Fixes code according to modern code style. Fixes a few expression bugs.
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89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -1,201 +1,201 @@
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using System;
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using System.Collections.Generic;
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using Server.Items;
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using Server.Mobiles;
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using System.Collections.Generic;
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namespace Server.Multis
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{
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public abstract class BaseCamp : BaseMulti
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{
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private List<Item> m_Items;
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private List<Mobile> m_Mobiles;
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private DateTime m_DecayTime;
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private Timer m_DecayTimer;
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private TimeSpan m_DecayDelay;
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public abstract class BaseCamp : BaseMulti
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{
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private TimeSpan m_DecayDelay;
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private DateTime m_DecayTime;
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private Timer m_DecayTimer;
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private List<Item> m_Items;
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private List<Mobile> m_Mobiles;
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public virtual int EventRange => 10;
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public BaseCamp(int multiID) : base(multiID)
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{
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m_Items = new List<Item>();
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m_Mobiles = new List<Mobile>();
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m_DecayDelay = TimeSpan.FromMinutes(30.0);
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RefreshDecay(true);
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public virtual TimeSpan DecayDelay
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{
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get => m_DecayDelay;
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set
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{
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m_DecayDelay = value;
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RefreshDecay( true );
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}
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}
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Timer.DelayCall(TimeSpan.Zero, CheckAddComponents);
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}
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public BaseCamp( int multiID ) : base( multiID )
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{
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m_Items = new List<Item>();
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m_Mobiles = new List<Mobile>();
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m_DecayDelay = TimeSpan.FromMinutes( 30.0 );
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RefreshDecay( true );
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public BaseCamp(Serial serial) : base(serial)
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{
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}
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Timer.DelayCall( TimeSpan.Zero, CheckAddComponents );
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}
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public virtual int EventRange => 10;
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public void CheckAddComponents()
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{
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if ( Deleted )
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return;
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public virtual TimeSpan DecayDelay
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{
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get => m_DecayDelay;
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set
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{
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m_DecayDelay = value;
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RefreshDecay(true);
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}
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}
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AddComponents();
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}
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public override bool HandlesOnMovement => true;
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public virtual void AddComponents()
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{
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}
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public void CheckAddComponents()
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{
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if (Deleted)
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return;
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public virtual void RefreshDecay( bool setDecayTime )
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{
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if ( Deleted )
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return;
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AddComponents();
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}
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m_DecayTimer?.Stop();
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public virtual void AddComponents()
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{
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}
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if ( setDecayTime )
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m_DecayTime = DateTime.UtcNow + DecayDelay;
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public virtual void RefreshDecay(bool setDecayTime)
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{
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if (Deleted)
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return;
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m_DecayTimer = Timer.DelayCall( DecayDelay, Delete );
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}
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m_DecayTimer?.Stop();
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public virtual void AddItem( Item item, int xOffset, int yOffset, int zOffset )
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{
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m_Items.Add( item );
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if (setDecayTime)
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m_DecayTime = DateTime.UtcNow + DecayDelay;
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int zavg = Map.GetAverageZ(X + xOffset, Y + yOffset);
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item.MoveToWorld( new Point3D( X + xOffset, Y + yOffset, zavg + zOffset ), Map );
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}
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m_DecayTimer = Timer.DelayCall(DecayDelay, Delete);
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}
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public virtual void AddMobile( Mobile m, int wanderRange, int xOffset, int yOffset, int zOffset )
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{
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m_Mobiles.Add(m);
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public virtual void AddItem(Item item, int xOffset, int yOffset, int zOffset)
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{
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m_Items.Add(item);
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int zavg = Map.GetAverageZ(X + xOffset, Y + yOffset);
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Point3D loc = new Point3D(X + xOffset, Y + yOffset, zavg + zOffset);
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BaseCreature bc = m as BaseCreature;
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int zavg = Map.GetAverageZ(X + xOffset, Y + yOffset);
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item.MoveToWorld(new Point3D(X + xOffset, Y + yOffset, zavg + zOffset), Map);
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}
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if ( bc != null )
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{
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bc.RangeHome = wanderRange;
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bc.Home = loc;
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}
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public virtual void AddMobile(Mobile m, int wanderRange, int xOffset, int yOffset, int zOffset)
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{
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m_Mobiles.Add(m);
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if ( m is BaseVendor || m is Banker )
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m.Direction = Direction.South;
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int zavg = Map.GetAverageZ(X + xOffset, Y + yOffset);
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Point3D loc = new Point3D(X + xOffset, Y + yOffset, zavg + zOffset);
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BaseCreature bc = m as BaseCreature;
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m.MoveToWorld( loc, Map );
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}
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if (bc != null)
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{
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bc.RangeHome = wanderRange;
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bc.Home = loc;
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}
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public virtual void OnEnter( Mobile m )
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{
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RefreshDecay( true );
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}
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if (m is BaseVendor || m is Banker)
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m.Direction = Direction.South;
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public virtual void OnExit( Mobile m )
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{
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RefreshDecay( true );
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}
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m.MoveToWorld(loc, Map);
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}
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public override bool HandlesOnMovement => true;
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public virtual void OnEnter(Mobile m)
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{
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RefreshDecay(true);
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}
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public override void OnMovement( Mobile m, Point3D oldLocation )
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{
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bool inOldRange = Utility.InRange( oldLocation, Location, EventRange );
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bool inNewRange = Utility.InRange( m.Location, Location, EventRange );
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public virtual void OnExit(Mobile m)
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{
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RefreshDecay(true);
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}
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if ( inNewRange && !inOldRange )
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OnEnter( m );
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else if ( inOldRange && !inNewRange )
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OnExit( m );
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}
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public override void OnMovement(Mobile m, Point3D oldLocation)
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{
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bool inOldRange = Utility.InRange(oldLocation, Location, EventRange);
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bool inNewRange = Utility.InRange(m.Location, Location, EventRange);
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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if (inNewRange && !inOldRange)
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OnEnter(m);
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else if (inOldRange && !inNewRange)
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OnExit(m);
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}
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for ( int i = 0; i < m_Items.Count; ++i )
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m_Items[i].Delete();
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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for ( int i = 0; i < m_Mobiles.Count; ++i )
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{
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BaseCreature bc = (BaseCreature)m_Mobiles[i];
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for (int i = 0; i < m_Items.Count; ++i)
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m_Items[i].Delete();
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if ( bc.IsPrisoner == false )
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m_Mobiles[i].Delete();
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else if ( m_Mobiles[i].CantWalk == true )
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m_Mobiles[i].Delete();
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}
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for (int i = 0; i < m_Mobiles.Count; ++i)
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{
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BaseCreature bc = (BaseCreature)m_Mobiles[i];
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m_Items.Clear();
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m_Mobiles.Clear();
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}
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if (bc.IsPrisoner == false)
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m_Mobiles[i].Delete();
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else if (m_Mobiles[i].CantWalk)
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m_Mobiles[i].Delete();
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}
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public BaseCamp( Serial serial ) : base( serial )
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{
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}
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m_Items.Clear();
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m_Mobiles.Clear();
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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writer.Write(0); // version
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writer.Write( m_Items, true );
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writer.Write( m_Mobiles, true );
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writer.WriteDeltaTime( m_DecayTime );
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}
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writer.Write(m_Items, true);
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writer.Write(m_Mobiles, true);
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writer.WriteDeltaTime(m_DecayTime);
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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m_Items = reader.ReadStrongItemList();
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m_Mobiles = reader.ReadStrongMobileList();
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m_DecayTime = reader.ReadDeltaTime();
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switch (version)
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{
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case 0:
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{
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m_Items = reader.ReadStrongItemList();
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m_Mobiles = reader.ReadStrongMobileList();
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m_DecayTime = reader.ReadDeltaTime();
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RefreshDecay( false );
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RefreshDecay(false);
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break;
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}
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}
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}
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}
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break;
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}
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}
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}
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}
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public class LockableBarrel : LockableContainer
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{
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[Constructible]
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public LockableBarrel() : base(0xE77)
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{
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Weight = 1.0;
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}
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public class LockableBarrel : LockableContainer
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{
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[Constructible]
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public LockableBarrel() : base(0xE77)
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{
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Weight = 1.0;
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}
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public LockableBarrel(Serial serial) : base(serial)
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{
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}
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public LockableBarrel(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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int version = reader.ReadInt();
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if (Weight == 8.0)
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Weight = 1.0;
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}
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}
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}
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if (Weight == 8.0)
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Weight = 1.0;
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}
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}
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}
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