Fixes code according to modern code style. Fixes a few expression bugs.
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89eea25e5f
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3324 changed files with 441118 additions and 433755 deletions
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@ -1,191 +1,196 @@
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using Server.Engines.CannedEvil;
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using Server.Regions;
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using Server.Targeting;
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using Server.Engines.CannedEvil;
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namespace Server.Multis
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{
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public abstract class BaseDockedBoat : Item
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{
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private string m_ShipName;
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public abstract class BaseDockedBoat : Item
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{
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private string m_ShipName;
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[CommandProperty( AccessLevel.GameMaster )]
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public int MultiID { get; set; }
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public BaseDockedBoat(int id, Point3D offset, BaseBoat boat) : base(0x14F4)
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{
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Weight = 1.0;
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LootType = LootType.Blessed;
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[CommandProperty( AccessLevel.GameMaster )]
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public Point3D Offset { get; set; }
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MultiID = id;
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Offset = offset;
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[CommandProperty( AccessLevel.GameMaster )]
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public string ShipName{ get => m_ShipName;
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set{ m_ShipName = value; InvalidateProperties(); } }
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m_ShipName = boat.ShipName;
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}
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public BaseDockedBoat( int id, Point3D offset, BaseBoat boat ) : base( 0x14F4 )
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{
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Weight = 1.0;
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LootType = LootType.Blessed;
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public BaseDockedBoat(Serial serial) : base(serial)
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{
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}
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MultiID = id;
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Offset = offset;
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[CommandProperty(AccessLevel.GameMaster)]
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public int MultiID{ get; set; }
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m_ShipName = boat.ShipName;
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Point3D Offset{ get; set; }
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public BaseDockedBoat( Serial serial ) : base( serial )
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public string ShipName
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{
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get => m_ShipName;
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set
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{
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m_ShipName = value;
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InvalidateProperties();
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}
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public abstract BaseBoat Boat{ get; }
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writer.Write( (int) 1 ); // version
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( MultiID );
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writer.Write( Offset );
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writer.Write( m_ShipName );
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}
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writer.Write(1); // version
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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writer.Write(MultiID);
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writer.Write(Offset);
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writer.Write(m_ShipName);
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}
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int version = reader.ReadInt();
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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switch ( version )
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{
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case 1:
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case 0:
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{
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MultiID = reader.ReadInt();
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Offset = reader.ReadPoint3D();
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m_ShipName = reader.ReadString();
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int version = reader.ReadInt();
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if ( version == 0 )
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reader.ReadUInt();
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switch (version)
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{
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case 1:
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case 0:
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{
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MultiID = reader.ReadInt();
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Offset = reader.ReadPoint3D();
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m_ShipName = reader.ReadString();
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break;
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}
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}
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if (version == 0)
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reader.ReadUInt();
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if ( LootType == LootType.Newbied )
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LootType = LootType.Blessed;
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break;
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}
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}
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if ( Weight == 0.0 )
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Weight = 1.0;
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}
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if (LootType == LootType.Newbied)
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LootType = LootType.Blessed;
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public override void OnDoubleClick( Mobile from )
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{
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if ( !IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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else
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{
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from.SendLocalizedMessage( 502482 ); // Where do you wish to place the ship?
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if (Weight == 0.0)
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Weight = 1.0;
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}
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from.Target = new InternalTarget( this );
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}
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (!IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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}
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else
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{
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from.SendLocalizedMessage(502482); // Where do you wish to place the ship?
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public abstract BaseBoat Boat{ get; }
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from.Target = new InternalTarget(this);
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}
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}
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public override void AddNameProperty( ObjectPropertyList list )
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{
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if ( m_ShipName != null )
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list.Add( m_ShipName );
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else
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base.AddNameProperty( list );
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}
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public override void AddNameProperty(ObjectPropertyList list)
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{
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if (m_ShipName != null)
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list.Add(m_ShipName);
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else
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base.AddNameProperty(list);
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}
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public override void OnSingleClick( Mobile from )
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{
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if ( m_ShipName != null )
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LabelTo( from, m_ShipName );
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else
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base.OnSingleClick( from );
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}
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public override void OnSingleClick(Mobile from)
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{
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if (m_ShipName != null)
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LabelTo(from, m_ShipName);
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else
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base.OnSingleClick(from);
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}
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public void OnPlacement( Mobile from, Point3D p )
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{
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if ( Deleted )
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{
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return;
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}
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public void OnPlacement(Mobile from, Point3D p)
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{
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if (Deleted) return;
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if ( !IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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else
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{
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Map map = from.Map;
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if (!IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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}
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else
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{
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Map map = from.Map;
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if ( map == null )
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return;
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if (map == null)
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return;
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BaseBoat boat = Boat;
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BaseBoat boat = Boat;
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if ( boat == null )
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return;
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if (boat == null)
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return;
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p = new Point3D( p.X - Offset.X, p.Y - Offset.Y, p.Z - Offset.Z );
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p = new Point3D(p.X - Offset.X, p.Y - Offset.Y, p.Z - Offset.Z);
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if ( BaseBoat.IsValidLocation( p, map ) && boat.CanFit( p, map, boat.ItemID ) && map != Map.Ilshenar && map != Map.Malas )
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{
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Delete();
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if (BaseBoat.IsValidLocation(p, map) && boat.CanFit(p, map, boat.ItemID) && map != Map.Ilshenar &&
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map != Map.Malas)
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{
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Delete();
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boat.Owner = from;
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boat.Anchored = true;
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boat.ShipName = m_ShipName;
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boat.Owner = from;
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boat.Anchored = true;
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boat.ShipName = m_ShipName;
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uint keyValue = boat.CreateKeys( from );
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uint keyValue = boat.CreateKeys(from);
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if ( boat.PPlank != null )
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boat.PPlank.KeyValue = keyValue;
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if (boat.PPlank != null)
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boat.PPlank.KeyValue = keyValue;
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if ( boat.SPlank != null )
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boat.SPlank.KeyValue = keyValue;
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if (boat.SPlank != null)
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boat.SPlank.KeyValue = keyValue;
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boat.MoveToWorld( p, map );
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}
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else
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{
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boat.Delete();
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from.SendLocalizedMessage( 1043284 ); // A ship can not be created here.
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}
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}
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}
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boat.MoveToWorld(p, map);
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}
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else
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{
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boat.Delete();
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from.SendLocalizedMessage(1043284); // A ship can not be created here.
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}
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}
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}
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private class InternalTarget : MultiTarget
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{
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private BaseDockedBoat m_Model;
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private class InternalTarget : MultiTarget
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{
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private BaseDockedBoat m_Model;
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public InternalTarget( BaseDockedBoat model ) : base( model.MultiID, model.Offset )
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{
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m_Model = model;
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}
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public InternalTarget(BaseDockedBoat model) : base(model.MultiID, model.Offset)
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{
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m_Model = model;
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}
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protected override void OnTarget( Mobile from, object o )
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{
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IPoint3D ip = o as IPoint3D;
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protected override void OnTarget(Mobile from, object o)
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{
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IPoint3D ip = o as IPoint3D;
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if ( ip != null )
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{
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if ( ip is Item )
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ip = ((Item)ip).GetWorldTop();
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if (ip != null)
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{
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if (ip is Item)
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ip = ((Item)ip).GetWorldTop();
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Point3D p = new Point3D( ip );
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Point3D p = new Point3D(ip);
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Region region = Region.Find( p, from.Map );
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Region region = Region.Find(p, from.Map);
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if ( region.IsPartOf( typeof( DungeonRegion ) ) )
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from.SendLocalizedMessage( 502488 ); // You can not place a ship inside a dungeon.
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else if ( region.IsPartOf( typeof( HouseRegion ) ) || region.IsPartOf( typeof( ChampionSpawnRegion ) ) )
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from.SendLocalizedMessage( 1042549 ); // A boat may not be placed in this area.
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else
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m_Model.OnPlacement( from, p );
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}
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}
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}
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}
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}
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if (region.IsPartOf(typeof(DungeonRegion)))
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from.SendLocalizedMessage(502488); // You can not place a ship inside a dungeon.
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else if (region.IsPartOf(typeof(HouseRegion)) || region.IsPartOf(typeof(ChampionSpawnRegion)))
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from.SendLocalizedMessage(1042549); // A boat may not be placed in this area.
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else
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m_Model.OnPlacement(from, p);
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}
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}
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}
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}
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}
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