Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -3,81 +3,100 @@ using Server.Items;
namespace Server.Mobiles
{
public class KeeperOfChivalry : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos => m_SBInfos;
public class KeeperOfChivalry : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
[Constructible]
public KeeperOfChivalry() : base( "the Keeper of Chivalry" )
{
SetSkill( SkillName.Fencing, 75.0, 85.0 );
SetSkill( SkillName.Macing, 75.0, 85.0 );
SetSkill( SkillName.Swords, 75.0, 85.0 );
SetSkill( SkillName.Chivalry, 100.0 );
}
[Constructible]
public KeeperOfChivalry() : base("the Keeper of Chivalry")
{
SetSkill(SkillName.Fencing, 75.0, 85.0);
SetSkill(SkillName.Macing, 75.0, 85.0);
SetSkill(SkillName.Swords, 75.0, 85.0);
SetSkill(SkillName.Chivalry, 100.0);
}
public override void InitSBInfo()
{
m_SBInfos.Add( new SBKeeperOfChivalry() );
}
public KeeperOfChivalry(Serial serial) : base(serial)
{
}
public override void InitOutfit()
{
AddItem( new PlateArms() );
AddItem( new PlateChest() );
AddItem( new PlateGloves() );
AddItem( new StuddedGorget() );
AddItem( new PlateLegs() );
protected override List<SBInfo> SBInfos => m_SBInfos;
switch ( Utility.Random( 4 ) )
{
case 0: AddItem( new PlateHelm() ); break;
case 1: AddItem( new NorseHelm() ); break;
case 2: AddItem( new CloseHelm() ); break;
case 3: AddItem( new Helmet() ); break;
}
public override void InitSBInfo()
{
m_SBInfos.Add(new SBKeeperOfChivalry());
}
switch ( Utility.Random( 3 ) )
{
case 0: AddItem( new BodySash( 0x482 ) ); break;
case 1: AddItem( new Doublet( 0x482 ) ); break;
case 2: AddItem( new Tunic( 0x482 ) ); break;
}
public override void InitOutfit()
{
AddItem(new PlateArms());
AddItem(new PlateChest());
AddItem(new PlateGloves());
AddItem(new StuddedGorget());
AddItem(new PlateLegs());
AddItem( new Broadsword() );
switch (Utility.Random(4))
{
case 0:
AddItem(new PlateHelm());
break;
case 1:
AddItem(new NorseHelm());
break;
case 2:
AddItem(new CloseHelm());
break;
case 3:
AddItem(new Helmet());
break;
}
Item shield = new MetalKiteShield();
switch (Utility.Random(3))
{
case 0:
AddItem(new BodySash(0x482));
break;
case 1:
AddItem(new Doublet(0x482));
break;
case 2:
AddItem(new Tunic(0x482));
break;
}
shield.Hue = Utility.RandomNondyedHue();
AddItem(new Broadsword());
AddItem( shield );
Item shield = new MetalKiteShield();
switch ( Utility.Random( 2 ) )
{
case 0: AddItem( new Boots() ); break;
case 1: AddItem( new ThighBoots() ); break;
}
shield.Hue = Utility.RandomNondyedHue();
PackGold( 100, 200 );
}
AddItem(shield);
public KeeperOfChivalry( Serial serial ) : base( serial )
{
}
switch (Utility.Random(2))
{
case 0:
AddItem(new Boots());
break;
case 1:
AddItem(new ThighBoots());
break;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
PackGold(100, 200);
}
writer.Write( (int) 0 ); // version
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
writer.Write(0); // version
}
int version = reader.ReadInt();
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}