Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -6,363 +6,369 @@ using Server.Mobiles;
namespace Server.Regions
{
public class GuardedRegion : BaseRegion
{
private static object[] m_GuardParams = new object[1];
private Type m_GuardType;
public bool Disabled { get; set; }
public virtual bool IsDisabled()
{
return Disabled;
}
public static void Initialize()
{
CommandSystem.Register( "CheckGuarded", AccessLevel.GameMaster, CheckGuarded_OnCommand );
CommandSystem.Register( "SetGuarded", AccessLevel.Administrator, SetGuarded_OnCommand );
CommandSystem.Register( "ToggleGuarded", AccessLevel.Administrator, ToggleGuarded_OnCommand );
}
[Usage( "CheckGuarded" )]
[Description( "Returns a value indicating if the current region is guarded or not." )]
private static void CheckGuarded_OnCommand( CommandEventArgs e )
{
Mobile from = e.Mobile;
GuardedRegion reg = (GuardedRegion) from.Region.GetRegion( typeof( GuardedRegion ) );
if ( reg == null )
from.SendMessage( "You are not in a guardable region." );
else if ( reg.Disabled )
from.SendMessage( "The guards in this region have been disabled." );
else
from.SendMessage( "This region is actively guarded." );
}
[Usage( "SetGuarded <true|false>" )]
[Description( "Enables or disables guards for the current region." )]
private static void SetGuarded_OnCommand( CommandEventArgs e )
{
Mobile from = e.Mobile;
if ( e.Length == 1 )
{
GuardedRegion reg = (GuardedRegion) from.Region.GetRegion( typeof( GuardedRegion ) );
if ( reg == null )
{
from.SendMessage( "You are not in a guardable region." );
}
else
{
reg.Disabled = !e.GetBoolean( 0 );
if ( reg.Disabled )
from.SendMessage( "The guards in this region have been disabled." );
else
from.SendMessage( "The guards in this region have been enabled." );
}
}
else
{
from.SendMessage( "Format: SetGuarded <true|false>" );
}
}
[Usage( "ToggleGuarded" )]
[Description( "Toggles the state of guards for the current region." )]
private static void ToggleGuarded_OnCommand( CommandEventArgs e )
{
Mobile from = e.Mobile;
GuardedRegion reg = (GuardedRegion) from.Region.GetRegion( typeof( GuardedRegion ) );
if ( reg == null )
{
from.SendMessage( "You are not in a guardable region." );
}
else
{
reg.Disabled = !reg.Disabled;
if ( reg.Disabled )
from.SendMessage( "The guards in this region have been disabled." );
else
from.SendMessage( "The guards in this region have been enabled." );
}
}
public static GuardedRegion Disable( GuardedRegion reg )
{
reg.Disabled = true;
return reg;
}
public virtual bool AllowReds => Core.AOS;
public virtual bool CheckVendorAccess( BaseVendor vendor, Mobile from )
{
if ( from.AccessLevel >= AccessLevel.GameMaster || IsDisabled() )
return true;
return ( from.Kills < 5 );
}
public virtual Type DefaultGuardType
{
get
{
if ( Map == Map.Ilshenar || Map == Map.Malas )
return typeof( ArcherGuard );
return typeof( WarriorGuard );
}
}
public GuardedRegion( string name, Map map, int priority, params Rectangle3D[] area ) : base( name, map, priority, area )
{
m_GuardType = DefaultGuardType;
}
public GuardedRegion( string name, Map map, int priority, params Rectangle2D[] area )
: base( name, map, priority, area )
{
m_GuardType = DefaultGuardType;
}
public GuardedRegion( XmlElement xml, Map map, Region parent ) : base( xml, map, parent )
{
XmlElement el = xml["guards"];
if ( ReadType( el, "type", ref m_GuardType, false ) )
{
if ( !typeof( Mobile ).IsAssignableFrom( m_GuardType ) )
{
Console.WriteLine( "Invalid guard type for region '{0}'", this );
m_GuardType = DefaultGuardType;
}
}
else
{
m_GuardType = DefaultGuardType;
}
bool disabled = false;
if ( ReadBoolean( el, "disabled", ref disabled, false ) )
Disabled = disabled;
}
public override bool OnBeginSpellCast( Mobile m, ISpell s )
{
if ( !IsDisabled() && !s.OnCastInTown( this ) )
{
m.SendLocalizedMessage( 500946 ); // You cannot cast this in town!
return false;
}
return base.OnBeginSpellCast( m, s );
}
public override bool AllowHousing( Mobile from, Point3D p )
{
return false;
}
public override void MakeGuard( Mobile focus )
{
BaseGuard useGuard = null;
IPooledEnumerable<BaseGuard> eable = focus.GetMobilesInRange<BaseGuard>( 8 );
foreach (BaseGuard m in eable)
{
if ( m.Focus == null ) // idling
{
useGuard = m;
break;
}
}
eable.Free();
if ( useGuard == null )
{
m_GuardParams[0] = focus;
try { Activator.CreateInstance( m_GuardType, m_GuardParams ); } catch {}
}
else
useGuard.Focus = focus;
}
public override void OnEnter( Mobile m )
{
if ( IsDisabled() )
return;
if ( !AllowReds && m.Kills >= 5 )
CheckGuardCandidate( m );
}
public override void OnExit( Mobile m )
{
if ( IsDisabled() )
return;
}
public override void OnSpeech( SpeechEventArgs args )
{
base.OnSpeech( args );
if ( IsDisabled() )
return;
if ( args.Mobile.Alive && args.HasKeyword( 0x0007 ) ) // *guards*
CallGuards( args.Mobile.Location );
}
public override void OnAggressed( Mobile aggressor, Mobile aggressed, bool criminal )
{
base.OnAggressed( aggressor, aggressed, criminal );
if ( !IsDisabled() && aggressor != aggressed && criminal )
CheckGuardCandidate( aggressor );
}
public override void OnGotBeneficialAction( Mobile helper, Mobile helped )
{
base.OnGotBeneficialAction( helper, helped );
if ( IsDisabled() )
return;
int noto = Notoriety.Compute( helper, helped );
if ( helper != helped && (noto == Notoriety.Criminal || noto == Notoriety.Murderer) )
CheckGuardCandidate( helper );
}
public override void OnCriminalAction( Mobile m, bool message )
{
base.OnCriminalAction( m, message );
if ( !IsDisabled() )
CheckGuardCandidate( m );
}
private Dictionary<Mobile, GuardTimer> m_GuardCandidates = new Dictionary<Mobile, GuardTimer>();
public void CheckGuardCandidate( Mobile m )
{
if ( IsDisabled() )
return;
if ( IsGuardCandidate( m ) )
{
m_GuardCandidates.TryGetValue( m, out GuardTimer timer );
if ( timer == null )
{
timer = new GuardTimer( m, m_GuardCandidates );
timer.Start();
m_GuardCandidates[m] = timer;
m.SendLocalizedMessage( 502275 ); // Guards can now be called on you!
Map map = m.Map;
if ( map != null )
{
Mobile fakeCall = null;
double prio = 0.0;
foreach ( Mobile v in m.GetMobilesInRange( 8 ) )
{
if ( !v.Player && v != m && !IsGuardCandidate( v ) && ((v as BaseCreature)?.IsHumanInTown() ?? (v.Body.IsHuman && v.Region.IsPartOf( this ))) )
{
double dist = m.GetDistanceToSqrt( v );
if ( fakeCall == null || dist < prio )
{
fakeCall = v;
prio = dist;
}
}
}
if ( fakeCall != null )
{
fakeCall.Say( Utility.RandomList( 1007037, 501603, 1013037, 1013038, 1013039, 1013041, 1013042, 1013043, 1013052 ) );
MakeGuard( m );
timer.Stop();
m_GuardCandidates.Remove( m );
m.SendLocalizedMessage( 502276 ); // Guards can no longer be called on you.
}
}
}
else
{
timer.Stop();
timer.Start();
}
}
}
public void CallGuards( Point3D p )
{
if ( IsDisabled() )
return;
IPooledEnumerable<Mobile> eable = Map.GetMobilesInRange( p, 14 );
foreach ( Mobile m in eable )
{
if ( IsGuardCandidate( m ) && ( ( !AllowReds && m.Kills >= 5 && m.Region.IsPartOf( this ) ) || m_GuardCandidates.ContainsKey( m ) ) )
{
m_GuardCandidates.TryGetValue( m, out GuardTimer timer );
if ( timer != null )
{
timer.Stop();
m_GuardCandidates.Remove( m );
}
MakeGuard( m );
m.SendLocalizedMessage( 502276 ); // Guards can no longer be called on you.
break;
}
}
eable.Free();
}
public bool IsGuardCandidate( Mobile m )
{
if ( m is BaseGuard || !m.Alive || m.AccessLevel > AccessLevel.Player || m.Blessed || ( m is BaseCreature && ((BaseCreature)m).IsInvulnerable ) || IsDisabled() )
return false;
return (!AllowReds && m.Kills >= 5) || m.Criminal;
}
private class GuardTimer : Timer
{
private Mobile m_Mobile;
private Dictionary<Mobile, GuardTimer> m_Table;
public GuardTimer( Mobile m, Dictionary<Mobile, GuardTimer> table ) : base( TimeSpan.FromSeconds( 15.0 ) )
{
Priority = TimerPriority.TwoFiftyMS;
m_Mobile = m;
m_Table = table;
}
protected override void OnTick()
{
if ( m_Table.ContainsKey( m_Mobile ) )
{
m_Table.Remove( m_Mobile );
m_Mobile.SendLocalizedMessage( 502276 ); // Guards can no longer be called on you.
}
}
}
}
}
public class GuardedRegion : BaseRegion
{
private static object[] m_GuardParams = new object[1];
private Dictionary<Mobile, GuardTimer> m_GuardCandidates = new Dictionary<Mobile, GuardTimer>();
private Type m_GuardType;
public GuardedRegion(string name, Map map, int priority, params Rectangle3D[] area) : base(name, map, priority, area)
{
m_GuardType = DefaultGuardType;
}
public GuardedRegion(string name, Map map, int priority, params Rectangle2D[] area)
: base(name, map, priority, area)
{
m_GuardType = DefaultGuardType;
}
public GuardedRegion(XmlElement xml, Map map, Region parent) : base(xml, map, parent)
{
XmlElement el = xml["guards"];
if (ReadType(el, "type", ref m_GuardType, false))
{
if (!typeof(Mobile).IsAssignableFrom(m_GuardType))
{
Console.WriteLine("Invalid guard type for region '{0}'", this);
m_GuardType = DefaultGuardType;
}
}
else
{
m_GuardType = DefaultGuardType;
}
bool disabled = false;
if (ReadBoolean(el, "disabled", ref disabled, false))
Disabled = disabled;
}
public bool Disabled{ get; set; }
public virtual bool AllowReds => Core.AOS;
public virtual Type DefaultGuardType
{
get
{
if (Map == Map.Ilshenar || Map == Map.Malas)
return typeof(ArcherGuard);
return typeof(WarriorGuard);
}
}
public virtual bool IsDisabled()
{
return Disabled;
}
public static void Initialize()
{
CommandSystem.Register("CheckGuarded", AccessLevel.GameMaster, CheckGuarded_OnCommand);
CommandSystem.Register("SetGuarded", AccessLevel.Administrator, SetGuarded_OnCommand);
CommandSystem.Register("ToggleGuarded", AccessLevel.Administrator, ToggleGuarded_OnCommand);
}
[Usage("CheckGuarded")]
[Description("Returns a value indicating if the current region is guarded or not.")]
private static void CheckGuarded_OnCommand(CommandEventArgs e)
{
Mobile from = e.Mobile;
GuardedRegion reg = (GuardedRegion)from.Region.GetRegion(typeof(GuardedRegion));
if (reg == null)
from.SendMessage("You are not in a guardable region.");
else if (reg.Disabled)
from.SendMessage("The guards in this region have been disabled.");
else
from.SendMessage("This region is actively guarded.");
}
[Usage("SetGuarded <true|false>")]
[Description("Enables or disables guards for the current region.")]
private static void SetGuarded_OnCommand(CommandEventArgs e)
{
Mobile from = e.Mobile;
if (e.Length == 1)
{
GuardedRegion reg = (GuardedRegion)from.Region.GetRegion(typeof(GuardedRegion));
if (reg == null)
{
from.SendMessage("You are not in a guardable region.");
}
else
{
reg.Disabled = !e.GetBoolean(0);
if (reg.Disabled)
from.SendMessage("The guards in this region have been disabled.");
else
from.SendMessage("The guards in this region have been enabled.");
}
}
else
{
from.SendMessage("Format: SetGuarded <true|false>");
}
}
[Usage("ToggleGuarded")]
[Description("Toggles the state of guards for the current region.")]
private static void ToggleGuarded_OnCommand(CommandEventArgs e)
{
Mobile from = e.Mobile;
GuardedRegion reg = (GuardedRegion)from.Region.GetRegion(typeof(GuardedRegion));
if (reg == null)
{
from.SendMessage("You are not in a guardable region.");
}
else
{
reg.Disabled = !reg.Disabled;
if (reg.Disabled)
from.SendMessage("The guards in this region have been disabled.");
else
from.SendMessage("The guards in this region have been enabled.");
}
}
public static GuardedRegion Disable(GuardedRegion reg)
{
reg.Disabled = true;
return reg;
}
public virtual bool CheckVendorAccess(BaseVendor vendor, Mobile from)
{
if (from.AccessLevel >= AccessLevel.GameMaster || IsDisabled())
return true;
return from.Kills < 5;
}
public override bool OnBeginSpellCast(Mobile m, ISpell s)
{
if (!IsDisabled() && !s.OnCastInTown(this))
{
m.SendLocalizedMessage(500946); // You cannot cast this in town!
return false;
}
return base.OnBeginSpellCast(m, s);
}
public override bool AllowHousing(Mobile from, Point3D p)
{
return false;
}
public override void MakeGuard(Mobile focus)
{
BaseGuard useGuard = null;
IPooledEnumerable<BaseGuard> eable = focus.GetMobilesInRange<BaseGuard>(8);
foreach (BaseGuard m in eable)
if (m.Focus == null) // idling
{
useGuard = m;
break;
}
eable.Free();
if (useGuard == null)
{
m_GuardParams[0] = focus;
try
{
Activator.CreateInstance(m_GuardType, m_GuardParams);
}
catch
{
}
}
else
{
useGuard.Focus = focus;
}
}
public override void OnEnter(Mobile m)
{
if (IsDisabled())
return;
if (!AllowReds && m.Kills >= 5)
CheckGuardCandidate(m);
}
public override void OnExit(Mobile m)
{
if (IsDisabled())
return;
}
public override void OnSpeech(SpeechEventArgs args)
{
base.OnSpeech(args);
if (IsDisabled())
return;
if (args.Mobile.Alive && args.HasKeyword(0x0007)) // *guards*
CallGuards(args.Mobile.Location);
}
public override void OnAggressed(Mobile aggressor, Mobile aggressed, bool criminal)
{
base.OnAggressed(aggressor, aggressed, criminal);
if (!IsDisabled() && aggressor != aggressed && criminal)
CheckGuardCandidate(aggressor);
}
public override void OnGotBeneficialAction(Mobile helper, Mobile helped)
{
base.OnGotBeneficialAction(helper, helped);
if (IsDisabled())
return;
int noto = Notoriety.Compute(helper, helped);
if (helper != helped && (noto == Notoriety.Criminal || noto == Notoriety.Murderer))
CheckGuardCandidate(helper);
}
public override void OnCriminalAction(Mobile m, bool message)
{
base.OnCriminalAction(m, message);
if (!IsDisabled())
CheckGuardCandidate(m);
}
public void CheckGuardCandidate(Mobile m)
{
if (IsDisabled())
return;
if (IsGuardCandidate(m))
{
m_GuardCandidates.TryGetValue(m, out GuardTimer timer);
if (timer == null)
{
timer = new GuardTimer(m, m_GuardCandidates);
timer.Start();
m_GuardCandidates[m] = timer;
m.SendLocalizedMessage(502275); // Guards can now be called on you!
Map map = m.Map;
if (map != null)
{
Mobile fakeCall = null;
double prio = 0.0;
foreach (Mobile v in m.GetMobilesInRange(8))
if (!v.Player && v != m && !IsGuardCandidate(v) &&
((v as BaseCreature)?.IsHumanInTown() ?? v.Body.IsHuman && v.Region.IsPartOf(this)))
{
double dist = m.GetDistanceToSqrt(v);
if (fakeCall == null || dist < prio)
{
fakeCall = v;
prio = dist;
}
}
if (fakeCall != null)
{
fakeCall.Say(Utility.RandomList(1007037, 501603, 1013037, 1013038, 1013039, 1013041, 1013042,
1013043, 1013052));
MakeGuard(m);
timer.Stop();
m_GuardCandidates.Remove(m);
m.SendLocalizedMessage(502276); // Guards can no longer be called on you.
}
}
}
else
{
timer.Stop();
timer.Start();
}
}
}
public void CallGuards(Point3D p)
{
if (IsDisabled())
return;
IPooledEnumerable<Mobile> eable = Map.GetMobilesInRange(p, 14);
foreach (Mobile m in eable)
if (IsGuardCandidate(m) &&
(!AllowReds && m.Kills >= 5 && m.Region.IsPartOf(this) || m_GuardCandidates.ContainsKey(m)))
{
m_GuardCandidates.TryGetValue(m, out GuardTimer timer);
if (timer != null)
{
timer.Stop();
m_GuardCandidates.Remove(m);
}
MakeGuard(m);
m.SendLocalizedMessage(502276); // Guards can no longer be called on you.
break;
}
eable.Free();
}
public bool IsGuardCandidate(Mobile m)
{
if (m is BaseGuard || !m.Alive || m.AccessLevel > AccessLevel.Player || m.Blessed ||
m is BaseCreature && ((BaseCreature)m).IsInvulnerable || IsDisabled())
return false;
return !AllowReds && m.Kills >= 5 || m.Criminal;
}
private class GuardTimer : Timer
{
private Mobile m_Mobile;
private Dictionary<Mobile, GuardTimer> m_Table;
public GuardTimer(Mobile m, Dictionary<Mobile, GuardTimer> table) : base(TimeSpan.FromSeconds(15.0))
{
Priority = TimerPriority.TwoFiftyMS;
m_Mobile = m;
m_Table = table;
}
protected override void OnTick()
{
if (m_Table.ContainsKey(m_Mobile))
{
m_Table.Remove(m_Mobile);
m_Mobile.SendLocalizedMessage(502276); // Guards can no longer be called on you.
}
}
}
}
}