Fixes code according to modern code style. Fixes a few expression bugs.
This commit is contained in:
parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -1,397 +1,407 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Xml;
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using Server.Mobiles;
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using Server.Items;
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using System.Collections.Generic;
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using Server.Mobiles;
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namespace Server.Regions
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{
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public abstract class SpawnDefinition
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{
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protected SpawnDefinition()
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{
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}
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public abstract ISpawnable Spawn( SpawnEntry entry );
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public abstract bool CanSpawn( params Type[] types );
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public static SpawnDefinition GetSpawnDefinition( XmlElement xml )
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{
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switch ( xml.Name )
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{
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case "object":
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{
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Type type = null;
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if ( !Region.ReadType( xml, "type", ref type ) )
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return null;
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if ( typeof( Mobile ).IsAssignableFrom( type ) )
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{
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return SpawnMobile.Get( type );
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}
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if ( typeof( Item ).IsAssignableFrom( type ) )
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{
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return SpawnItem.Get( type );
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}
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Console.WriteLine( "Invalid type '{0}' in a SpawnDefinition", type.FullName );
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return null;
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}
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case "group":
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{
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string group = null;
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if ( !Region.ReadString( xml, "name", ref group ) )
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return null;
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SpawnDefinition def = (SpawnDefinition) SpawnGroup.Table[group];
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if ( def == null )
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{
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Console.WriteLine( "Could not find group '{0}' in a SpawnDefinition", group );
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return null;
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}
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return def;
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}
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case "treasureChest":
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{
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int itemID = 0xE43;
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Region.ReadInt32( xml, "itemID", ref itemID, false );
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BaseTreasureChest.TreasureLevel level = BaseTreasureChest.TreasureLevel.Level2;
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Region.ReadEnum( xml, "level", ref level, false );
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return new SpawnTreasureChest( itemID, level );
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}
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default:
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{
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return null;
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}
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}
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}
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}
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public abstract class SpawnType : SpawnDefinition
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{
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private bool m_Init;
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public Type Type { get; }
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public abstract int Height{ get; }
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public abstract bool Land{ get; }
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public abstract bool Water{ get; }
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protected SpawnType( Type type )
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{
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Type = type;
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m_Init = false;
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}
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protected void EnsureInit()
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{
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if ( m_Init )
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return;
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Init();
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m_Init = true;
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}
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protected virtual void Init()
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{
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}
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public override ISpawnable Spawn( SpawnEntry entry )
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{
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Region region = entry.Region;
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Map map = region.Map;
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Point3D loc = entry.RandomSpawnLocation( Height, Land, Water );
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if ( loc == Point3D.Zero )
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return null;
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return Construct( entry, loc, map );
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}
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protected abstract ISpawnable Construct( SpawnEntry entry, Point3D loc, Map map );
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public override bool CanSpawn( params Type[] types )
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{
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for ( int i = 0; i < types.Length; i++ )
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{
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if ( types[i] == Type )
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return true;
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}
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return false;
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}
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}
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public class SpawnMobile : SpawnType
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{
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private static Hashtable m_Table = new Hashtable();
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public static SpawnMobile Get( Type type )
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{
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SpawnMobile sm = (SpawnMobile) m_Table[type];
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if ( sm == null )
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{
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sm = new SpawnMobile( type );
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m_Table[type] = sm;
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}
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return sm;
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}
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protected bool m_Land;
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protected bool m_Water;
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public override int Height => 16;
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public override bool Land{ get{ EnsureInit(); return m_Land; } }
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public override bool Water{ get{ EnsureInit(); return m_Water; } }
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protected SpawnMobile( Type type ) : base( type )
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{
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}
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protected override void Init()
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{
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Mobile mob = (Mobile) Activator.CreateInstance( Type );
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m_Land = !mob.CantWalk;
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m_Water = mob.CanSwim;
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mob.Delete();
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}
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protected override ISpawnable Construct(SpawnEntry entry, Point3D loc, Map map)
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{
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Mobile mobile = CreateMobile();
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BaseCreature creature = mobile as BaseCreature;
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if ( creature != null )
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{
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creature.Home = entry.HomeLocation;
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creature.HomeMap = map;
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creature.RangeHome = entry.HomeRange;
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}
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if ( entry.Direction != SpawnEntry.InvalidDirection )
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mobile.Direction = entry.Direction;
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mobile.OnBeforeSpawn( loc, map );
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mobile.MoveToWorld( loc, map );
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mobile.OnAfterSpawn();
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return mobile;
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}
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protected virtual Mobile CreateMobile()
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{
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return (Mobile) Activator.CreateInstance( Type );
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}
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}
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public class SpawnItem : SpawnType
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{
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private static Hashtable m_Table = new Hashtable();
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public static SpawnItem Get( Type type )
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{
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SpawnItem si = (SpawnItem) m_Table[type];
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if ( si == null )
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{
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si = new SpawnItem( type );
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m_Table[type] = si;
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}
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return si;
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}
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protected int m_Height;
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public override int Height{ get{ EnsureInit(); return m_Height; } }
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public override bool Land => true;
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public override bool Water => false;
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protected SpawnItem( Type type ) : base( type )
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{
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}
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protected override void Init()
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{
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Item item = (Item) Activator.CreateInstance( Type );
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m_Height = item.ItemData.Height;
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item.Delete();
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}
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protected override ISpawnable Construct( SpawnEntry entry, Point3D loc, Map map )
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{
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Item item = CreateItem();
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item.OnBeforeSpawn( loc, map );
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item.MoveToWorld( loc, map );
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item.OnAfterSpawn();
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return item;
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}
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protected virtual Item CreateItem()
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{
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return (Item) Activator.CreateInstance( Type );
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}
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}
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public class SpawnTreasureChest : SpawnItem
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{
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public int ItemID { get; }
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public BaseTreasureChest.TreasureLevel Level { get; }
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public SpawnTreasureChest( int itemID, BaseTreasureChest.TreasureLevel level ) : base( typeof( BaseTreasureChest ) )
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{
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ItemID = itemID;
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Level = level;
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}
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protected override void Init()
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{
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m_Height = TileData.ItemTable[ItemID & TileData.MaxItemValue].Height;
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}
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protected override Item CreateItem()
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{
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return new BaseTreasureChest( ItemID, Level );
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}
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}
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public class SpawnGroupElement
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{
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public SpawnDefinition SpawnDefinition { get; }
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public int Weight { get; }
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public SpawnGroupElement( SpawnDefinition spawnDefinition, int weight )
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{
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SpawnDefinition = spawnDefinition;
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Weight = weight;
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}
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}
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public class SpawnGroup : SpawnDefinition
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{
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public static Hashtable Table { get; } = new Hashtable();
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public static void Register( SpawnGroup group )
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{
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if ( Table.Contains( group.Name ) )
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Console.WriteLine( "Warning: Double SpawnGroup name '{0}'", group.Name );
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else
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Table[group.Name] = group;
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}
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static SpawnGroup()
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{
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string path = Path.Combine( Core.BaseDirectory, "Data/SpawnDefinitions.xml" );
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if ( !File.Exists( path ) )
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return;
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try
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{
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XmlDocument doc = new XmlDocument();
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doc.Load( path );
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XmlElement root = doc["spawnDefinitions"];
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if ( root == null )
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return;
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foreach ( XmlElement xmlDef in root.SelectNodes( "spawnGroup" ) )
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{
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string name = null;
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if ( !Region.ReadString( xmlDef, "name", ref name ) )
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continue;
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List<SpawnGroupElement> list = new List<SpawnGroupElement>();
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foreach ( XmlNode node in xmlDef.ChildNodes )
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{
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XmlElement el = node as XmlElement;
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if ( el != null )
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{
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SpawnDefinition def = GetSpawnDefinition( el );
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if ( def == null )
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continue;
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int weight = 1;
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Region.ReadInt32( el, "weight", ref weight, false );
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SpawnGroupElement groupElement = new SpawnGroupElement( def, weight );
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list.Add( groupElement );
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}
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}
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SpawnGroupElement[] elements = list.ToArray();
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SpawnGroup group = new SpawnGroup( name, elements );
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Register( group );
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}
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}
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catch ( Exception ex )
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{
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Console.WriteLine( "Could not load SpawnDefinitions.xml: " + ex.Message );
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}
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}
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private int m_TotalWeight;
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public string Name { get; }
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public SpawnGroupElement[] Elements { get; }
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public SpawnGroup( string name, SpawnGroupElement[] elements )
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{
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Name = name;
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Elements = elements;
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m_TotalWeight = 0;
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for ( int i = 0; i < elements.Length; i++ )
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m_TotalWeight += elements[i].Weight;
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}
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public override ISpawnable Spawn(SpawnEntry entry)
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{
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int index = Utility.Random( m_TotalWeight );
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for ( int i = 0; i < Elements.Length; i++ )
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{
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SpawnGroupElement element = Elements[i];
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if ( index < element.Weight )
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return element.SpawnDefinition.Spawn( entry );
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index -= element.Weight;
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}
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return null;
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}
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public override bool CanSpawn( params Type[] types )
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{
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for ( int i = 0; i < Elements.Length; i++ )
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{
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if ( Elements[i].SpawnDefinition.CanSpawn( types ) )
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return true;
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}
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return false;
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}
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}
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}
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public abstract class SpawnDefinition
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{
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public abstract ISpawnable Spawn(SpawnEntry entry);
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public abstract bool CanSpawn(params Type[] types);
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public static SpawnDefinition GetSpawnDefinition(XmlElement xml)
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{
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switch (xml.Name)
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{
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case "object":
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{
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Type type = null;
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if (!Region.ReadType(xml, "type", ref type))
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return null;
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if (typeof(Mobile).IsAssignableFrom(type)) return SpawnMobile.Get(type);
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if (typeof(Item).IsAssignableFrom(type)) return SpawnItem.Get(type);
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Console.WriteLine("Invalid type '{0}' in a SpawnDefinition", type.FullName);
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return null;
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}
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case "group":
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{
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string group = null;
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if (!Region.ReadString(xml, "name", ref group))
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return null;
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SpawnDefinition def = (SpawnDefinition)SpawnGroup.Table[group];
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if (def == null)
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{
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Console.WriteLine("Could not find group '{0}' in a SpawnDefinition", group);
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return null;
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}
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return def;
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}
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case "treasureChest":
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{
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int itemID = 0xE43;
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Region.ReadInt32(xml, "itemID", ref itemID, false);
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BaseTreasureChest.TreasureLevel level = BaseTreasureChest.TreasureLevel.Level2;
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Region.ReadEnum(xml, "level", ref level, false);
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return new SpawnTreasureChest(itemID, level);
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}
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default:
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{
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return null;
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}
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}
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}
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}
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public abstract class SpawnType : SpawnDefinition
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{
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private bool m_Init;
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protected SpawnType(Type type)
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{
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Type = type;
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m_Init = false;
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}
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public Type Type{ get; }
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public abstract int Height{ get; }
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public abstract bool Land{ get; }
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public abstract bool Water{ get; }
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protected void EnsureInit()
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{
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if (m_Init)
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return;
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Init();
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m_Init = true;
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}
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protected virtual void Init()
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{
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}
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public override ISpawnable Spawn(SpawnEntry entry)
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{
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Region region = entry.Region;
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Map map = region.Map;
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Point3D loc = entry.RandomSpawnLocation(Height, Land, Water);
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if (loc == Point3D.Zero)
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return null;
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return Construct(entry, loc, map);
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}
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protected abstract ISpawnable Construct(SpawnEntry entry, Point3D loc, Map map);
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public override bool CanSpawn(params Type[] types)
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{
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for (int i = 0; i < types.Length; i++)
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if (types[i] == Type)
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return true;
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return false;
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}
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}
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public class SpawnMobile : SpawnType
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{
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private static Hashtable m_Table = new Hashtable();
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protected bool m_Land;
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protected bool m_Water;
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protected SpawnMobile(Type type) : base(type)
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{
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}
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public override int Height => 16;
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public override bool Land
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{
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get
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{
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EnsureInit();
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return m_Land;
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}
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}
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public override bool Water
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{
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get
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{
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EnsureInit();
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return m_Water;
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}
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}
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public static SpawnMobile Get(Type type)
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{
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SpawnMobile sm = (SpawnMobile)m_Table[type];
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if (sm == null)
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{
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sm = new SpawnMobile(type);
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m_Table[type] = sm;
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}
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return sm;
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}
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protected override void Init()
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{
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Mobile mob = (Mobile)Activator.CreateInstance(Type);
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m_Land = !mob.CantWalk;
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m_Water = mob.CanSwim;
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mob.Delete();
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}
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protected override ISpawnable Construct(SpawnEntry entry, Point3D loc, Map map)
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{
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Mobile mobile = CreateMobile();
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BaseCreature creature = mobile as BaseCreature;
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if (creature != null)
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{
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creature.Home = entry.HomeLocation;
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creature.HomeMap = map;
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creature.RangeHome = entry.HomeRange;
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}
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if (entry.Direction != SpawnEntry.InvalidDirection)
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mobile.Direction = entry.Direction;
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mobile.OnBeforeSpawn(loc, map);
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mobile.MoveToWorld(loc, map);
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mobile.OnAfterSpawn();
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return mobile;
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}
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protected virtual Mobile CreateMobile()
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{
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return (Mobile)Activator.CreateInstance(Type);
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}
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}
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public class SpawnItem : SpawnType
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{
|
||||
private static Hashtable m_Table = new Hashtable();
|
||||
|
||||
protected int m_Height;
|
||||
|
||||
protected SpawnItem(Type type) : base(type)
|
||||
{
|
||||
}
|
||||
|
||||
public override int Height
|
||||
{
|
||||
get
|
||||
{
|
||||
EnsureInit();
|
||||
return m_Height;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool Land => true;
|
||||
public override bool Water => false;
|
||||
|
||||
public static SpawnItem Get(Type type)
|
||||
{
|
||||
SpawnItem si = (SpawnItem)m_Table[type];
|
||||
|
||||
if (si == null)
|
||||
{
|
||||
si = new SpawnItem(type);
|
||||
m_Table[type] = si;
|
||||
}
|
||||
|
||||
return si;
|
||||
}
|
||||
|
||||
protected override void Init()
|
||||
{
|
||||
Item item = (Item)Activator.CreateInstance(Type);
|
||||
|
||||
m_Height = item.ItemData.Height;
|
||||
|
||||
item.Delete();
|
||||
}
|
||||
|
||||
protected override ISpawnable Construct(SpawnEntry entry, Point3D loc, Map map)
|
||||
{
|
||||
Item item = CreateItem();
|
||||
|
||||
item.OnBeforeSpawn(loc, map);
|
||||
item.MoveToWorld(loc, map);
|
||||
item.OnAfterSpawn();
|
||||
|
||||
return item;
|
||||
}
|
||||
|
||||
protected virtual Item CreateItem()
|
||||
{
|
||||
return (Item)Activator.CreateInstance(Type);
|
||||
}
|
||||
}
|
||||
|
||||
public class SpawnTreasureChest : SpawnItem
|
||||
{
|
||||
public SpawnTreasureChest(int itemID, BaseTreasureChest.TreasureLevel level) : base(typeof(BaseTreasureChest))
|
||||
{
|
||||
ItemID = itemID;
|
||||
Level = level;
|
||||
}
|
||||
|
||||
public int ItemID{ get; }
|
||||
|
||||
public BaseTreasureChest.TreasureLevel Level{ get; }
|
||||
|
||||
protected override void Init()
|
||||
{
|
||||
m_Height = TileData.ItemTable[ItemID & TileData.MaxItemValue].Height;
|
||||
}
|
||||
|
||||
protected override Item CreateItem()
|
||||
{
|
||||
return new BaseTreasureChest(ItemID, Level);
|
||||
}
|
||||
}
|
||||
|
||||
public class SpawnGroupElement
|
||||
{
|
||||
public SpawnGroupElement(SpawnDefinition spawnDefinition, int weight)
|
||||
{
|
||||
SpawnDefinition = spawnDefinition;
|
||||
Weight = weight;
|
||||
}
|
||||
|
||||
public SpawnDefinition SpawnDefinition{ get; }
|
||||
|
||||
public int Weight{ get; }
|
||||
}
|
||||
|
||||
public class SpawnGroup : SpawnDefinition
|
||||
{
|
||||
private int m_TotalWeight;
|
||||
|
||||
static SpawnGroup()
|
||||
{
|
||||
string path = Path.Combine(Core.BaseDirectory, "Data/SpawnDefinitions.xml");
|
||||
if (!File.Exists(path))
|
||||
return;
|
||||
|
||||
try
|
||||
{
|
||||
XmlDocument doc = new XmlDocument();
|
||||
doc.Load(path);
|
||||
|
||||
XmlElement root = doc["spawnDefinitions"];
|
||||
if (root == null)
|
||||
return;
|
||||
|
||||
foreach (XmlElement xmlDef in root.SelectNodes("spawnGroup"))
|
||||
{
|
||||
string name = null;
|
||||
if (!Region.ReadString(xmlDef, "name", ref name))
|
||||
continue;
|
||||
|
||||
List<SpawnGroupElement> list = new List<SpawnGroupElement>();
|
||||
foreach (XmlNode node in xmlDef.ChildNodes)
|
||||
{
|
||||
XmlElement el = node as XmlElement;
|
||||
|
||||
if (el != null)
|
||||
{
|
||||
SpawnDefinition def = GetSpawnDefinition(el);
|
||||
if (def == null)
|
||||
continue;
|
||||
|
||||
int weight = 1;
|
||||
Region.ReadInt32(el, "weight", ref weight, false);
|
||||
|
||||
SpawnGroupElement groupElement = new SpawnGroupElement(def, weight);
|
||||
list.Add(groupElement);
|
||||
}
|
||||
}
|
||||
|
||||
SpawnGroupElement[] elements = list.ToArray();
|
||||
SpawnGroup group = new SpawnGroup(name, elements);
|
||||
Register(group);
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine("Could not load SpawnDefinitions.xml: " + ex.Message);
|
||||
}
|
||||
}
|
||||
|
||||
public SpawnGroup(string name, SpawnGroupElement[] elements)
|
||||
{
|
||||
Name = name;
|
||||
Elements = elements;
|
||||
|
||||
m_TotalWeight = 0;
|
||||
for (int i = 0; i < elements.Length; i++)
|
||||
m_TotalWeight += elements[i].Weight;
|
||||
}
|
||||
|
||||
public static Hashtable Table{ get; } = new Hashtable();
|
||||
|
||||
public string Name{ get; }
|
||||
|
||||
public SpawnGroupElement[] Elements{ get; }
|
||||
|
||||
public static void Register(SpawnGroup group)
|
||||
{
|
||||
if (Table.Contains(group.Name))
|
||||
Console.WriteLine("Warning: Double SpawnGroup name '{0}'", group.Name);
|
||||
else
|
||||
Table[group.Name] = group;
|
||||
}
|
||||
|
||||
public override ISpawnable Spawn(SpawnEntry entry)
|
||||
{
|
||||
int index = Utility.Random(m_TotalWeight);
|
||||
|
||||
for (int i = 0; i < Elements.Length; i++)
|
||||
{
|
||||
SpawnGroupElement element = Elements[i];
|
||||
|
||||
if (index < element.Weight)
|
||||
return element.SpawnDefinition.Spawn(entry);
|
||||
|
||||
index -= element.Weight;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public override bool CanSpawn(params Type[] types)
|
||||
{
|
||||
for (int i = 0; i < Elements.Length; i++)
|
||||
if (Elements[i].SpawnDefinition.CanSpawn(types))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue