Fixes code according to modern code style. Fixes a few expression bugs.
This commit is contained in:
parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
|
|
@ -1,82 +1,85 @@
|
|||
using System.Collections.Generic;
|
||||
using Server.Items;
|
||||
using Server.ContextMenus;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class TinkerGuildmaster : BaseGuildmaster
|
||||
{
|
||||
public override NpcGuild NpcGuild => NpcGuild.TinkersGuild;
|
||||
public class TinkerGuildmaster : BaseGuildmaster
|
||||
{
|
||||
[Constructible]
|
||||
public TinkerGuildmaster() : base("tinker")
|
||||
{
|
||||
SetSkill(SkillName.Lockpicking, 65.0, 88.0);
|
||||
SetSkill(SkillName.Tinkering, 90.0, 100.0);
|
||||
SetSkill(SkillName.RemoveTrap, 85.0, 100.0);
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public TinkerGuildmaster() : base( "tinker" )
|
||||
{
|
||||
SetSkill( SkillName.Lockpicking, 65.0, 88.0 );
|
||||
SetSkill( SkillName.Tinkering, 90.0, 100.0 );
|
||||
SetSkill( SkillName.RemoveTrap, 85.0, 100.0 );
|
||||
}
|
||||
public TinkerGuildmaster(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public TinkerGuildmaster( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override NpcGuild NpcGuild => NpcGuild.TinkersGuild;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void AddCustomContextEntries( Mobile from, List<ContextMenuEntry> list )
|
||||
{
|
||||
if ( Core.ML && from.Alive )
|
||||
{
|
||||
RechargeEntry entry = new RechargeEntry( from, this );
|
||||
public override void AddCustomContextEntries(Mobile from, List<ContextMenuEntry> list)
|
||||
{
|
||||
if (Core.ML && from.Alive)
|
||||
{
|
||||
RechargeEntry entry = new RechargeEntry(from, this);
|
||||
|
||||
if ( WeaponEngravingTool.Find( from ) == null )
|
||||
entry.Enabled = false;
|
||||
if (WeaponEngravingTool.Find(from) == null)
|
||||
entry.Enabled = false;
|
||||
|
||||
list.Add( entry );
|
||||
}
|
||||
list.Add(entry);
|
||||
}
|
||||
|
||||
base.AddCustomContextEntries( from, list );
|
||||
}
|
||||
base.AddCustomContextEntries(from, list);
|
||||
}
|
||||
|
||||
private class RechargeEntry : ContextMenuEntry
|
||||
{
|
||||
private Mobile m_From;
|
||||
private Mobile m_Vendor;
|
||||
private class RechargeEntry : ContextMenuEntry
|
||||
{
|
||||
private Mobile m_From;
|
||||
private Mobile m_Vendor;
|
||||
|
||||
public RechargeEntry( Mobile from, Mobile vendor ) : base( 6271, 6 )
|
||||
{
|
||||
m_From = from;
|
||||
m_Vendor = vendor;
|
||||
}
|
||||
public RechargeEntry(Mobile from, Mobile vendor) : base(6271, 6)
|
||||
{
|
||||
m_From = from;
|
||||
m_Vendor = vendor;
|
||||
}
|
||||
|
||||
public override void OnClick()
|
||||
{
|
||||
if ( !Core.ML || m_Vendor == null || m_Vendor.Deleted )
|
||||
return;
|
||||
public override void OnClick()
|
||||
{
|
||||
if (!Core.ML || m_Vendor == null || m_Vendor.Deleted)
|
||||
return;
|
||||
|
||||
WeaponEngravingTool tool = WeaponEngravingTool.Find( m_From );
|
||||
WeaponEngravingTool tool = WeaponEngravingTool.Find(m_From);
|
||||
|
||||
if ( tool != null && tool.UsesRemaining <= 0 )
|
||||
{
|
||||
if ( Banker.GetBalance( m_From ) >= 100000 )
|
||||
m_From.SendGump( new WeaponEngravingTool.ConfirmGump( tool, m_Vendor ) );
|
||||
else
|
||||
m_Vendor.Say( 1076167 ); // You need a 100,000 gold and a blue diamond to recharge the weapon engraver.
|
||||
}
|
||||
else
|
||||
m_Vendor.Say( 1076164 ); // I can only help with this if you are carrying an engraving tool that needs repair.
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (tool != null && tool.UsesRemaining <= 0)
|
||||
{
|
||||
if (Banker.GetBalance(m_From) >= 100000)
|
||||
m_From.SendGump(new WeaponEngravingTool.ConfirmGump(tool, m_Vendor));
|
||||
else
|
||||
m_Vendor.Say(1076167); // You need a 100,000 gold and a blue diamond to recharge the weapon engraver.
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Vendor.Say(
|
||||
1076164); // I can only help with this if you are carrying an engraving tool that needs repair.
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue