Fixes code according to modern code style. Fixes a few expression bugs.
This commit is contained in:
parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -1,397 +1,407 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Xml;
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using Server.Mobiles;
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using Server.Items;
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using System.Collections.Generic;
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using Server.Mobiles;
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namespace Server.Regions
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{
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public abstract class SpawnDefinition
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{
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protected SpawnDefinition()
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{
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}
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public abstract ISpawnable Spawn( SpawnEntry entry );
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public abstract bool CanSpawn( params Type[] types );
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public static SpawnDefinition GetSpawnDefinition( XmlElement xml )
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{
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switch ( xml.Name )
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{
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case "object":
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{
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Type type = null;
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if ( !Region.ReadType( xml, "type", ref type ) )
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return null;
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if ( typeof( Mobile ).IsAssignableFrom( type ) )
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{
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return SpawnMobile.Get( type );
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}
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if ( typeof( Item ).IsAssignableFrom( type ) )
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{
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return SpawnItem.Get( type );
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}
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Console.WriteLine( "Invalid type '{0}' in a SpawnDefinition", type.FullName );
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return null;
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}
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case "group":
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{
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string group = null;
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if ( !Region.ReadString( xml, "name", ref group ) )
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return null;
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SpawnDefinition def = (SpawnDefinition) SpawnGroup.Table[group];
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if ( def == null )
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{
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Console.WriteLine( "Could not find group '{0}' in a SpawnDefinition", group );
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return null;
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}
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return def;
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}
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case "treasureChest":
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{
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int itemID = 0xE43;
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Region.ReadInt32( xml, "itemID", ref itemID, false );
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BaseTreasureChest.TreasureLevel level = BaseTreasureChest.TreasureLevel.Level2;
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Region.ReadEnum( xml, "level", ref level, false );
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return new SpawnTreasureChest( itemID, level );
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}
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default:
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{
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return null;
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}
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}
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}
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}
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public abstract class SpawnType : SpawnDefinition
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{
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private bool m_Init;
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public Type Type { get; }
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public abstract int Height{ get; }
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public abstract bool Land{ get; }
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public abstract bool Water{ get; }
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protected SpawnType( Type type )
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{
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Type = type;
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m_Init = false;
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}
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protected void EnsureInit()
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{
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if ( m_Init )
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return;
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Init();
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m_Init = true;
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}
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protected virtual void Init()
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{
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}
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public override ISpawnable Spawn( SpawnEntry entry )
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{
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Region region = entry.Region;
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Map map = region.Map;
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Point3D loc = entry.RandomSpawnLocation( Height, Land, Water );
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if ( loc == Point3D.Zero )
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return null;
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return Construct( entry, loc, map );
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}
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protected abstract ISpawnable Construct( SpawnEntry entry, Point3D loc, Map map );
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public override bool CanSpawn( params Type[] types )
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{
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for ( int i = 0; i < types.Length; i++ )
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{
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if ( types[i] == Type )
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return true;
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}
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return false;
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}
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}
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public class SpawnMobile : SpawnType
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{
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private static Hashtable m_Table = new Hashtable();
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public static SpawnMobile Get( Type type )
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{
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SpawnMobile sm = (SpawnMobile) m_Table[type];
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if ( sm == null )
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{
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sm = new SpawnMobile( type );
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m_Table[type] = sm;
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}
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return sm;
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}
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protected bool m_Land;
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protected bool m_Water;
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public override int Height => 16;
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public override bool Land{ get{ EnsureInit(); return m_Land; } }
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public override bool Water{ get{ EnsureInit(); return m_Water; } }
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protected SpawnMobile( Type type ) : base( type )
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{
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}
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protected override void Init()
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{
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Mobile mob = (Mobile) Activator.CreateInstance( Type );
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m_Land = !mob.CantWalk;
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m_Water = mob.CanSwim;
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mob.Delete();
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}
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protected override ISpawnable Construct(SpawnEntry entry, Point3D loc, Map map)
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{
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Mobile mobile = CreateMobile();
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BaseCreature creature = mobile as BaseCreature;
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if ( creature != null )
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{
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creature.Home = entry.HomeLocation;
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creature.HomeMap = map;
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creature.RangeHome = entry.HomeRange;
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}
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if ( entry.Direction != SpawnEntry.InvalidDirection )
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mobile.Direction = entry.Direction;
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mobile.OnBeforeSpawn( loc, map );
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mobile.MoveToWorld( loc, map );
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mobile.OnAfterSpawn();
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return mobile;
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}
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protected virtual Mobile CreateMobile()
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{
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return (Mobile) Activator.CreateInstance( Type );
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}
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}
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public class SpawnItem : SpawnType
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{
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private static Hashtable m_Table = new Hashtable();
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public static SpawnItem Get( Type type )
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{
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SpawnItem si = (SpawnItem) m_Table[type];
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if ( si == null )
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{
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si = new SpawnItem( type );
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m_Table[type] = si;
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}
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return si;
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}
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protected int m_Height;
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public override int Height{ get{ EnsureInit(); return m_Height; } }
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public override bool Land => true;
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public override bool Water => false;
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protected SpawnItem( Type type ) : base( type )
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{
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}
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protected override void Init()
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{
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Item item = (Item) Activator.CreateInstance( Type );
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m_Height = item.ItemData.Height;
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item.Delete();
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}
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protected override ISpawnable Construct( SpawnEntry entry, Point3D loc, Map map )
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{
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Item item = CreateItem();
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item.OnBeforeSpawn( loc, map );
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item.MoveToWorld( loc, map );
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item.OnAfterSpawn();
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return item;
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}
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protected virtual Item CreateItem()
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{
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return (Item) Activator.CreateInstance( Type );
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}
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}
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public class SpawnTreasureChest : SpawnItem
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{
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public int ItemID { get; }
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public BaseTreasureChest.TreasureLevel Level { get; }
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public SpawnTreasureChest( int itemID, BaseTreasureChest.TreasureLevel level ) : base( typeof( BaseTreasureChest ) )
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{
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ItemID = itemID;
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Level = level;
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}
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protected override void Init()
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{
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m_Height = TileData.ItemTable[ItemID & TileData.MaxItemValue].Height;
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}
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protected override Item CreateItem()
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{
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return new BaseTreasureChest( ItemID, Level );
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}
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}
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public class SpawnGroupElement
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{
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public SpawnDefinition SpawnDefinition { get; }
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public int Weight { get; }
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public SpawnGroupElement( SpawnDefinition spawnDefinition, int weight )
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{
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SpawnDefinition = spawnDefinition;
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Weight = weight;
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}
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}
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public class SpawnGroup : SpawnDefinition
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{
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public static Hashtable Table { get; } = new Hashtable();
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public static void Register( SpawnGroup group )
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{
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if ( Table.Contains( group.Name ) )
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Console.WriteLine( "Warning: Double SpawnGroup name '{0}'", group.Name );
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else
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Table[group.Name] = group;
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}
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static SpawnGroup()
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{
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string path = Path.Combine( Core.BaseDirectory, "Data/SpawnDefinitions.xml" );
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if ( !File.Exists( path ) )
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return;
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try
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{
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XmlDocument doc = new XmlDocument();
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doc.Load( path );
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XmlElement root = doc["spawnDefinitions"];
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if ( root == null )
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return;
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foreach ( XmlElement xmlDef in root.SelectNodes( "spawnGroup" ) )
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{
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string name = null;
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if ( !Region.ReadString( xmlDef, "name", ref name ) )
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continue;
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List<SpawnGroupElement> list = new List<SpawnGroupElement>();
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foreach ( XmlNode node in xmlDef.ChildNodes )
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{
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XmlElement el = node as XmlElement;
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if ( el != null )
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{
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SpawnDefinition def = GetSpawnDefinition( el );
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if ( def == null )
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continue;
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int weight = 1;
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Region.ReadInt32( el, "weight", ref weight, false );
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SpawnGroupElement groupElement = new SpawnGroupElement( def, weight );
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list.Add( groupElement );
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}
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}
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SpawnGroupElement[] elements = list.ToArray();
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SpawnGroup group = new SpawnGroup( name, elements );
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Register( group );
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}
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}
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catch ( Exception ex )
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{
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Console.WriteLine( "Could not load SpawnDefinitions.xml: " + ex.Message );
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}
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}
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private int m_TotalWeight;
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public string Name { get; }
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public SpawnGroupElement[] Elements { get; }
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public SpawnGroup( string name, SpawnGroupElement[] elements )
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{
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Name = name;
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Elements = elements;
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m_TotalWeight = 0;
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for ( int i = 0; i < elements.Length; i++ )
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m_TotalWeight += elements[i].Weight;
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}
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public override ISpawnable Spawn(SpawnEntry entry)
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{
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int index = Utility.Random( m_TotalWeight );
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for ( int i = 0; i < Elements.Length; i++ )
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{
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SpawnGroupElement element = Elements[i];
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if ( index < element.Weight )
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return element.SpawnDefinition.Spawn( entry );
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index -= element.Weight;
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}
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return null;
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}
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public override bool CanSpawn( params Type[] types )
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{
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for ( int i = 0; i < Elements.Length; i++ )
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{
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if ( Elements[i].SpawnDefinition.CanSpawn( types ) )
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return true;
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}
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return false;
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}
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}
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}
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public abstract class SpawnDefinition
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{
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public abstract ISpawnable Spawn(SpawnEntry entry);
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public abstract bool CanSpawn(params Type[] types);
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public static SpawnDefinition GetSpawnDefinition(XmlElement xml)
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{
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switch (xml.Name)
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{
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case "object":
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{
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Type type = null;
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if (!Region.ReadType(xml, "type", ref type))
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return null;
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if (typeof(Mobile).IsAssignableFrom(type)) return SpawnMobile.Get(type);
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if (typeof(Item).IsAssignableFrom(type)) return SpawnItem.Get(type);
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Console.WriteLine("Invalid type '{0}' in a SpawnDefinition", type.FullName);
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return null;
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}
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case "group":
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{
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string group = null;
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if (!Region.ReadString(xml, "name", ref group))
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return null;
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SpawnDefinition def = (SpawnDefinition)SpawnGroup.Table[group];
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if (def == null)
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{
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Console.WriteLine("Could not find group '{0}' in a SpawnDefinition", group);
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return null;
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}
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return def;
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}
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case "treasureChest":
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{
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int itemID = 0xE43;
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Region.ReadInt32(xml, "itemID", ref itemID, false);
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BaseTreasureChest.TreasureLevel level = BaseTreasureChest.TreasureLevel.Level2;
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Region.ReadEnum(xml, "level", ref level, false);
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return new SpawnTreasureChest(itemID, level);
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}
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default:
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{
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return null;
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}
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}
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}
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}
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public abstract class SpawnType : SpawnDefinition
