Fixes code according to modern code style. Fixes a few expression bugs.
This commit is contained in:
parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -1,458 +1,445 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server.Mobiles;
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using Server.Commands;
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using Server.Mobiles;
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namespace Server.Regions
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{
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public class SpawnEntry : ISpawner
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{
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public static readonly TimeSpan DefaultMinSpawnTime = TimeSpan.FromMinutes( 2.0 );
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public static readonly TimeSpan DefaultMaxSpawnTime = TimeSpan.FromMinutes( 5.0 );
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public class SpawnEntry : ISpawner
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{
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public static readonly TimeSpan DefaultMinSpawnTime = TimeSpan.FromMinutes(2.0);
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public static readonly TimeSpan DefaultMaxSpawnTime = TimeSpan.FromMinutes(5.0);
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public static Hashtable Table { get; } = new Hashtable();
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public static readonly Direction InvalidDirection = Direction.Running;
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// When a creature's AI is deactivated (PlayerRangeSensitive optimization) does it return home?
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public bool ReturnOnDeactivate => true;
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private static List<IEntity> m_RemoveList;
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// Are creatures unlinked on taming (true) or should they also go out of the region (false)?
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public bool UnlinkOnTaming => false;
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private DateTime m_NextSpawn;
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private Timer m_SpawnTimer;
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// Are unlinked and untamed creatures removed after 20 hours?
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public bool RemoveIfUntamed => true;
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public SpawnEntry(int id, BaseRegion region, Point3D home, int range, Direction direction,
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SpawnDefinition definition, int max, TimeSpan minSpawnTime, TimeSpan maxSpawnTime)
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{
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ID = id;
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Region = region;
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HomeLocation = home;
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HomeRange = range;
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Direction = direction;
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Definition = definition;
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SpawnedObjects = new List<ISpawnable>();
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Max = max;
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MinSpawnTime = minSpawnTime;
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MaxSpawnTime = maxSpawnTime;
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Running = false;
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if (Table.Contains(id))
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Console.WriteLine("Warning: double SpawnEntry ID '{0}'", id);
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else
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Table[id] = this;
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}
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public static readonly Direction InvalidDirection = Direction.Running;
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public static Hashtable Table{ get; } = new Hashtable();
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private DateTime m_NextSpawn;
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private Timer m_SpawnTimer;
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public int ID { get; }
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// When a creature's AI is deactivated (PlayerRangeSensitive optimization) does it return home?
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public bool ReturnOnDeactivate => true;
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public BaseRegion Region { get; }
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// Are unlinked and untamed creatures removed after 20 hours?
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public bool RemoveIfUntamed => true;
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Region ISpawner.Region => Region;
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public Point3D HomeLocation { get; }
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public int ID{ get; }
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public int HomeRange { get; }
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public BaseRegion Region{ get; }
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public Direction Direction { get; }
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public Direction Direction{ get; }
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public SpawnDefinition Definition { get; }
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public SpawnDefinition Definition{ get; }
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public List<ISpawnable> SpawnedObjects { get; }
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public List<ISpawnable> SpawnedObjects{ get; }
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public int Max { get; private set; }
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public int Max{ get; private set; }
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public TimeSpan MinSpawnTime { get; }
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public TimeSpan MinSpawnTime{ get; }
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public TimeSpan MaxSpawnTime { get; }
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public TimeSpan MaxSpawnTime{ get; }
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public bool Running { get; private set; }
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public bool Running{ get; private set; }
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public bool Complete => SpawnedObjects.Count >= Max;
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public bool Spawning => Running && !Complete;
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public bool Complete => SpawnedObjects.Count >= Max;
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public bool Spawning => Running && !Complete;
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public SpawnEntry( int id, BaseRegion region, Point3D home, int range, Direction direction, SpawnDefinition definition, int max, TimeSpan minSpawnTime, TimeSpan maxSpawnTime )
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{
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ID = id;
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Region = region;
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HomeLocation = home;
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HomeRange = range;
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Direction = direction;
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Definition = definition;
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SpawnedObjects = new List<ISpawnable>();
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Max = max;
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MinSpawnTime = minSpawnTime;
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MaxSpawnTime = maxSpawnTime;
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Running = false;
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// Are creatures unlinked on taming (true) or should they also go out of the region (false)?
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public bool UnlinkOnTaming => false;
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if ( Table.Contains( id ) )
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Console.WriteLine( "Warning: double SpawnEntry ID '{0}'", id );
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else
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Table[id] = this;
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}
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Region ISpawner.Region => Region;
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public Point3D HomeLocation{ get; }
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public Point3D RandomSpawnLocation( int spawnHeight, bool land, bool water )
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{
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return Region.RandomSpawnLocation( spawnHeight, land, water, HomeLocation, HomeRange );
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}
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public int HomeRange{ get; }
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public void Start()
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{
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if ( Running )
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return;
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void ISpawner.Remove(ISpawnable spawn)
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{
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SpawnedObjects.Remove(spawn);
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Running = true;
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CheckTimer();
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}
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CheckTimer();
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}
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public void Stop()
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{
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if ( !Running )
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return;
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public Point3D RandomSpawnLocation(int spawnHeight, bool land, bool water)
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{
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return Region.RandomSpawnLocation(spawnHeight, land, water, HomeLocation, HomeRange);
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}
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Running = false;
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CheckTimer();
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}
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public void Start()
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{
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if (Running)
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return;
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private void Spawn()
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{
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ISpawnable spawn = Definition.Spawn(this);
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Running = true;
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CheckTimer();
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}
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if ( spawn != null )
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Add( spawn );
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}
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public void Stop()
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{
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if (!Running)
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return;
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private void Add( ISpawnable spawn )
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{
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SpawnedObjects.Add( spawn );
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Running = false;
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CheckTimer();
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}
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spawn.Spawner = this;
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private void Spawn()
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{
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ISpawnable spawn = Definition.Spawn(this);
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if ( spawn is BaseCreature )
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((BaseCreature)spawn).RemoveIfUntamed = RemoveIfUntamed;
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}
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if (spawn != null)
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Add(spawn);
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}
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void ISpawner.Remove( ISpawnable spawn )
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{
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SpawnedObjects.Remove( spawn );
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private void Add(ISpawnable spawn)
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{
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SpawnedObjects.Add(spawn);
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CheckTimer();
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}
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spawn.Spawner = this;
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private TimeSpan RandomTime()
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{
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int min = (int) MinSpawnTime.TotalSeconds;
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int max = (int) MaxSpawnTime.TotalSeconds;
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if (spawn is BaseCreature)
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((BaseCreature)spawn).RemoveIfUntamed = RemoveIfUntamed;
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}
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int rand = Utility.RandomMinMax( min, max );
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return TimeSpan.FromSeconds( rand );
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}
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private void CheckTimer()
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{
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if ( Spawning )
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{
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if ( m_SpawnTimer == null )
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{
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TimeSpan time = RandomTime();
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m_SpawnTimer = Timer.DelayCall( time, TimerCallback );
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m_NextSpawn = DateTime.UtcNow + time;
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}
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}
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else if ( m_SpawnTimer != null )
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{
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m_SpawnTimer.Stop();
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m_SpawnTimer = null;
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}
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}
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private void TimerCallback()
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{
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int amount = Math.Max( (Max - SpawnedObjects.Count) / 3, 1 );
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for ( int i = 0; i < amount; i++ )
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Spawn();
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m_SpawnTimer = null;
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CheckTimer();
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}
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public void DeleteSpawnedObjects()
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{
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InternalDeleteSpawnedObjects();
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Running = false;
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CheckTimer();
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}
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private void InternalDeleteSpawnedObjects()
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{
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foreach ( ISpawnable spawnable in SpawnedObjects )
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{
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spawnable.Spawner = null;
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bool uncontrolled = !(spawnable is BaseCreature) || !((BaseCreature)spawnable).Controlled;
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if ( uncontrolled )
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spawnable.Delete();
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}
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SpawnedObjects.Clear();
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}
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public void Respawn()
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{
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InternalDeleteSpawnedObjects();
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for ( int i = 0; !Complete && i < Max; i++ )
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Spawn();
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Running = true;
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CheckTimer();
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}
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public void Delete()
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{
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Max = 0;
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InternalDeleteSpawnedObjects();
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if ( m_SpawnTimer != null )
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{
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m_SpawnTimer.Stop();
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m_SpawnTimer = null;
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}
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if ( Table[ID] == this )
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Table.Remove( ID );
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}
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public void Serialize( GenericWriter writer )
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{
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writer.Write( (int) SpawnedObjects.Count );
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for ( int i = 0; i < SpawnedObjects.Count; i++ )
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{
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ISpawnable spawn = SpawnedObjects[i];
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int serial = spawn.Serial;
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writer.Write( (int) serial );
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}
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writer.Write( (bool) Running );
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if ( m_SpawnTimer != null )
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{
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writer.Write( true );
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writer.WriteDeltaTime( (DateTime) m_NextSpawn );
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}
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else
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{
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writer.Write( false );
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}
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}
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public void Deserialize( GenericReader reader, int version )
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{
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int count = reader.ReadInt();
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for ( int i = 0; i < count; i++ )
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{
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int serial = reader.ReadInt();
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ISpawnable spawnableEntity = World.FindEntity( serial ) as ISpawnable;
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if (spawnableEntity != null)
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Add(spawnableEntity);
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}
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Running = reader.ReadBool();
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if ( reader.ReadBool() )
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{
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m_NextSpawn = reader.ReadDeltaTime();
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if ( Spawning )
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{
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m_SpawnTimer?.Stop();
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TimeSpan delay = m_NextSpawn - DateTime.UtcNow;
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m_SpawnTimer = Timer.DelayCall( delay > TimeSpan.Zero ? delay : TimeSpan.Zero, TimerCallback );
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}
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}
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CheckTimer();
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}
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private static List<IEntity> m_RemoveList;
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public static void Remove( GenericReader reader, int version )
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{
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int count = reader.ReadInt();
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for ( int i = 0; i < count; i++ )
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{
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int serial = reader.ReadInt();
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IEntity entity = World.FindEntity( serial );
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if ( entity != null )
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{
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if ( m_RemoveList == null )
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m_RemoveList = new List<IEntity>();
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m_RemoveList.Add( entity );
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}
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}
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reader.ReadBool(); // m_Running
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if ( reader.ReadBool() )
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reader.ReadDeltaTime(); // m_NextSpawn
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}
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public static void Initialize()
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{
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if ( m_RemoveList != null )
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{
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foreach ( IEntity ent in m_RemoveList )
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{
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ent.Delete();
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}
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m_RemoveList = null;
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}
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SpawnPersistence.EnsureExistence();
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CommandSystem.Register( "RespawnAllRegions", AccessLevel.Administrator, RespawnAllRegions_OnCommand );
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CommandSystem.Register( "RespawnRegion", AccessLevel.GameMaster, RespawnRegion_OnCommand );
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CommandSystem.Register( "DelAllRegionSpawns", AccessLevel.Administrator, DelAllRegionSpawns_OnCommand );
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CommandSystem.Register( "DelRegionSpawns", AccessLevel.GameMaster, DelRegionSpawns_OnCommand );
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CommandSystem.Register( "StartAllRegionSpawns", AccessLevel.Administrator, StartAllRegionSpawns_OnCommand );
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CommandSystem.Register( "StartRegionSpawns", AccessLevel.GameMaster, StartRegionSpawns_OnCommand );
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CommandSystem.Register( "StopAllRegionSpawns", AccessLevel.Administrator, StopAllRegionSpawns_OnCommand );
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CommandSystem.Register( "StopRegionSpawns", AccessLevel.GameMaster, StopRegionSpawns_OnCommand );
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}
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private static BaseRegion GetCommandData( CommandEventArgs args )
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{
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Mobile from = args.Mobile;
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Region reg;
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if ( args.Length == 0 )
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{
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reg = from.Region;
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}
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else
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{
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string name = args.GetString( 0 );
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//reg = if (!from.Map.Regions.TryGetValue( name, out (Region) from.Map.Regions[name] ))
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{
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from.SendMessage( "Could not find region '{0}'.", name );
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return null;
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}
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}
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BaseRegion br = reg as BaseRegion;
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if ( br?.Spawns == null )
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{
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from.SendMessage( "There are no spawners in region '{0}'.", reg );
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return null;
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}
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return br;
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}
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[Usage( "RespawnAllRegions" )]
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[Description( "Respawns all regions and sets the spawners as running." )]
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private static void RespawnAllRegions_OnCommand( CommandEventArgs args )
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{
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foreach ( SpawnEntry entry in Table.Values )
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{
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entry.Respawn();
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}
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args.Mobile.SendMessage( "All regions have respawned." );
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}
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[Usage( "RespawnRegion [<region name>]" )]
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[Description( "Respawns the region in which you are (or that you provided) and sets the spawners as running." )]
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private static void RespawnRegion_OnCommand( CommandEventArgs args )
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{
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BaseRegion region = GetCommandData( args );
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if ( region == null )
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return;
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for ( int i = 0; i < region.Spawns.Length; i++ )
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region.Spawns[i].Respawn();
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args.Mobile.SendMessage( "Region '{0}' has respawned.", region );
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}
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[Usage( "DelAllRegionSpawns" )]
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[Description( "Deletes all spawned objects of every regions and sets the spawners as not running." )]
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private static void DelAllRegionSpawns_OnCommand( CommandEventArgs args )
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{
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foreach ( SpawnEntry entry in Table.Values )
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{
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entry.DeleteSpawnedObjects();
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}
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args.Mobile.SendMessage( "All region spawned objects have been deleted." );
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}
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[Usage( "DelRegionSpawns [<region name>]" )]
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[Description( "Deletes all spawned objects of the region in which you are (or that you provided) and sets the spawners as not running." )]
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private static void DelRegionSpawns_OnCommand( CommandEventArgs args )
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{
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BaseRegion region = GetCommandData( args );
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if ( region == null )
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return;
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for ( int i = 0; i < region.Spawns.Length; i++ )
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region.Spawns[i].DeleteSpawnedObjects();
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args.Mobile.SendMessage( "Spawned objects of region '{0}' have been deleted.", region );
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}
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[Usage( "StartAllRegionSpawns" )]
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[Description( "Sets the region spawners of all regions as running." )]
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private static void StartAllRegionSpawns_OnCommand( CommandEventArgs args )
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{
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foreach ( SpawnEntry entry in Table.Values )
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{
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entry.Start();
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}
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args.Mobile.SendMessage( "All region spawners have started." );
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}
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[Usage( "StartRegionSpawns [<region name>]" )]
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[Description( "Sets the region spawners of the region in which you are (or that you provided) as running." )]
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private static void StartRegionSpawns_OnCommand( CommandEventArgs args )
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{
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BaseRegion region = GetCommandData( args );
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if ( region == null )
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return;
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for ( int i = 0; i < region.Spawns.Length; i++ )
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region.Spawns[i].Start();
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args.Mobile.SendMessage( "Spawners of region '{0}' have started.", region );
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}
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[Usage( "StopAllRegionSpawns" )]
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[Description( "Sets the region spawners of all regions as not running." )]
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private static void StopAllRegionSpawns_OnCommand( CommandEventArgs args )
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{
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foreach ( SpawnEntry entry in Table.Values )
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{
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entry.Stop();
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}
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args.Mobile.SendMessage( "All region spawners have stopped." );
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}
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[Usage( "StopRegionSpawns [<region name>]" )]
|
||||
[Description( "Sets the region spawners of the region in which you are (or that you provided) as not running." )]
|
||||
private static void StopRegionSpawns_OnCommand( CommandEventArgs args )
|
||||
{
|
||||
BaseRegion region = GetCommandData( args );
|
||||
|
||||
if ( region == null )
|
||||
return;
|
||||
|
||||
for ( int i = 0; i < region.Spawns.Length; i++ )
|
||||
region.Spawns[i].Stop();
|
||||
|
||||
args.Mobile.SendMessage( "Spawners of region '{0}' have stopped.", region );
|
||||
}
|
||||
}
|
||||
}
|
||||
private TimeSpan RandomTime()
|
||||
{
|
||||
int min = (int)MinSpawnTime.TotalSeconds;
|
||||
int max = (int)MaxSpawnTime.TotalSeconds;
|
||||
|
||||
int rand = Utility.RandomMinMax(min, max);
|
||||
return TimeSpan.FromSeconds(rand);
|
||||
}
|
||||
|
||||
private void CheckTimer()
|
||||
{
|
||||
if (Spawning)
|
||||
{
|
||||
if (m_SpawnTimer == null)
|
||||
{
|
||||
TimeSpan time = RandomTime();
|
||||
m_SpawnTimer = Timer.DelayCall(time, TimerCallback);
|
||||
m_NextSpawn = DateTime.UtcNow + time;
|
||||
}
|
||||
}
|
||||
else if (m_SpawnTimer != null)
|
||||
{
|
||||
m_SpawnTimer.Stop();
|
||||
m_SpawnTimer = null;
|
||||
}
|
||||
}
|
||||
|
||||
private void TimerCallback()
|
||||
{
|
||||
int amount = Math.Max((Max - SpawnedObjects.Count) / 3, 1);
|
||||
|
||||
for (int i = 0; i < amount; i++)
|
||||
Spawn();
|
||||
|
||||
m_SpawnTimer = null;
|
||||
CheckTimer();
|
||||
}
|
||||
|
||||
public void DeleteSpawnedObjects()
|
||||
{
|
||||
InternalDeleteSpawnedObjects();
|
||||
|
||||
Running = false;
|
||||
CheckTimer();
|
||||
}
|
||||
|
||||
private void InternalDeleteSpawnedObjects()
|
||||
{
|
||||
foreach (ISpawnable spawnable in SpawnedObjects)
|
||||
{
|
||||
spawnable.Spawner = null;
|
||||
|
||||
bool uncontrolled = !(spawnable is BaseCreature) || !((BaseCreature)spawnable).Controlled;
|
||||
|
||||
if (uncontrolled)
|
||||
spawnable.Delete();
|
||||
}
|
||||
|
||||
SpawnedObjects.Clear();
|
||||
}
|
||||
|
||||
public void Respawn()
|
||||
{
|
||||
InternalDeleteSpawnedObjects();
|
||||
|
||||
for (int i = 0; !Complete && i < Max; i++)
|
||||
Spawn();
|
||||
|
||||
Running = true;
|
||||
CheckTimer();
|
||||
}
|
||||
|
||||
public void Delete()
|
||||
{
|
||||
Max = 0;
|
||||
InternalDeleteSpawnedObjects();
|
||||
|
||||
if (m_SpawnTimer != null)
|
||||
{
|
||||
m_SpawnTimer.Stop();
|
||||
m_SpawnTimer = null;
|
||||
}
|
||||
|
||||
if (Table[ID] == this)
|
||||
Table.Remove(ID);
|
||||
}
|
||||
|
||||
public void Serialize(GenericWriter writer)
|
||||
{
|
||||
writer.Write(SpawnedObjects.Count);
|
||||
|
||||
for (int i = 0; i < SpawnedObjects.Count; i++)
|
||||
{
|
||||
ISpawnable spawn = SpawnedObjects[i];
|
||||
|
||||
int serial = spawn.Serial;
|
||||
|
||||
writer.Write(serial);
|
||||
}
|
||||
|
||||
writer.Write(Running);
|
||||
|
||||
if (m_SpawnTimer != null)
|
||||
{
|
||||
writer.Write(true);
|
||||
writer.WriteDeltaTime(m_NextSpawn);
|
||||
}
|
||||
else
|
||||
{
|
||||
writer.Write(false);
|
||||
}
|
||||
}
|
||||
|
||||
public void Deserialize(GenericReader reader, int version)
|
||||
{
|
||||
int count = reader.ReadInt();
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
int serial = reader.ReadInt();
|
||||
ISpawnable spawnableEntity = World.FindEntity(serial) as ISpawnable;
|
||||
|
||||
if (spawnableEntity != null)
|
||||
Add(spawnableEntity);
|
||||
}
|
||||
|
||||
Running = reader.ReadBool();
|
||||
|
||||
if (reader.ReadBool())
|
||||
{
|
||||
m_NextSpawn = reader.ReadDeltaTime();
|
||||
|
||||
if (Spawning)
|
||||
{
|
||||
m_SpawnTimer?.Stop();
|
||||
|
||||
TimeSpan delay = m_NextSpawn - DateTime.UtcNow;
|
||||
m_SpawnTimer = Timer.DelayCall(delay > TimeSpan.Zero ? delay : TimeSpan.Zero, TimerCallback);
|
||||
}
|
||||
}
|
||||
|
||||
CheckTimer();
|
||||
}
|
||||
|
||||
public static void Remove(GenericReader reader, int version)
|
||||
{
|
||||
int count = reader.ReadInt();
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
int serial = reader.ReadInt();
|
||||
IEntity entity = World.FindEntity(serial);
|
||||
|
||||
if (entity != null)
|
||||
{
|
||||
if (m_RemoveList == null)
|
||||
m_RemoveList = new List<IEntity>();
|
||||
|
||||
m_RemoveList.Add(entity);
|
||||
}
|
||||
}
|
||||
|
||||
reader.ReadBool(); // m_Running
|
||||
|
||||
if (reader.ReadBool())
|
||||
reader.ReadDeltaTime(); // m_NextSpawn
|
||||
}
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
if (m_RemoveList != null)
|
||||
{
|
||||
foreach (IEntity ent in m_RemoveList) ent.Delete();
|
||||
|
||||
m_RemoveList = null;
|
||||
}
|
||||
|
||||
SpawnPersistence.EnsureExistence();
|
||||
|
||||
CommandSystem.Register("RespawnAllRegions", AccessLevel.Administrator, RespawnAllRegions_OnCommand);
|
||||
CommandSystem.Register("RespawnRegion", AccessLevel.GameMaster, RespawnRegion_OnCommand);
|
||||
CommandSystem.Register("DelAllRegionSpawns", AccessLevel.Administrator, DelAllRegionSpawns_OnCommand);
|
||||
CommandSystem.Register("DelRegionSpawns", AccessLevel.GameMaster, DelRegionSpawns_OnCommand);
|
||||
CommandSystem.Register("StartAllRegionSpawns", AccessLevel.Administrator, StartAllRegionSpawns_OnCommand);
|
||||
CommandSystem.Register("StartRegionSpawns", AccessLevel.GameMaster, StartRegionSpawns_OnCommand);
|
||||
CommandSystem.Register("StopAllRegionSpawns", AccessLevel.Administrator, StopAllRegionSpawns_OnCommand);
|
||||
CommandSystem.Register("StopRegionSpawns", AccessLevel.GameMaster, StopRegionSpawns_OnCommand);
|
||||
}
|
||||
|
||||
private static BaseRegion GetCommandData(CommandEventArgs args)
|
||||
{
|
||||
Mobile from = args.Mobile;
|
||||
|
||||
Region reg;
|
||||
if (args.Length == 0)
|
||||
{
|
||||
reg = from.Region;
|
||||
}
|
||||
else
|
||||
{
|
||||
string name = args.GetString(0);
|
||||
//reg = if (!from.Map.Regions.TryGetValue( name, out (Region) from.Map.Regions[name] ))
|
||||
{
|
||||
from.SendMessage("Could not find region '{0}'.", name);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
BaseRegion br = reg as BaseRegion;
|
||||
|
||||
if (br?.Spawns == null)
|
||||
{
|
||||
from.SendMessage("There are no spawners in region '{0}'.", reg);
|
||||
return null;
|
||||
}
|
||||
|
||||
return br;
|
||||
}
|
||||
|
||||
[Usage("RespawnAllRegions")]
|
||||
[Description("Respawns all regions and sets the spawners as running.")]
|
||||
private static void RespawnAllRegions_OnCommand(CommandEventArgs args)
|
||||
{
|
||||
foreach (SpawnEntry entry in Table.Values) entry.Respawn();
|
||||
|
||||
args.Mobile.SendMessage("All regions have respawned.");
|
||||
}
|
||||
|
||||
[Usage("RespawnRegion [<region name>]")]
|
||||
[Description("Respawns the region in which you are (or that you provided) and sets the spawners as running.")]
|
||||
private static void RespawnRegion_OnCommand(CommandEventArgs args)
|
||||
{
|
||||
BaseRegion region = GetCommandData(args);
|
||||
|
||||
if (region == null)
|
||||
return;
|
||||
|
||||
for (int i = 0; i < region.Spawns.Length; i++)
|
||||
region.Spawns[i].Respawn();
|
||||
|
||||
args.Mobile.SendMessage("Region '{0}' has respawned.", region);
|
||||
}
|
||||
|
||||
[Usage("DelAllRegionSpawns")]
|
||||
[Description("Deletes all spawned objects of every regions and sets the spawners as not running.")]
|
||||
private static void DelAllRegionSpawns_OnCommand(CommandEventArgs args)
|
||||
{
|
||||
foreach (SpawnEntry entry in Table.Values) entry.DeleteSpawnedObjects();
|
||||
|
||||
args.Mobile.SendMessage("All region spawned objects have been deleted.");
|
||||
}
|
||||
|
||||
[Usage("DelRegionSpawns [<region name>]")]
|
||||
[Description(
|
||||
"Deletes all spawned objects of the region in which you are (or that you provided) and sets the spawners as not running.")]
|
||||
private static void DelRegionSpawns_OnCommand(CommandEventArgs args)
|
||||
{
|
||||
BaseRegion region = GetCommandData(args);
|
||||
|
||||
if (region == null)
|
||||
return;
|
||||
|
||||
for (int i = 0; i < region.Spawns.Length; i++)
|
||||
region.Spawns[i].DeleteSpawnedObjects();
|
||||
|
||||
args.Mobile.SendMessage("Spawned objects of region '{0}' have been deleted.", region);
|
||||
}
|
||||
|
||||
[Usage("StartAllRegionSpawns")]
|
||||
[Description("Sets the region spawners of all regions as running.")]
|
||||
private static void StartAllRegionSpawns_OnCommand(CommandEventArgs args)
|
||||
{
|
||||
foreach (SpawnEntry entry in Table.Values) entry.Start();
|
||||
|
||||
args.Mobile.SendMessage("All region spawners have started.");
|
||||
}
|
||||
|
||||
[Usage("StartRegionSpawns [<region name>]")]
|
||||
[Description("Sets the region spawners of the region in which you are (or that you provided) as running.")]
|
||||
private static void StartRegionSpawns_OnCommand(CommandEventArgs args)
|
||||
{
|
||||
BaseRegion region = GetCommandData(args);
|
||||
|
||||
if (region == null)
|
||||
return;
|
||||
|
||||
for (int i = 0; i < region.Spawns.Length; i++)
|
||||
region.Spawns[i].Start();
|
||||
|
||||
args.Mobile.SendMessage("Spawners of region '{0}' have started.", region);
|
||||
}
|
||||
|
||||
[Usage("StopAllRegionSpawns")]
|
||||
[Description("Sets the region spawners of all regions as not running.")]
|
||||
private static void StopAllRegionSpawns_OnCommand(CommandEventArgs args)
|
||||
{
|
||||
foreach (SpawnEntry entry in Table.Values) entry.Stop();
|
||||
|
||||
args.Mobile.SendMessage("All region spawners have stopped.");
|
||||
}
|
||||
|
||||
[Usage("StopRegionSpawns [<region name>]")]
|
||||
[Description("Sets the region spawners of the region in which you are (or that you provided) as not running.")]
|
||||
private static void StopRegionSpawns_OnCommand(CommandEventArgs args)
|
||||
{
|
||||
BaseRegion region = GetCommandData(args);
|
||||
|
||||
if (region == null)
|
||||
return;
|
||||
|
||||
for (int i = 0; i < region.Spawns.Length; i++)
|
||||
region.Spawns[i].Stop();
|
||||
|
||||
args.Mobile.SendMessage("Spawners of region '{0}' have stopped.", region);
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue