Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -2,57 +2,57 @@ using System.Xml;
namespace Server.Regions
{
public class Jail : BaseRegion
{
public Jail( XmlElement xml, Map map, Region parent ) : base( xml, map, parent )
{
}
public class Jail : BaseRegion
{
public Jail(XmlElement xml, Map map, Region parent) : base(xml, map, parent)
{
}
public override bool AllowBeneficial( Mobile from, Mobile target )
{
if ( from.AccessLevel == AccessLevel.Player )
from.SendMessage( "You may not do that in jail." );
public override bool AllowBeneficial(Mobile from, Mobile target)
{
if (from.AccessLevel == AccessLevel.Player)
from.SendMessage("You may not do that in jail.");
return ( from.AccessLevel > AccessLevel.Player );
}
return from.AccessLevel > AccessLevel.Player;
}
public override bool AllowHarmful( Mobile from, Mobile target )
{
if ( from.AccessLevel == AccessLevel.Player )
from.SendMessage( "You may not do that in jail." );
public override bool AllowHarmful(Mobile from, Mobile target)
{
if (from.AccessLevel == AccessLevel.Player)
from.SendMessage("You may not do that in jail.");
return ( from.AccessLevel > AccessLevel.Player );
}
return from.AccessLevel > AccessLevel.Player;
}
public override bool AllowHousing( Mobile from, Point3D p )
{
return false;
}
public override bool AllowHousing(Mobile from, Point3D p)
{
return false;
}
public override void AlterLightLevel( Mobile m, ref int global, ref int personal )
{
global = LightCycle.JailLevel;
}
public override void AlterLightLevel(Mobile m, ref int global, ref int personal)
{
global = LightCycle.JailLevel;
}
public override bool OnBeginSpellCast( Mobile from, ISpell s )
{
if ( from.AccessLevel == AccessLevel.Player )
from.SendLocalizedMessage( 502629 ); // You cannot cast spells here.
public override bool OnBeginSpellCast(Mobile from, ISpell s)
{
if (from.AccessLevel == AccessLevel.Player)
from.SendLocalizedMessage(502629); // You cannot cast spells here.
return ( from.AccessLevel > AccessLevel.Player );
}
return from.AccessLevel > AccessLevel.Player;
}
public override bool OnSkillUse( Mobile from, int Skill )
{
if ( from.AccessLevel == AccessLevel.Player )
from.SendMessage( "You may not use skills in jail." );
public override bool OnSkillUse(Mobile from, int Skill)
{
if (from.AccessLevel == AccessLevel.Player)
from.SendMessage("You may not use skills in jail.");
return ( from.AccessLevel > AccessLevel.Player );
}
return from.AccessLevel > AccessLevel.Player;
}
public override bool OnCombatantChange( Mobile from, Mobile Old, Mobile New )
{
return ( from.AccessLevel > AccessLevel.Player );
}
}
public override bool OnCombatantChange(Mobile from, Mobile Old, Mobile New)
{
return from.AccessLevel > AccessLevel.Player;
}
}
}