Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -3,45 +3,45 @@ using Server.Mobiles;
namespace Server.Multis
{
public class BankerCamp : BaseCamp
{
[Constructible]
public BankerCamp() : base( 0x1F6 )
{
}
public class BankerCamp : BaseCamp
{
[Constructible]
public BankerCamp() : base(0x1F6)
{
}
public override void AddComponents()
{
BaseDoor west, east;
public BankerCamp(Serial serial) : base(serial)
{
}
AddItem( west = new LightWoodGate( DoorFacing.WestCW ), -4, 4, 7 );
AddItem( east = new LightWoodGate( DoorFacing.EastCCW ), -3, 4, 7 );
public override void AddComponents()
{
BaseDoor west, east;
west.Link = east;
east.Link = west;
AddItem(west = new LightWoodGate(DoorFacing.WestCW), -4, 4, 7);
AddItem(east = new LightWoodGate(DoorFacing.EastCCW), -3, 4, 7);
AddItem( new Sign( SignType.Bank, SignFacing.West ), -5, 5, -4 );
west.Link = east;
east.Link = west;
AddMobile( new Banker(), 4, -4, 3, 7 );
AddMobile( new Banker(), 5, 4, -2, 0 );
}
AddItem(new Sign(SignType.Bank, SignFacing.West), -5, 5, -4);
public BankerCamp( Serial serial ) : base( serial )
{
}
AddMobile(new Banker(), 4, -4, 3, 7);
AddMobile(new Banker(), 5, 4, -2, 0);
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,201 +1,201 @@
using System;
using System.Collections.Generic;
using Server.Items;
using Server.Mobiles;
using System.Collections.Generic;
namespace Server.Multis
{
public abstract class BaseCamp : BaseMulti
{
private List<Item> m_Items;
private List<Mobile> m_Mobiles;
private DateTime m_DecayTime;
private Timer m_DecayTimer;
private TimeSpan m_DecayDelay;
public abstract class BaseCamp : BaseMulti
{
private TimeSpan m_DecayDelay;
private DateTime m_DecayTime;
private Timer m_DecayTimer;
private List<Item> m_Items;
private List<Mobile> m_Mobiles;
public virtual int EventRange => 10;
public BaseCamp(int multiID) : base(multiID)
{
m_Items = new List<Item>();
m_Mobiles = new List<Mobile>();
m_DecayDelay = TimeSpan.FromMinutes(30.0);
RefreshDecay(true);
public virtual TimeSpan DecayDelay
{
get => m_DecayDelay;
set
{
m_DecayDelay = value;
RefreshDecay( true );
}
}
Timer.DelayCall(TimeSpan.Zero, CheckAddComponents);
}
public BaseCamp( int multiID ) : base( multiID )
{
m_Items = new List<Item>();
m_Mobiles = new List<Mobile>();
m_DecayDelay = TimeSpan.FromMinutes( 30.0 );
RefreshDecay( true );
public BaseCamp(Serial serial) : base(serial)
{
}
Timer.DelayCall( TimeSpan.Zero, CheckAddComponents );
}
public virtual int EventRange => 10;
public void CheckAddComponents()
{
if ( Deleted )
return;
public virtual TimeSpan DecayDelay
{
get => m_DecayDelay;
set
{
m_DecayDelay = value;
RefreshDecay(true);
}
}
AddComponents();
}
public override bool HandlesOnMovement => true;
public virtual void AddComponents()
{
}
public void CheckAddComponents()
{
if (Deleted)
return;
public virtual void RefreshDecay( bool setDecayTime )
{
if ( Deleted )
return;
AddComponents();
}
m_DecayTimer?.Stop();
public virtual void AddComponents()
{
}
if ( setDecayTime )
m_DecayTime = DateTime.UtcNow + DecayDelay;
public virtual void RefreshDecay(bool setDecayTime)
{
if (Deleted)
return;
m_DecayTimer = Timer.DelayCall( DecayDelay, Delete );
}
m_DecayTimer?.Stop();
public virtual void AddItem( Item item, int xOffset, int yOffset, int zOffset )
{
m_Items.Add( item );
if (setDecayTime)
m_DecayTime = DateTime.UtcNow + DecayDelay;
int zavg = Map.GetAverageZ(X + xOffset, Y + yOffset);
item.MoveToWorld( new Point3D( X + xOffset, Y + yOffset, zavg + zOffset ), Map );
}
m_DecayTimer = Timer.DelayCall(DecayDelay, Delete);
}
public virtual void AddMobile( Mobile m, int wanderRange, int xOffset, int yOffset, int zOffset )
{
m_Mobiles.Add(m);
public virtual void AddItem(Item item, int xOffset, int yOffset, int zOffset)
{
m_Items.Add(item);
int zavg = Map.GetAverageZ(X + xOffset, Y + yOffset);
Point3D loc = new Point3D(X + xOffset, Y + yOffset, zavg + zOffset);
BaseCreature bc = m as BaseCreature;
int zavg = Map.GetAverageZ(X + xOffset, Y + yOffset);
item.MoveToWorld(new Point3D(X + xOffset, Y + yOffset, zavg + zOffset), Map);
}
if ( bc != null )
{
bc.RangeHome = wanderRange;
bc.Home = loc;
}
public virtual void AddMobile(Mobile m, int wanderRange, int xOffset, int yOffset, int zOffset)
{
m_Mobiles.Add(m);
if ( m is BaseVendor || m is Banker )
m.Direction = Direction.South;
int zavg = Map.GetAverageZ(X + xOffset, Y + yOffset);
Point3D loc = new Point3D(X + xOffset, Y + yOffset, zavg + zOffset);
BaseCreature bc = m as BaseCreature;
m.MoveToWorld( loc, Map );
}
if (bc != null)
{
bc.RangeHome = wanderRange;
bc.Home = loc;
}
public virtual void OnEnter( Mobile m )
{
RefreshDecay( true );
}
if (m is BaseVendor || m is Banker)
m.Direction = Direction.South;
public virtual void OnExit( Mobile m )
{
RefreshDecay( true );
}
m.MoveToWorld(loc, Map);
}
public override bool HandlesOnMovement => true;
public virtual void OnEnter(Mobile m)
{
RefreshDecay(true);
}
