Fixes code according to modern code style. Fixes a few expression bugs.
This commit is contained in:
parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
File diff suppressed because it is too large
Load diff
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@ -1,179 +1,177 @@
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using Server.Regions;
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using Server.Targeting;
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using Server.Engines.CannedEvil;
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using Server.Network;
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using Server.Regions;
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using Server.Targeting;
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namespace Server.Multis
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{
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public abstract class BaseBoatDeed : Item
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{
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[CommandProperty( AccessLevel.GameMaster )]
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public int MultiID { get; set; }
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public abstract class BaseBoatDeed : Item
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{
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public BaseBoatDeed(int id, Point3D offset) : base(0x14F2)
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{
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Weight = 1.0;
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[CommandProperty( AccessLevel.GameMaster )]
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public Point3D Offset { get; set; }
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if (!Core.AOS)
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LootType = LootType.Newbied;
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public BaseBoatDeed( int id, Point3D offset ) : base( 0x14F2 )
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{
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Weight = 1.0;
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MultiID = id;
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Offset = offset;
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}
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if ( !Core.AOS )
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LootType = LootType.Newbied;
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public BaseBoatDeed(Serial serial) : base(serial)
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{
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}
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MultiID = id;
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Offset = offset;
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int MultiID{ get; set; }
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public BaseBoatDeed( Serial serial ) : base( serial )
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Point3D Offset{ get; set; }
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public abstract BaseBoat Boat{ get; }
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writer.Write( (int) 0 ); // version
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( MultiID );
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writer.Write( Offset );
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}
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writer.Write(0); // version
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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writer.Write(MultiID);
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writer.Write(Offset);
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}
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int version = reader.ReadInt();
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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switch ( version )
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{
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case 0:
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{
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MultiID = reader.ReadInt();
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Offset = reader.ReadPoint3D();
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int version = reader.ReadInt();
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break;
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}
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}
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switch (version)
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{
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case 0:
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{
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MultiID = reader.ReadInt();
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Offset = reader.ReadPoint3D();
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if ( Weight == 0.0 )
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Weight = 1.0;
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}
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break;
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}
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( !IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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else if ( from.AccessLevel < AccessLevel.GameMaster && (from.Map == Map.Ilshenar || from.Map == Map.Malas) )
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{
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from.SendLocalizedMessage( 1010567, null, 0x25 ); // You may not place a boat from this location.
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}
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else
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{
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if ( Core.SE )
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from.SendLocalizedMessage( 502482 ); // Where do you wish to place the ship?
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else
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from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 502482 ); // Where do you wish to place the ship?
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if (Weight == 0.0)
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Weight = 1.0;
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}
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from.Target = new InternalTarget( this );
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}
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (!IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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}
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else if (from.AccessLevel < AccessLevel.GameMaster && (from.Map == Map.Ilshenar || from.Map == Map.Malas))
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{
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from.SendLocalizedMessage(1010567, null, 0x25); // You may not place a boat from this location.
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}
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else
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{
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if (Core.SE)
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from.SendLocalizedMessage(502482); // Where do you wish to place the ship?
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else
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from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 502482); // Where do you wish to place the ship?
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public abstract BaseBoat Boat{ get; }
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from.Target = new InternalTarget(this);
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}
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}
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public void OnPlacement( Mobile from, Point3D p )
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{
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if ( Deleted )
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{
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return;
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}
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public void OnPlacement(Mobile from, Point3D p)
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{
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if (Deleted) return;
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if ( !IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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else
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{
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Map map = from.Map;
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if (!IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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}
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else
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{
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Map map = from.Map;
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if ( map == null )
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return;
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if (map == null)
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return;
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if ( from.AccessLevel < AccessLevel.GameMaster && (map == Map.Ilshenar || map == Map.Malas) )
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{
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from.SendLocalizedMessage( 1043284 ); // A ship can not be created here.
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return;
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}
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if (from.AccessLevel < AccessLevel.GameMaster && (map == Map.Ilshenar || map == Map.Malas))
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{
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from.SendLocalizedMessage(1043284); // A ship can not be created here.
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return;
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}
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if ( from.Region.IsPartOf( typeof( HouseRegion ) ) || BaseBoat.FindBoatAt( from, from.Map ) != null )
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{
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from.SendLocalizedMessage( 1010568, null, 0x25 ); // You may not place a ship while on another ship or inside a house.
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return;
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}
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if (from.Region.IsPartOf(typeof(HouseRegion)) || BaseBoat.FindBoatAt(from, from.Map) != null)
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{
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from.SendLocalizedMessage(1010568, null,
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0x25); // You may not place a ship while on another ship or inside a house.
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return;
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}
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BaseBoat boat = Boat;
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BaseBoat boat = Boat;
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if ( boat == null )
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return;
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if (boat == null)
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return;
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p = new Point3D( p.X - Offset.X, p.Y - Offset.Y, p.Z - Offset.Z );
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p = new Point3D(p.X - Offset.X, p.Y - Offset.Y, p.Z - Offset.Z);
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if ( BaseBoat.IsValidLocation( p, map ) && boat.CanFit( p, map, boat.ItemID ) )
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{
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Delete();
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if (BaseBoat.IsValidLocation(p, map) && boat.CanFit(p, map, boat.ItemID))
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{
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Delete();
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boat.Owner = from;
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boat.Anchored = true;
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boat.Owner = from;
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boat.Anchored = true;
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uint keyValue = boat.CreateKeys( from );
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uint keyValue = boat.CreateKeys(from);
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if ( boat.PPlank != null )
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boat.PPlank.KeyValue = keyValue;
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if (boat.PPlank != null)
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boat.PPlank.KeyValue = keyValue;
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if ( boat.SPlank != null )
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boat.SPlank.KeyValue = keyValue;
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if (boat.SPlank != null)
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boat.SPlank.KeyValue = keyValue;
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boat.MoveToWorld( p, map );
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}
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else
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{
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boat.Delete();
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from.SendLocalizedMessage( 1043284 ); // A ship can not be created here.
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}
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}
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}
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boat.MoveToWorld(p, map);
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}
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else
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{
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boat.Delete();
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from.SendLocalizedMessage(1043284); // A ship can not be created here.
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}
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}
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}
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private class InternalTarget : MultiTarget
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{
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private BaseBoatDeed m_Deed;
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private class InternalTarget : MultiTarget
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{
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private BaseBoatDeed m_Deed;
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public InternalTarget( BaseBoatDeed deed ) : base( deed.MultiID, deed.Offset )
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{
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m_Deed = deed;
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}
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public InternalTarget(BaseBoatDeed deed) : base(deed.MultiID, deed.Offset)
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{
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m_Deed = deed;
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}
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protected override void OnTarget( Mobile from, object o )
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{
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IPoint3D ip = o as IPoint3D;
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protected override void OnTarget(Mobile from, object o)
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{
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IPoint3D ip = o as IPoint3D;
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if ( ip != null )
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{
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if ( ip is Item )
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ip = ((Item)ip).GetWorldTop();
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if (ip != null)
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{
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if (ip is Item)
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ip = ((Item)ip).GetWorldTop();
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Point3D p = new Point3D( ip );
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Point3D p = new Point3D(ip);
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Region region = Region.Find( p, from.Map );
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Region region = Region.Find(p, from.Map);
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if ( region.IsPartOf( typeof( DungeonRegion ) ) )
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from.SendLocalizedMessage( 502488 ); // You can not place a ship inside a dungeon.
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else if ( region.IsPartOf( typeof( HouseRegion ) ) || region.IsPartOf( typeof( ChampionSpawnRegion ) ) )
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from.SendLocalizedMessage( 1042549 ); // A boat may not be placed in this area.
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else
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m_Deed.OnPlacement( from, p );
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}
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}
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}
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}
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}
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if (region.IsPartOf(typeof(DungeonRegion)))
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from.SendLocalizedMessage(502488); // You can not place a ship inside a dungeon.
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else if (region.IsPartOf(typeof(HouseRegion)) || region.IsPartOf(typeof(ChampionSpawnRegion)))
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from.SendLocalizedMessage(1042549); // A boat may not be placed in this area.
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else
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m_Deed.OnPlacement(from, p);
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}
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}
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}
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}
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}
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@ -1,191 +1,196 @@
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using Server.Engines.CannedEvil;
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using Server.Regions;
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using Server.Targeting;
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using Server.Engines.CannedEvil;
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namespace Server.Multis
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{
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public abstract class BaseDockedBoat : Item
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{
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private string m_ShipName;
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public abstract class BaseDockedBoat : Item
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{
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private string m_ShipName;
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[CommandProperty( AccessLevel.GameMaster )]
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public int MultiID { get; set; }
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public BaseDockedBoat(int id, Point3D offset, BaseBoat boat) : base(0x14F4)
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{
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Weight = 1.0;
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LootType = LootType.Blessed;
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[CommandProperty( AccessLevel.GameMaster )]
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public Point3D Offset { get; set; }
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MultiID = id;
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Offset = offset;
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[CommandProperty( AccessLevel.GameMaster )]
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public string ShipName{ get => m_ShipName;
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set{ m_ShipName = value; InvalidateProperties(); } }
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m_ShipName = boat.ShipName;
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}
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public BaseDockedBoat( int id, Point3D offset, BaseBoat boat ) : base( 0x14F4 )
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{
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Weight = 1.0;
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LootType = LootType.Blessed;
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public BaseDockedBoat(Serial serial) : base(serial)
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{
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}
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MultiID = id;
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Offset = offset;
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[CommandProperty(AccessLevel.GameMaster)]
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public int MultiID{ get; set; }
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m_ShipName = boat.ShipName;
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Point3D Offset{ get; set; }
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public BaseDockedBoat( Serial serial ) : base( serial )
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public string ShipName
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{
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get => m_ShipName;
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set
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{
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m_ShipName = value;
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InvalidateProperties();
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}
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public abstract BaseBoat Boat{ get; }
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writer.Write( (int) 1 ); // version
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( MultiID );
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writer.Write( Offset );
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writer.Write( m_ShipName );
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}
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writer.Write(1); // version
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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writer.Write(MultiID);
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writer.Write(Offset);
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writer.Write(m_ShipName);
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}
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int version = reader.ReadInt();
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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switch ( version )
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{
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case 1:
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case 0:
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{
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MultiID = reader.ReadInt();
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Offset = reader.ReadPoint3D();
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m_ShipName = reader.ReadString();
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int version = reader.ReadInt();
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if ( version == 0 )
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reader.ReadUInt();
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switch (version)
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{
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case 1:
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case 0:
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{
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MultiID = reader.ReadInt();
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Offset = reader.ReadPoint3D();
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m_ShipName = reader.ReadString();
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break;
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}
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}
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if (version == 0)
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reader.ReadUInt();
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if ( LootType == LootType.Newbied )
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LootType = LootType.Blessed;
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break;
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}
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}
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if ( Weight == 0.0 )
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Weight = 1.0;
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}
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if (LootType == LootType.Newbied)
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LootType = LootType.Blessed;
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public override void OnDoubleClick( Mobile from )
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{
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if ( !IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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else
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{
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from.SendLocalizedMessage( 502482 ); // Where do you wish to place the ship?
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if (Weight == 0.0)
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Weight = 1.0;
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}
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from.Target = new InternalTarget( this );
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}
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (!IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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}
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else
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{
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from.SendLocalizedMessage(502482); // Where do you wish to place the ship?
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public abstract BaseBoat Boat{ get; }
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from.Target = new InternalTarget(this);
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}
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}
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public override void AddNameProperty( ObjectPropertyList list )
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{
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if ( m_ShipName != null )
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list.Add( m_ShipName );
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else
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base.AddNameProperty( list );
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}
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public override void AddNameProperty(ObjectPropertyList list)
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{
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if (m_ShipName != null)
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list.Add(m_ShipName);
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else
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base.AddNameProperty(list);
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}
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public override void OnSingleClick( Mobile from )
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{
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if ( m_ShipName != null )
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LabelTo( from, m_ShipName );
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else
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base.OnSingleClick( from );
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}
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public override void OnSingleClick(Mobile from)
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{
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if (m_ShipName != null)
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LabelTo(from, m_ShipName);
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else
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base.OnSingleClick(from);
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}
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public void OnPlacement( Mobile from, Point3D p )
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{
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if ( Deleted )
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{
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return;
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}
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public void OnPlacement(Mobile from, Point3D p)
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{
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if (Deleted) return;
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if ( !IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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else
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{
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Map map = from.Map;
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if (!IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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}
|
||||
else
|
||||
{
|
||||
Map map = from.Map;
|
||||
|
||||
if ( map == null )
|
||||
return;
|
||||
if (map == null)
|
||||
return;
|
||||
|
||||
BaseBoat boat = Boat;
|
||||
BaseBoat boat = Boat;
|
||||
|
||||
if ( boat == null )
|
||||
return;
|
||||
if (boat == null)
|
||||
return;
|
||||
|
||||
p = new Point3D( p.X - Offset.X, p.Y - Offset.Y, p.Z - Offset.Z );
|
||||
p = new Point3D(p.X - Offset.X, p.Y - Offset.Y, p.Z - Offset.Z);
|
||||
|
||||
if ( BaseBoat.IsValidLocation( p, map ) && boat.CanFit( p, map, boat.ItemID ) && map != Map.Ilshenar && map != Map.Malas )
|
||||
{
|
||||
Delete();
|
||||
if (BaseBoat.IsValidLocation(p, map) && boat.CanFit(p, map, boat.ItemID) && map != Map.Ilshenar &&
|
||||
map != Map.Malas)
|
||||
{
|
||||
Delete();
|
||||
|
||||
boat.Owner = from;
|
||||
boat.Anchored = true;
|
||||
boat.ShipName = m_ShipName;
|
||||
boat.Owner = from;
|
||||
boat.Anchored = true;
|
||||
boat.ShipName = m_ShipName;
|
||||
|
||||
uint keyValue = boat.CreateKeys( from );
|
||||
uint keyValue = boat.CreateKeys(from);
|
||||
|
||||
if ( boat.PPlank != null )
|
||||
boat.PPlank.KeyValue = keyValue;
|
||||
if (boat.PPlank != null)
|
||||
boat.PPlank.KeyValue = keyValue;
|
||||
|
||||
if ( boat.SPlank != null )
|
||||
boat.SPlank.KeyValue = keyValue;
|
||||
if (boat.SPlank != null)
|
||||
boat.SPlank.KeyValue = keyValue;
|
||||
|
||||
boat.MoveToWorld( p, map );
|
||||
}
|
||||
else
|
||||
{
|
||||
boat.Delete();
|
||||
from.SendLocalizedMessage( 1043284 ); // A ship can not be created here.
|
||||
}
|
||||
}
|
||||
}
|
||||
boat.MoveToWorld(p, map);
|
||||
}
|
||||
else
|
||||
{
|
||||
boat.Delete();
|
||||
from.SendLocalizedMessage(1043284); // A ship can not be created here.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class InternalTarget : MultiTarget
|
||||
{
|
||||
private BaseDockedBoat m_Model;
|
||||
private class InternalTarget : MultiTarget
|
||||
{
|
||||
private BaseDockedBoat m_Model;
|
||||
|
||||
public InternalTarget( BaseDockedBoat model ) : base( model.MultiID, model.Offset )
|
||||
{
|
||||
m_Model = model;
|
||||
}
|
||||
public InternalTarget(BaseDockedBoat model) : base(model.MultiID, model.Offset)
|
||||
{
|
||||
m_Model = model;
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object o )
|
||||
{
|
||||
IPoint3D ip = o as IPoint3D;
|
||||
protected override void OnTarget(Mobile from, object o)
|
||||
{
|
||||
IPoint3D ip = o as IPoint3D;
|
||||
|
||||
if ( ip != null )
|
||||
{
|
||||
if ( ip is Item )
|
||||
ip = ((Item)ip).GetWorldTop();
|
||||
if (ip != null)
|
||||
{
|
||||
if (ip is Item)
|
||||
ip = ((Item)ip).GetWorldTop();
|
||||
|
||||
Point3D p = new Point3D( ip );
|
||||
Point3D p = new Point3D(ip);
|
||||
|
||||
Region region = Region.Find( p, from.Map );
|
||||
Region region = Region.Find(p, from.Map);
|
||||
|
||||
if ( region.IsPartOf( typeof( DungeonRegion ) ) )
|
||||
from.SendLocalizedMessage( 502488 ); // You can not place a ship inside a dungeon.
|
||||
else if ( region.IsPartOf( typeof( HouseRegion ) ) || region.IsPartOf( typeof( ChampionSpawnRegion ) ) )
|
||||
from.SendLocalizedMessage( 1042549 ); // A boat may not be placed in this area.
|
||||
else
|
||||
m_Model.OnPlacement( from, p );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (region.IsPartOf(typeof(DungeonRegion)))
|
||||
from.SendLocalizedMessage(502488); // You can not place a ship inside a dungeon.
|
||||
else if (region.IsPartOf(typeof(HouseRegion)) || region.IsPartOf(typeof(ChampionSpawnRegion)))
|
||||
from.SendLocalizedMessage(1042549); // A boat may not be placed in this area.
|
||||
else
|
||||
m_Model.OnPlacement(from, p);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -3,36 +3,36 @@ using Server.Network;
|
|||
|
||||
namespace Server.Multis
|
||||
{
|
||||
public class ConfirmDryDockGump : Gump
|
||||
{
|
||||
private Mobile m_From;
|
||||
private BaseBoat m_Boat;
|
||||
public class ConfirmDryDockGump : Gump
|
||||
{
|
||||
private BaseBoat m_Boat;
|
||||
private Mobile m_From;
|
||||
|
||||
public ConfirmDryDockGump( Mobile from, BaseBoat boat ) : base( 150, 200 )
|
||||
{
|
||||
m_From = from;
|
||||
m_Boat = boat;
|
||||
public ConfirmDryDockGump(Mobile from, BaseBoat boat) : base(150, 200)
|
||||
{
|
||||
m_From = from;
|
||||
m_Boat = boat;
|
||||
|
||||
m_From.CloseGump( typeof( ConfirmDryDockGump ) );
|
||||
m_From.CloseGump(typeof(ConfirmDryDockGump));
|
||||
|
||||
AddPage( 0 );
|
||||
AddPage(0);
|
||||
|
||||
AddBackground( 0, 0, 220, 170, 5054 );
|
||||
AddBackground( 10, 10, 200, 150, 3000 );
|
||||
AddBackground(0, 0, 220, 170, 5054);
|
||||
AddBackground(10, 10, 200, 150, 3000);
|
||||
|
||||
AddHtmlLocalized( 20, 20, 180, 80, 1018319, true, false ); // Do you wish to dry dock this boat?
|
||||
AddHtmlLocalized(20, 20, 180, 80, 1018319, true, false); // Do you wish to dry dock this boat?
|
||||
|
||||
AddHtmlLocalized( 55, 100, 140, 25, 1011011, false, false ); // CONTINUE
|
||||
AddButton( 20, 100, 4005, 4007, 2, GumpButtonType.Reply, 0 );
|
||||
AddHtmlLocalized(55, 100, 140, 25, 1011011, false, false); // CONTINUE
|
||||
AddButton(20, 100, 4005, 4007, 2, GumpButtonType.Reply, 0);
|
||||
|
||||
AddHtmlLocalized( 55, 125, 140, 25, 1011012, false, false ); // CANCEL
|
||||
AddButton( 20, 125, 4005, 4007, 1, GumpButtonType.Reply, 0 );
|
||||
}
|
||||
AddHtmlLocalized(55, 125, 140, 25, 1011012, false, false); // CANCEL
|
||||
AddButton(20, 125, 4005, 4007, 1, GumpButtonType.Reply, 0);
|
||||
}
|
||||
|
||||
public override void OnResponse( NetState state, RelayInfo info )
|
||||
{
|
||||
if ( info.ButtonID == 2 )
|
||||
m_Boat.EndDryDock( m_From );
|
||||
}
|
||||
}
|
||||
public override void OnResponse(NetState state, RelayInfo info)
|
||||
{
|
||||
if (info.ButtonID == 2)
|
||||
m_Boat.EndDryDock(m_From);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -3,115 +3,117 @@ using Server.Network;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class Hold : Container
|
||||
{
|
||||
private BaseBoat m_Boat;
|
||||
public class Hold : Container
|
||||
{
|
||||
private BaseBoat m_Boat;
|
||||
|
||||
public Hold( BaseBoat boat ) : base( 0x3EAE )
|
||||
{
|
||||
m_Boat = boat;
|
||||
Movable = false;
|
||||
}
|
||||
public Hold(BaseBoat boat) : base(0x3EAE)
|
||||
{
|
||||
m_Boat = boat;
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public Hold( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public Hold(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public void SetFacing( Direction dir )
|
||||
{
|
||||
switch ( dir )
|
||||
{
|
||||
case Direction.East: ItemID = 0x3E65; break;
|
||||
case Direction.West: ItemID = 0x3E93; break;
|
||||
case Direction.North: ItemID = 0x3EAE; break;
|
||||
case Direction.South: ItemID = 0x3EB9; break;
|
||||
}
|
||||
}
|
||||
public override bool IsDecoContainer => false;
|
||||
|
||||
public override bool OnDragDrop( Mobile from, Item item )
|
||||
{
|
||||
if ( m_Boat == null || !m_Boat.Contains( from ) || m_Boat.IsMoving )
|
||||
return false;
|
||||
public void SetFacing(Direction dir)
|
||||
{
|
||||
switch (dir)
|
||||
{
|
||||
case Direction.East:
|
||||
ItemID = 0x3E65;
|
||||
break;
|
||||
case Direction.West:
|
||||
ItemID = 0x3E93;
|
||||
break;
|
||||
case Direction.North:
|
||||
ItemID = 0x3EAE;
|
||||
break;
|
||||
case Direction.South:
|
||||
ItemID = 0x3EB9;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return base.OnDragDrop( from, item );
|
||||
}
|
||||
public override bool OnDragDrop(Mobile from, Item item)
|
||||
{
|
||||
if (m_Boat == null || !m_Boat.Contains(from) || m_Boat.IsMoving)
|
||||
return false;
|
||||
|
||||
public override bool OnDragDropInto( Mobile from, Item item, Point3D p )
|
||||
{
|
||||
if ( m_Boat == null || !m_Boat.Contains( from ) || m_Boat.IsMoving )
|
||||
return false;
|
||||
return base.OnDragDrop(from, item);
|
||||
}
|
||||
|
||||
return base.OnDragDropInto( from, item, p );
|
||||
}
|
||||
public override bool OnDragDropInto(Mobile from, Item item, Point3D p)
|
||||
{
|
||||
if (m_Boat == null || !m_Boat.Contains(from) || m_Boat.IsMoving)
|
||||
return false;
|
||||
|
||||
public override bool CheckItemUse( Mobile from, Item item )
|
||||
{
|
||||
if ( item != this && (m_Boat == null || !m_Boat.Contains( from ) || m_Boat.IsMoving) )
|
||||
return false;
|
||||
return base.OnDragDropInto(from, item, p);
|
||||
}
|
||||
|
||||
return base.CheckItemUse( from, item );
|
||||
}
|
||||
public override bool CheckItemUse(Mobile from, Item item)
|
||||
{
|
||||
if (item != this && (m_Boat == null || !m_Boat.Contains(from) || m_Boat.IsMoving))
|
||||
return false;
|
||||
|
||||
public override bool CheckLift( Mobile from, Item item, ref LRReason reject )
|
||||
{
|
||||
if ( m_Boat == null || !m_Boat.Contains( from ) || m_Boat.IsMoving )
|
||||
return false;
|
||||
return base.CheckItemUse(from, item);
|
||||
}
|
||||
|
||||
return base.CheckLift( from, item, ref reject );
|
||||
}
|
||||
public override bool CheckLift(Mobile from, Item item, ref LRReason reject)
|
||||
{
|
||||
if (m_Boat == null || !m_Boat.Contains(from) || m_Boat.IsMoving)
|
||||
return false;
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
m_Boat?.Delete();
|
||||
}
|
||||
return base.CheckLift(from, item, ref reject);
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( m_Boat == null || !m_Boat.Contains( from ) )
|
||||
{
|
||||
m_Boat.TillerMan?.Say( 502490 ); // You must be on the ship to open the hold.
|
||||
}
|
||||
else if ( m_Boat.IsMoving )
|
||||
{
|
||||
m_Boat.TillerMan?.Say( 502491 ); // I can not open the hold while the ship is moving.
|
||||
}
|
||||
else
|
||||
{
|
||||
base.OnDoubleClick( from );
|
||||
}
|
||||
}
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
m_Boat?.Delete();
|
||||
}
|
||||
|
||||
public override bool IsDecoContainer => false;
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (m_Boat == null || !m_Boat.Contains(from))
|
||||
m_Boat.TillerMan?.Say(502490); // You must be on the ship to open the hold.
|
||||
else if (m_Boat.IsMoving)
|
||||
m_Boat.TillerMan?.Say(502491); // I can not open the hold while the ship is moving.
|
||||
else
|
||||
base.OnDoubleClick(from);
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
writer.Write(0);
|
||||
|
||||
writer.Write( m_Boat );
|
||||
}
|
||||
writer.Write(m_Boat);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_Boat = reader.ReadItem() as BaseBoat;
|
||||
switch (version)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_Boat = reader.ReadItem() as BaseBoat;
|
||||
|
||||
if ( m_Boat == null || Parent != null )
|
||||
Delete();
|
||||
if (m_Boat == null || Parent != null)
|
||||
Delete();
|
||||
|
||||
Movable = false;
|
||||
Movable = false;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,99 +1,99 @@
|
|||
namespace Server.Multis
|
||||
{
|
||||
public class LargeBoat : BaseBoat
|
||||
{
|
||||
public override int NorthID => 0x10;
|
||||
public override int EastID => 0x11;
|
||||
public override int SouthID => 0x12;
|
||||
public override int WestID => 0x13;
|
||||
public class LargeBoat : BaseBoat
|
||||
{
|
||||
[Constructible]
|
||||
public LargeBoat()
|
||||
{
|
||||
}
|
||||
|
||||
public override int HoldDistance => 5;
|
||||
public override int TillerManDistance => -5;
|
||||
public LargeBoat(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override Point2D StarboardOffset => new Point2D( 2, -1 );
|
||||
public override Point2D PortOffset => new Point2D( -2, -1 );
|
||||
public override int NorthID => 0x10;
|
||||
public override int EastID => 0x11;
|
||||
public override int SouthID => 0x12;
|
||||
public override int WestID => 0x13;
|
||||
|
||||
public override Point3D MarkOffset => new Point3D( 0, 0, 3 );
|
||||
public override int HoldDistance => 5;
|
||||
public override int TillerManDistance => -5;
|
||||
|
||||
public override BaseDockedBoat DockedBoat => new LargeDockedBoat( this );
|
||||
public override Point2D StarboardOffset => new Point2D(2, -1);
|
||||
public override Point2D PortOffset => new Point2D(-2, -1);
|
||||
|
||||
[Constructible]
|
||||
public LargeBoat()
|
||||
{
|
||||
}
|
||||
public override Point3D MarkOffset => new Point3D(0, 0, 3);
|
||||
|
||||
public LargeBoat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override BaseDockedBoat DockedBoat => new LargeDockedBoat(this);
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
}
|
||||
writer.Write(0);
|
||||
}
|
||||
}
|
||||
|
||||
public class LargeBoatDeed : BaseBoatDeed
|
||||
{
|
||||
public override int LabelNumber => 1041209; // large ship deed
|
||||
public override BaseBoat Boat => new LargeBoat();
|
||||
public class LargeBoatDeed : BaseBoatDeed
|
||||
{
|
||||
[Constructible]
|
||||
public LargeBoatDeed() : base(0x10, new Point3D(0, -1, 0))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public LargeBoatDeed() : base( 0x10, new Point3D( 0, -1, 0 ) )
|
||||
{
|
||||
}
|
||||
public LargeBoatDeed(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public LargeBoatDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override int LabelNumber => 1041209; // large ship deed
|
||||
public override BaseBoat Boat => new LargeBoat();
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
}
|
||||
writer.Write(0);
|
||||
}
|
||||
}
|
||||
|
||||
public class LargeDockedBoat : BaseDockedBoat
|
||||
{
|
||||
public override BaseBoat Boat => new LargeBoat();
|
||||
public class LargeDockedBoat : BaseDockedBoat
|
||||
{
|
||||
public LargeDockedBoat(BaseBoat boat) : base(0x10, new Point3D(0, -1, 0), boat)
|
||||
{
|
||||
}
|
||||
|
||||
public LargeDockedBoat( BaseBoat boat ) : base( 0x10, new Point3D( 0, -1, 0 ), boat )
|
||||
{
|
||||
}
|
||||
public LargeDockedBoat(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public LargeDockedBoat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override BaseBoat Boat => new LargeBoat();
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
}
|
||||
}
|
||||
writer.Write(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,99 +1,99 @@
|
|||
namespace Server.Multis
|
||||
{
|
||||
public class LargeDragonBoat : BaseBoat
|
||||
{
|
||||
public override int NorthID => 0x14;
|
||||
public override int EastID => 0x15;
|
||||
public override int SouthID => 0x16;
|
||||
public override int WestID => 0x17;
|
||||
public class LargeDragonBoat : BaseBoat
|
||||
{
|
||||
[Constructible]
|
||||
public LargeDragonBoat()
|
||||
{
|
||||
}
|
||||
|
||||
public override int HoldDistance => 5;
|
||||
public override int TillerManDistance => -5;
|
||||
public LargeDragonBoat(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override Point2D StarboardOffset => new Point2D( 2, -1 );
|
||||
public override Point2D PortOffset => new Point2D( -2, -1 );
|
||||
public override int NorthID => 0x14;
|
||||
public override int EastID => 0x15;
|
||||
public override int SouthID => 0x16;
|
||||
public override int WestID => 0x17;
|
||||
|
||||
public override Point3D MarkOffset => new Point3D( 0, 0, 3 );
|
||||
public override int HoldDistance => 5;
|
||||
public override int TillerManDistance => -5;
|
||||
|
||||
public override BaseDockedBoat DockedBoat => new LargeDockedDragonBoat( this );
|
||||
public override Point2D StarboardOffset => new Point2D(2, -1);
|
||||
public override Point2D PortOffset => new Point2D(-2, -1);
|
||||
|
||||
[Constructible]
|
||||
public LargeDragonBoat()
|
||||
{
|
||||
}
|
||||
public override Point3D MarkOffset => new Point3D(0, 0, 3);
|
||||
|
||||
public LargeDragonBoat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override BaseDockedBoat DockedBoat => new LargeDockedDragonBoat(this);
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
}
|
||||
writer.Write(0);
|
||||
}
|
||||
}
|
||||
|
||||
public class LargeDragonBoatDeed : BaseBoatDeed
|
||||
{
|
||||
public override int LabelNumber => 1041210;// large dragon ship deed
|
||||
public override BaseBoat Boat => new LargeDragonBoat();
|
||||
public class LargeDragonBoatDeed : BaseBoatDeed
|
||||
{
|
||||
[Constructible]
|
||||
public LargeDragonBoatDeed() : base(0x14, new Point3D(0, -1, 0))
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public LargeDragonBoatDeed() : base( 0x14, new Point3D( 0, -1, 0 ) )
|
||||
{
|
||||
}
|
||||
public LargeDragonBoatDeed(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public LargeDragonBoatDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override int LabelNumber => 1041210; // large dragon ship deed
|
||||
public override BaseBoat Boat => new LargeDragonBoat();
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
}
|
||||
writer.Write(0);
|
||||
}
|
||||
}
|
||||
|
||||
public class LargeDockedDragonBoat : BaseDockedBoat
|
||||
{
|
||||
public override BaseBoat Boat => new LargeDragonBoat();
|
||||
public class LargeDockedDragonBoat : BaseDockedBoat
|
||||
{
|
||||
public LargeDockedDragonBoat(BaseBoat boat) : base(0x14, new Point3D(0, -1, 0), boat)
|
||||
{
|
||||
}
|
||||
|
||||
public LargeDockedDragonBoat( BaseBoat boat ) : base( 0x14, new Point3D( 0, -1, 0 ), boat )
|
||||
{
|
||||
}
|
||||
public LargeDockedDragonBoat(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public LargeDockedDragonBoat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override BaseBoat Boat => new LargeDragonBoat();
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
}
|
||||
}
|
||||
writer.Write(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,99 +1,99 @@
|
|||
namespace Server.Multis
|
||||
{
|
||||
public class MediumBoat : BaseBoat
|
||||
{
|
||||
public override int NorthID => 0x8;
|
||||
public override int EastID => 0x9;
|
||||
public override int SouthID => 0xA;
|
||||
public override int WestID => 0xB;
|
||||
public class MediumBoat : BaseBoat
|
||||
{
|
||||
[Constructible]
|
||||
public MediumBoat()
|
||||
{
|
||||
}
|
||||
|
||||
public override int HoldDistance => 4;
|
||||
public override int TillerManDistance => -5;
|
||||
public MediumBoat(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override Point2D StarboardOffset => new Point2D( 2, 0 );
|
||||
public override Point2D PortOffset => new Point2D( -2, 0 );
|
||||
public override int NorthID => 0x8;
|
||||
public override int EastID => 0x9;
|
||||
public override int SouthID => 0xA;
|
||||
public override int WestID => 0xB;
|
||||
|
||||
public override Point3D MarkOffset => new Point3D( 0, 1, 3 );
|
||||
public override int HoldDistance => 4;
|
||||
public override int TillerManDistance => -5;
|
||||
|
||||
public override BaseDockedBoat DockedBoat => new MediumDockedBoat( this );
|
||||
public override Point2D StarboardOffset => new Point2D(2, 0);
|
||||
public override Point2D PortOffset => new Point2D(-2, 0);
|
||||
|
||||
[Constructible]
|
||||
public MediumBoat()
|
||||
{
|
||||
}
|
||||
public override Point3D MarkOffset => new Point3D(0, 1, 3);
|
||||
|
||||
public MediumBoat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override BaseDockedBoat DockedBoat => new MediumDockedBoat(this);
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
}
|
||||
writer.Write(0);
|
||||
}
|
||||
}
|
||||
|
||||
public class MediumBoatDeed : BaseBoatDeed
|
||||
{
|
||||
public override int LabelNumber => 1041207; // medium ship deed
|
||||
public override BaseBoat Boat => new MediumBoat();
|
||||
public class MediumBoatDeed : BaseBoatDeed
|
||||
{
|
||||
[Constructible]
|
||||
public MediumBoatDeed() : base(0x8, Point3D.Zero)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public MediumBoatDeed() : base( 0x8, Point3D.Zero )
|
||||
{
|
||||
}
|
||||
public MediumBoatDeed(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public MediumBoatDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override int LabelNumber => 1041207; // medium ship deed
|
||||
public override BaseBoat Boat => new MediumBoat();
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
}
|
||||
writer.Write(0);
|
||||
}
|
||||
}
|
||||
|
||||
public class MediumDockedBoat : BaseDockedBoat
|
||||
{
|
||||
public override BaseBoat Boat => new MediumBoat();
|
||||
public class MediumDockedBoat : BaseDockedBoat
|
||||
{
|
||||
public MediumDockedBoat(BaseBoat boat) : base(0x8, Point3D.Zero, boat)
|
||||
{
|
||||
}
|
||||
|
||||
public MediumDockedBoat( BaseBoat boat ) : base( 0x8, Point3D.Zero, boat )
|
||||
{
|
||||
}
|
||||
public MediumDockedBoat(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public MediumDockedBoat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override BaseBoat Boat => new MediumBoat();
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
}
|
||||
}
|
||||
writer.Write(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,99 +1,99 @@
|
|||
namespace Server.Multis
|
||||
{
|
||||
public class MediumDragonBoat : BaseBoat
|
||||
{
|
||||
public override int NorthID => 0xC;
|
||||
public override int EastID => 0xD;
|
||||
public override int SouthID => 0xE;
|
||||
public override int WestID => 0xF;
|
||||
public class MediumDragonBoat : BaseBoat
|
||||
{
|
||||
[Constructible]
|
||||
public MediumDragonBoat()
|
||||
{
|
||||
}
|
||||
|
||||
public override int HoldDistance => 4;
|
||||
public override int TillerManDistance => -5;
|
||||
public MediumDragonBoat(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override Point2D StarboardOffset => new Point2D( 2, 0 );
|
||||
public override Point2D PortOffset => new Point2D( -2, 0 );
|
||||
public override int NorthID => 0xC;
|
||||
public override int EastID => 0xD;
|
||||
public override int SouthID => 0xE;
|
||||
public override int WestID => 0xF;
|
||||
|
||||
public override Point3D MarkOffset => new Point3D( 0, 1, 3 );
|
||||
public override int HoldDistance => 4;
|
||||
public override int TillerManDistance => -5;
|
||||
|
||||
public override BaseDockedBoat DockedBoat => new MediumDockedDragonBoat( this );
|
||||
public override Point2D StarboardOffset => new Point2D(2, 0);
|
||||
public override Point2D PortOffset => new Point2D(-2, 0);
|
||||
|
||||
[Constructible]
|
||||
public MediumDragonBoat()
|
||||
{
|
||||
}
|
||||
public override Point3D MarkOffset => new Point3D(0, 1, 3);
|
||||
|
||||
public MediumDragonBoat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override BaseDockedBoat DockedBoat => new MediumDockedDragonBoat(this);
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
}
|
||||
writer.Write(0);
|
||||
}
|
||||
}
|
||||
|
||||
public class MediumDragonBoatDeed : BaseBoatDeed
|
||||
{
|
||||
public override int LabelNumber => 1041208; // medium dragon ship deed
|
||||
public override BaseBoat Boat => new MediumDragonBoat();
|
||||
public class MediumDragonBoatDeed : BaseBoatDeed
|
||||
{
|
||||
[Constructible]
|
||||
public MediumDragonBoatDeed() : base(0xC, Point3D.Zero)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public MediumDragonBoatDeed() : base( 0xC, Point3D.Zero )
|
||||
{
|
||||
}
|
||||
public MediumDragonBoatDeed(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public MediumDragonBoatDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override int LabelNumber => 1041208; // medium dragon ship deed
|
||||
public override BaseBoat Boat => new MediumDragonBoat();
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
}
|
||||
writer.Write(0);
|
||||
}
|
||||
}
|
||||
|
||||
public class MediumDockedDragonBoat : BaseDockedBoat
|
||||
{
|
||||
public override BaseBoat Boat => new MediumDragonBoat();
|
||||
public class MediumDockedDragonBoat : BaseDockedBoat
|
||||
{
|
||||
public MediumDockedDragonBoat(BaseBoat boat) : base(0xC, Point3D.Zero, boat)
|
||||
{
|
||||
}
|
||||
|
||||
public MediumDockedDragonBoat( BaseBoat boat ) : base( 0xC, Point3D.Zero, boat )
|
||||
{
|
||||
}
|
||||
public MediumDockedDragonBoat(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public MediumDockedDragonBoat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override BaseBoat Boat => new MediumDragonBoat();
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
}
|
||||
}
|
||||
writer.Write(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,301 +1,337 @@
|
|||
using System;
|
||||
using Server.Factions;
|
||||
using Server.Multis;
|
||||
using Server.Network;
|
||||
using Server.Spells;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public enum PlankSide{ Port, Starboard }
|
||||
public enum PlankSide
|
||||
{
|
||||
Port,
|
||||
Starboard
|
||||
}
|
||||
|
||||
public class Plank : Item, ILockable
|
||||
{
|
||||
private Timer m_CloseTimer;
|
||||
public class Plank : Item, ILockable
|
||||
{
|
||||
private Timer m_CloseTimer;
|
||||
|
||||
public Plank( BaseBoat boat, PlankSide side, uint keyValue ) : base( 0x3EB1 + (int)side )
|
||||
{
|
||||
Boat = boat;
|
||||
Side = side;
|
||||
KeyValue = keyValue;
|
||||
Locked = true;
|
||||
public Plank(BaseBoat boat, PlankSide side, uint keyValue) : base(0x3EB1 + (int)side)
|
||||
{
|
||||
Boat = boat;
|
||||
Side = side;
|
||||
KeyValue = keyValue;
|
||||
Locked = true;
|
||||
|
||||
Movable = false;
|
||||
}
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public Plank( Serial serial ) : base(serial)
|
||||
{
|
||||
}
|
||||
public Plank(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public BaseBoat Boat{ get; set; }
|
||||
|
||||
writer.Write( (int) 0 );//version
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public PlankSide Side{ get; set; }
|
||||
|
||||
writer.Write( Boat );
|
||||
writer.Write( (int) Side );
|
||||
writer.Write( Locked );
|
||||
writer.Write( KeyValue );
|
||||
}
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public bool IsOpen => ItemID == 0x3ED5 || ItemID == 0x3ED4 || ItemID == 0x3E84 || ItemID == 0x3E89;
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public bool Starboard => Side == PlankSide.Starboard;
|
||||
|
||||
int version = reader.ReadInt();
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public bool Locked{ get; set; }
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
Boat = reader.ReadItem() as BaseBoat;
|
||||
Side = (PlankSide) reader.ReadInt();
|
||||
Locked = reader.ReadBool();
|
||||
KeyValue = reader.ReadUInt();
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public uint KeyValue{ get; set; }
|
||||
|
||||
if ( Boat == null )
|
||||
Delete();
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
writer.Write(0); //version
|
||||
|
||||
if ( IsOpen )
|
||||
{
|
||||
m_CloseTimer = new CloseTimer( this );
|
||||
m_CloseTimer.Start();
|
||||
}
|
||||
}
|
||||
writer.Write(Boat);
|
||||
writer.Write((int)Side);
|
||||
writer.Write(Locked);
|
||||
writer.Write(KeyValue);
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public BaseBoat Boat { get; set; }
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public PlankSide Side { get; set; }
|
||||
int version = reader.ReadInt();
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool Locked { get; set; }
|
||||
switch (version)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
Boat = reader.ReadItem() as BaseBoat;
|
||||
Side = (PlankSide)reader.ReadInt();
|
||||
Locked = reader.ReadBool();
|
||||
KeyValue = reader.ReadUInt();
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public uint KeyValue { get; set; }
|
||||
if (Boat == null)
|
||||
Delete();
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool IsOpen => ( ItemID == 0x3ED5 || ItemID == 0x3ED4 || ItemID == 0x3E84 || ItemID == 0x3E89 );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool Starboard => ( Side == PlankSide.Starboard );
|
||||
if (IsOpen)
|
||||
{
|
||||
m_CloseTimer = new CloseTimer(this);
|
||||
m_CloseTimer.Start();
|
||||
}
|
||||
}
|
||||
|
||||
public void SetFacing( Direction dir )
|
||||
{
|
||||
if ( IsOpen )
|
||||
{
|
||||
switch ( dir )
|
||||
{
|
||||
case Direction.North: ItemID = Starboard ? 0x3ED4 : 0x3ED5; break;
|
||||
case Direction.East: ItemID = Starboard ? 0x3E84 : 0x3E89; break;
|
||||
case Direction.South: ItemID = Starboard ? 0x3ED5 : 0x3ED4; break;
|
||||
case Direction.West: ItemID = Starboard ? 0x3E89 : 0x3E84; break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch ( dir )
|
||||
{
|
||||
case Direction.North: ItemID = Starboard ? 0x3EB2 : 0x3EB1; break;
|
||||
case Direction.East: ItemID = Starboard ? 0x3E85 : 0x3E8A; break;
|
||||
case Direction.South: ItemID = Starboard ? 0x3EB1 : 0x3EB2; break;
|
||||
case Direction.West: ItemID = Starboard ? 0x3E8A : 0x3E85; break;
|
||||
}
|
||||
}
|
||||
}
|
||||
public void SetFacing(Direction dir)
|
||||
{
|
||||
if (IsOpen)
|
||||
switch (dir)
|
||||
{
|
||||
case Direction.North:
|
||||
ItemID = Starboard ? 0x3ED4 : 0x3ED5;
|
||||
break;
|
||||
case Direction.East:
|
||||
ItemID = Starboard ? 0x3E84 : 0x3E89;
|
||||
break;
|
||||
case Direction.South:
|
||||
ItemID = Starboard ? 0x3ED5 : 0x3ED4;
|
||||
break;
|
||||
case Direction.West:
|
||||
ItemID = Starboard ? 0x3E89 : 0x3E84;
|
||||
break;
|
||||
}
|
||||
else
|
||||
switch (dir)
|
||||
{
|
||||
case Direction.North:
|
||||
ItemID = Starboard ? 0x3EB2 : 0x3EB1;
|
||||
break;
|
||||
case Direction.East:
|
||||
ItemID = Starboard ? 0x3E85 : 0x3E8A;
|
||||
break;
|
||||
case Direction.South:
|
||||
ItemID = Starboard ? 0x3EB1 : 0x3EB2;
|
||||
break;
|
||||
case Direction.West:
|
||||
ItemID = Starboard ? 0x3E8A : 0x3E85;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void Open()
|
||||
{
|
||||
if ( IsOpen || Deleted )
|
||||
return;
|
||||
public void Open()
|
||||
{
|
||||
if (IsOpen || Deleted)
|
||||
return;
|
||||
|
||||
m_CloseTimer?.Stop();
|
||||
m_CloseTimer?.Stop();
|
||||
|
||||
m_CloseTimer = new CloseTimer( this );
|
||||
m_CloseTimer.Start();
|
||||
m_CloseTimer = new CloseTimer(this);
|
||||
m_CloseTimer.Start();
|
||||
|
||||
switch ( ItemID )
|
||||
{
|
||||
case 0x3EB1: ItemID = 0x3ED5; break;
|
||||
case 0x3E8A: ItemID = 0x3E89; break;
|
||||
case 0x3EB2: ItemID = 0x3ED4; break;
|
||||
case 0x3E85: ItemID = 0x3E84; break;
|
||||
}
|
||||
switch (ItemID)
|
||||
{
|
||||
case 0x3EB1:
|
||||
ItemID = 0x3ED5;
|
||||
break;
|
||||
case 0x3E8A:
|
||||
ItemID = 0x3E89;
|
||||
break;
|
||||
case 0x3EB2:
|
||||
ItemID = 0x3ED4;
|
||||
break;
|
||||
case 0x3E85:
|
||||
ItemID = 0x3E84;
|
||||
break;
|
||||
}
|
||||
|
||||
Boat?.Refresh();
|
||||
}
|
||||
Boat?.Refresh();
|
||||
}
|
||||
|
||||
public override bool OnMoveOver( Mobile from )
|
||||
{
|
||||
if ( IsOpen )
|
||||
{
|
||||
if ( from is BaseFactionGuard )
|
||||
return false;
|
||||
public override bool OnMoveOver(Mobile from)
|
||||
{
|
||||
if (IsOpen)
|
||||
{
|
||||
if (from is BaseFactionGuard)
|
||||
return false;
|
||||
|
||||
if ( (from.Direction & Direction.Running) != 0 || (Boat != null && !Boat.Contains( from )) )
|
||||
return true;
|
||||
if ((from.Direction & Direction.Running) != 0 || Boat != null && !Boat.Contains(from))
|
||||
return true;
|
||||
|
||||
Map map = Map;
|
||||
Map map = Map;
|
||||
|
||||
if ( map == null )
|
||||
return false;
|
||||
if (map == null)
|
||||
return false;
|
||||
|
||||
int rx = 0, ry = 0;
|
||||
int rx = 0, ry = 0;
|
||||
|
||||
if ( ItemID == 0x3ED4 )
|
||||
rx = 1;
|
||||
else if ( ItemID == 0x3ED5 )
|
||||
rx = -1;
|
||||
else if ( ItemID == 0x3E84 )
|
||||
ry = 1;
|
||||
else if ( ItemID == 0x3E89 )
|
||||
ry = -1;
|
||||
if (ItemID == 0x3ED4)
|
||||
rx = 1;
|
||||
else if (ItemID == 0x3ED5)
|
||||
rx = -1;
|
||||
else if (ItemID == 0x3E84)
|
||||
ry = 1;
|
||||
else if (ItemID == 0x3E89)
|
||||
ry = -1;
|
||||
|
||||
for ( int i = 1; i <= 6; ++i )
|
||||
{
|
||||
int x = X + (i*rx);
|
||||
int y = Y + (i*ry);
|
||||
int z;
|
||||
for (int i = 1; i <= 6; ++i)
|
||||
{
|
||||
int x = X + i * rx;
|
||||
int y = Y + i * ry;
|
||||
int z;
|
||||
|
||||
for ( int j = -8; j <= 8; ++j )
|
||||
{
|
||||
z = from.Z + j;
|
||||
for (int j = -8; j <= 8; ++j)
|
||||
{
|
||||
z = from.Z + j;
|
||||
|
||||
if ( map.CanFit( x, y, z, 16, false, false ) && !Spells.SpellHelper.CheckMulti( new Point3D( x, y, z ), map ) && !Region.Find( new Point3D( x, y, z ), map ).IsPartOf( typeof( StrongholdRegion ) ) )
|
||||
{
|
||||
if ( i == 1 && j >= -2 && j <= 2 )
|
||||
return true;
|
||||
if (map.CanFit(x, y, z, 16, false, false) && !SpellHelper.CheckMulti(new Point3D(x, y, z), map) &&
|
||||
!Region.Find(new Point3D(x, y, z), map).IsPartOf(typeof(StrongholdRegion)))
|
||||
{
|
||||
if (i == 1 && j >= -2 && j <= 2)
|
||||
return true;
|
||||
|
||||
from.Location = new Point3D( x, y, z );
|
||||
return false;
|
||||
}
|
||||
}
|
||||
from.Location = new Point3D(x, y, z);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
z = map.GetAverageZ( x, y );
|
||||
z = map.GetAverageZ(x, y);
|
||||
|
||||
if ( map.CanFit( x, y, z, 16, false, false ) && !Spells.SpellHelper.CheckMulti( new Point3D( x, y, z ), map ) && !Region.Find( new Point3D( x, y, z ), map ).IsPartOf( typeof( StrongholdRegion ) ) )
|
||||
{
|
||||
if ( i == 1 )
|
||||
return true;
|
||||
if (map.CanFit(x, y, z, 16, false, false) && !SpellHelper.CheckMulti(new Point3D(x, y, z), map) &&
|
||||
!Region.Find(new Point3D(x, y, z), map).IsPartOf(typeof(StrongholdRegion)))
|
||||
{
|
||||
if (i == 1)
|
||||
return true;
|
||||
|
||||
from.Location = new Point3D( x, y, z );
|
||||
return false;
|
||||
}
|
||||
}
|
||||
from.Location = new Point3D(x, y, z);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool CanClose()
|
||||
{
|
||||
Map map = Map;
|
||||
public bool CanClose()
|
||||
{
|
||||
Map map = Map;
|
||||
|
||||
if ( map == null || Deleted )
|
||||
return false;
|
||||
if (map == null || Deleted)
|
||||
return false;
|
||||
|
||||
foreach ( object o in GetObjectsInRange( 0 ) )
|
||||
{
|
||||
if ( o != this )
|
||||
return false;
|
||||
}
|
||||
foreach (object o in GetObjectsInRange(0))
|
||||
if (o != this)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
if ( !IsOpen || !CanClose() || Deleted )
|
||||
return;
|
||||
public void Close()
|
||||
{
|
||||
if (!IsOpen || !CanClose() || Deleted)
|
||||
return;
|
||||
|
||||
m_CloseTimer?.Stop();
|
||||
m_CloseTimer?.Stop();
|
||||
|
||||
m_CloseTimer = null;
|
||||
m_CloseTimer = null;
|
||||
|
||||
switch ( ItemID )
|
||||
{
|
||||
case 0x3ED5: ItemID = 0x3EB1; break;
|
||||
case 0x3E89: ItemID = 0x3E8A; break;
|
||||
case 0x3ED4: ItemID = 0x3EB2; break;
|
||||
case 0x3E84: ItemID = 0x3E85; break;
|
||||
}
|
||||
switch (ItemID)
|
||||
{
|
||||
case 0x3ED5:
|
||||
ItemID = 0x3EB1;
|
||||
break;
|
||||
case 0x3E89:
|
||||
ItemID = 0x3E8A;
|
||||
break;
|
||||
case 0x3ED4:
|
||||
ItemID = 0x3EB2;
|
||||
break;
|
||||
case 0x3E84:
|
||||
ItemID = 0x3E85;
|
||||
break;
|
||||
}
|
||||
|
||||
Boat?.Refresh();
|
||||
}
|
||||
Boat?.Refresh();
|
||||
}
|
||||
|
||||
public override void OnDoubleClickDead( Mobile from )
|
||||
{
|
||||
OnDoubleClick( from );
|
||||
}
|
||||
public override void OnDoubleClickDead(Mobile from)
|
||||
{
|
||||
OnDoubleClick(from);
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( Boat == null )
|
||||
return;
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (Boat == null)
|
||||
return;
|
||||
|
||||
if ( from.InRange( GetWorldLocation(), 8 ) )
|
||||
{
|
||||
if ( Boat.Contains( from ) )
|
||||
{
|
||||
if ( IsOpen )
|
||||
Close();
|
||||
else
|
||||
Open();
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( !IsOpen )
|
||||
{
|
||||
if ( !Locked )
|
||||
{
|
||||
Open();
|
||||
}
|
||||
else if ( from.AccessLevel >= AccessLevel.GameMaster )
|
||||
{
|
||||
from.LocalOverheadMessage( Network.MessageType.Regular, 0x00, 502502 ); // That is locked but your godly powers allow access
|
||||
Open();
|
||||
}
|
||||
else
|
||||
{
|
||||
from.LocalOverheadMessage( Network.MessageType.Regular, 0x00, 502503 ); // That is locked.
|
||||
}
|
||||
}
|
||||
else if ( !Locked )
|
||||
{
|
||||
from.Location = new Point3D( X, Y, Z + 3 );
|
||||
}
|
||||
else if ( from.AccessLevel >= AccessLevel.GameMaster )
|
||||
{
|
||||
from.LocalOverheadMessage( Network.MessageType.Regular, 0x00, 502502 ); // That is locked but your godly powers allow access
|
||||
from.Location = new Point3D( X, Y, Z + 3 );
|
||||
}
|
||||
else
|
||||
{
|
||||
from.LocalOverheadMessage( Network.MessageType.Regular, 0x00, 502503 ); // That is locked.
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (from.InRange(GetWorldLocation(), 8))
|
||||
{
|
||||
if (Boat.Contains(from))
|
||||
{
|
||||
if (IsOpen)
|
||||
Close();
|
||||
else
|
||||
Open();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!IsOpen)
|
||||
{
|
||||
if (!Locked)
|
||||
{
|
||||
Open();
|
||||
}
|
||||
else if (from.AccessLevel >= AccessLevel.GameMaster)
|
||||
{
|
||||
from.LocalOverheadMessage(MessageType.Regular, 0x00,
|
||||
502502); // That is locked but your godly powers allow access
|
||||
Open();
|
||||
}
|
||||
else
|
||||
{
|
||||
from.LocalOverheadMessage(MessageType.Regular, 0x00, 502503); // That is locked.
|
||||
}
|
||||
}
|
||||
else if (!Locked)
|
||||
{
|
||||
from.Location = new Point3D(X, Y, Z + 3);
|
||||
}
|
||||
else if (from.AccessLevel >= AccessLevel.GameMaster)
|
||||
{
|
||||
from.LocalOverheadMessage(MessageType.Regular, 0x00,
|
||||
502502); // That is locked but your godly powers allow access
|
||||
from.Location = new Point3D(X, Y, Z + 3);
|
||||
}
|
||||
else
|
||||
{
|
||||
from.LocalOverheadMessage(MessageType.Regular, 0x00, 502503); // That is locked.
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class CloseTimer : Timer
|
||||
{
|
||||
private Plank m_Plank;
|
||||
private class CloseTimer : Timer
|
||||
{
|
||||
private Plank m_Plank;
|
||||
|
||||
public CloseTimer( Plank plank ) : base( TimeSpan.FromSeconds( 5.0 ), TimeSpan.FromSeconds( 5.0 ) )
|
||||
{
|
||||
m_Plank = plank;
|
||||
Priority = TimerPriority.OneSecond;
|
||||
}
|
||||
public CloseTimer(Plank plank) : base(TimeSpan.FromSeconds(5.0), TimeSpan.FromSeconds(5.0))
|
||||
{
|
||||
m_Plank = plank;
|
||||
Priority = TimerPriority.OneSecond;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
m_Plank.Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
protected override void OnTick()
|
||||
{
|
||||
m_Plank.Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,18 +2,18 @@ using Server.Prompts;
|
|||
|
||||
namespace Server.Multis
|
||||
{
|
||||
public class RenameBoatPrompt : Prompt
|
||||
{
|
||||
private BaseBoat m_Boat;
|
||||
public class RenameBoatPrompt : Prompt
|
||||
{
|
||||
private BaseBoat m_Boat;
|
||||
|
||||
public RenameBoatPrompt( BaseBoat boat )
|
||||
{
|
||||
m_Boat = boat;
|
||||
}
|
||||
public RenameBoatPrompt(BaseBoat boat)
|
||||
{
|
||||
m_Boat = boat;
|
||||
}
|
||||
|
||||
public override void OnResponse( Mobile from, string text )
|
||||
{
|
||||
m_Boat.EndRename( from, text );
|
||||
}
|
||||
}
|
||||
public override void OnResponse(Mobile from, string text)
|
||||
{
|
||||
m_Boat.EndRename(from, text);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,99 +1,99 @@
|
|||
namespace Server.Multis
|
||||
{
|
||||
public class SmallBoat : BaseBoat
|
||||
{
|
||||
public override int NorthID => 0x0;
|
||||
public override int EastID => 0x1;
|
||||
public override int SouthID => 0x2;
|
||||
public override int WestID => 0x3;
|
||||
public class SmallBoat : BaseBoat
|
||||
{
|
||||
[Constructible]
|
||||
public SmallBoat()
|
||||
{
|
||||
}
|
||||
|
||||
public override int HoldDistance => 4;
|
||||
public override int TillerManDistance => -4;
|
||||
public SmallBoat(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override Point2D StarboardOffset => new Point2D( 2, 0 );
|
||||
public override Point2D PortOffset => new Point2D( -2, 0 );
|
||||
public override int NorthID => 0x0;
|
||||
public override int EastID => 0x1;
|
||||
public override int SouthID => 0x2;
|
||||
public override int WestID => 0x3;
|
||||
|
||||
public override Point3D MarkOffset => new Point3D( 0, 1, 3 );
|
||||
public override int HoldDistance => 4;
|
||||
public override int TillerManDistance => -4;
|
||||
|
||||
public override BaseDockedBoat DockedBoat => new SmallDockedBoat( this );
|
||||
public override Point2D StarboardOffset => new Point2D(2, 0);
|
||||
public override Point2D PortOffset => new Point2D(-2, 0);
|
||||
|
||||
[Constructible]
|
||||
public SmallBoat()
|
||||
{
|
||||
}
|
||||
public override Point3D MarkOffset => new Point3D(0, 1, 3);
|
||||
|
||||
public SmallBoat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override BaseDockedBoat DockedBoat => new SmallDockedBoat(this);
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
}
|
||||
writer.Write(0);
|
||||
}
|
||||
}
|
||||
|
||||
public class SmallBoatDeed : BaseBoatDeed
|
||||
{
|
||||
public override int LabelNumber => 1041205; // small ship deed
|
||||
public override BaseBoat Boat => new SmallBoat();
|
||||
public class SmallBoatDeed : BaseBoatDeed
|
||||
{
|
||||
[Constructible]
|
||||
public SmallBoatDeed() : base(0x0, Point3D.Zero)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public SmallBoatDeed() : base( 0x0, Point3D.Zero )
|
||||
{
|
||||
}
|
||||
public SmallBoatDeed(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public SmallBoatDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override int LabelNumber => 1041205; // small ship deed
|
||||
public override BaseBoat Boat => new SmallBoat();
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
}
|
||||
writer.Write(0);
|
||||
}
|
||||
}
|
||||
|
||||
public class SmallDockedBoat : BaseDockedBoat
|
||||
{
|
||||
public override BaseBoat Boat => new SmallBoat();
|
||||
public class SmallDockedBoat : BaseDockedBoat
|
||||
{
|
||||
public SmallDockedBoat(BaseBoat boat) : base(0x0, Point3D.Zero, boat)
|
||||
{
|
||||
}
|
||||
|
||||
public SmallDockedBoat( BaseBoat boat ) : base( 0x0, Point3D.Zero, boat )
|
||||
{
|
||||
}
|
||||
public SmallDockedBoat(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public SmallDockedBoat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override BaseBoat Boat => new SmallBoat();
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
}
|
||||
}
|
||||
writer.Write(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,99 +1,99 @@
|
|||
namespace Server.Multis
|
||||
{
|
||||
public class SmallDragonBoat : BaseBoat
|
||||
{
|
||||
public override int NorthID => 0x4;
|
||||
public override int EastID => 0x5;
|
||||
public override int SouthID => 0x6;
|
||||
public override int WestID => 0x7;
|
||||
public class SmallDragonBoat : BaseBoat
|
||||
{
|
||||
[Constructible]
|
||||
public SmallDragonBoat()
|
||||
{
|
||||
}
|
||||
|
||||
public override int HoldDistance => 4;
|
||||
public override int TillerManDistance => -4;
|
||||
public SmallDragonBoat(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override Point2D StarboardOffset => new Point2D( 2, 0 );
|
||||
public override Point2D PortOffset => new Point2D( -2, 0 );
|
||||
public override int NorthID => 0x4;
|
||||
public override int EastID => 0x5;
|
||||
public override int SouthID => 0x6;
|
||||
public override int WestID => 0x7;
|
||||
|
||||
public override Point3D MarkOffset => new Point3D( 0, 1, 3 );
|
||||
public override int HoldDistance => 4;
|
||||
public override int TillerManDistance => -4;
|
||||
|
||||
public override BaseDockedBoat DockedBoat => new SmallDockedDragonBoat( this );
|
||||
public override Point2D StarboardOffset => new Point2D(2, 0);
|
||||
public override Point2D PortOffset => new Point2D(-2, 0);
|
||||
|
||||
[Constructible]
|
||||
public SmallDragonBoat()
|
||||
{
|
||||
}
|
||||
public override Point3D MarkOffset => new Point3D(0, 1, 3);
|
||||
|
||||
public SmallDragonBoat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override BaseDockedBoat DockedBoat => new SmallDockedDragonBoat(this);
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
}
|
||||
writer.Write(0);
|
||||
}
|
||||
}
|
||||
|
||||
public class SmallDragonBoatDeed : BaseBoatDeed
|
||||
{
|
||||
public override int LabelNumber => 1041206; // small dragon ship deed
|
||||
public override BaseBoat Boat => new SmallDragonBoat();
|
||||
public class SmallDragonBoatDeed : BaseBoatDeed
|
||||
{
|
||||
[Constructible]
|
||||
public SmallDragonBoatDeed() : base(0x4, Point3D.Zero)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public SmallDragonBoatDeed() : base( 0x4, Point3D.Zero )
|
||||
{
|
||||
}
|
||||
public SmallDragonBoatDeed(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public SmallDragonBoatDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override int LabelNumber => 1041206; // small dragon ship deed
|
||||
public override BaseBoat Boat => new SmallDragonBoat();
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
}
|
||||
writer.Write(0);
|
||||
}
|
||||
}
|
||||
|
||||
public class SmallDockedDragonBoat : BaseDockedBoat
|
||||
{
|
||||
public override BaseBoat Boat => new SmallDragonBoat();
|
||||
public class SmallDockedDragonBoat : BaseDockedBoat
|
||||
{
|
||||
public SmallDockedDragonBoat(BaseBoat boat) : base(0x4, Point3D.Zero, boat)
|
||||
{
|
||||
}
|
||||
|
||||
public SmallDockedDragonBoat( BaseBoat boat ) : base( 0x4, Point3D.Zero, boat )
|
||||
{
|
||||
}
|
||||
public SmallDockedDragonBoat(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public SmallDockedDragonBoat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override BaseBoat Boat => new SmallDragonBoat();
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
}
|
||||
}
|
||||
writer.Write(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,179 +1,178 @@
|
|||
namespace Server.Misc
|
||||
{
|
||||
public class Strandedness
|
||||
{
|
||||
private static Point2D[] m_Felucca = {
|
||||
new Point2D( 2528, 3568 ), new Point2D( 2376, 3400 ), new Point2D( 2528, 3896 ),
|
||||
new Point2D( 2168, 3904 ), new Point2D( 1136, 3416 ), new Point2D( 1432, 3648 ),
|
||||
new Point2D( 1416, 4000 ), new Point2D( 4512, 3936 ), new Point2D( 4440, 3120 ),
|
||||
new Point2D( 4192, 3672 ), new Point2D( 4720, 3472 ), new Point2D( 3744, 2768 ),
|
||||
new Point2D( 3480, 2432 ), new Point2D( 3560, 2136 ), new Point2D( 3792, 2112 ),
|
||||
new Point2D( 2800, 2296 ), new Point2D( 2736, 2016 ), new Point2D( 4576, 1456 ),
|
||||
new Point2D( 4680, 1152 ), new Point2D( 4304, 1104 ), new Point2D( 4496, 984 ),
|
||||
new Point2D( 4248, 696 ), new Point2D( 4040, 616 ), new Point2D( 3896, 248 ),
|
||||
new Point2D( 4176, 384 ), new Point2D( 3672, 1104 ), new Point2D( 3520, 1152 ),
|
||||
new Point2D( 3720, 1360 ), new Point2D( 2184, 2152 ), new Point2D( 1952, 2088 ),
|
||||
new Point2D( 2056, 1936 ), new Point2D( 1720, 1992 ), new Point2D( 472, 2064 ),
|
||||
new Point2D( 656, 2096 ), new Point2D( 3008, 3592 ), new Point2D( 2784, 3472 ),
|
||||
new Point2D( 5456, 2400 ), new Point2D( 5976, 2424 ), new Point2D( 5328, 3112 ),
|
||||
new Point2D( 5792, 3152 ), new Point2D( 2120, 3616 ), new Point2D( 2136, 3128 ),
|
||||
new Point2D( 1632, 3528 ), new Point2D( 1328, 3160 ), new Point2D( 1072, 3136 ),
|
||||
new Point2D( 1128, 2976 ), new Point2D( 960, 2576 ), new Point2D( 752, 1832 ),
|
||||
new Point2D( 184, 1488 ), new Point2D( 592, 1440 ), new Point2D( 368, 1216 ),
|
||||
new Point2D( 232, 752 ), new Point2D( 696, 744 ), new Point2D( 304, 1000 ),
|
||||
new Point2D( 840, 376 ), new Point2D( 1192, 624 ), new Point2D( 1200, 192 ),
|
||||
new Point2D( 1512, 240 ), new Point2D( 1336, 456 ), new Point2D( 1536, 648 ),
|
||||
new Point2D( 1104, 952 ), new Point2D( 1864, 264 ), new Point2D( 2136, 200 ),
|
||||
new Point2D( 2160, 528 ), new Point2D( 1904, 512 ), new Point2D( 2240, 784 ),
|
||||
new Point2D( 2536, 776 ), new Point2D( 2488, 216 ), new Point2D( 2336, 72 ),
|
||||
new Point2D( 2648, 288 ), new Point2D( 2680, 576 ), new Point2D( 2896, 88 ),
|
||||
new Point2D( 2840, 344 ), new Point2D( 3136, 72 ), new Point2D( 2968, 520 ),
|
||||
new Point2D( 3192, 328 ), new Point2D( 3448, 208 ), new Point2D( 3432, 608 ),
|
||||
new Point2D( 3184, 752 ), new Point2D( 2800, 704 ), new Point2D( 2768, 1016 ),
|
||||
new Point2D( 2448, 1232 ), new Point2D( 2272, 920 ), new Point2D( 2072, 1080 ),
|
||||
new Point2D( 2048, 1264 ), new Point2D( 1808, 1528 ), new Point2D( 1496, 1880 ),
|
||||
new Point2D( 1656, 2168 ), new Point2D( 2096, 2320 ), new Point2D( 1816, 2528 ),
|
||||
new Point2D( 1840, 2640 ), new Point2D( 1928, 2952 ), new Point2D( 2120, 2712 )
|
||||
};
|
||||
public class Strandedness
|
||||
{
|
||||
private static Point2D[] m_Felucca =
|
||||
{
|
||||
new Point2D(2528, 3568), new Point2D(2376, 3400), new Point2D(2528, 3896),
|
||||
new Point2D(2168, 3904), new Point2D(1136, 3416), new Point2D(1432, 3648),
|
||||
new Point2D(1416, 4000), new Point2D(4512, 3936), new Point2D(4440, 3120),
|
||||
new Point2D(4192, 3672), new Point2D(4720, 3472), new Point2D(3744, 2768),
|
||||
new Point2D(3480, 2432), new Point2D(3560, 2136), new Point2D(3792, 2112),
|
||||
new Point2D(2800, 2296), new Point2D(2736, 2016), new Point2D(4576, 1456),
|
||||
new Point2D(4680, 1152), new Point2D(4304, 1104), new Point2D(4496, 984),
|
||||
new Point2D(4248, 696), new Point2D(4040, 616), new Point2D(3896, 248),
|
||||
new Point2D(4176, 384), new Point2D(3672, 1104), new Point2D(3520, 1152),
|
||||
new Point2D(3720, 1360), new Point2D(2184, 2152), new Point2D(1952, 2088),
|
||||
new Point2D(2056, 1936), new Point2D(1720, 1992), new Point2D(472, 2064),
|
||||
new Point2D(656, 2096), new Point2D(3008, 3592), new Point2D(2784, 3472),
|
||||
new Point2D(5456, 2400), new Point2D(5976, 2424), new Point2D(5328, 3112),
|
||||
new Point2D(5792, 3152), new Point2D(2120, 3616), new Point2D(2136, 3128),
|
||||
new Point2D(1632, 3528), new Point2D(1328, 3160), new Point2D(1072, 3136),
|
||||
new Point2D(1128, 2976), new Point2D(960, 2576), new Point2D(752, 1832),
|
||||
new Point2D(184, 1488), new Point2D(592, 1440), new Point2D(368, 1216),
|
||||
new Point2D(232, 752), new Point2D(696, 744), new Point2D(304, 1000),
|
||||
new Point2D(840, 376), new Point2D(1192, 624), new Point2D(1200, 192),
|
||||
new Point2D(1512, 240), new Point2D(1336, 456), new Point2D(1536, 648),
|
||||
new Point2D(1104, 952), new Point2D(1864, 264), new Point2D(2136, 200),
|
||||
new Point2D(2160, 528), new Point2D(1904, 512), new Point2D(2240, 784),
|
||||
new Point2D(2536, 776), new Point2D(2488, 216), new Point2D(2336, 72),
|
||||
new Point2D(2648, 288), new Point2D(2680, 576), new Point2D(2896, 88),
|
||||
new Point2D(2840, 344), new Point2D(3136, 72), new Point2D(2968, 520),
|
||||
new Point2D(3192, 328), new Point2D(3448, 208), new Point2D(3432, 608),
|
||||
new Point2D(3184, 752), new Point2D(2800, 704), new Point2D(2768, 1016),
|
||||
new Point2D(2448, 1232), new Point2D(2272, 920), new Point2D(2072, 1080),
|
||||
new Point2D(2048, 1264), new Point2D(1808, 1528), new Point2D(1496, 1880),
|
||||
new Point2D(1656, 2168), new Point2D(2096, 2320), new Point2D(1816, 2528),
|
||||
new Point2D(1840, 2640), new Point2D(1928, 2952), new Point2D(2120, 2712)
|
||||
};
|
||||
|
||||
private static Point2D[] m_Trammel = m_Felucca;
|
||||
private static Point2D[] m_Trammel = m_Felucca;
|
||||
|
||||
private static Point2D[] m_Ilshenar = {
|
||||
new Point2D( 1252, 1180 ), new Point2D( 1562, 1090 ), new Point2D( 1444, 1016 ),
|
||||
new Point2D( 1324, 968 ), new Point2D( 1418, 806 ), new Point2D( 1722, 874 ),
|
||||
new Point2D( 1456, 684 ), new Point2D( 1036, 866 ), new Point2D( 612, 476 ),
|
||||
new Point2D( 1476, 372 ), new Point2D( 762, 472 ), new Point2D( 812, 1162 ),
|
||||
new Point2D( 1422, 1144 ), new Point2D( 1254, 1066 ), new Point2D( 1598, 870 ),
|
||||
new Point2D( 1358, 866 ), new Point2D( 510, 302 ), new Point2D( 510, 392 )
|
||||
};
|
||||
private static Point2D[] m_Ilshenar =
|
||||
{
|
||||
new Point2D(1252, 1180), new Point2D(1562, 1090), new Point2D(1444, 1016),
|
||||
new Point2D(1324, 968), new Point2D(1418, 806), new Point2D(1722, 874),
|
||||
new Point2D(1456, 684), new Point2D(1036, 866), new Point2D(612, 476),
|
||||
new Point2D(1476, 372), new Point2D(762, 472), new Point2D(812, 1162),
|
||||
new Point2D(1422, 1144), new Point2D(1254, 1066), new Point2D(1598, 870),
|
||||
new Point2D(1358, 866), new Point2D(510, 302), new Point2D(510, 392)
|
||||
};
|
||||
|
||||
private static Point2D[] m_Tokuno = {
|
||||
//Makoto-Jima
|
||||
new Point2D( 837, 1351 ), new Point2D( 941, 1241 ), new Point2D( 959, 1185 ),
|
||||
new Point2D( 923, 1091 ), new Point2D( 904, 983 ), new Point2D( 845, 944 ),
|
||||
new Point2D( 829, 896 ), new Point2D( 794, 852 ), new Point2D( 766, 821 ),
|
||||
new Point2D( 695, 814 ), new Point2D( 576, 835 ), new Point2D( 518, 840 ),
|
||||
new Point2D( 519, 902 ), new Point2D( 502, 950 ), new Point2D( 503, 1045 ),
|
||||
new Point2D( 547, 1131 ), new Point2D( 518, 1204 ), new Point2D( 506, 1243 ),
|
||||
new Point2D( 526, 1271 ), new Point2D( 562, 1295 ), new Point2D( 616, 1335 ),
|
||||
new Point2D( 789, 1347 ), new Point2D( 712, 1359 ),
|
||||
private static Point2D[] m_Tokuno =
|
||||
{
|
||||
//Makoto-Jima
|
||||
new Point2D(837, 1351), new Point2D(941, 1241), new Point2D(959, 1185),
|
||||
new Point2D(923, 1091), new Point2D(904, 983), new Point2D(845, 944),
|
||||
new Point2D(829, 896), new Point2D(794, 852), new Point2D(766, 821),
|
||||
new Point2D(695, 814), new Point2D(576, 835), new Point2D(518, 840),
|
||||
new Point2D(519, 902), new Point2D(502, 950), new Point2D(503, 1045),
|
||||
new Point2D(547, 1131), new Point2D(518, 1204), new Point2D(506, 1243),
|
||||
new Point2D(526, 1271), new Point2D(562, 1295), new Point2D(616, 1335),
|
||||
new Point2D(789, 1347), new Point2D(712, 1359),
|
||||
|
||||
//Homare-Jima
|
||||
new Point2D( 202, 498 ), new Point2D( 116, 600 ), new Point2D( 107, 699 ),
|
||||
new Point2D( 162, 799 ), new Point2D( 158, 889 ), new Point2D( 169, 989 ),
|
||||
new Point2D( 194, 1101 ), new Point2D( 250, 1163 ), new Point2D( 295, 1176 ),
|
||||
new Point2D( 280, 1194 ), new Point2D( 286, 1102 ), new Point2D( 250, 1000 ),
|
||||
new Point2D( 260, 906 ), new Point2D( 360, 838 ), new Point2D( 389, 763 ),
|
||||
new Point2D( 415, 662 ), new Point2D( 500, 597 ), new Point2D( 570, 572 ),
|
||||
new Point2D( 631, 577 ), new Point2D( 692, 500 ), new Point2D( 723, 445 ),
|
||||
new Point2D( 672, 379 ), new Point2D( 626, 332 ), new Point2D( 494, 291 ),
|
||||
new Point2D( 371, 336 ), new Point2D( 324, 334 ), new Point2D( 270, 362 ),
|
||||
//Homare-Jima
|
||||
new Point2D(202, 498), new Point2D(116, 600), new Point2D(107, 699),
|
||||
new Point2D(162, 799), new Point2D(158, 889), new Point2D(169, 989),
|
||||
new Point2D(194, 1101), new Point2D(250, 1163), new Point2D(295, 1176),
|
||||
new Point2D(280, 1194), new Point2D(286, 1102), new Point2D(250, 1000),
|
||||
new Point2D(260, 906), new Point2D(360, 838), new Point2D(389, 763),
|
||||
new Point2D(415, 662), new Point2D(500, 597), new Point2D(570, 572),
|
||||
new Point2D(631, 577), new Point2D(692, 500), new Point2D(723, 445),
|
||||
new Point2D(672, 379), new Point2D(626, 332), new Point2D(494, 291),
|
||||
new Point2D(371, 336), new Point2D(324, 334), new Point2D(270, 362),
|
||||
|
||||
//Isamu-Jima
|
||||
new Point2D( 1240, 1076 ), new Point2D( 1189, 1115 ), new Point2D( 1046, 1039 ),
|
||||
new Point2D( 1025, 885 ), new Point2D( 907, 809 ), new Point2D( 840, 506 ),
|
||||
new Point2D( 799, 396 ), new Point2D( 720, 258 ), new Point2D( 744, 158 ),
|
||||
new Point2D( 904, 37 ), new Point2D( 974, 91 ), new Point2D( 1020, 187 ),
|
||||
new Point2D( 1035, 288 ), new Point2D( 1104, 395 ), new Point2D( 1215, 462 ),
|
||||
new Point2D( 1275, 488 ), new Point2D( 1348, 611 ), new Point2D( 1363, 739 ),
|
||||
new Point2D( 1364, 765 ), new Point2D( 1364, 876 ), new Point2D( 1300, 936 ),
|
||||
new Point2D( 1240, 1003 )
|
||||
//Isamu-Jima
|
||||
new Point2D(1240, 1076), new Point2D(1189, 1115), new Point2D(1046, 1039),
|
||||
new Point2D(1025, 885), new Point2D(907, 809), new Point2D(840, 506),
|
||||
new Point2D(799, 396), new Point2D(720, 258), new Point2D(744, 158),
|
||||
new Point2D(904, 37), new Point2D(974, 91), new Point2D(1020, 187),
|
||||
new Point2D(1035, 288), new Point2D(1104, 395), new Point2D(1215, 462),
|
||||
new Point2D(1275, 488), new Point2D(1348, 611), new Point2D(1363, 739),
|
||||
new Point2D(1364, 765), new Point2D(1364, 876), new Point2D(1300, 936),
|
||||
new Point2D(1240, 1003)
|
||||
};
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
EventSink.Login += EventSink_Login;
|
||||
}
|
||||
|
||||
};
|
||||
private static bool IsStranded(Mobile from)
|
||||
{
|
||||
Map map = from.Map;
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
EventSink.Login += EventSink_Login;
|
||||
}
|
||||
if (map == null)
|
||||
return false;
|
||||
|
||||
private static bool IsStranded( Mobile from )
|
||||
{
|
||||
Map map = from.Map;
|
||||
object surface = map.GetTopSurface(from.Location);
|
||||
|
||||
if ( map == null )
|
||||
return false;
|
||||
if (surface is LandTile)
|
||||
{
|
||||
int id = ((LandTile)surface).ID;
|
||||
|
||||
object surface = map.GetTopSurface( from.Location );
|
||||
return id >= 168 && id <= 171
|
||||
|| id >= 310 && id <= 311;
|
||||
}
|
||||
|
||||
if ( surface is LandTile ) {
|
||||
int id = ((LandTile)surface).ID;
|
||||
if (surface is StaticTile)
|
||||
{
|
||||
int id = ((StaticTile)surface).ID;
|
||||
|
||||
return (id >= 168 && id <= 171)
|
||||
|| (id >= 310 && id <= 311);
|
||||
}
|
||||
return id >= 0x1796 && id <= 0x17B2;
|
||||
}
|
||||
|
||||
if ( surface is StaticTile ) {
|
||||
int id = ((StaticTile)surface).ID;
|
||||
return false;
|
||||
}
|
||||
|
||||
return (id >= 0x1796 && id <= 0x17B2);
|
||||
}
|
||||
public static void EventSink_Login(LoginEventArgs e)
|
||||
{
|
||||
Mobile from = e.Mobile;
|
||||
|
||||
return false;
|
||||
}
|
||||
if (!IsStranded(from))
|
||||
return;
|
||||
|
||||
public static void EventSink_Login( LoginEventArgs e )
|
||||
{
|
||||
Mobile from = e.Mobile;
|
||||
Map map = from.Map;
|
||||
|
||||
if ( !IsStranded( from ) )
|
||||
return;
|
||||
Point2D[] list;
|
||||
|
||||
Map map = from.Map;
|
||||
if (map == Map.Felucca)
|
||||
list = m_Felucca;
|
||||
else if (map == Map.Trammel)
|
||||
list = m_Trammel;
|
||||
else if (map == Map.Ilshenar)
|
||||
list = m_Ilshenar;
|
||||
else if (map == Map.Tokuno)
|
||||
list = m_Tokuno;
|
||||
else
|
||||
return;
|
||||
|
||||
Point2D[] list;
|
||||
Point2D p = Point2D.Zero;
|
||||
double pdist = double.MaxValue;
|
||||
|
||||
if ( map == Map.Felucca )
|
||||
list = m_Felucca;
|
||||
else if ( map == Map.Trammel )
|
||||
list = m_Trammel;
|
||||
else if ( map == Map.Ilshenar )
|
||||
list = m_Ilshenar;
|
||||
else if ( map == Map.Tokuno )
|
||||
list = m_Tokuno;
|
||||
else
|
||||
return;
|
||||
for (int i = 0; i < list.Length; ++i)
|
||||
{
|
||||
double dist = from.GetDistanceToSqrt(list[i]);
|
||||
|
||||
Point2D p = Point2D.Zero;
|
||||
double pdist = double.MaxValue;
|
||||
if (dist < pdist)
|
||||
{
|
||||
p = list[i];
|
||||
pdist = dist;
|
||||
}
|
||||
}
|
||||
|
||||
for ( int i = 0; i < list.Length; ++i )
|
||||
{
|
||||
double dist = from.GetDistanceToSqrt( list[i] );
|
||||
int x = p.X, y = p.Y;
|
||||
int z;
|
||||
bool canFit = false;
|
||||
|
||||
if ( dist < pdist )
|
||||
{
|
||||
p = list[i];
|
||||
pdist = dist;
|
||||
}
|
||||
}
|
||||
z = map.GetAverageZ(x, y);
|
||||
canFit = map.CanSpawnMobile(x, y, z);
|
||||
|
||||
int x = p.X, y = p.Y;
|
||||
int z;
|
||||
bool canFit = false;
|
||||
for (int i = 1; !canFit && i <= 40; i += 2)
|
||||
for (int xo = -1; !canFit && xo <= 1; ++xo)
|
||||
for (int yo = -1; !canFit && yo <= 1; ++yo)
|
||||
{
|
||||
if (xo == 0 && yo == 0)
|
||||
continue;
|
||||
|
||||
z = map.GetAverageZ( x, y );
|
||||
canFit = map.CanSpawnMobile( x, y, z );
|
||||
x = p.X + xo * i;
|
||||
y = p.Y + yo * i;
|
||||
z = map.GetAverageZ(x, y);
|
||||
canFit = map.CanSpawnMobile(x, y, z);
|
||||
}
|
||||
|
||||
for ( int i = 1; !canFit && i <= 40; i += 2 )
|
||||
{
|
||||
for ( int xo = -1; !canFit && xo <= 1; ++xo )
|
||||
{
|
||||
for ( int yo = -1; !canFit && yo <= 1; ++yo )
|
||||
{
|
||||
if ( xo == 0 && yo == 0 )
|
||||
continue;
|
||||
|
||||
x = p.X + (xo * i);
|
||||
y = p.Y + (yo * i);
|
||||
z = map.GetAverageZ( x, y );
|
||||
canFit = map.CanSpawnMobile( x, y, z );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ( canFit )
|
||||
from.Location = new Point3D( x, y, z );
|
||||
}
|
||||
}
|
||||
}
|
||||
if (canFit)
|
||||
from.Location = new Point3D(x, y, z);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -3,116 +3,120 @@ using Server.Network;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class TillerMan : Item
|
||||
{
|
||||
private BaseBoat m_Boat;
|
||||
public class TillerMan : Item
|
||||
{
|
||||
private BaseBoat m_Boat;
|
||||
|
||||
public TillerMan( BaseBoat boat ) : base( 0x3E4E )
|
||||
{
|
||||
m_Boat = boat;
|
||||
Movable = false;
|
||||
}
|
||||
public TillerMan(BaseBoat boat) : base(0x3E4E)
|
||||
{
|
||||
m_Boat = boat;
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public TillerMan( Serial serial ) : base(serial)
|
||||
{
|
||||
}
|
||||
public TillerMan(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public void SetFacing( Direction dir )
|
||||
{
|
||||
switch ( dir )
|
||||
{
|
||||
case Direction.South: ItemID = 0x3E4B; break;
|
||||
case Direction.North: ItemID = 0x3E4E; break;
|
||||
case Direction.West: ItemID = 0x3E50; break;
|
||||
case Direction.East: ItemID = 0x3E55; break;
|
||||
}
|
||||
}
|
||||
public void SetFacing(Direction dir)
|
||||
{
|
||||
switch (dir)
|
||||
{
|
||||
case Direction.South:
|
||||
ItemID = 0x3E4B;
|
||||
break;
|
||||
case Direction.North:
|
||||
ItemID = 0x3E4E;
|
||||
break;
|
||||
case Direction.West:
|
||||
ItemID = 0x3E50;
|
||||
break;
|
||||
case Direction.East:
|
||||
ItemID = 0x3E55;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
public override void GetProperties(ObjectPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
list.Add( m_Boat.Status );
|
||||
}
|
||||
list.Add(m_Boat.Status);
|
||||
}
|
||||
|
||||
public void Say( int number )
|
||||
{
|
||||
PublicOverheadMessage( MessageType.Regular, 0x3B2, number );
|
||||
}
|
||||
public void Say(int number)
|
||||
{
|
||||
PublicOverheadMessage(MessageType.Regular, 0x3B2, number);
|
||||
}
|
||||
|
||||
public void Say( int number, string args )
|
||||
{
|
||||
PublicOverheadMessage( MessageType.Regular, 0x3B2, number, args );
|
||||
}
|
||||
public void Say(int number, string args)
|
||||
{
|
||||
PublicOverheadMessage(MessageType.Regular, 0x3B2, number, args);
|
||||
}
|
||||
|
||||
public override void AddNameProperty( ObjectPropertyList list )
|
||||
{
|
||||
if ( m_Boat?.ShipName != null )
|
||||
list.Add( 1042884, m_Boat.ShipName ); // the tiller man of the ~1_SHIP_NAME~
|
||||
else
|
||||
base.AddNameProperty( list );
|
||||
}
|
||||
public override void AddNameProperty(ObjectPropertyList list)
|
||||
{
|
||||
if (m_Boat?.ShipName != null)
|
||||
list.Add(1042884, m_Boat.ShipName); // the tiller man of the ~1_SHIP_NAME~
|
||||
else
|
||||
base.AddNameProperty(list);
|
||||
}
|
||||
|
||||
public override void OnSingleClick( Mobile from )
|
||||
{
|
||||
if ( m_Boat?.ShipName != null )
|
||||
LabelTo( from, 1042884, m_Boat.ShipName ); // the tiller man of the ~1_SHIP_NAME~
|
||||
else
|
||||
base.OnSingleClick( from );
|
||||
}
|
||||
public override void OnSingleClick(Mobile from)
|
||||
{
|
||||
if (m_Boat?.ShipName != null)
|
||||
LabelTo(from, 1042884, m_Boat.ShipName); // the tiller man of the ~1_SHIP_NAME~
|
||||
else
|
||||
base.OnSingleClick(from);
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( m_Boat != null && m_Boat.Contains( from ) )
|
||||
m_Boat.BeginRename( from );
|
||||
else
|
||||
{
|
||||
m_Boat?.BeginDryDock( from );
|
||||
}
|
||||
}
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (m_Boat != null && m_Boat.Contains(from))
|
||||
m_Boat.BeginRename(from);
|
||||
else
|
||||
m_Boat?.BeginDryDock(from);
|
||||
}
|
||||
|
||||
public override bool OnDragDrop( Mobile from, Item dropped )
|
||||
{
|
||||
if ( dropped is MapItem && m_Boat != null && m_Boat.CanCommand( from ) && m_Boat.Contains( from ) )
|
||||
{
|
||||
m_Boat.AssociateMap( (MapItem) dropped );
|
||||
}
|
||||
public override bool OnDragDrop(Mobile from, Item dropped)
|
||||
{
|
||||
if (dropped is MapItem && m_Boat != null && m_Boat.CanCommand(from) && m_Boat.Contains(from))
|
||||
m_Boat.AssociateMap((MapItem)dropped);
|
||||
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
m_Boat?.Delete();
|
||||
}
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
m_Boat?.Delete();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 );//version
|
||||
writer.Write(0); //version
|
||||
|
||||
writer.Write( m_Boat );
|
||||
}
|
||||
writer.Write(m_Boat);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_Boat = reader.ReadItem() as BaseBoat;
|
||||
switch (version)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_Boat = reader.ReadItem() as BaseBoat;
|
||||
|
||||
if ( m_Boat == null )
|
||||
Delete();
|
||||
if (m_Boat == null)
|
||||
Delete();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue