Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,47 +1,49 @@
using Server.Items;
namespace Server.Mobiles
{
public class MageGuildmaster : BaseGuildmaster
{
public override NpcGuild NpcGuild => NpcGuild.MagesGuild;
public class MageGuildmaster : BaseGuildmaster
{
[Constructible]
public MageGuildmaster() : base("mage")
{
SetSkill(SkillName.EvalInt, 85.0, 100.0);
SetSkill(SkillName.Inscribe, 65.0, 88.0);
SetSkill(SkillName.MagicResist, 64.0, 100.0);
SetSkill(SkillName.Magery, 90.0, 100.0);
SetSkill(SkillName.Wrestling, 60.0, 83.0);
SetSkill(SkillName.Meditation, 85.0, 100.0);
SetSkill(SkillName.Macing, 36.0, 68.0);
}
[Constructible]
public MageGuildmaster() : base( "mage" )
{
SetSkill( SkillName.EvalInt, 85.0, 100.0 );
SetSkill( SkillName.Inscribe, 65.0, 88.0 );
SetSkill( SkillName.MagicResist, 64.0, 100.0 );
SetSkill( SkillName.Magery, 90.0, 100.0 );
SetSkill( SkillName.Wrestling, 60.0, 83.0 );
SetSkill( SkillName.Meditation, 85.0, 100.0 );
SetSkill( SkillName.Macing, 36.0, 68.0 );
}
public MageGuildmaster(Serial serial) : base(serial)
{
}
public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals;
public override NpcGuild NpcGuild => NpcGuild.MagesGuild;
public override void InitOutfit()
{
base.InitOutfit();
public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals;
AddItem( new Items.Robe( Utility.RandomBlueHue() ) );
AddItem( new Items.GnarledStaff() );
}
public override void InitOutfit()
{
base.InitOutfit();
public MageGuildmaster( Serial serial ) : base( serial )
{
}
AddItem(new Robe(Utility.RandomBlueHue()));
AddItem(new GnarledStaff());
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}