Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,63 +1,66 @@
using Server.Items;
namespace Server.Mobiles
{
public class BlacksmithGuildmaster : BaseGuildmaster
{
public override NpcGuild NpcGuild => NpcGuild.BlacksmithsGuild;
public class BlacksmithGuildmaster : BaseGuildmaster
{
[Constructible]
public BlacksmithGuildmaster() : base("blacksmith")
{
SetSkill(SkillName.ArmsLore, 65.0, 88.0);
SetSkill(SkillName.Blacksmith, 90.0, 100.0);
SetSkill(SkillName.Macing, 36.0, 68.0);
SetSkill(SkillName.Parry, 36.0, 68.0);
}
public override bool IsActiveVendor => true;
public BlacksmithGuildmaster(Serial serial) : base(serial)
{
}
public override bool ClickTitle => true;
public override NpcGuild NpcGuild => NpcGuild.BlacksmithsGuild;
[Constructible]
public BlacksmithGuildmaster() : base( "blacksmith" )
{
SetSkill( SkillName.ArmsLore, 65.0, 88.0 );
SetSkill( SkillName.Blacksmith, 90.0, 100.0 );
SetSkill( SkillName.Macing, 36.0, 68.0 );
SetSkill( SkillName.Parry, 36.0, 68.0 );
}
public override void InitSBInfo()
{
SBInfos.Add( new SBBlacksmith() );
}
public override bool IsActiveVendor => true;
public override VendorShoeType ShoeType => VendorShoeType.ThighBoots;
public override bool ClickTitle => true;
public override void InitOutfit()
{
base.InitOutfit();
public override VendorShoeType ShoeType => VendorShoeType.ThighBoots;
Item item = ( Utility.RandomBool() ? null : new Items.RingmailChest() );
public override void InitSBInfo()
{
SBInfos.Add(new SBBlacksmith());
}
if ( item != null && !EquipItem( item ) )
{
item.Delete();
item = null;
}
public override void InitOutfit()
{
base.InitOutfit();
if ( item == null )
AddItem( new Items.FullApron() );
Item item = Utility.RandomBool() ? null : new RingmailChest();
AddItem( new Items.Bascinet() );
AddItem( new Items.SmithHammer() );
}
if (item != null && !EquipItem(item))
{
item.Delete();
item = null;
}
public BlacksmithGuildmaster( Serial serial ) : base( serial )
{
}
if (item == null)
AddItem(new FullApron());
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
AddItem(new Bascinet());
AddItem(new SmithHammer());
}
writer.Write( (int) 0 ); // version
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
writer.Write(0); // version
}
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}