Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -4,92 +4,95 @@ using Server.Engines.BulkOrders;
namespace Server.Mobiles
{
public class Weaver : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos => m_SBInfos;
public class Weaver : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
public override NpcGuild NpcGuild => NpcGuild.TailorsGuild;
[Constructible]
public Weaver() : base("the weaver")
{
SetSkill(SkillName.Tailoring, 65.0, 88.0);
}
[Constructible]
public Weaver() : base( "the weaver" )
{
SetSkill( SkillName.Tailoring, 65.0, 88.0 );
}
public Weaver(Serial serial) : base(serial)
{
}
public override void InitSBInfo()
{
m_SBInfos.Add( new SBWeaver() );
}
protected override List<SBInfo> SBInfos => m_SBInfos;
public override VendorShoeType ShoeType => VendorShoeType.Sandals;
public override NpcGuild NpcGuild => NpcGuild.TailorsGuild;
#region Bulk Orders
public override Item CreateBulkOrder( Mobile from, bool fromContextMenu )
{
PlayerMobile pm = from as PlayerMobile;
public override VendorShoeType ShoeType => VendorShoeType.Sandals;
if ( pm != null && pm.NextTailorBulkOrder == TimeSpan.Zero && (fromContextMenu || 0.2 > Utility.RandomDouble()) )
{
double theirSkill = pm.Skills[SkillName.Tailoring].Base;
public override void InitSBInfo()
{
m_SBInfos.Add(new SBWeaver());
}
if ( theirSkill >= 70.1 )
pm.NextTailorBulkOrder = TimeSpan.FromHours( 6.0 );
else if ( theirSkill >= 50.1 )
pm.NextTailorBulkOrder = TimeSpan.FromHours( 2.0 );
else
pm.NextTailorBulkOrder = TimeSpan.FromHours( 1.0 );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
if ( theirSkill >= 70.1 && ((theirSkill - 40.0) / 300.0) > Utility.RandomDouble() )
return new LargeTailorBOD();
writer.Write(0); // version
}
return SmallTailorBOD.CreateRandomFor( from );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
return null;
}
int version = reader.ReadInt();
}
public override bool IsValidBulkOrder( Item item )
{
return ( item is SmallTailorBOD || item is LargeTailorBOD );
}
#region Bulk Orders
public override bool SupportsBulkOrders( Mobile from )
{
return ( from is PlayerMobile && from.Skills[SkillName.Tailoring].Base > 0 );
}
public override Item CreateBulkOrder(Mobile from, bool fromContextMenu)
{
PlayerMobile pm = from as PlayerMobile;
public override TimeSpan GetNextBulkOrder( Mobile from )
{
if ( from is PlayerMobile )
return ((PlayerMobile)from).NextTailorBulkOrder;
if (pm != null && pm.NextTailorBulkOrder == TimeSpan.Zero && (fromContextMenu || 0.2 > Utility.RandomDouble()))
{
double theirSkill = pm.Skills[SkillName.Tailoring].Base;
return TimeSpan.Zero;
}
if (theirSkill >= 70.1)
pm.NextTailorBulkOrder = TimeSpan.FromHours(6.0);
else if (theirSkill >= 50.1)
pm.NextTailorBulkOrder = TimeSpan.FromHours(2.0);
else
pm.NextTailorBulkOrder = TimeSpan.FromHours(1.0);
public override void OnSuccessfulBulkOrderReceive( Mobile from )
{
if ( Core.SE && from is PlayerMobile )
((PlayerMobile)from).NextTailorBulkOrder = TimeSpan.Zero;
}
#endregion
if (theirSkill >= 70.1 && (theirSkill - 40.0) / 300.0 > Utility.RandomDouble())
return new LargeTailorBOD();
public Weaver( Serial serial ) : base( serial )
{
}
return SmallTailorBOD.CreateRandomFor(from);
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
return null;
}
writer.Write( (int) 0 ); // version
}
public override bool IsValidBulkOrder(Item item)
{
return item is SmallTailorBOD || item is LargeTailorBOD;
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override bool SupportsBulkOrders(Mobile from)
{
return from is PlayerMobile && from.Skills[SkillName.Tailoring].Base > 0;
}
int version = reader.ReadInt();
}
}
}
public override TimeSpan GetNextBulkOrder(Mobile from)
{
if (from is PlayerMobile)
return ((PlayerMobile)from).NextTailorBulkOrder;
return TimeSpan.Zero;
}
public override void OnSuccessfulBulkOrderReceive(Mobile from)
{
if (Core.SE && from is PlayerMobile)
((PlayerMobile)from).NextTailorBulkOrder = TimeSpan.Zero;
}
#endregion
}
}