Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,99 +1,99 @@
namespace Server.Multis
{
public class LargeDragonBoat : BaseBoat
{
public override int NorthID => 0x14;
public override int EastID => 0x15;
public override int SouthID => 0x16;
public override int WestID => 0x17;
public class LargeDragonBoat : BaseBoat
{
[Constructible]
public LargeDragonBoat()
{
}
public override int HoldDistance => 5;
public override int TillerManDistance => -5;
public LargeDragonBoat(Serial serial) : base(serial)
{
}
public override Point2D StarboardOffset => new Point2D( 2, -1 );
public override Point2D PortOffset => new Point2D( -2, -1 );
public override int NorthID => 0x14;
public override int EastID => 0x15;
public override int SouthID => 0x16;
public override int WestID => 0x17;
public override Point3D MarkOffset => new Point3D( 0, 0, 3 );
public override int HoldDistance => 5;
public override int TillerManDistance => -5;
public override BaseDockedBoat DockedBoat => new LargeDockedDragonBoat( this );
public override Point2D StarboardOffset => new Point2D(2, -1);
public override Point2D PortOffset => new Point2D(-2, -1);
[Constructible]
public LargeDragonBoat()
{
}
public override Point3D MarkOffset => new Point3D(0, 0, 3);
public LargeDragonBoat( Serial serial ) : base( serial )
{
}
public override BaseDockedBoat DockedBoat => new LargeDockedDragonBoat(this);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
int version = reader.ReadInt();
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int)0 );
}
}
writer.Write(0);
}
}
public class LargeDragonBoatDeed : BaseBoatDeed
{
public override int LabelNumber => 1041210;// large dragon ship deed
public override BaseBoat Boat => new LargeDragonBoat();
public class LargeDragonBoatDeed : BaseBoatDeed
{
[Constructible]
public LargeDragonBoatDeed() : base(0x14, new Point3D(0, -1, 0))
{
}
[Constructible]
public LargeDragonBoatDeed() : base( 0x14, new Point3D( 0, -1, 0 ) )
{
}
public LargeDragonBoatDeed(Serial serial) : base(serial)
{
}
public LargeDragonBoatDeed( Serial serial ) : base( serial )
{
}
public override int LabelNumber => 1041210; // large dragon ship deed
public override BaseBoat Boat => new LargeDragonBoat();
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
int version = reader.ReadInt();
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int)0 );
}
}
writer.Write(0);
}
}
public class LargeDockedDragonBoat : BaseDockedBoat
{
public override BaseBoat Boat => new LargeDragonBoat();
public class LargeDockedDragonBoat : BaseDockedBoat
{
public LargeDockedDragonBoat(BaseBoat boat) : base(0x14, new Point3D(0, -1, 0), boat)
{
}
public LargeDockedDragonBoat( BaseBoat boat ) : base( 0x14, new Point3D( 0, -1, 0 ), boat )
{
}
public LargeDockedDragonBoat(Serial serial) : base(serial)
{
}
public LargeDockedDragonBoat( Serial serial ) : base( serial )
{
}
public override BaseBoat Boat => new LargeDragonBoat();
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
int version = reader.ReadInt();
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int)0 );
}
}
}
writer.Write(0);
}
}
}