Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -3,117 +3,122 @@ using Server.Items;
namespace Server.Mobiles
{
public class IronWorker : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos => m_SBInfos;
public class IronWorker : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
[Constructible]
public IronWorker() : base( "the iron worker" )
{
SetSkill( SkillName.ArmsLore, 36.0, 68.0 );
SetSkill( SkillName.Blacksmith, 65.0, 88.0 );
SetSkill( SkillName.Fencing, 60.0, 83.0 );
SetSkill( SkillName.Macing, 61.0, 93.0 );
SetSkill( SkillName.Swords, 60.0, 83.0 );
SetSkill( SkillName.Tactics, 60.0, 83.0 );
SetSkill( SkillName.Parry, 61.0, 93.0 );
}
[Constructible]
public IronWorker() : base("the iron worker")
{
SetSkill(SkillName.ArmsLore, 36.0, 68.0);
SetSkill(SkillName.Blacksmith, 65.0, 88.0);
SetSkill(SkillName.Fencing, 60.0, 83.0);
SetSkill(SkillName.Macing, 61.0, 93.0);
SetSkill(SkillName.Swords, 60.0, 83.0);
SetSkill(SkillName.Tactics, 60.0, 83.0);
SetSkill(SkillName.Parry, 61.0, 93.0);
}
public override void InitSBInfo()
{
m_SBInfos.Add( new SBAxeWeapon() );
m_SBInfos.Add( new SBKnifeWeapon() );
m_SBInfos.Add( new SBMaceWeapon() );
m_SBInfos.Add( new SBSmithTools() );
m_SBInfos.Add( new SBPoleArmWeapon() );
m_SBInfos.Add( new SBSpearForkWeapon() );
m_SBInfos.Add( new SBSwordWeapon() );
public IronWorker(Serial serial) : base(serial)
{
}
m_SBInfos.Add( new SBMetalShields() );
protected override List<SBInfo> SBInfos => m_SBInfos;
m_SBInfos.Add( new SBHelmetArmor() );
m_SBInfos.Add( new SBPlateArmor() );
m_SBInfos.Add( new SBChainmailArmor() );
m_SBInfos.Add( new SBRingmailArmor() );
m_SBInfos.Add( new SBStuddedArmor() );
m_SBInfos.Add( new SBLeatherArmor() );
}
public override VendorShoeType ShoeType => VendorShoeType.None;
public override VendorShoeType ShoeType => VendorShoeType.None;
public override void InitSBInfo()
{
m_SBInfos.Add(new SBAxeWeapon());
m_SBInfos.Add(new SBKnifeWeapon());
m_SBInfos.Add(new SBMaceWeapon());
m_SBInfos.Add(new SBSmithTools());
m_SBInfos.Add(new SBPoleArmWeapon());
m_SBInfos.Add(new SBSpearForkWeapon());
m_SBInfos.Add(new SBSwordWeapon());
public override void InitOutfit()
{
base.InitOutfit();
m_SBInfos.Add(new SBMetalShields());
Item item = ( Utility.RandomBool() ? null : new RingmailChest() );
m_SBInfos.Add(new SBHelmetArmor());
m_SBInfos.Add(new SBPlateArmor());
m_SBInfos.Add(new SBChainmailArmor());
m_SBInfos.Add(new SBRingmailArmor());
m_SBInfos.Add(new SBStuddedArmor());
m_SBInfos.Add(new SBLeatherArmor());
}
if ( item != null && !EquipItem( item ) )
{
item.Delete();
item = null;
}
public override void InitOutfit()
{
base.InitOutfit();
switch ( Utility.Random( 3 ) )
{
case 0:
case 1: AddItem( new JesterHat( Utility.RandomBrightHue() ) ); break;
case 2: AddItem( new Bandana( Utility.RandomBrightHue() ) ); break;
}
Item item = Utility.RandomBool() ? null : new RingmailChest();
if ( item == null )
AddItem( new FullApron( Utility.RandomBrightHue() ) );
if (item != null && !EquipItem(item))
{
item.Delete();
item = null;
}
AddItem( new Bascinet() );
AddItem( new SmithHammer() );
switch (Utility.Random(3))
{
case 0:
case 1:
AddItem(new JesterHat(Utility.RandomBrightHue()));
break;
case 2:
AddItem(new Bandana(Utility.RandomBrightHue()));
break;
}
item = FindItemOnLayer( Layer.Pants );
if (item == null)
AddItem(new FullApron(Utility.RandomBrightHue()));
if ( item != null )
item.Hue = Utility.RandomBrightHue();
AddItem(new Bascinet());
AddItem(new SmithHammer());
item = FindItemOnLayer( Layer.OuterLegs );
item = FindItemOnLayer(Layer.Pants);
if ( item != null )
item.Hue = Utility.RandomBrightHue();
if (item != null)
item.Hue = Utility.RandomBrightHue();
item = FindItemOnLayer( Layer.InnerLegs );
item = FindItemOnLayer(Layer.OuterLegs);
if ( item != null )
item.Hue = Utility.RandomBrightHue();
if (item != null)
item.Hue = Utility.RandomBrightHue();
item = FindItemOnLayer( Layer.OuterTorso );
item = FindItemOnLayer(Layer.InnerLegs);
if ( item != null )
item.Hue = Utility.RandomBrightHue();
if (item != null)
item.Hue = Utility.RandomBrightHue();
item = FindItemOnLayer( Layer.InnerTorso );
item = FindItemOnLayer(Layer.OuterTorso);
if ( item != null )
item.Hue = Utility.RandomBrightHue();
if (item != null)
item.Hue = Utility.RandomBrightHue();
item = FindItemOnLayer( Layer.Shirt );
item = FindItemOnLayer(Layer.InnerTorso);
if ( item != null )
item.Hue = Utility.RandomBrightHue();
}
if (item != null)
item.Hue = Utility.RandomBrightHue();
public IronWorker( Serial serial ) : base( serial )
{
}
item = FindItemOnLayer(Layer.Shirt);
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
if (item != null)
item.Hue = Utility.RandomBrightHue();
}
writer.Write( (int) 0 ); // version
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
writer.Write(0); // version
}
int version = reader.ReadInt();
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}