public override void OnMovement( Mobile m, Point3D oldLocation )
{
bool inOldRange = Utility.InRange( oldLocation, Location, EventRange );
bool inNewRange = Utility.InRange( m.Location, Location, EventRange );
public virtual void OnExit(Mobile m)
{
RefreshDecay(true);
}
if ( inNewRange && !inOldRange )
OnEnter( m );
else if ( inOldRange && !inNewRange )
OnExit( m );
}
public override void OnMovement(Mobile m, Point3D oldLocation)
{
bool inOldRange = Utility.InRange(oldLocation, Location, EventRange);
bool inNewRange = Utility.InRange(m.Location, Location, EventRange);
public override void OnAfterDelete()
{
base.OnAfterDelete();
if (inNewRange && !inOldRange)
OnEnter(m);
else if (inOldRange && !inNewRange)
OnExit(m);
}
for ( int i = 0; i < m_Items.Count; ++i )
m_Items[i].Delete();
public override void OnAfterDelete()
{
base.OnAfterDelete();
for ( int i = 0; i < m_Mobiles.Count; ++i )
{
BaseCreature bc = (BaseCreature)m_Mobiles[i];
for (int i = 0; i < m_Items.Count; ++i)
m_Items[i].Delete();
if ( bc.IsPrisoner == false )
m_Mobiles[i].Delete();
else if ( m_Mobiles[i].CantWalk == true )
m_Mobiles[i].Delete();
}
for (int i = 0; i < m_Mobiles.Count; ++i)
{
BaseCreature bc = (BaseCreature)m_Mobiles[i];
m_Items.Clear();
m_Mobiles.Clear();
}
if (bc.IsPrisoner == false)
m_Mobiles[i].Delete();
else if (m_Mobiles[i].CantWalk)
m_Mobiles[i].Delete();
}
public BaseCamp( Serial serial ) : base( serial )
{
}
m_Items.Clear();
m_Mobiles.Clear();
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
writer.Write(0); // version
writer.Write( m_Items, true );
writer.Write( m_Mobiles, true );
writer.WriteDeltaTime( m_DecayTime );
}
writer.Write(m_Items, true);
writer.Write(m_Mobiles, true);
writer.WriteDeltaTime(m_DecayTime);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_Items = reader.ReadStrongItemList();
m_Mobiles = reader.ReadStrongMobileList();
m_DecayTime = reader.ReadDeltaTime();
switch (version)
{
case 0:
{
m_Items = reader.ReadStrongItemList();
m_Mobiles = reader.ReadStrongMobileList();
m_DecayTime = reader.ReadDeltaTime();
RefreshDecay( false );
RefreshDecay(false);
break;
}
}
}
}
break;
}
}
}
}
public class LockableBarrel : LockableContainer
{
[Constructible]
public LockableBarrel() : base(0xE77)
{
Weight = 1.0;
}
public class LockableBarrel : LockableContainer
{
[Constructible]
public LockableBarrel() : base(0xE77)
{
Weight = 1.0;
}
public LockableBarrel(Serial serial) : base(serial)
{
}
public LockableBarrel(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
if (Weight == 8.0)
Weight = 1.0;
}
}
}
if (Weight == 8.0)
Weight = 1.0;
}
}
}

View file

@ -3,192 +3,230 @@ using Server.Items;
using Server.Mobiles;
namespace Server.Multis
{
public class BrigandCamp : BaseCamp
{
public virtual Mobile Brigands => new Brigand();
public virtual Mobile Executioners => new Executioner();
{
public class BrigandCamp : BaseCamp
{
private Mobile m_Prisoner;
private Mobile m_Prisoner;
[Constructible]
public BrigandCamp() : base( 0x10EE ) // dummy garbage at center
{
}
[Constructible]
public BrigandCamp() : base(0x10EE) // dummy garbage at center
{
}
public override void AddComponents()
{
BaseCreature bc;
//BaseEscortable be;
public BrigandCamp(Serial serial) : base(serial)
{
}
Visible = false;
DecayDelay = TimeSpan.FromMinutes( 5.0 );
public virtual Mobile Brigands => new Brigand();
public virtual Mobile Executioners => new Executioner();
AddItem(new Static(0x10ee), 0, 0, 0);
AddItem(new Static(0xfac), 0, 7, 0);
switch ( Utility.Random( 3 ) )
{
case 0:
{
AddItem( new Item( 0xDE3 ), 0, 7, 0 ); // Campfire
AddItem( new Item( 0x974 ), 0, 7, 1 ); // Cauldron
break;
}
case 1:
{
AddItem( new Item( 0x1E95 ), 0, 7, 1 ); // Rabbit on a spit
break;
}
default:
{
AddItem( new Item( 0x1E94 ), 0, 7, 1 ); // Chicken on a spit
break;
}
}
public override void AddComponents()
{
BaseCreature bc;
//BaseEscortable be;
AddCampChests();
for ( int i = 0; i < 4; i ++ )
{
AddMobile( Brigands, 6, Utility.RandomMinMax( -7, 7 ), Utility.RandomMinMax( -7, 7 ), 0 );
}
switch ( Utility.Random( 2 ) )
{
case 0: m_Prisoner = new Noble(); break;
default: m_Prisoner = new SeekerOfAdventure(); break;
}
//be = (BaseEscortable)m_Prisoner;
//be.m_Captive = true;
bc = (BaseCreature)m_Prisoner;
bc.IsPrisoner = true;
bc.CantWalk = true;
m_Prisoner.YellHue = Utility.RandomList( 0x57, 0x67, 0x77, 0x87, 0x117 );
AddMobile( m_Prisoner, 2, Utility.RandomMinMax( -2, 2 ), Utility.RandomMinMax( -2, 2 ), 0 );
}
Visible = false;
DecayDelay = TimeSpan.FromMinutes(5.0);
private void AddCampChests()
{
LockableContainer chest = null;
AddItem(new Static(0x10ee), 0, 0, 0);
AddItem(new Static(0xfac), 0, 7, 0);
switch (Utility.Random(3))
{
case 0: chest = new MetalChest(); break;
case 1: chest = new MetalGoldenChest(); break;
default: chest = new WoodenChest(); break;
}
switch (Utility.Random(3))
{
case 0:
{
AddItem(new Item(0xDE3), 0, 7, 0); // Campfire
AddItem(new Item(0x974), 0, 7, 1); // Cauldron
break;
}
case 1:
{
AddItem(new Item(0x1E95), 0, 7, 1); // Rabbit on a spit
break;
}
default:
{
AddItem(new Item(0x1E94), 0, 7, 1); // Chicken on a spit
break;
}
}
chest.LiftOverride = true;
AddCampChests();
TreasureMapChest.Fill(chest, 1);
for (int i = 0; i < 4; i++) AddMobile(Brigands, 6, Utility.RandomMinMax(-7, 7), Utility.RandomMinMax(-7, 7), 0);
AddItem(chest, -2, -2, 0);
switch (Utility.Random(2))
{
case 0:
m_Prisoner = new Noble();
break;
default:
m_Prisoner = new SeekerOfAdventure();
break;
}
LockableContainer crates = null;
//be = (BaseEscortable)m_Prisoner;
//be.m_Captive = true;
switch (Utility.Random(4))
{
case 0: crates = new SmallCrate(); break;
case 1: crates = new MediumCrate(); break;
case 2: crates = new LargeCrate(); break;
default: crates = new LockableBarrel(); break;
}
bc = (BaseCreature)m_Prisoner;
bc.IsPrisoner = true;
bc.CantWalk = true;
crates.TrapType = TrapType.ExplosionTrap;
crates.TrapPower = Utility.RandomMinMax(30, 40);
crates.TrapLevel = 2;
m_Prisoner.YellHue = Utility.RandomList(0x57, 0x67, 0x77, 0x87, 0x117);
AddMobile(m_Prisoner, 2, Utility.RandomMinMax(-2, 2), Utility.RandomMinMax(-2, 2), 0);
}
crates.RequiredSkill = 76;
crates.LockLevel = 66;
crates.MaxLockLevel = 116;
crates.Locked = true;
private void AddCampChests()
{
LockableContainer chest = null;
crates.DropItem(new Gold(Utility.RandomMinMax(100, 400)));
crates.DropItem(new Arrow(10));
crates.DropItem(new Bolt(10));
switch (Utility.Random(3))
{
case 0:
chest = new MetalChest();
break;
case 1:
chest = new MetalGoldenChest();
break;
default:
chest = new WoodenChest();
break;
}
crates.LiftOverride = true;
chest.LiftOverride = true;
if (Utility.RandomDouble() < 0.8)
{
switch (Utility.Random(4))
{
case 0: crates.DropItem(new LesserCurePotion()); break;
case 1: crates.DropItem(new LesserExplosionPotion()); break;
case 2: crates.DropItem(new LesserHealPotion()); break;
default: crates.DropItem(new LesserPoisonPotion()); break;
}
}
TreasureMapChest.Fill(chest, 1);
AddItem(crates, 2, 2, 0);
}
AddItem(chest, -2, -2, 0);
// Don't refresh decay timer
public override void OnEnter( Mobile m )
{
if ( m.Player && m_Prisoner != null && m_Prisoner.CantWalk )
{
int number;
LockableContainer crates = null;
switch ( Utility.Random( 8 ) )
{
case 0: number = 502261; break; // HELP!
case 1: number = 502262; break; // Help me!
case 2: number = 502263; break; // Canst thou aid me?!
case 3: number = 502264; break; // Help a poor prisoner!
case 4: number = 502265; break; // Help! Please!
case 5: number = 502266; break; // Aaah! Help me!
case 6: number = 502267; break; // Go and get some help!
default: number = 502268; break; // Quickly, I beg thee! Unlock my chains! If thou dost look at me close thou canst see them.
}
m_Prisoner.Yell( number );
}
}
switch (Utility.Random(4))
{
case 0:
crates = new SmallCrate();
break;
case 1:
crates = new MediumCrate();
break;
case 2:
crates = new LargeCrate();
break;
default:
crates = new LockableBarrel();
break;
}
// Don't refresh decay timer
public override void OnExit(Mobile m)
{
}
crates.TrapType = TrapType.ExplosionTrap;
crates.TrapPower = Utility.RandomMinMax(30, 40);
crates.TrapLevel = 2;
public BrigandCamp( Serial serial ) : base( serial )
{
}
public override void AddItem( Item item, int xOffset, int yOffset, int zOffset )
{
if ( item != null )
item.Movable = false;
base.AddItem( item, xOffset, yOffset, zOffset );
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
crates.RequiredSkill = 76;
crates.LockLevel = 66;
crates.MaxLockLevel = 116;
crates.Locked = true;
writer.Write( (int) 0 ); // version
crates.DropItem(new Gold(Utility.RandomMinMax(100, 400)));
crates.DropItem(new Arrow(10));
crates.DropItem(new Bolt(10));
writer.Write( m_Prisoner );
}
crates.LiftOverride = true;
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
if (Utility.RandomDouble() < 0.8)
switch (Utility.Random(4))
{
case 0:
crates.DropItem(new LesserCurePotion());
break;
case 1:
crates.DropItem(new LesserExplosionPotion());
break;
case 2:
crates.DropItem(new LesserHealPotion());
break;
default:
crates.DropItem(new LesserPoisonPotion());
break;
}
int version = reader.ReadInt();
AddItem(crates, 2, 2, 0);
}
switch ( version )
{
case 0:
{
m_Prisoner = reader.ReadMobile();
break;
}
}
}
}
}
// Don't refresh decay timer
public override void OnEnter(Mobile m)
{
if (m.Player && m_Prisoner != null && m_Prisoner.CantWalk)
{
int number;
switch (Utility.Random(8))
{
case 0:
number = 502261;
break; // HELP!
case 1:
number = 502262;
break; // Help me!
case 2:
number = 502263;
break; // Canst thou aid me?!
case 3:
number = 502264;
break; // Help a poor prisoner!
case 4:
number = 502265;
break; // Help! Please!
case 5:
number = 502266;
break; // Aaah! Help me!
case 6:
number = 502267;
break; // Go and get some help!
default:
number = 502268;
break; // Quickly, I beg thee! Unlock my chains! If thou dost look at me close thou canst see them.
}
m_Prisoner.Yell(number);
}
}
// Don't refresh decay timer
public override void OnExit(Mobile m)
{
}
public override void AddItem(Item item, int xOffset, int yOffset, int zOffset)
{
if (item != null)
item.Movable = false;
base.AddItem(item, xOffset, yOffset, zOffset);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_Prisoner);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 0:
{
m_Prisoner = reader.ReadMobile();
break;
}
}
}
}
}

View file

@ -3,45 +3,45 @@ using Server.Mobiles;
namespace Server.Multis
{
public class HealerCamp : BaseCamp
{
[Constructible]
public HealerCamp() : base( 0x1F4 )
{
}
public class HealerCamp : BaseCamp
{
[Constructible]
public HealerCamp() : base(0x1F4)
{
}
public override void AddComponents()
{
BaseDoor west, east;
public HealerCamp(Serial serial) : base(serial)
{
}
AddItem( west = new LightWoodGate( DoorFacing.WestCW ), -4, 4, 7 );
AddItem( east = new LightWoodGate( DoorFacing.EastCCW ), -3, 4, 7 );
public override void AddComponents()
{
BaseDoor west, east;
west.Link = east;
east.Link = west;
AddItem(west = new LightWoodGate(DoorFacing.WestCW), -4, 4, 7);
AddItem(east = new LightWoodGate(DoorFacing.EastCCW), -3, 4, 7);
AddItem( new Sign( SignType.Healer, SignFacing.West ), -5, 5, -4 );
west.Link = east;
east.Link = west;
AddMobile( new Healer(), 4, -4, 3, 7 );
AddMobile( new Healer(), 5, 4, -2, 0 );
}
AddItem(new Sign(SignType.Healer, SignFacing.West), -5, 5, -4);
public HealerCamp( Serial serial ) : base( serial )
{
}
AddMobile(new Healer(), 4, -4, 3, 7);
AddMobile(new Healer(), 5, 4, -2, 0);
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -3,191 +3,230 @@ using Server.Items;
using Server.Mobiles;
namespace Server.Multis
{
public class LizardmenCamp : BaseCamp
{
public virtual Mobile Lizardmen => new Lizardman();
{
public class LizardmenCamp : BaseCamp
{
private Mobile m_Prisoner;
private Mobile m_Prisoner;
[Constructible]
public LizardmenCamp() : base( 0x10EE ) // dummy garbage at center
{
}
[Constructible]
public LizardmenCamp() : base(0x10EE) // dummy garbage at center
{
}
public override void AddComponents()
{
BaseCreature bc;
//BaseEscortable be;
public LizardmenCamp(Serial serial) : base(serial)
{
}
Visible = false;
DecayDelay = TimeSpan.FromMinutes( 5.0 );
AddItem(new Static(0x10ee), 0, 0, 0);
AddItem(new Static(0xfac), 0, 7, 0);
public virtual Mobile Lizardmen => new Lizardman();
switch ( Utility.Random( 3 ) )
{
case 0:
{
AddItem( new Item( 0xDE3 ), 0, 7, 0 ); // Campfire
AddItem( new Item( 0x974 ), 0, 7, 1); // Cauldron
break;
}
case 1:
{
AddItem( new Item( 0x1E95 ), 0, 7, 1); // Rabbit on a spit
break;
}
default:
{
AddItem( new Item( 0x1E94 ), 0, 7, 1); // Chicken on a spit
break;
}
}
AddItem(new Item(0x41F), 4, 4, 0); // Gruesome Standart South
public override void AddComponents()
{
BaseCreature bc;
//BaseEscortable be;
AddCampChests();
Visible = false;
DecayDelay = TimeSpan.FromMinutes(5.0);
AddItem(new Static(0x10ee), 0, 0, 0);
AddItem(new Static(0xfac), 0, 7, 0);
for ( int i = 0; i < 4; i ++ )
{
AddMobile( Lizardmen, 6, Utility.RandomMinMax( -7, 7 ), Utility.RandomMinMax( -7, 7 ), 0 );
}
switch ( Utility.Random( 2 ) )
{
case 0: m_Prisoner = new Noble(); break;
default: m_Prisoner = new SeekerOfAdventure(); break;
}
//be = (BaseEscortable)m_Prisoner;
//be.m_Captive = true;
bc = (BaseCreature)m_Prisoner;
bc.IsPrisoner = true;
bc.CantWalk = true;
m_Prisoner.YellHue = Utility.RandomList( 0x57, 0x67, 0x77, 0x87, 0x117 );
AddMobile( m_Prisoner, 2, Utility.RandomMinMax( -2, 2 ), Utility.RandomMinMax( -2, 2 ), 0 );
}
switch (Utility.Random(3))
{
case 0:
{
AddItem(new Item(0xDE3), 0, 7, 0); // Campfire
AddItem(new Item(0x974), 0, 7, 1); // Cauldron
break;
}
case 1:
{
AddItem(new Item(0x1E95), 0, 7, 1); // Rabbit on a spit
break;
}
default:
{
AddItem(new Item(0x1E94), 0, 7, 1); // Chicken on a spit
break;
}
}
private void AddCampChests()
{
LockableContainer chest = null;
switch ( Utility.Random( 3 ) )
{
case 0: chest = new MetalChest(); break;
case 1: chest = new MetalGoldenChest(); break;
default: chest = new WoodenChest(); break;
}
AddItem(new Item(0x41F), 4, 4, 0); // Gruesome Standart South
chest.LiftOverride = true;
AddCampChests();
TreasureMapChest.Fill( chest, 1 );
AddItem( chest, 2, -2, 0 );
LockableContainer crates = null;
for (int i = 0; i < 4; i++) AddMobile(Lizardmen, 6, Utility.RandomMinMax(-7, 7), Utility.RandomMinMax(-7, 7), 0);
switch ( Utility.Random( 4 ) )
{
case 0: crates = new SmallCrate(); break;
case 1: crates = new MediumCrate(); break;
case 2: crates = new LargeCrate(); break;
default: crates = new LockableBarrel(); break;
}
crates.TrapType = TrapType.ExplosionTrap;
crates.TrapPower = Utility.RandomMinMax( 30, 40 );
crates.TrapLevel = 2;
crates.RequiredSkill = 76;
crates.LockLevel = 66;
crates.MaxLockLevel = 116;
crates.Locked = true;
crates.DropItem( new Gold( Utility.RandomMinMax( 100, 400 ) ) );
crates.DropItem( new Arrow( 10 ) );
crates.DropItem( new Bolt( 10 ) );
switch (Utility.Random(2))
{
case 0:
m_Prisoner = new Noble();
break;
default:
m_Prisoner = new SeekerOfAdventure();
break;
}
crates.LiftOverride = true;
if ( Utility.RandomDouble() < 0.8 )
{
switch ( Utility.Random( 4 ) )
{
case 0: crates.DropItem( new LesserCurePotion() ); break;
case 1: crates.DropItem( new LesserExplosionPotion() ); break;
case 2: crates.DropItem( new LesserHealPotion() ); break;
default: crates.DropItem(new LesserPoisonPotion()); break;
}
}
AddItem( crates, -2, 2, 0 );
}
//be = (BaseEscortable)m_Prisoner;
//be.m_Captive = true;
// Don't refresh decay timer
public override void OnEnter(Mobile m)
{
if ( m.Player && m_Prisoner != null && m_Prisoner.CantWalk )
{
int number;
bc = (BaseCreature)m_Prisoner;
bc.IsPrisoner = true;
bc.CantWalk = true;
switch ( Utility.Random( 8 ) )
{
case 0: number = 502261; break; // HELP!
case 1: number = 502262; break; // Help me!
case 2: number = 502263; break; // Canst thou aid me?!
case 3: number = 502264; break; // Help a poor prisoner!
case 4: number = 502265; break; // Help! Please!
case 5: number = 502266; break; // Aaah! Help me!
case 6: number = 502267; break; // Go and get some help!
default: number = 502268; break; // Quickly, I beg thee! Unlock my chains! If thou dost look at me close thou canst see them.
}
m_Prisoner.Yell( number );
}
}
m_Prisoner.YellHue = Utility.RandomList(0x57, 0x67, 0x77, 0x87, 0x117);
AddMobile(m_Prisoner, 2, Utility.RandomMinMax(-2, 2), Utility.RandomMinMax(-2, 2), 0);
}
// Don't refresh decay timer
public override void OnExit(Mobile m)
{
}
private void AddCampChests()
{
LockableContainer chest = null;
public LizardmenCamp( Serial serial ) : base( serial )
{
}
public override void AddItem( Item item, int xOffset, int yOffset, int zOffset )
{
if ( item != null )
item.Movable = false;
base.AddItem( item, xOffset, yOffset, zOffset );
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
switch (Utility.Random(3))
{
case 0:
chest = new MetalChest();
break;
case 1:
chest = new MetalGoldenChest();
break;
default:
chest = new WoodenChest();
break;
}
writer.Write( (int) 0 ); // version
chest.LiftOverride = true;
writer.Write( m_Prisoner );
}
TreasureMapChest.Fill(chest, 1);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
AddItem(chest, 2, -2, 0);
int version = reader.ReadInt();
LockableContainer crates = null;
switch ( version )
{
case 0:
{
m_Prisoner = reader.ReadMobile();
break;
}
}
}
}
}
switch (Utility.Random(4))
{
case 0:
crates = new SmallCrate();
break;
case 1:
crates = new MediumCrate();
break;
case 2:
crates = new LargeCrate();
break;
default:
crates = new LockableBarrel();
break;
}
crates.TrapType = TrapType.ExplosionTrap;
crates.TrapPower = Utility.RandomMinMax(30, 40);
crates.TrapLevel = 2;
crates.RequiredSkill = 76;
crates.LockLevel = 66;
crates.MaxLockLevel = 116;
crates.Locked = true;
crates.DropItem(new Gold(Utility.RandomMinMax(100, 400)));
crates.DropItem(new Arrow(10));
crates.DropItem(new Bolt(10));
crates.LiftOverride = true;
if (Utility.RandomDouble() < 0.8)
switch (Utility.Random(4))
{
case 0:
crates.DropItem(new LesserCurePotion());
break;
case 1:
crates.DropItem(new LesserExplosionPotion());
break;
case 2:
crates.DropItem(new LesserHealPotion());
break;
default:
crates.DropItem(new LesserPoisonPotion());
break;
}
AddItem(crates, -2, 2, 0);
}
// Don't refresh decay timer
public override void OnEnter(Mobile m)
{
if (m.Player && m_Prisoner != null && m_Prisoner.CantWalk)
{
int number;
switch (Utility.Random(8))
{
case 0:
number = 502261;
break; // HELP!
case 1:
number = 502262;
break; // Help me!
case 2:
number = 502263;
break; // Canst thou aid me?!
case 3:
number = 502264;
break; // Help a poor prisoner!
case 4:
number = 502265;
break; // Help! Please!
case 5:
number = 502266;
break; // Aaah! Help me!
case 6:
number = 502267;
break; // Go and get some help!
default:
number = 502268;
break; // Quickly, I beg thee! Unlock my chains! If thou dost look at me close thou canst see them.
}
m_Prisoner.Yell(number);
}
}
// Don't refresh decay timer
public override void OnExit(Mobile m)
{
}
public override void AddItem(Item item, int xOffset, int yOffset, int zOffset)
{
if (item != null)
item.Movable = false;
base.AddItem(item, xOffset, yOffset, zOffset);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_Prisoner);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 0:
{
m_Prisoner = reader.ReadMobile();
break;
}
}
}
}
}

View file

@ -3,45 +3,45 @@ using Server.Mobiles;
namespace Server.Multis
{
public class MageCamp : BaseCamp
{
[Constructible]
public MageCamp() : base( 0x1F5 )
{
}
public class MageCamp : BaseCamp
{
[Constructible]
public MageCamp() : base(0x1F5)
{
}
public override void AddComponents()
{
BaseDoor west, east;
public MageCamp(Serial serial) : base(serial)
{
}
AddItem( west = new LightWoodGate( DoorFacing.WestCW ), -4, 4, 7 );
AddItem( east = new LightWoodGate( DoorFacing.EastCCW ), -3, 4, 7 );
public override void AddComponents()
{
BaseDoor west, east;
west.Link = east;
east.Link = west;
AddItem(west = new LightWoodGate(DoorFacing.WestCW), -4, 4, 7);
AddItem(east = new LightWoodGate(DoorFacing.EastCCW), -3, 4, 7);
AddItem( new Sign( SignType.Mage, SignFacing.West ), -5, 5, -4 );
west.Link = east;
east.Link = west;
AddMobile( new Mage(), 4, -4, 3, 7 );
AddMobile( new Mage(), 5, 4, -2, 0 );
}
AddItem(new Sign(SignType.Mage, SignFacing.West), -5, 5, -4);
public MageCamp( Serial serial ) : base( serial )
{
}
AddMobile(new Mage(), 4, -4, 3, 7);
AddMobile(new Mage(), 5, 4, -2, 0);
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -4,197 +4,236 @@ using Server.Mobiles;
namespace Server.Multis
{
public class OrcCamp : BaseCamp
{
public virtual Mobile Orcs => new Orc();
public class OrcCamp : BaseCamp
{
private Mobile m_Prisoner;
private Mobile m_Prisoner;
[Constructible]
public OrcCamp() : base( 0x10EE ) // dummy garbage at center
{
}
[Constructible]
public OrcCamp() : base(0x10EE) // dummy garbage at center
{
}
public override void AddComponents()
{
BaseCreature bc;
//BaseEscortable be;
public OrcCamp(Serial serial) : base(serial)
{
}
Visible = false;
DecayDelay = TimeSpan.FromMinutes(5.0);
AddItem(new Static(0x10ee), 0, 0, 0);
AddItem(new Static(0xfac), 0, 7, 0);
switch ( Utility.Random( 3 ) )
{
case 0:
{
AddItem( new Item( 0xDE3 ), 0, 7, 0 ); // Campfire
AddItem( new Item( 0x974 ), 0, 7, 1 ); // Cauldron
break;
}
case 1:
{
AddItem( new Item( 0x1E95 ), 0, 7, 1 ); // Rabbit on a spit
break;
}
default:
{
AddItem( new Item( 0x1E94 ), 0, 7, 1 ); // Chicken on a spit
break;
}
}
AddItem(new Item(0x428), -5, -4, 0); // Gruesome Standart West
public virtual Mobile Orcs => new Orc();
AddCampChests();
for ( int i = 0; i < 3; i ++ )
{
AddMobile( Orcs, 6, Utility.RandomMinMax( -7, 7 ), Utility.RandomMinMax( -7, 7 ), 0 );
}
AddMobile( new OrcCaptain(), 2, Utility.RandomMinMax( -7, 7 ), Utility.RandomMinMax( -7, 7 ), 0 );
switch ( Utility.Random( 2 ) )
{
case 0: m_Prisoner = new Noble(); break;
default: m_Prisoner = new SeekerOfAdventure(); break;
}
//be = (BaseEscortable)m_Prisoner;
//be.m_Captive = true;
bc = (BaseCreature)m_Prisoner;
bc.IsPrisoner = true;
bc.CantWalk = true;
m_Prisoner.YellHue = Utility.RandomList( 0x57, 0x67, 0x77, 0x87, 0x117 );
AddMobile( m_Prisoner, 2, Utility.RandomMinMax( -2, 2 ), Utility.RandomMinMax( -2, 2 ), 0 );
}
public override void AddComponents()
{
BaseCreature bc;
//BaseEscortable be;
private void AddCampChests()
{
LockableContainer chest = null;
Visible = false;
DecayDelay = TimeSpan.FromMinutes(5.0);
AddItem(new Static(0x10ee), 0, 0, 0);
AddItem(new Static(0xfac), 0, 7, 0);
switch (Utility.Random(3))
{
case 0: chest = new MetalChest(); break;
case 1: chest = new MetalGoldenChest(); break;
default: chest = new WoodenChest(); break;
}
switch (Utility.Random(3))
{
case 0:
{
AddItem(new Item(0xDE3), 0, 7, 0); // Campfire
AddItem(new Item(0x974), 0, 7, 1); // Cauldron
break;
}
case 1:
{
AddItem(new Item(0x1E95), 0, 7, 1); // Rabbit on a spit
break;
}
default:
{
AddItem(new Item(0x1E94), 0, 7, 1); // Chicken on a spit
break;
}
}
chest.LiftOverride = true;
AddItem(new Item(0x428), -5, -4, 0); // Gruesome Standart West
TreasureMapChest.Fill(chest, 1);
AddCampChests();
AddItem(chest, -2, 2, 0);
for (int i = 0; i < 3; i++) AddMobile(Orcs, 6, Utility.RandomMinMax(-7, 7), Utility.RandomMinMax(-7, 7), 0);
AddMobile(new OrcCaptain(), 2, Utility.RandomMinMax(-7, 7), Utility.RandomMinMax(-7, 7), 0);
LockableContainer crates = null;
switch (Utility.Random(2))
{
case 0:
m_Prisoner = new Noble();
break;
default:
m_Prisoner = new SeekerOfAdventure();
break;
}
switch (Utility.Random(4))
{
case 0: crates = new SmallCrate(); break;
case 1: crates = new MediumCrate(); break;
case 2: crates = new LargeCrate(); break;
default: crates = new LockableBarrel(); break;
}
//be = (BaseEscortable)m_Prisoner;
//be.m_Captive = true;
crates.TrapType = TrapType.ExplosionTrap;
crates.TrapPower = Utility.RandomMinMax(30, 40);
crates.TrapLevel = 2;
bc = (BaseCreature)m_Prisoner;
bc.IsPrisoner = true;
bc.CantWalk = true;
crates.RequiredSkill = 76;
crates.LockLevel = 66;
crates.MaxLockLevel = 116;
crates.Locked = true;
m_Prisoner.YellHue = Utility.RandomList(0x57, 0x67, 0x77, 0x87, 0x117);
AddMobile(m_Prisoner, 2, Utility.RandomMinMax(-2, 2), Utility.RandomMinMax(-2, 2), 0);
}
crates.DropItem(new Gold(Utility.RandomMinMax(100, 400)));
crates.DropItem(new Arrow(10));
crates.DropItem(new Bolt(10));
private void AddCampChests()
{
LockableContainer chest = null;
crates.LiftOverride = true;
switch (Utility.Random(3))
{
case 0:
chest = new MetalChest();
break;
case 1:
chest = new MetalGoldenChest();
break;
default:
chest = new WoodenChest();
break;
}
if (Utility.RandomDouble() < 0.8)
{
switch (Utility.Random(4))
{
case 0: crates.DropItem(new LesserCurePotion()); break;
case 1: crates.DropItem(new LesserExplosionPotion()); break;
case 2: crates.DropItem(new LesserHealPotion()); break;
default: crates.DropItem(new LesserPoisonPotion()); break;
}
}
chest.LiftOverride = true;
AddItem(crates, 2, -2, 0);
}
TreasureMapChest.Fill(chest, 1);
// Don't refresh decay timer
public override void OnEnter(Mobile m)
{
if ( m.Player && m_Prisoner != null && m_Prisoner.CantWalk )
{
int number;
AddItem(chest, -2, 2, 0);
switch ( Utility.Random( 8 ) )
{
case 0: number = 502261; break; // HELP!
case 1: number = 502262; break; // Help me!
case 2: number = 502263; break; // Canst thou aid me?!
case 3: number = 502264; break; // Help a poor prisoner!
case 4: number = 502265; break; // Help! Please!
case 5: number = 502266; break; // Aaah! Help me!
case 6: number = 502267; break; // Go and get some help!
default: number = 502268; break; // Quickly, I beg thee! Unlock my chains! If thou dost look at me close thou canst see them.
}
m_Prisoner.Yell( number );
}
}
LockableContainer crates = null;
// Don't refresh decay timer
public override void OnExit(Mobile m)
{
}
switch (Utility.Random(4))
{
case 0:
crates = new SmallCrate();
break;
case 1:
crates = new MediumCrate();
break;
case 2:
crates = new LargeCrate();
break;
default:
crates = new LockableBarrel();
break;
}
public OrcCamp( Serial serial ) : base( serial )
{
}
public override void AddItem( Item item, int xOffset, int yOffset, int zOffset )
{
if ( item != null )
item.Movable = false;
base.AddItem( item, xOffset, yOffset, zOffset );
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
crates.TrapType = TrapType.ExplosionTrap;
crates.TrapPower = Utility.RandomMinMax(30, 40);
crates.TrapLevel = 2;
writer.Write( (int) 1 ); // version
crates.RequiredSkill = 76;
crates.LockLevel = 66;
crates.MaxLockLevel = 116;
crates.Locked = true;
writer.Write( m_Prisoner );
}
crates.DropItem(new Gold(Utility.RandomMinMax(100, 400)));
crates.DropItem(new Arrow(10));
crates.DropItem(new Bolt(10));
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
crates.LiftOverride = true;
int version = reader.ReadInt();
if (Utility.RandomDouble() < 0.8)
switch (Utility.Random(4))
{
case 0:
crates.DropItem(new LesserCurePotion());
break;
case 1:
crates.DropItem(new LesserExplosionPotion());
break;
case 2:
crates.DropItem(new LesserHealPotion());
break;
default:
crates.DropItem(new LesserPoisonPotion());
break;
}
switch ( version )
{
case 1:
{
m_Prisoner = reader.ReadMobile();
break;
}
case 0:
{
m_Prisoner = reader.ReadMobile();
reader.ReadItem();
break;
}
}
}
}
AddItem(crates, 2, -2, 0);
}
// Don't refresh decay timer
public override void OnEnter(Mobile m)
{
if (m.Player && m_Prisoner != null && m_Prisoner.CantWalk)
{
int number;
switch (Utility.Random(8))
{
case 0:
number = 502261;
break; // HELP!
case 1:
number = 502262;
break; // Help me!
case 2:
number = 502263;
break; // Canst thou aid me?!
case 3:
number = 502264;
break; // Help a poor prisoner!
case 4:
number = 502265;
break; // Help! Please!
case 5:
number = 502266;
break; // Aaah! Help me!
case 6:
number = 502267;
break; // Go and get some help!
default:
number = 502268;
break; // Quickly, I beg thee! Unlock my chains! If thou dost look at me close thou canst see them.
}
m_Prisoner.Yell(number);
}
}
// Don't refresh decay timer
public override void OnExit(Mobile m)
{
}
public override void AddItem(Item item, int xOffset, int yOffset, int zOffset)
{
if (item != null)
item.Movable = false;
base.AddItem(item, xOffset, yOffset, zOffset);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
writer.Write(m_Prisoner);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 1:
{
m_Prisoner = reader.ReadMobile();
break;
}
case 0:
{
m_Prisoner = reader.ReadMobile();
reader.ReadItem();
break;
}
}
}
}
}

View file

@ -4,196 +4,235 @@ using Server.Mobiles;
namespace Server.Multis
{
public class RatCamp : BaseCamp
{
public virtual Mobile Ratmen => new Ratman();
public class RatCamp : BaseCamp
{
private Mobile m_Prisoner;
private Mobile m_Prisoner;
[Constructible]
public RatCamp() : base( 0x10EE ) // dummy garbage at center
{
}
[Constructible]
public RatCamp() : base(0x10EE) // dummy garbage at center
{
}
public override void AddComponents()
{
BaseCreature bc;
//BaseEscortable be;
public RatCamp(Serial serial) : base(serial)
{
}
Visible = false;
DecayDelay = TimeSpan.FromMinutes(5.0);
AddItem(new Static(0x10ee), 0, 0, 0);
AddItem(new Static(0xfac), 0, 6, 0);
switch ( Utility.Random( 3 ) )
{
case 0:
{
AddItem( new Item( 0xDE3 ), 0, 6, 0 ); // Campfire
AddItem( new Item( 0x974 ), 0, 6, 1 ); // Cauldron
break;
}
case 1:
{
AddItem( new Item( 0x1E95 ), 0, 6, 1 ); // Rabbit on a spit
break;
}
default:
{
AddItem( new Item( 0x1E94 ), 0, 6, 1 ); // Chicken on a spit
break;
}
}
AddItem(new Item(0x41F), 5, 5, 0); // Gruesome Standart South
public virtual Mobile Ratmen => new Ratman();
AddCampChests();
for ( int i = 0; i < 4; i ++ )
{
AddMobile( Ratmen, 6, Utility.RandomMinMax( -7, 7 ), Utility.RandomMinMax( -7, 7 ), 0 );
}
switch ( Utility.Random( 2 ) )
{
case 0: m_Prisoner = new Noble(); break;
default: m_Prisoner = new SeekerOfAdventure(); break;
}
//be = (BaseEscortable)m_Prisoner;
//be.m_Captive = true;
bc = (BaseCreature)m_Prisoner;
bc.IsPrisoner = true;
bc.CantWalk = true;
m_Prisoner.YellHue = Utility.RandomList( 0x57, 0x67, 0x77, 0x87, 0x117 );
AddMobile( m_Prisoner, 2, Utility.RandomMinMax( -2, 2 ), Utility.RandomMinMax( -2, 2 ), 0 );
}
public override void AddComponents()
{
BaseCreature bc;
//BaseEscortable be;
private void AddCampChests()
{
LockableContainer chest = null;
Visible = false;
DecayDelay = TimeSpan.FromMinutes(5.0);
AddItem(new Static(0x10ee), 0, 0, 0);
AddItem(new Static(0xfac), 0, 6, 0);
switch (Utility.Random(3))
{
case 0: chest = new MetalChest(); break;
case 1: chest = new MetalGoldenChest(); break;
default: chest = new WoodenChest(); break;
}
switch (Utility.Random(3))
{
case 0:
{
AddItem(new Item(0xDE3), 0, 6, 0); // Campfire
AddItem(new Item(0x974), 0, 6, 1); // Cauldron
break;
}
case 1:
{
AddItem(new Item(0x1E95), 0, 6, 1); // Rabbit on a spit
break;
}
default:
{
AddItem(new Item(0x1E94), 0, 6, 1); // Chicken on a spit
break;
}
}
chest.LiftOverride = true;
AddItem(new Item(0x41F), 5, 5, 0); // Gruesome Standart South
TreasureMapChest.Fill(chest, 1);
AddCampChests();
AddItem(chest, -2, -2, 0);
for (int i = 0; i < 4; i++) AddMobile(Ratmen, 6, Utility.RandomMinMax(-7, 7), Utility.RandomMinMax(-7, 7), 0);
LockableContainer crates = null;
switch (Utility.Random(2))
{
case 0:
m_Prisoner = new Noble();
break;
default:
m_Prisoner = new SeekerOfAdventure();
break;
}
switch (Utility.Random(4))
{
case 0: crates = new SmallCrate(); break;
case 1: crates = new MediumCrate(); break;
case 2: crates = new LargeCrate(); break;
default: crates = new LockableBarrel(); break;
}
//be = (BaseEscortable)m_Prisoner;
//be.m_Captive = true;
crates.TrapType = TrapType.ExplosionTrap;
crates.TrapPower = Utility.RandomMinMax(30, 40);
crates.TrapLevel = 2;
bc = (BaseCreature)m_Prisoner;
bc.IsPrisoner = true;
bc.CantWalk = true;
crates.RequiredSkill = 76;
crates.LockLevel = 66;
crates.MaxLockLevel = 116;
crates.Locked = true;
m_Prisoner.YellHue = Utility.RandomList(0x57, 0x67, 0x77, 0x87, 0x117);
AddMobile(m_Prisoner, 2, Utility.RandomMinMax(-2, 2), Utility.RandomMinMax(-2, 2), 0);
}
crates.DropItem(new Gold(Utility.RandomMinMax(100, 400)));
crates.DropItem(new Arrow(10));
crates.DropItem(new Bolt(10));
private void AddCampChests()
{
LockableContainer chest = null;
crates.LiftOverride = true;
switch (Utility.Random(3))
{
case 0:
chest = new MetalChest();
break;
case 1:
chest = new MetalGoldenChest();
break;
default:
chest = new WoodenChest();
break;
}
if (Utility.RandomDouble() < 0.8)
{
switch (Utility.Random(4))
{
case 0: crates.DropItem(new LesserCurePotion()); break;
case 1: crates.DropItem(new LesserExplosionPotion()); break;
case 2: crates.DropItem(new LesserHealPotion()); break;
default: crates.DropItem(new LesserPoisonPotion()); break;
}
}
chest.LiftOverride = true;
AddItem(crates, 2, 2, 0);
}
TreasureMapChest.Fill(chest, 1);
// Don't refresh decay timer
public override void OnEnter(Mobile m)
{
if ( m.Player && m_Prisoner != null && m_Prisoner.CantWalk )
{
int number;
AddItem(chest, -2, -2, 0);
switch ( Utility.Random( 8 ) )
{
case 0: number = 502261; break; // HELP!
case 1: number = 502262; break; // Help me!
case 2: number = 502263; break; // Canst thou aid me?!
case 3: number = 502264; break; // Help a poor prisoner!
case 4: number = 502265; break; // Help! Please!
case 5: number = 502266; break; // Aaah! Help me!
case 6: number = 502267; break; // Go and get some help!
default: number = 502268; break; // Quickly, I beg thee! Unlock my chains! If thou dost look at me close thou canst see them.
}
m_Prisoner.Yell( number );
}
}
LockableContainer crates = null;
// Don't refresh decay timer
public override void OnExit(Mobile m)
{
}
switch (Utility.Random(4))
{
case 0:
crates = new SmallCrate();
break;
case 1:
crates = new MediumCrate();
break;
case 2:
crates = new LargeCrate();
break;
default:
crates = new LockableBarrel();
break;
}
public RatCamp( Serial serial ) : base( serial )
{
}
public override void AddItem( Item item, int xOffset, int yOffset, int zOffset )
{
if ( item != null )
item.Movable = false;
base.AddItem( item, xOffset, yOffset, zOffset );
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
crates.TrapType = TrapType.ExplosionTrap;
crates.TrapPower = Utility.RandomMinMax(30, 40);
crates.TrapLevel = 2;
writer.Write( (int) 1 ); // version
crates.RequiredSkill = 76;
crates.LockLevel = 66;
crates.MaxLockLevel = 116;
crates.Locked = true;
writer.Write( m_Prisoner );
}
crates.DropItem(new Gold(Utility.RandomMinMax(100, 400)));
crates.DropItem(new Arrow(10));
crates.DropItem(new Bolt(10));
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
crates.LiftOverride = true;
int version = reader.ReadInt();
if (Utility.RandomDouble() < 0.8)
switch (Utility.Random(4))
{
case 0:
crates.DropItem(new LesserCurePotion());
break;
case 1:
crates.DropItem(new LesserExplosionPotion());
break;
case 2:
crates.DropItem(new LesserHealPotion());
break;
default:
crates.DropItem(new LesserPoisonPotion());
break;
}
switch ( version )
{
case 1:
{
m_Prisoner = reader.ReadMobile();
break;
}
case 0:
{
m_Prisoner = reader.ReadMobile();
reader.ReadItem();
break;
}
}
}
}
AddItem(crates, 2, 2, 0);
}
// Don't refresh decay timer
public override void OnEnter(Mobile m)
{
if (m.Player && m_Prisoner != null && m_Prisoner.CantWalk)
{
int number;
switch (Utility.Random(8))
{
case 0:
number = 502261;
break; // HELP!
case 1:
number = 502262;
break; // Help me!
case 2:
number = 502263;
break; // Canst thou aid me?!
case 3:
number = 502264;
break; // Help a poor prisoner!
case 4:
number = 502265;
break; // Help! Please!
case 5:
number = 502266;
break; // Aaah! Help me!
case 6:
number = 502267;
break; // Go and get some help!
default:
number = 502268;
break; // Quickly, I beg thee! Unlock my chains! If thou dost look at me close thou canst see them.
}
m_Prisoner.Yell(number);
}
}
// Don't refresh decay timer
public override void OnExit(Mobile m)
{
}
public override void AddItem(Item item, int xOffset, int yOffset, int zOffset)
{
if (item != null)
item.Movable = false;
base.AddItem(item, xOffset, yOffset, zOffset);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
writer.Write(m_Prisoner);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 1:
{
m_Prisoner = reader.ReadMobile();
break;
}
case 0:
{
m_Prisoner = reader.ReadMobile();
reader.ReadItem();
break;
}
}
}
}
}