Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -3,78 +3,83 @@ using Server.Items;
namespace Server.Mobiles
{
public class HolyMage : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos => m_SBInfos;
public class HolyMage : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
[Constructible]
public HolyMage() : base( "the Holy Mage" )
{
SetSkill( SkillName.EvalInt, 65.0, 88.0 );
SetSkill( SkillName.Inscribe, 60.0, 83.0 );
SetSkill( SkillName.Magery, 64.0, 100.0 );
SetSkill( SkillName.Meditation, 60.0, 83.0 );
SetSkill( SkillName.MagicResist, 65.0, 88.0 );
SetSkill( SkillName.Wrestling, 36.0, 68.0 );
}
[Constructible]
public HolyMage() : base("the Holy Mage")
{
SetSkill(SkillName.EvalInt, 65.0, 88.0);
SetSkill(SkillName.Inscribe, 60.0, 83.0);
SetSkill(SkillName.Magery, 64.0, 100.0);
SetSkill(SkillName.Meditation, 60.0, 83.0);
SetSkill(SkillName.MagicResist, 65.0, 88.0);
SetSkill(SkillName.Wrestling, 36.0, 68.0);
}
public override void InitSBInfo()
{
m_SBInfos.Add( new SBHolyMage() );
}
public HolyMage(Serial serial) : base(serial)
{
}
public Item ApplyHue( Item item, int hue )
{
item.Hue = hue;
protected override List<SBInfo> SBInfos => m_SBInfos;
return item;
}
public override void InitSBInfo()
{
m_SBInfos.Add(new SBHolyMage());
}
public override void InitOutfit()
{
AddItem( ApplyHue( new Robe(), 0x47E ) );
AddItem( ApplyHue( new ThighBoots(), 0x47E ) );
AddItem( ApplyHue( new BlackStaff(), 0x47E ) );
public Item ApplyHue(Item item, int hue)
{
item.Hue = hue;
if ( Female )
{
AddItem( ApplyHue( new LeatherGloves(), 0x47E ) );
AddItem( ApplyHue( new GoldNecklace(), 0x47E ) );
}
else
{
AddItem( ApplyHue( new PlateGloves(), 0x47E ) );
AddItem( ApplyHue( new PlateGorget(), 0x47E ) );
}
return item;
}
switch ( Utility.Random( Female ? 2 : 1 ) )
{
case 0: HairItemID = 0x203C; break;
case 1: HairItemID = 0x203D; break;
}
public override void InitOutfit()
{
AddItem(ApplyHue(new Robe(), 0x47E));
AddItem(ApplyHue(new ThighBoots(), 0x47E));
AddItem(ApplyHue(new BlackStaff(), 0x47E));
HairHue = 0x47E;
if (Female)
{
AddItem(ApplyHue(new LeatherGloves(), 0x47E));
AddItem(ApplyHue(new GoldNecklace(), 0x47E));
}
else
{
AddItem(ApplyHue(new PlateGloves(), 0x47E));
AddItem(ApplyHue(new PlateGorget(), 0x47E));
}
PackGold( 100, 200 );
}
switch (Utility.Random(Female ? 2 : 1))
{
case 0:
HairItemID = 0x203C;
break;
case 1:
HairItemID = 0x203D;
break;
}
public HolyMage( Serial serial ) : base( serial )
{
}
HairHue = 0x47E;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
PackGold(100, 200);
}
writer.Write( (int) 0 ); // version
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
writer.Write(0); // version
}
int version = reader.ReadInt();
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}