Fixes code according to modern code style. Fixes a few expression bugs.
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89eea25e5f
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3324 changed files with 441118 additions and 433755 deletions
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@ -3,191 +3,230 @@ using Server.Items;
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using Server.Mobiles;
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namespace Server.Multis
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{
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public class LizardmenCamp : BaseCamp
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{
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public virtual Mobile Lizardmen => new Lizardman();
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{
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public class LizardmenCamp : BaseCamp
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{
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private Mobile m_Prisoner;
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private Mobile m_Prisoner;
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[Constructible]
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public LizardmenCamp() : base( 0x10EE ) // dummy garbage at center
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{
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}
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[Constructible]
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public LizardmenCamp() : base(0x10EE) // dummy garbage at center
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{
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}
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public override void AddComponents()
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{
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BaseCreature bc;
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//BaseEscortable be;
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public LizardmenCamp(Serial serial) : base(serial)
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{
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}
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Visible = false;
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DecayDelay = TimeSpan.FromMinutes( 5.0 );
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AddItem(new Static(0x10ee), 0, 0, 0);
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AddItem(new Static(0xfac), 0, 7, 0);
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public virtual Mobile Lizardmen => new Lizardman();
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switch ( Utility.Random( 3 ) )
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{
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case 0:
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{
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AddItem( new Item( 0xDE3 ), 0, 7, 0 ); // Campfire
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AddItem( new Item( 0x974 ), 0, 7, 1); // Cauldron
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break;
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}
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case 1:
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{
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AddItem( new Item( 0x1E95 ), 0, 7, 1); // Rabbit on a spit
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break;
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}
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default:
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{
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AddItem( new Item( 0x1E94 ), 0, 7, 1); // Chicken on a spit
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break;
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}
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}
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AddItem(new Item(0x41F), 4, 4, 0); // Gruesome Standart South
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public override void AddComponents()
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{
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BaseCreature bc;
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//BaseEscortable be;
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AddCampChests();
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Visible = false;
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DecayDelay = TimeSpan.FromMinutes(5.0);
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AddItem(new Static(0x10ee), 0, 0, 0);
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AddItem(new Static(0xfac), 0, 7, 0);
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for ( int i = 0; i < 4; i ++ )
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{
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AddMobile( Lizardmen, 6, Utility.RandomMinMax( -7, 7 ), Utility.RandomMinMax( -7, 7 ), 0 );
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}
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switch ( Utility.Random( 2 ) )
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{
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case 0: m_Prisoner = new Noble(); break;
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default: m_Prisoner = new SeekerOfAdventure(); break;
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}
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//be = (BaseEscortable)m_Prisoner;
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//be.m_Captive = true;
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bc = (BaseCreature)m_Prisoner;
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bc.IsPrisoner = true;
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bc.CantWalk = true;
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m_Prisoner.YellHue = Utility.RandomList( 0x57, 0x67, 0x77, 0x87, 0x117 );
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AddMobile( m_Prisoner, 2, Utility.RandomMinMax( -2, 2 ), Utility.RandomMinMax( -2, 2 ), 0 );
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}
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switch (Utility.Random(3))
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{
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case 0:
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{
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AddItem(new Item(0xDE3), 0, 7, 0); // Campfire
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AddItem(new Item(0x974), 0, 7, 1); // Cauldron
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break;
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}
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case 1:
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{
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AddItem(new Item(0x1E95), 0, 7, 1); // Rabbit on a spit
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break;
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}
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default:
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{
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AddItem(new Item(0x1E94), 0, 7, 1); // Chicken on a spit
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break;
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}
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}
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private void AddCampChests()
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{
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LockableContainer chest = null;
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switch ( Utility.Random( 3 ) )
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{
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case 0: chest = new MetalChest(); break;
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case 1: chest = new MetalGoldenChest(); break;
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default: chest = new WoodenChest(); break;
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}
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AddItem(new Item(0x41F), 4, 4, 0); // Gruesome Standart South
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chest.LiftOverride = true;
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AddCampChests();
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TreasureMapChest.Fill( chest, 1 );
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AddItem( chest, 2, -2, 0 );
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LockableContainer crates = null;
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for (int i = 0; i < 4; i++) AddMobile(Lizardmen, 6, Utility.RandomMinMax(-7, 7), Utility.RandomMinMax(-7, 7), 0);
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switch ( Utility.Random( 4 ) )
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{
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case 0: crates = new SmallCrate(); break;
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case 1: crates = new MediumCrate(); break;
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case 2: crates = new LargeCrate(); break;
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default: crates = new LockableBarrel(); break;
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}
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crates.TrapType = TrapType.ExplosionTrap;
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crates.TrapPower = Utility.RandomMinMax( 30, 40 );
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crates.TrapLevel = 2;
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crates.RequiredSkill = 76;
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crates.LockLevel = 66;
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crates.MaxLockLevel = 116;
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crates.Locked = true;
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crates.DropItem( new Gold( Utility.RandomMinMax( 100, 400 ) ) );
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crates.DropItem( new Arrow( 10 ) );
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crates.DropItem( new Bolt( 10 ) );
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switch (Utility.Random(2))
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{
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case 0:
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m_Prisoner = new Noble();
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break;
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default:
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m_Prisoner = new SeekerOfAdventure();
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break;
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}
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crates.LiftOverride = true;
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if ( Utility.RandomDouble() < 0.8 )
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{
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switch ( Utility.Random( 4 ) )
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{
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case 0: crates.DropItem( new LesserCurePotion() ); break;
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case 1: crates.DropItem( new LesserExplosionPotion() ); break;
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case 2: crates.DropItem( new LesserHealPotion() ); break;
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default: crates.DropItem(new LesserPoisonPotion()); break;
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}
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}
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AddItem( crates, -2, 2, 0 );
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}
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//be = (BaseEscortable)m_Prisoner;
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//be.m_Captive = true;
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// Don't refresh decay timer
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public override void OnEnter(Mobile m)
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{
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if ( m.Player && m_Prisoner != null && m_Prisoner.CantWalk )
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{
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int number;
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bc = (BaseCreature)m_Prisoner;
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bc.IsPrisoner = true;
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bc.CantWalk = true;
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switch ( Utility.Random( 8 ) )
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{
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case 0: number = 502261; break; // HELP!
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case 1: number = 502262; break; // Help me!
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case 2: number = 502263; break; // Canst thou aid me?!
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case 3: number = 502264; break; // Help a poor prisoner!
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case 4: number = 502265; break; // Help! Please!
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case 5: number = 502266; break; // Aaah! Help me!
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case 6: number = 502267; break; // Go and get some help!
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default: number = 502268; break; // Quickly, I beg thee! Unlock my chains! If thou dost look at me close thou canst see them.
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}
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m_Prisoner.Yell( number );
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}
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}
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m_Prisoner.YellHue = Utility.RandomList(0x57, 0x67, 0x77, 0x87, 0x117);
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AddMobile(m_Prisoner, 2, Utility.RandomMinMax(-2, 2), Utility.RandomMinMax(-2, 2), 0);
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}
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// Don't refresh decay timer
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public override void OnExit(Mobile m)
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{
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}
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private void AddCampChests()
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{
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LockableContainer chest = null;
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public LizardmenCamp( Serial serial ) : base( serial )
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{
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}
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public override void AddItem( Item item, int xOffset, int yOffset, int zOffset )
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{
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if ( item != null )
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item.Movable = false;
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base.AddItem( item, xOffset, yOffset, zOffset );
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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switch (Utility.Random(3))
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{
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case 0:
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chest = new MetalChest();
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break;
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case 1:
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chest = new MetalGoldenChest();
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break;
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default:
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chest = new WoodenChest();
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break;
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}
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writer.Write( (int) 0 ); // version
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chest.LiftOverride = true;
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writer.Write( m_Prisoner );
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}
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TreasureMapChest.Fill(chest, 1);
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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AddItem(chest, 2, -2, 0);
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int version = reader.ReadInt();
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LockableContainer crates = null;
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switch ( version )
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{
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case 0:
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{
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m_Prisoner = reader.ReadMobile();
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break;
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}
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}
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}
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}
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}
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switch (Utility.Random(4))
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{
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case 0:
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crates = new SmallCrate();
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break;
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case 1:
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crates = new MediumCrate();
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break;
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case 2:
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crates = new LargeCrate();
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break;
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default:
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crates = new LockableBarrel();
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break;
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}
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crates.TrapType = TrapType.ExplosionTrap;
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crates.TrapPower = Utility.RandomMinMax(30, 40);
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crates.TrapLevel = 2;
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crates.RequiredSkill = 76;
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crates.LockLevel = 66;
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crates.MaxLockLevel = 116;
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crates.Locked = true;
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crates.DropItem(new Gold(Utility.RandomMinMax(100, 400)));
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crates.DropItem(new Arrow(10));
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crates.DropItem(new Bolt(10));
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crates.LiftOverride = true;
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if (Utility.RandomDouble() < 0.8)
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switch (Utility.Random(4))
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{
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case 0:
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crates.DropItem(new LesserCurePotion());
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break;
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case 1:
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crates.DropItem(new LesserExplosionPotion());
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break;
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case 2:
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crates.DropItem(new LesserHealPotion());
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break;
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default:
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crates.DropItem(new LesserPoisonPotion());
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break;
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}
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AddItem(crates, -2, 2, 0);
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}
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// Don't refresh decay timer
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public override void OnEnter(Mobile m)
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{
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if (m.Player && m_Prisoner != null && m_Prisoner.CantWalk)
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{
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int number;
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switch (Utility.Random(8))
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{
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case 0:
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number = 502261;
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break; // HELP!
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case 1:
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number = 502262;
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break; // Help me!
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case 2:
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number = 502263;
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break; // Canst thou aid me?!
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case 3:
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number = 502264;
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break; // Help a poor prisoner!
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case 4:
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number = 502265;
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break; // Help! Please!
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case 5:
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number = 502266;
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break; // Aaah! Help me!
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case 6:
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number = 502267;
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break; // Go and get some help!
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default:
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number = 502268;
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break; // Quickly, I beg thee! Unlock my chains! If thou dost look at me close thou canst see them.
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}
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m_Prisoner.Yell(number);
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}
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}
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// Don't refresh decay timer
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public override void OnExit(Mobile m)
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{
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}
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public override void AddItem(Item item, int xOffset, int yOffset, int zOffset)
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{
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if (item != null)
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item.Movable = false;
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base.AddItem(item, xOffset, yOffset, zOffset);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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writer.Write(m_Prisoner);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 0:
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{
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m_Prisoner = reader.ReadMobile();
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break;
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}
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}
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}
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}
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}
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