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{
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private bool m_Init;
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protected SpawnType(Type type)
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{
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Type = type;
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m_Init = false;
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}
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public Type Type{ get; }
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public abstract int Height{ get; }
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public abstract bool Land{ get; }
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public abstract bool Water{ get; }
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protected void EnsureInit()
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{
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if (m_Init)
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return;
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Init();
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m_Init = true;
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}
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protected virtual void Init()
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{
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}
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public override ISpawnable Spawn(SpawnEntry entry)
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{
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Region region = entry.Region;
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Map map = region.Map;
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Point3D loc = entry.RandomSpawnLocation(Height, Land, Water);
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if (loc == Point3D.Zero)
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return null;
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return Construct(entry, loc, map);
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}
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protected abstract ISpawnable Construct(SpawnEntry entry, Point3D loc, Map map);
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public override bool CanSpawn(params Type[] types)
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{
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for (int i = 0; i < types.Length; i++)
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if (types[i] == Type)
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return true;
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return false;
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}
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}
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public class SpawnMobile : SpawnType
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{
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private static Hashtable m_Table = new Hashtable();
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protected bool m_Land;
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protected bool m_Water;
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protected SpawnMobile(Type type) : base(type)
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{
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}
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public override int Height => 16;
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public override bool Land
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{
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get
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{
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EnsureInit();
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return m_Land;
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}
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}
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public override bool Water
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{
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get
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{
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EnsureInit();
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return m_Water;
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}
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}
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public static SpawnMobile Get(Type type)
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{
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SpawnMobile sm = (SpawnMobile)m_Table[type];
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if (sm == null)
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{
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sm = new SpawnMobile(type);
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m_Table[type] = sm;
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}
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return sm;
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}
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protected override void Init()
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{
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Mobile mob = (Mobile)Activator.CreateInstance(Type);
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m_Land = !mob.CantWalk;
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m_Water = mob.CanSwim;
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mob.Delete();
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}
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protected override ISpawnable Construct(SpawnEntry entry, Point3D loc, Map map)
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{
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Mobile mobile = CreateMobile();
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BaseCreature creature = mobile as BaseCreature;
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if (creature != null)
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{
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creature.Home = entry.HomeLocation;
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creature.HomeMap = map;
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creature.RangeHome = entry.HomeRange;
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}
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if (entry.Direction != SpawnEntry.InvalidDirection)
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mobile.Direction = entry.Direction;
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mobile.OnBeforeSpawn(loc, map);
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mobile.MoveToWorld(loc, map);
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mobile.OnAfterSpawn();
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return mobile;
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}
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protected virtual Mobile CreateMobile()
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{
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return (Mobile)Activator.CreateInstance(Type);
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}
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}
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public class SpawnItem : SpawnType
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{
|
||||
private static Hashtable m_Table = new Hashtable();
|
||||
|
||||
protected int m_Height;
|
||||
|
||||
protected SpawnItem(Type type) : base(type)
|
||||
{
|
||||
}
|
||||
|
||||
public override int Height
|
||||
{
|
||||
get
|
||||
{
|
||||
EnsureInit();
|
||||
return m_Height;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool Land => true;
|
||||
public override bool Water => false;
|
||||
|
||||
public static SpawnItem Get(Type type)
|
||||
{
|
||||
SpawnItem si = (SpawnItem)m_Table[type];
|
||||
|
||||
if (si == null)
|
||||
{
|
||||
si = new SpawnItem(type);
|
||||
m_Table[type] = si;
|
||||
}
|
||||
|
||||
return si;
|
||||
}
|
||||
|
||||
protected override void Init()
|
||||
{
|
||||
Item item = (Item)Activator.CreateInstance(Type);
|
||||
|
||||
m_Height = item.ItemData.Height;
|
||||
|
||||
item.Delete();
|
||||
}
|
||||
|
||||
protected override ISpawnable Construct(SpawnEntry entry, Point3D loc, Map map)
|
||||
{
|
||||
Item item = CreateItem();
|
||||
|
||||
item.OnBeforeSpawn(loc, map);
|
||||
item.MoveToWorld(loc, map);
|
||||
item.OnAfterSpawn();
|
||||
|
||||
return item;
|
||||
}
|
||||
|
||||
protected virtual Item CreateItem()
|
||||
{
|
||||
return (Item)Activator.CreateInstance(Type);
|
||||
}
|
||||
}
|
||||
|
||||
public class SpawnTreasureChest : SpawnItem
|
||||
{
|
||||
public SpawnTreasureChest(int itemID, BaseTreasureChest.TreasureLevel level) : base(typeof(BaseTreasureChest))
|
||||
{
|
||||
ItemID = itemID;
|
||||
Level = level;
|
||||
}
|
||||
|
||||
public int ItemID{ get; }
|
||||
|
||||
public BaseTreasureChest.TreasureLevel Level{ get; }
|
||||
|
||||
protected override void Init()
|
||||
{
|
||||
m_Height = TileData.ItemTable[ItemID & TileData.MaxItemValue].Height;
|
||||
}
|
||||
|
||||
protected override Item CreateItem()
|
||||
{
|
||||
return new BaseTreasureChest(ItemID, Level);
|
||||
}
|
||||
}
|
||||
|
||||
public class SpawnGroupElement
|
||||
{
|
||||
public SpawnGroupElement(SpawnDefinition spawnDefinition, int weight)
|
||||
{
|
||||
SpawnDefinition = spawnDefinition;
|
||||
Weight = weight;
|
||||
}
|
||||
|
||||
public SpawnDefinition SpawnDefinition{ get; }
|
||||
|
||||
public int Weight{ get; }
|
||||
}
|
||||
|
||||
public class SpawnGroup : SpawnDefinition
|
||||
{
|
||||
private int m_TotalWeight;
|
||||
|
||||
static SpawnGroup()
|
||||
{
|
||||
string path = Path.Combine(Core.BaseDirectory, "Data/SpawnDefinitions.xml");
|
||||
if (!File.Exists(path))
|
||||
return;
|
||||
|
||||
try
|
||||
{
|
||||
XmlDocument doc = new XmlDocument();
|
||||
doc.Load(path);
|
||||
|
||||
XmlElement root = doc["spawnDefinitions"];
|
||||
if (root == null)
|
||||
return;
|
||||
|
||||
foreach (XmlElement xmlDef in root.SelectNodes("spawnGroup"))
|
||||
{
|
||||
string name = null;
|
||||
if (!Region.ReadString(xmlDef, "name", ref name))
|
||||
continue;
|
||||
|
||||
List<SpawnGroupElement> list = new List<SpawnGroupElement>();
|
||||
foreach (XmlNode node in xmlDef.ChildNodes)
|
||||
{
|
||||
XmlElement el = node as XmlElement;
|
||||
|
||||
if (el != null)
|
||||
{
|
||||
SpawnDefinition def = GetSpawnDefinition(el);
|
||||
if (def == null)
|
||||
continue;
|
||||
|
||||
int weight = 1;
|
||||
Region.ReadInt32(el, "weight", ref weight, false);
|
||||
|
||||
SpawnGroupElement groupElement = new SpawnGroupElement(def, weight);
|
||||
list.Add(groupElement);
|
||||
}
|
||||
}
|
||||
|
||||
SpawnGroupElement[] elements = list.ToArray();
|
||||
SpawnGroup group = new SpawnGroup(name, elements);
|
||||
Register(group);
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine("Could not load SpawnDefinitions.xml: " + ex.Message);
|
||||
}
|
||||
}
|
||||
|
||||
public SpawnGroup(string name, SpawnGroupElement[] elements)
|
||||
{
|
||||
Name = name;
|
||||
Elements = elements;
|
||||
|
||||
m_TotalWeight = 0;
|
||||
for (int i = 0; i < elements.Length; i++)
|
||||
m_TotalWeight += elements[i].Weight;
|
||||
}
|
||||
|
||||
public static Hashtable Table{ get; } = new Hashtable();
|
||||
|
||||
public string Name{ get; }
|
||||
|
||||
public SpawnGroupElement[] Elements{ get; }
|
||||
|
||||
public static void Register(SpawnGroup group)
|
||||
{
|
||||
if (Table.Contains(group.Name))
|
||||
Console.WriteLine("Warning: Double SpawnGroup name '{0}'", group.Name);
|
||||
else
|
||||
Table[group.Name] = group;
|
||||
}
|
||||
|
||||
public override ISpawnable Spawn(SpawnEntry entry)
|
||||
{
|
||||
int index = Utility.Random(m_TotalWeight);
|
||||
|
||||
for (int i = 0; i < Elements.Length; i++)
|
||||
{
|
||||
SpawnGroupElement element = Elements[i];
|
||||
|
||||
if (index < element.Weight)
|
||||
return element.SpawnDefinition.Spawn(entry);
|
||||
|
||||
index -= element.Weight;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public override bool CanSpawn(params Type[] types)
|
||||
{
|
||||
for (int i = 0; i < Elements.Length; i++)
|
||||
if (Elements[i].SpawnDefinition.CanSpawn(types))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,458 +1,445 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Server.Mobiles;
|
||||
using Server.Commands;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Regions
|
||||
{
|
||||
public class SpawnEntry : ISpawner
|
||||
{
|
||||
public static readonly TimeSpan DefaultMinSpawnTime = TimeSpan.FromMinutes( 2.0 );
|
||||
public static readonly TimeSpan DefaultMaxSpawnTime = TimeSpan.FromMinutes( 5.0 );
|
||||
public class SpawnEntry : ISpawner
|
||||
{
|
||||
public static readonly TimeSpan DefaultMinSpawnTime = TimeSpan.FromMinutes(2.0);
|
||||
public static readonly TimeSpan DefaultMaxSpawnTime = TimeSpan.FromMinutes(5.0);
|
||||
|
||||
public static Hashtable Table { get; } = new Hashtable();
|
||||
|
||||
public static readonly Direction InvalidDirection = Direction.Running;
|
||||
|
||||
// When a creature's AI is deactivated (PlayerRangeSensitive optimization) does it return home?
|
||||
public bool ReturnOnDeactivate => true;
|
||||
private static List<IEntity> m_RemoveList;
|
||||
|
||||
// Are creatures unlinked on taming (true) or should they also go out of the region (false)?
|
||||
public bool UnlinkOnTaming => false;
|
||||
private DateTime m_NextSpawn;
|
||||
private Timer m_SpawnTimer;
|
||||
|
||||
// Are unlinked and untamed creatures removed after 20 hours?
|
||||
public bool RemoveIfUntamed => true;
|
||||
public SpawnEntry(int id, BaseRegion region, Point3D home, int range, Direction direction,
|
||||
SpawnDefinition definition, int max, TimeSpan minSpawnTime, TimeSpan maxSpawnTime)
|
||||
{
|
||||
ID = id;
|
||||
Region = region;
|
||||
HomeLocation = home;
|
||||
HomeRange = range;
|
||||
Direction = direction;
|
||||
Definition = definition;
|
||||
SpawnedObjects = new List<ISpawnable>();
|
||||
Max = max;
|
||||
MinSpawnTime = minSpawnTime;
|
||||
MaxSpawnTime = maxSpawnTime;
|
||||
Running = false;
|
||||
|
||||
if (Table.Contains(id))
|
||||
Console.WriteLine("Warning: double SpawnEntry ID '{0}'", id);
|
||||
else
|
||||
Table[id] = this;
|
||||
}
|
||||
|
||||
public static readonly Direction InvalidDirection = Direction.Running;
|
||||
public static Hashtable Table{ get; } = new Hashtable();
|
||||
|
||||
private DateTime m_NextSpawn;
|
||||
private Timer m_SpawnTimer;
|
||||
|
||||
public int ID { get; }
|
||||
// When a creature's AI is deactivated (PlayerRangeSensitive optimization) does it return home?
|
||||
public bool ReturnOnDeactivate => true;
|
||||
|
||||
public BaseRegion Region { get; }
|
||||
// Are unlinked and untamed creatures removed after 20 hours?
|
||||
public bool RemoveIfUntamed => true;
|
||||
|
||||
Region ISpawner.Region => Region;
|
||||
public Point3D HomeLocation { get; }
|
||||
public int ID{ get; }
|
||||
|
||||
public int HomeRange { get; }
|
||||
public BaseRegion Region{ get; }
|
||||
|
||||
public Direction Direction { get; }
|
||||
public Direction Direction{ get; }
|
||||
|
||||
public SpawnDefinition Definition { get; }
|
||||
public SpawnDefinition Definition{ get; }
|
||||
|
||||
public List<ISpawnable> SpawnedObjects { get; }
|
||||
public List<ISpawnable> SpawnedObjects{ get; }
|
||||
|
||||
public int Max { get; private set; }
|
||||
public int Max{ get; private set; }
|
||||
|
||||
public TimeSpan MinSpawnTime { get; }
|
||||
public TimeSpan MinSpawnTime{ get; }
|
||||
|
||||
public TimeSpan MaxSpawnTime { get; }
|
||||
public TimeSpan MaxSpawnTime{ get; }
|
||||
|
||||
public bool Running { get; private set; }
|
||||
public bool Running{ get; private set; }
|
||||
|
||||
public bool Complete => SpawnedObjects.Count >= Max;
|
||||
public bool Spawning => Running && !Complete;
|
||||
public bool Complete => SpawnedObjects.Count >= Max;
|
||||
public bool Spawning => Running && !Complete;
|
||||
|
||||
public SpawnEntry( int id, BaseRegion region, Point3D home, int range, Direction direction, SpawnDefinition definition, int max, TimeSpan minSpawnTime, TimeSpan maxSpawnTime )
|
||||
{
|
||||
ID = id;
|
||||
Region = region;
|
||||
HomeLocation = home;
|
||||
HomeRange = range;
|
||||
Direction = direction;
|
||||
Definition = definition;
|
||||
SpawnedObjects = new List<ISpawnable>();
|
||||
Max = max;
|
||||
MinSpawnTime = minSpawnTime;
|
||||
MaxSpawnTime = maxSpawnTime;
|
||||
Running = false;
|
||||
// Are creatures unlinked on taming (true) or should they also go out of the region (false)?
|
||||
public bool UnlinkOnTaming => false;
|
||||
|
||||
if ( Table.Contains( id ) )
|
||||
Console.WriteLine( "Warning: double SpawnEntry ID '{0}'", id );
|
||||
else
|
||||
Table[id] = this;
|
||||
}
|
||||
Region ISpawner.Region => Region;
|
||||
public Point3D HomeLocation{ get; }
|
||||
|
||||
public Point3D RandomSpawnLocation( int spawnHeight, bool land, bool water )
|
||||
{
|
||||
return Region.RandomSpawnLocation( spawnHeight, land, water, HomeLocation, HomeRange );
|
||||
}
|
||||
public int HomeRange{ get; }
|
||||
|
||||
public void Start()
|
||||
{
|
||||
if ( Running )
|
||||
return;
|
||||
void ISpawner.Remove(ISpawnable spawn)
|
||||
{
|
||||
SpawnedObjects.Remove(spawn);
|
||||
|
||||
Running = true;
|
||||
CheckTimer();
|
||||
}
|
||||
CheckTimer();
|
||||
}
|
||||
|
||||
public void Stop()
|
||||
{
|
||||
if ( !Running )
|
||||
return;
|
||||
public Point3D RandomSpawnLocation(int spawnHeight, bool land, bool water)
|
||||
{
|
||||
return Region.RandomSpawnLocation(spawnHeight, land, water, HomeLocation, HomeRange);
|
||||
}
|
||||
|
||||
Running = false;
|
||||
CheckTimer();
|
||||
}
|
||||
public void Start()
|
||||
{
|
||||
if (Running)
|
||||
return;
|
||||
|
||||
private void Spawn()
|
||||
{
|
||||
ISpawnable spawn = Definition.Spawn(this);
|
||||
Running = true;
|
||||
CheckTimer();
|
||||
}
|
||||
|
||||
if ( spawn != null )
|
||||
Add( spawn );
|
||||
}
|
||||
public void Stop()
|
||||
{
|
||||
if (!Running)
|
||||
return;
|
||||
|
||||
private void Add( ISpawnable spawn )
|
||||
{
|
||||
SpawnedObjects.Add( spawn );
|
||||
Running = false;
|
||||
CheckTimer();
|
||||
}
|
||||
|
||||
spawn.Spawner = this;
|
||||
private void Spawn()
|
||||
{
|
||||
ISpawnable spawn = Definition.Spawn(this);
|
||||
|
||||
if ( spawn is BaseCreature )
|
||||
((BaseCreature)spawn).RemoveIfUntamed = RemoveIfUntamed;
|
||||
}
|
||||
if (spawn != null)
|
||||
Add(spawn);
|
||||
}
|
||||
|
||||
void ISpawner.Remove( ISpawnable spawn )
|
||||
{
|
||||
SpawnedObjects.Remove( spawn );
|
||||
private void Add(ISpawnable spawn)
|
||||
{
|
||||
SpawnedObjects.Add(spawn);
|
||||
|
||||
CheckTimer();
|
||||
}
|
||||
spawn.Spawner = this;
|
||||
|
||||
private TimeSpan RandomTime()
|
||||
{
|
||||
int min = (int) MinSpawnTime.TotalSeconds;
|
||||
int max = (int) MaxSpawnTime.TotalSeconds;
|
||||
if (spawn is BaseCreature)
|
||||
((BaseCreature)spawn).RemoveIfUntamed = RemoveIfUntamed;
|
||||
}
|
||||
|
||||
int rand = Utility.RandomMinMax( min, max );
|
||||
return TimeSpan.FromSeconds( rand );
|
||||
}
|
||||
|
||||
private void CheckTimer()
|
||||
{
|
||||
if ( Spawning )
|
||||
{
|
||||
if ( m_SpawnTimer == null )
|
||||
{
|
||||
TimeSpan time = RandomTime();
|
||||
m_SpawnTimer = Timer.DelayCall( time, TimerCallback );
|
||||
m_NextSpawn = DateTime.UtcNow + time;
|
||||
}
|
||||
}
|
||||
else if ( m_SpawnTimer != null )
|
||||
{
|
||||
m_SpawnTimer.Stop();
|
||||
m_SpawnTimer = null;
|
||||
}
|
||||
}
|
||||
|
||||
private void TimerCallback()
|
||||
{
|
||||
int amount = Math.Max( (Max - SpawnedObjects.Count) / 3, 1 );
|
||||
|
||||
for ( int i = 0; i < amount; i++ )
|
||||
Spawn();
|
||||
|
||||
m_SpawnTimer = null;
|
||||
CheckTimer();
|
||||
}
|
||||
|
||||
public void DeleteSpawnedObjects()
|
||||
{
|
||||
InternalDeleteSpawnedObjects();
|
||||
|
||||
Running = false;
|
||||
CheckTimer();
|
||||
}
|
||||
|
||||
private void InternalDeleteSpawnedObjects()
|
||||
{
|
||||
foreach ( ISpawnable spawnable in SpawnedObjects )
|
||||
{
|
||||
spawnable.Spawner = null;
|
||||
|
||||
bool uncontrolled = !(spawnable is BaseCreature) || !((BaseCreature)spawnable).Controlled;
|
||||
|
||||
if ( uncontrolled )
|
||||
spawnable.Delete();
|
||||
}
|
||||
|
||||
SpawnedObjects.Clear();
|
||||
}
|
||||
|
||||
public void Respawn()
|
||||
{
|
||||
InternalDeleteSpawnedObjects();
|
||||
|
||||
for ( int i = 0; !Complete && i < Max; i++ )
|
||||
Spawn();
|
||||
|
||||
Running = true;
|
||||
CheckTimer();
|
||||
}
|
||||
|
||||
public void Delete()
|
||||
{
|
||||
Max = 0;
|
||||
InternalDeleteSpawnedObjects();
|
||||
|
||||
if ( m_SpawnTimer != null )
|
||||
{
|
||||
m_SpawnTimer.Stop();
|
||||
m_SpawnTimer = null;
|
||||
}
|
||||
|
||||
if ( Table[ID] == this )
|
||||
Table.Remove( ID );
|
||||
}
|
||||
|
||||
public void Serialize( GenericWriter writer )
|
||||
{
|
||||
writer.Write( (int) SpawnedObjects.Count );
|
||||
|
||||
for ( int i = 0; i < SpawnedObjects.Count; i++ )
|
||||
{
|
||||
ISpawnable spawn = SpawnedObjects[i];
|
||||
|
||||
int serial = spawn.Serial;
|
||||
|
||||
writer.Write( (int) serial );
|
||||
}
|
||||
|
||||
writer.Write( (bool) Running );
|
||||
|
||||
if ( m_SpawnTimer != null )
|
||||
{
|
||||
writer.Write( true );
|
||||
writer.WriteDeltaTime( (DateTime) m_NextSpawn );
|
||||
}
|
||||
else
|
||||
{
|
||||
writer.Write( false );
|
||||
}
|
||||
}
|
||||
|
||||
public void Deserialize( GenericReader reader, int version )
|
||||
{
|
||||
int count = reader.ReadInt();
|
||||
|
||||
for ( int i = 0; i < count; i++ )
|
||||
{
|
||||
int serial = reader.ReadInt();
|
||||
ISpawnable spawnableEntity = World.FindEntity( serial ) as ISpawnable;
|
||||
|
||||
if (spawnableEntity != null)
|
||||
Add(spawnableEntity);
|
||||
}
|
||||
|
||||
Running = reader.ReadBool();
|
||||
|
||||
if ( reader.ReadBool() )
|
||||
{
|
||||
m_NextSpawn = reader.ReadDeltaTime();
|
||||
|
||||
if ( Spawning )
|
||||
{
|
||||
m_SpawnTimer?.Stop();
|
||||
|
||||
TimeSpan delay = m_NextSpawn - DateTime.UtcNow;
|
||||
m_SpawnTimer = Timer.DelayCall( delay > TimeSpan.Zero ? delay : TimeSpan.Zero, TimerCallback );
|
||||
}
|
||||
}
|
||||
|
||||
CheckTimer();
|
||||
}
|
||||
|
||||
private static List<IEntity> m_RemoveList;
|
||||
|
||||
public static void Remove( GenericReader reader, int version )
|
||||
{
|
||||
int count = reader.ReadInt();
|
||||
|
||||
for ( int i = 0; i < count; i++ )
|
||||
{
|
||||
int serial = reader.ReadInt();
|
||||
IEntity entity = World.FindEntity( serial );
|
||||
|
||||
if ( entity != null )
|
||||
{
|
||||
if ( m_RemoveList == null )
|
||||
m_RemoveList = new List<IEntity>();
|
||||
|
||||
m_RemoveList.Add( entity );
|
||||
}
|
||||
}
|
||||
|
||||
reader.ReadBool(); // m_Running
|
||||
|
||||
if ( reader.ReadBool() )
|
||||
reader.ReadDeltaTime(); // m_NextSpawn
|
||||
}
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
if ( m_RemoveList != null )
|
||||
{
|
||||
foreach ( IEntity ent in m_RemoveList )
|
||||
{
|
||||
ent.Delete();
|
||||
}
|
||||
|
||||
m_RemoveList = null;
|
||||
}
|
||||
|
||||
SpawnPersistence.EnsureExistence();
|
||||
|
||||
CommandSystem.Register( "RespawnAllRegions", AccessLevel.Administrator, RespawnAllRegions_OnCommand );
|
||||
CommandSystem.Register( "RespawnRegion", AccessLevel.GameMaster, RespawnRegion_OnCommand );
|
||||
CommandSystem.Register( "DelAllRegionSpawns", AccessLevel.Administrator, DelAllRegionSpawns_OnCommand );
|
||||
CommandSystem.Register( "DelRegionSpawns", AccessLevel.GameMaster, DelRegionSpawns_OnCommand );
|
||||
CommandSystem.Register( "StartAllRegionSpawns", AccessLevel.Administrator, StartAllRegionSpawns_OnCommand );
|
||||
CommandSystem.Register( "StartRegionSpawns", AccessLevel.GameMaster, StartRegionSpawns_OnCommand );
|
||||
CommandSystem.Register( "StopAllRegionSpawns", AccessLevel.Administrator, StopAllRegionSpawns_OnCommand );
|
||||
CommandSystem.Register( "StopRegionSpawns", AccessLevel.GameMaster, StopRegionSpawns_OnCommand );
|
||||
}
|
||||
|
||||
private static BaseRegion GetCommandData( CommandEventArgs args )
|
||||
{
|
||||
Mobile from = args.Mobile;
|
||||
|
||||
Region reg;
|
||||
if ( args.Length == 0 )
|
||||
{
|
||||
reg = from.Region;
|
||||
}
|
||||
else
|
||||
{
|
||||
string name = args.GetString( 0 );
|
||||
//reg = if (!from.Map.Regions.TryGetValue( name, out (Region) from.Map.Regions[name] ))
|
||||
{
|
||||
from.SendMessage( "Could not find region '{0}'.", name );
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
BaseRegion br = reg as BaseRegion;
|
||||
|
||||
if ( br?.Spawns == null )
|
||||
{
|
||||
from.SendMessage( "There are no spawners in region '{0}'.", reg );
|
||||
return null;
|
||||
}
|
||||
|
||||
return br;
|
||||
}
|
||||
|
||||
[Usage( "RespawnAllRegions" )]
|
||||
[Description( "Respawns all regions and sets the spawners as running." )]
|
||||
private static void RespawnAllRegions_OnCommand( CommandEventArgs args )
|
||||
{
|
||||
foreach ( SpawnEntry entry in Table.Values )
|
||||
{
|
||||
entry.Respawn();
|
||||
}
|
||||
|
||||
args.Mobile.SendMessage( "All regions have respawned." );
|
||||
}
|
||||
|
||||
[Usage( "RespawnRegion [<region name>]" )]
|
||||
[Description( "Respawns the region in which you are (or that you provided) and sets the spawners as running." )]
|
||||
private static void RespawnRegion_OnCommand( CommandEventArgs args )
|
||||
{
|
||||
BaseRegion region = GetCommandData( args );
|
||||
|
||||
if ( region == null )
|
||||
return;
|
||||
|
||||
for ( int i = 0; i < region.Spawns.Length; i++ )
|
||||
region.Spawns[i].Respawn();
|
||||
|
||||
args.Mobile.SendMessage( "Region '{0}' has respawned.", region );
|
||||
}
|
||||
|
||||
[Usage( "DelAllRegionSpawns" )]
|
||||
[Description( "Deletes all spawned objects of every regions and sets the spawners as not running." )]
|
||||
private static void DelAllRegionSpawns_OnCommand( CommandEventArgs args )
|
||||
{
|
||||
foreach ( SpawnEntry entry in Table.Values )
|
||||
{
|
||||
entry.DeleteSpawnedObjects();
|
||||
}
|
||||
|
||||
args.Mobile.SendMessage( "All region spawned objects have been deleted." );
|
||||
}
|
||||
|
||||
[Usage( "DelRegionSpawns [<region name>]" )]
|
||||
[Description( "Deletes all spawned objects of the region in which you are (or that you provided) and sets the spawners as not running." )]
|
||||
private static void DelRegionSpawns_OnCommand( CommandEventArgs args )
|
||||
{
|
||||
BaseRegion region = GetCommandData( args );
|
||||
|
||||
if ( region == null )
|
||||
return;
|
||||
|
||||
for ( int i = 0; i < region.Spawns.Length; i++ )
|
||||
region.Spawns[i].DeleteSpawnedObjects();
|
||||
|
||||
args.Mobile.SendMessage( "Spawned objects of region '{0}' have been deleted.", region );
|
||||
}
|
||||
|
||||
[Usage( "StartAllRegionSpawns" )]
|
||||
[Description( "Sets the region spawners of all regions as running." )]
|
||||
private static void StartAllRegionSpawns_OnCommand( CommandEventArgs args )
|
||||
{
|
||||
foreach ( SpawnEntry entry in Table.Values )
|
||||
{
|
||||
entry.Start();
|
||||
}
|
||||
|
||||
args.Mobile.SendMessage( "All region spawners have started." );
|
||||
}
|
||||
|
||||
[Usage( "StartRegionSpawns [<region name>]" )]
|
||||
[Description( "Sets the region spawners of the region in which you are (or that you provided) as running." )]
|
||||
private static void StartRegionSpawns_OnCommand( CommandEventArgs args )
|
||||
{
|
||||
BaseRegion region = GetCommandData( args );
|
||||
|
||||
if ( region == null )
|
||||
return;
|
||||
|
||||
for ( int i = 0; i < region.Spawns.Length; i++ )
|
||||
region.Spawns[i].Start();
|
||||
|
||||
args.Mobile.SendMessage( "Spawners of region '{0}' have started.", region );
|
||||
}
|
||||
|
||||
[Usage( "StopAllRegionSpawns" )]
|
||||
[Description( "Sets the region spawners of all regions as not running." )]
|
||||
private static void StopAllRegionSpawns_OnCommand( CommandEventArgs args )
|
||||
{
|
||||
foreach ( SpawnEntry entry in Table.Values )
|
||||
{
|
||||
entry.Stop();
|
||||
}
|
||||
|
||||
args.Mobile.SendMessage( "All region spawners have stopped." );
|
||||
}
|
||||
|
||||
[Usage( "StopRegionSpawns [<region name>]" )]
|
||||
[Description( "Sets the region spawners of the region in which you are (or that you provided) as not running." )]
|
||||
private static void StopRegionSpawns_OnCommand( CommandEventArgs args )
|
||||
{
|
||||
BaseRegion region = GetCommandData( args );
|
||||
|
||||
if ( region == null )
|
||||
return;
|
||||
|
||||
for ( int i = 0; i < region.Spawns.Length; i++ )
|
||||
region.Spawns[i].Stop();
|
||||
|
||||
args.Mobile.SendMessage( "Spawners of region '{0}' have stopped.", region );
|
||||
}
|
||||
}
|
||||
}
|
||||
private TimeSpan RandomTime()
|
||||
{
|
||||
int min = (int)MinSpawnTime.TotalSeconds;
|
||||
int max = (int)MaxSpawnTime.TotalSeconds;
|
||||
|
||||
int rand = Utility.RandomMinMax(min, max);
|
||||
return TimeSpan.FromSeconds(rand);
|
||||
}
|
||||
|
||||
private void CheckTimer()
|
||||
{
|
||||
if (Spawning)
|
||||
{
|
||||
if (m_SpawnTimer == null)
|
||||
{
|
||||
TimeSpan time = RandomTime();
|
||||
m_SpawnTimer = Timer.DelayCall(time, TimerCallback);
|
||||
m_NextSpawn = DateTime.UtcNow + time;
|
||||
}
|
||||
}
|
||||
else if (m_SpawnTimer != null)
|
||||
{
|
||||
m_SpawnTimer.Stop();
|
||||
m_SpawnTimer = null;
|
||||
}
|
||||
}
|
||||
|
||||
private void TimerCallback()
|
||||
{
|
||||
int amount = Math.Max((Max - SpawnedObjects.Count) / 3, 1);
|
||||
|
||||
for (int i = 0; i < amount; i++)
|
||||
Spawn();
|
||||
|
||||
m_SpawnTimer = null;
|
||||
CheckTimer();
|
||||
}
|
||||
|
||||
public void DeleteSpawnedObjects()
|
||||
{
|
||||
InternalDeleteSpawnedObjects();
|
||||
|
||||
Running = false;
|
||||
CheckTimer();
|
||||
}
|
||||
|
||||
private void InternalDeleteSpawnedObjects()
|
||||
{
|
||||
foreach (ISpawnable spawnable in SpawnedObjects)
|
||||
{
|
||||
spawnable.Spawner = null;
|
||||
|
||||
bool uncontrolled = !(spawnable is BaseCreature) || !((BaseCreature)spawnable).Controlled;
|
||||
|
||||
if (uncontrolled)
|
||||
spawnable.Delete();
|
||||
}
|
||||
|
||||
SpawnedObjects.Clear();
|
||||
}
|
||||
|
||||
public void Respawn()
|
||||
{
|
||||
InternalDeleteSpawnedObjects();
|
||||
|
||||
for (int i = 0; !Complete && i < Max; i++)
|
||||
Spawn();
|
||||
|
||||
Running = true;
|
||||
CheckTimer();
|
||||
}
|
||||
|
||||
public void Delete()
|
||||
{
|
||||
Max = 0;
|
||||
InternalDeleteSpawnedObjects();
|
||||
|
||||
if (m_SpawnTimer != null)
|
||||
{
|
||||
m_SpawnTimer.Stop();
|
||||
m_SpawnTimer = null;
|
||||
}
|
||||
|
||||
if (Table[ID] == this)
|
||||
Table.Remove(ID);
|
||||
}
|
||||
|
||||
public void Serialize(GenericWriter writer)
|
||||
{
|
||||
writer.Write(SpawnedObjects.Count);
|
||||
|
||||
for (int i = 0; i < SpawnedObjects.Count; i++)
|
||||
{
|
||||
ISpawnable spawn = SpawnedObjects[i];
|
||||
|
||||
int serial = spawn.Serial;
|
||||
|
||||
writer.Write(serial);
|
||||
}
|
||||
|
||||
writer.Write(Running);
|
||||
|
||||
if (m_SpawnTimer != null)
|
||||
{
|
||||
writer.Write(true);
|
||||
writer.WriteDeltaTime(m_NextSpawn);
|
||||
}
|
||||
else
|
||||
{
|
||||
writer.Write(false);
|
||||
}
|
||||
}
|
||||
|
||||
public void Deserialize(GenericReader reader, int version)
|
||||
{
|
||||
int count = reader.ReadInt();
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
int serial = reader.ReadInt();
|
||||
ISpawnable spawnableEntity = World.FindEntity(serial) as ISpawnable;
|
||||
|
||||
if (spawnableEntity != null)
|
||||
Add(spawnableEntity);
|
||||
}
|
||||
|
||||
Running = reader.ReadBool();
|
||||
|
||||
if (reader.ReadBool())
|
||||
{
|
||||
m_NextSpawn = reader.ReadDeltaTime();
|
||||
|
||||
if (Spawning)
|
||||
{
|
||||
m_SpawnTimer?.Stop();
|
||||
|
||||
TimeSpan delay = m_NextSpawn - DateTime.UtcNow;
|
||||
m_SpawnTimer = Timer.DelayCall(delay > TimeSpan.Zero ? delay : TimeSpan.Zero, TimerCallback);
|
||||
}
|
||||
}
|
||||
|
||||
CheckTimer();
|
||||
}
|
||||
|
||||
public static void Remove(GenericReader reader, int version)
|
||||
{
|
||||
int count = reader.ReadInt();
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
int serial = reader.ReadInt();
|
||||
IEntity entity = World.FindEntity(serial);
|
||||
|
||||
if (entity != null)
|
||||
{
|
||||
if (m_RemoveList == null)
|
||||
m_RemoveList = new List<IEntity>();
|
||||
|
||||
m_RemoveList.Add(entity);
|
||||
}
|
||||
}
|
||||
|
||||
reader.ReadBool(); // m_Running
|
||||
|
||||
if (reader.ReadBool())
|
||||
reader.ReadDeltaTime(); // m_NextSpawn
|
||||
}
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
if (m_RemoveList != null)
|
||||
{
|
||||
foreach (IEntity ent in m_RemoveList) ent.Delete();
|
||||
|
||||
m_RemoveList = null;
|
||||
}
|
||||
|
||||
SpawnPersistence.EnsureExistence();
|
||||
|
||||
CommandSystem.Register("RespawnAllRegions", AccessLevel.Administrator, RespawnAllRegions_OnCommand);
|
||||
CommandSystem.Register("RespawnRegion", AccessLevel.GameMaster, RespawnRegion_OnCommand);
|
||||
CommandSystem.Register("DelAllRegionSpawns", AccessLevel.Administrator, DelAllRegionSpawns_OnCommand);
|
||||
CommandSystem.Register("DelRegionSpawns", AccessLevel.GameMaster, DelRegionSpawns_OnCommand);
|
||||
CommandSystem.Register("StartAllRegionSpawns", AccessLevel.Administrator, StartAllRegionSpawns_OnCommand);
|
||||
CommandSystem.Register("StartRegionSpawns", AccessLevel.GameMaster, StartRegionSpawns_OnCommand);
|
||||
CommandSystem.Register("StopAllRegionSpawns", AccessLevel.Administrator, StopAllRegionSpawns_OnCommand);
|
||||
CommandSystem.Register("StopRegionSpawns", AccessLevel.GameMaster, StopRegionSpawns_OnCommand);
|
||||
}
|
||||
|
||||
private static BaseRegion GetCommandData(CommandEventArgs args)
|
||||
{
|
||||
Mobile from = args.Mobile;
|
||||
|
||||
Region reg;
|
||||
if (args.Length == 0)
|
||||
{
|
||||
reg = from.Region;
|
||||
}
|
||||
else
|
||||
{
|
||||
string name = args.GetString(0);
|
||||
//reg = if (!from.Map.Regions.TryGetValue( name, out (Region) from.Map.Regions[name] ))
|
||||
{
|
||||
from.SendMessage("Could not find region '{0}'.", name);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
BaseRegion br = reg as BaseRegion;
|
||||
|
||||
if (br?.Spawns == null)
|
||||
{
|
||||
from.SendMessage("There are no spawners in region '{0}'.", reg);
|
||||
return null;
|
||||
}
|
||||
|
||||
return br;
|
||||
}
|
||||
|
||||
[Usage("RespawnAllRegions")]
|
||||
[Description("Respawns all regions and sets the spawners as running.")]
|
||||
private static void RespawnAllRegions_OnCommand(CommandEventArgs args)
|
||||
{
|
||||
foreach (SpawnEntry entry in Table.Values) entry.Respawn();
|
||||
|
||||
args.Mobile.SendMessage("All regions have respawned.");
|
||||
}
|
||||
|
||||
[Usage("RespawnRegion [<region name>]")]
|
||||
[Description("Respawns the region in which you are (or that you provided) and sets the spawners as running.")]
|
||||
private static void RespawnRegion_OnCommand(CommandEventArgs args)
|
||||
{
|
||||
BaseRegion region = GetCommandData(args);
|
||||
|
||||
if (region == null)
|
||||
return;
|
||||
|
||||
for (int i = 0; i < region.Spawns.Length; i++)
|
||||
region.Spawns[i].Respawn();
|
||||
|
||||
args.Mobile.SendMessage("Region '{0}' has respawned.", region);
|
||||
}
|
||||
|
||||
[Usage("DelAllRegionSpawns")]
|
||||
[Description("Deletes all spawned objects of every regions and sets the spawners as not running.")]
|
||||
private static void DelAllRegionSpawns_OnCommand(CommandEventArgs args)
|
||||
{
|
||||
foreach (SpawnEntry entry in Table.Values) entry.DeleteSpawnedObjects();
|
||||
|
||||
args.Mobile.SendMessage("All region spawned objects have been deleted.");
|
||||
}
|
||||
|
||||
[Usage("DelRegionSpawns [<region name>]")]
|
||||
[Description(
|
||||
"Deletes all spawned objects of the region in which you are (or that you provided) and sets the spawners as not running.")]
|
||||
private static void DelRegionSpawns_OnCommand(CommandEventArgs args)
|
||||
{
|
||||
BaseRegion region = GetCommandData(args);
|
||||
|
||||
if (region == null)
|
||||
return;
|
||||
|
||||
for (int i = 0; i < region.Spawns.Length; i++)
|
||||
region.Spawns[i].DeleteSpawnedObjects();
|
||||
|
||||
args.Mobile.SendMessage("Spawned objects of region '{0}' have been deleted.", region);
|
||||
}
|
||||
|
||||
[Usage("StartAllRegionSpawns")]
|
||||
[Description("Sets the region spawners of all regions as running.")]
|
||||
private static void StartAllRegionSpawns_OnCommand(CommandEventArgs args)
|
||||
{
|
||||
foreach (SpawnEntry entry in Table.Values) entry.Start();
|
||||
|
||||
args.Mobile.SendMessage("All region spawners have started.");
|
||||
}
|
||||
|
||||
[Usage("StartRegionSpawns [<region name>]")]
|
||||
[Description("Sets the region spawners of the region in which you are (or that you provided) as running.")]
|
||||
private static void StartRegionSpawns_OnCommand(CommandEventArgs args)
|
||||
{
|
||||
BaseRegion region = GetCommandData(args);
|
||||
|
||||
if (region == null)
|
||||
return;
|
||||
|
||||
for (int i = 0; i < region.Spawns.Length; i++)
|
||||
region.Spawns[i].Start();
|
||||
|
||||
args.Mobile.SendMessage("Spawners of region '{0}' have started.", region);
|
||||
}
|
||||
|
||||
[Usage("StopAllRegionSpawns")]
|
||||
[Description("Sets the region spawners of all regions as not running.")]
|
||||
private static void StopAllRegionSpawns_OnCommand(CommandEventArgs args)
|
||||
{
|
||||
foreach (SpawnEntry entry in Table.Values) entry.Stop();
|
||||
|
||||
args.Mobile.SendMessage("All region spawners have stopped.");
|
||||
}
|
||||
|
||||
[Usage("StopRegionSpawns [<region name>]")]
|
||||
[Description("Sets the region spawners of the region in which you are (or that you provided) as not running.")]
|
||||
private static void StopRegionSpawns_OnCommand(CommandEventArgs args)
|
||||
{
|
||||
BaseRegion region = GetCommandData(args);
|
||||
|
||||
if (region == null)
|
||||
return;
|
||||
|
||||
for (int i = 0; i < region.Spawns.Length; i++)
|
||||
region.Spawns[i].Stop();
|
||||
|
||||
args.Mobile.SendMessage("Spawners of region '{0}' have stopped.", region);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,63 +1,63 @@
|
|||
namespace Server.Regions
|
||||
{
|
||||
[TypeAlias( "Server.Regions.SpawnPersistance" )]
|
||||
public class SpawnPersistence : Item
|
||||
{
|
||||
private static SpawnPersistence m_Instance;
|
||||
[TypeAlias("Server.Regions.SpawnPersistance")]
|
||||
public class SpawnPersistence : Item
|
||||
{
|
||||
private static SpawnPersistence m_Instance;
|
||||
|
||||
public SpawnPersistence Instance => m_Instance;
|
||||
private SpawnPersistence() : base(1)
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public static void EnsureExistence()
|
||||
{
|
||||
if ( m_Instance == null )
|
||||
m_Instance = new SpawnPersistence();
|
||||
}
|
||||
public SpawnPersistence(Serial serial) : base(serial)
|
||||
{
|
||||
m_Instance = this;
|
||||
}
|
||||
|
||||
public override string DefaultName => "Region spawn persistence - Internal";
|
||||
public SpawnPersistence Instance => m_Instance;
|
||||
|
||||
private SpawnPersistence() : base( 1 )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
public override string DefaultName => "Region spawn persistence - Internal";
|
||||
|
||||
public SpawnPersistence( Serial serial ) : base( serial )
|
||||
{
|
||||
m_Instance = this;
|
||||
}
|
||||
public static void EnsureExistence()
|
||||
{
|
||||
if (m_Instance == null)
|
||||
m_Instance = new SpawnPersistence();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
writer.WriteEncodedInt(0); // version
|
||||
|
||||
writer.Write( (int) SpawnEntry.Table.Values.Count );
|
||||
foreach ( SpawnEntry entry in SpawnEntry.Table.Values )
|
||||
{
|
||||
writer.Write( (int) entry.ID );
|
||||
writer.Write(SpawnEntry.Table.Values.Count);
|
||||
foreach (SpawnEntry entry in SpawnEntry.Table.Values)
|
||||
{
|
||||
writer.Write(entry.ID);
|
||||
|
||||
entry.Serialize( writer );
|
||||
}
|
||||
}
|
||||
entry.Serialize(writer);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
int count = reader.ReadInt();
|
||||
for ( int i = 0; i < count; i++ )
|
||||
{
|
||||
int id = reader.ReadInt();
|
||||
int count = reader.ReadInt();
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
int id = reader.ReadInt();
|
||||
|
||||
SpawnEntry entry = (SpawnEntry) SpawnEntry.Table[id];
|
||||
SpawnEntry entry = (SpawnEntry)SpawnEntry.Table[id];
|
||||
|
||||
if ( entry != null )
|
||||
entry.Deserialize( reader, version );
|
||||
else
|
||||
SpawnEntry.Remove( reader, version );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (entry != null)
|
||||
entry.Deserialize(reader, version);
|
||||
else
|
||||
SpawnEntry.Remove(reader, version);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue