Fixes code according to modern code style. Fixes a few expression bugs.
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commit
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3324 changed files with 441118 additions and 433755 deletions
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@ -1,37 +1,37 @@
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namespace Server.Mobiles
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{
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public class WarriorGuildmaster : BaseGuildmaster
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{
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public override NpcGuild NpcGuild => NpcGuild.WarriorsGuild;
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public class WarriorGuildmaster : BaseGuildmaster
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{
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[Constructible]
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public WarriorGuildmaster() : base("warrior")
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{
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SetSkill(SkillName.ArmsLore, 75.0, 98.0);
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SetSkill(SkillName.Parry, 85.0, 100.0);
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SetSkill(SkillName.MagicResist, 60.0, 83.0);
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SetSkill(SkillName.Tactics, 85.0, 100.0);
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SetSkill(SkillName.Swords, 90.0, 100.0);
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SetSkill(SkillName.Macing, 60.0, 83.0);
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SetSkill(SkillName.Fencing, 60.0, 83.0);
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}
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[Constructible]
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public WarriorGuildmaster() : base( "warrior" )
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{
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SetSkill( SkillName.ArmsLore, 75.0, 98.0 );
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SetSkill( SkillName.Parry, 85.0, 100.0 );
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SetSkill( SkillName.MagicResist, 60.0, 83.0 );
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SetSkill( SkillName.Tactics, 85.0, 100.0 );
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SetSkill( SkillName.Swords, 90.0, 100.0 );
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SetSkill( SkillName.Macing, 60.0, 83.0 );
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SetSkill( SkillName.Fencing, 60.0, 83.0 );
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}
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public WarriorGuildmaster(Serial serial) : base(serial)
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{
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}
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public WarriorGuildmaster( Serial serial ) : base( serial )
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{
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}
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public override NpcGuild NpcGuild => NpcGuild.WarriorsGuild;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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