Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,191 +1,196 @@
using Server.Engines.CannedEvil;
using Server.Regions;
using Server.Targeting;
using Server.Engines.CannedEvil;
namespace Server.Multis
{
public abstract class BaseDockedBoat : Item
{
private string m_ShipName;
public abstract class BaseDockedBoat : Item
{
private string m_ShipName;
[CommandProperty( AccessLevel.GameMaster )]
public int MultiID { get; set; }
public BaseDockedBoat(int id, Point3D offset, BaseBoat boat) : base(0x14F4)
{
Weight = 1.0;
LootType = LootType.Blessed;
[CommandProperty( AccessLevel.GameMaster )]
public Point3D Offset { get; set; }
MultiID = id;
Offset = offset;
[CommandProperty( AccessLevel.GameMaster )]
public string ShipName{ get => m_ShipName;
set{ m_ShipName = value; InvalidateProperties(); } }
m_ShipName = boat.ShipName;
}
public BaseDockedBoat( int id, Point3D offset, BaseBoat boat ) : base( 0x14F4 )
{
Weight = 1.0;
LootType = LootType.Blessed;
public BaseDockedBoat(Serial serial) : base(serial)
{
}
MultiID = id;
Offset = offset;
[CommandProperty(AccessLevel.GameMaster)]
public int MultiID{ get; set; }
m_ShipName = boat.ShipName;
}
[CommandProperty(AccessLevel.GameMaster)]
public Point3D Offset{ get; set; }
public BaseDockedBoat( Serial serial ) : base( serial )
{
}
[CommandProperty(AccessLevel.GameMaster)]
public string ShipName
{
get => m_ShipName;
set
{
m_ShipName = value;
InvalidateProperties();
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public abstract BaseBoat Boat{ get; }
writer.Write( (int) 1 ); // version
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( MultiID );
writer.Write( Offset );
writer.Write( m_ShipName );
}
writer.Write(1); // version
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
writer.Write(MultiID);
writer.Write(Offset);
writer.Write(m_ShipName);
}
int version = reader.ReadInt();
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
switch ( version )
{
case 1:
case 0:
{
MultiID = reader.ReadInt();
Offset = reader.ReadPoint3D();
m_ShipName = reader.ReadString();
int version = reader.ReadInt();
if ( version == 0 )
reader.ReadUInt();
switch (version)
{
case 1:
case 0:
{
MultiID = reader.ReadInt();
Offset = reader.ReadPoint3D();
m_ShipName = reader.ReadString();
break;
}
}
if (version == 0)
reader.ReadUInt();
if ( LootType == LootType.Newbied )
LootType = LootType.Blessed;
break;
}
}
if ( Weight == 0.0 )
Weight = 1.0;
}
if (LootType == LootType.Newbied)
LootType = LootType.Blessed;
public override void OnDoubleClick( Mobile from )
{
if ( !IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
else
{
from.SendLocalizedMessage( 502482 ); // Where do you wish to place the ship?
if (Weight == 0.0)
Weight = 1.0;
}
from.Target = new InternalTarget( this );
}
}
public override void OnDoubleClick(Mobile from)
{
if (!IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
else
{
from.SendLocalizedMessage(502482); // Where do you wish to place the ship?
public abstract BaseBoat Boat{ get; }
from.Target = new InternalTarget(this);
}
}
public override void AddNameProperty( ObjectPropertyList list )
{
if ( m_ShipName != null )
list.Add( m_ShipName );
else
base.AddNameProperty( list );
}
public override void AddNameProperty(ObjectPropertyList list)
{
if (m_ShipName != null)
list.Add(m_ShipName);
else
base.AddNameProperty(list);
}
public override void OnSingleClick( Mobile from )
{
if ( m_ShipName != null )
LabelTo( from, m_ShipName );
else
base.OnSingleClick( from );
}
public override void OnSingleClick(Mobile from)
{
if (m_ShipName != null)
LabelTo(from, m_ShipName);
else
base.OnSingleClick(from);
}
public void OnPlacement( Mobile from, Point3D p )
{
if ( Deleted )
{
return;
}
public void OnPlacement(Mobile from, Point3D p)
{
if (Deleted) return;
if ( !IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
else
{
Map map = from.Map;
if (!IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
else
{
Map map = from.Map;
if ( map == null )
return;
if (map == null)
return;
BaseBoat boat = Boat;
BaseBoat boat = Boat;
if ( boat == null )
return;
if (boat == null)
return;
p = new Point3D( p.X - Offset.X, p.Y - Offset.Y, p.Z - Offset.Z );
p = new Point3D(p.X - Offset.X, p.Y - Offset.Y, p.Z - Offset.Z);
if ( BaseBoat.IsValidLocation( p, map ) && boat.CanFit( p, map, boat.ItemID ) && map != Map.Ilshenar && map != Map.Malas )
{
Delete();
if (BaseBoat.IsValidLocation(p, map) && boat.CanFit(p, map, boat.ItemID) && map != Map.Ilshenar &&
map != Map.Malas)
{
Delete();
boat.Owner = from;
boat.Anchored = true;
boat.ShipName = m_ShipName;
boat.Owner = from;
boat.Anchored = true;
boat.ShipName = m_ShipName;
uint keyValue = boat.CreateKeys( from );
uint keyValue = boat.CreateKeys(from);
if ( boat.PPlank != null )
boat.PPlank.KeyValue = keyValue;
if (boat.PPlank != null)
boat.PPlank.KeyValue = keyValue;
if ( boat.SPlank != null )
boat.SPlank.KeyValue = keyValue;
if (boat.SPlank != null)
boat.SPlank.KeyValue = keyValue;
boat.MoveToWorld( p, map );
}
else
{
boat.Delete();
from.SendLocalizedMessage( 1043284 ); // A ship can not be created here.
}
}
}
boat.MoveToWorld(p, map);
}
else
{
boat.Delete();
from.SendLocalizedMessage(1043284); // A ship can not be created here.
}
}
}
private class InternalTarget : MultiTarget
{
private BaseDockedBoat m_Model;
private class InternalTarget : MultiTarget
{
private BaseDockedBoat m_Model;
public InternalTarget( BaseDockedBoat model ) : base( model.MultiID, model.Offset )
{
m_Model = model;
}
public InternalTarget(BaseDockedBoat model) : base(model.MultiID, model.Offset)
{
m_Model = model;
}
protected override void OnTarget( Mobile from, object o )
{
IPoint3D ip = o as IPoint3D;
protected override void OnTarget(Mobile from, object o)
{
IPoint3D ip = o as IPoint3D;
if ( ip != null )
{
if ( ip is Item )
ip = ((Item)ip).GetWorldTop();
if (ip != null)
{
if (ip is Item)
ip = ((Item)ip).GetWorldTop();
Point3D p = new Point3D( ip );
Point3D p = new Point3D(ip);
Region region = Region.Find( p, from.Map );
Region region = Region.Find(p, from.Map);
if ( region.IsPartOf( typeof( DungeonRegion ) ) )
from.SendLocalizedMessage( 502488 ); // You can not place a ship inside a dungeon.
else if ( region.IsPartOf( typeof( HouseRegion ) ) || region.IsPartOf( typeof( ChampionSpawnRegion ) ) )
from.SendLocalizedMessage( 1042549 ); // A boat may not be placed in this area.
else
m_Model.OnPlacement( from, p );
}
}
}
}
}
if (region.IsPartOf(typeof(DungeonRegion)))
from.SendLocalizedMessage(502488); // You can not place a ship inside a dungeon.
else if (region.IsPartOf(typeof(HouseRegion)) || region.IsPartOf(typeof(ChampionSpawnRegion)))
from.SendLocalizedMessage(1042549); // A boat may not be placed in this area.
else
m_Model.OnPlacement(from, p);
}
}
}
}
}