Fixes code according to modern code style. Fixes a few expression bugs.
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3324 changed files with 441118 additions and 433755 deletions
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@ -1,36 +1,36 @@
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namespace Server.Mobiles
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{
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public class BardGuildmaster : BaseGuildmaster
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{
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public override NpcGuild NpcGuild => NpcGuild.BardsGuild;
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public class BardGuildmaster : BaseGuildmaster
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{
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[Constructible]
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public BardGuildmaster() : base("bard")
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{
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SetSkill(SkillName.Archery, 80.0, 100.0);
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SetSkill(SkillName.Discordance, 80.0, 100.0);
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SetSkill(SkillName.Musicianship, 80.0, 100.0);
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SetSkill(SkillName.Peacemaking, 80.0, 100.0);
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SetSkill(SkillName.Provocation, 80.0, 100.0);
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SetSkill(SkillName.Swords, 80.0, 100.0);
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}
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[Constructible]
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public BardGuildmaster() : base( "bard" )
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{
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SetSkill( SkillName.Archery, 80.0, 100.0 );
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SetSkill( SkillName.Discordance, 80.0, 100.0 );
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SetSkill( SkillName.Musicianship, 80.0, 100.0 );
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SetSkill( SkillName.Peacemaking, 80.0, 100.0 );
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SetSkill( SkillName.Provocation, 80.0, 100.0 );
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SetSkill( SkillName.Swords, 80.0, 100.0 );
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}
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public BardGuildmaster(Serial serial) : base(serial)
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{
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}
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public BardGuildmaster( Serial serial ) : base( serial )
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{
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}
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public override NpcGuild NpcGuild => NpcGuild.BardsGuild;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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