Fixes code according to modern code style. Fixes a few expression bugs.
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3324 changed files with 441118 additions and 433755 deletions
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@ -1,113 +1,117 @@
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using System;
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using System.Collections.Generic;
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using Server.Engines.BulkOrders;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class Weaponsmith : BaseVendor
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{
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos => m_SBInfos;
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public class Weaponsmith : BaseVendor
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{
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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[Constructible]
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public Weaponsmith() : base( "the weaponsmith" )
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{
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SetSkill( SkillName.ArmsLore, 64.0, 100.0 );
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SetSkill( SkillName.Blacksmith, 65.0, 88.0 );
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SetSkill( SkillName.Fencing, 45.0, 68.0 );
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SetSkill( SkillName.Macing, 45.0, 68.0 );
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SetSkill( SkillName.Swords, 45.0, 68.0 );
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SetSkill( SkillName.Tactics, 36.0, 68.0 );
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}
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[Constructible]
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public Weaponsmith() : base("the weaponsmith")
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{
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SetSkill(SkillName.ArmsLore, 64.0, 100.0);
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SetSkill(SkillName.Blacksmith, 65.0, 88.0);
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SetSkill(SkillName.Fencing, 45.0, 68.0);
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SetSkill(SkillName.Macing, 45.0, 68.0);
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SetSkill(SkillName.Swords, 45.0, 68.0);
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SetSkill(SkillName.Tactics, 36.0, 68.0);
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}
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public override void InitSBInfo()
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{
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m_SBInfos.Add( new SBWeaponSmith() );
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public Weaponsmith(Serial serial) : base(serial)
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{
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}
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if ( IsTokunoVendor )
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m_SBInfos.Add( new SBSEWeapons() );
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}
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protected override List<SBInfo> SBInfos => m_SBInfos;
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public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Boots : VendorShoeType.ThighBoots;
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public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Boots : VendorShoeType.ThighBoots;
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public override int GetShoeHue()
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{
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return 0;
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}
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public override void InitSBInfo()
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{
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m_SBInfos.Add(new SBWeaponSmith());
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public override void InitOutfit()
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{
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base.InitOutfit();
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if (IsTokunoVendor)
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m_SBInfos.Add(new SBSEWeapons());
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}
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AddItem( new Items.HalfApron() );
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}
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public override int GetShoeHue()
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{
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return 0;
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}
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#region Bulk Orders
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public override Item CreateBulkOrder( Mobile from, bool fromContextMenu )
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{
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PlayerMobile pm = from as PlayerMobile;
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public override void InitOutfit()
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{
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base.InitOutfit();
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if ( pm != null && pm.NextSmithBulkOrder == TimeSpan.Zero && (fromContextMenu || 0.2 > Utility.RandomDouble()) )
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{
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double theirSkill = pm.Skills[SkillName.Blacksmith].Base;
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AddItem(new HalfApron());
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}
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if ( theirSkill >= 70.1 )
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pm.NextSmithBulkOrder = TimeSpan.FromHours( 6.0 );
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else if ( theirSkill >= 50.1 )
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pm.NextSmithBulkOrder = TimeSpan.FromHours( 2.0 );
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else
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pm.NextSmithBulkOrder = TimeSpan.FromHours( 1.0 );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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if ( theirSkill >= 70.1 && ((theirSkill - 40.0) / 300.0) > Utility.RandomDouble() )
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return new LargeSmithBOD();
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writer.Write(0); // version
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}
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return SmallSmithBOD.CreateRandomFor( from );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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return null;
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}
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int version = reader.ReadInt();
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}
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public override bool IsValidBulkOrder( Item item )
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{
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return ( item is SmallSmithBOD || item is LargeSmithBOD );
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}
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#region Bulk Orders
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public override bool SupportsBulkOrders( Mobile from )
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{
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return ( from is PlayerMobile && Core.AOS && from.Skills[SkillName.Blacksmith].Base > 0 );
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}
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public override Item CreateBulkOrder(Mobile from, bool fromContextMenu)
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{
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PlayerMobile pm = from as PlayerMobile;
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public override TimeSpan GetNextBulkOrder( Mobile from )
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{
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if ( from is PlayerMobile )
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return ((PlayerMobile)from).NextSmithBulkOrder;
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if (pm != null && pm.NextSmithBulkOrder == TimeSpan.Zero && (fromContextMenu || 0.2 > Utility.RandomDouble()))
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{
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double theirSkill = pm.Skills[SkillName.Blacksmith].Base;
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return TimeSpan.Zero;
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}
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if (theirSkill >= 70.1)
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pm.NextSmithBulkOrder = TimeSpan.FromHours(6.0);
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else if (theirSkill >= 50.1)
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pm.NextSmithBulkOrder = TimeSpan.FromHours(2.0);
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else
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pm.NextSmithBulkOrder = TimeSpan.FromHours(1.0);
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public override void OnSuccessfulBulkOrderReceive( Mobile from )
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{
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if ( Core.SE && from is PlayerMobile )
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((PlayerMobile)from).NextSmithBulkOrder = TimeSpan.Zero;
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}
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#endregion
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if (theirSkill >= 70.1 && (theirSkill - 40.0) / 300.0 > Utility.RandomDouble())
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return new LargeSmithBOD();
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public Weaponsmith( Serial serial ) : base( serial )
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{
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}
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return SmallSmithBOD.CreateRandomFor(from);
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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return null;
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}
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writer.Write( (int) 0 ); // version
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}
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public override bool IsValidBulkOrder(Item item)
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{
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return item is SmallSmithBOD || item is LargeSmithBOD;
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override bool SupportsBulkOrders(Mobile from)
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{
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return from is PlayerMobile && Core.AOS && from.Skills[SkillName.Blacksmith].Base > 0;
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}
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int version = reader.ReadInt();
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}
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}
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}
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public override TimeSpan GetNextBulkOrder(Mobile from)
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{
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if (from is PlayerMobile)
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return ((PlayerMobile)from).NextSmithBulkOrder;
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return TimeSpan.Zero;
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}
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public override void OnSuccessfulBulkOrderReceive(Mobile from)
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{
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if (Core.SE && from is PlayerMobile)
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((PlayerMobile)from).NextSmithBulkOrder = TimeSpan.Zero;
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}
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#endregion
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}
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}
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