Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,200 +1,199 @@
using System;
using Server.Items;
using Server.Spells;
using Server.Network;
using Server.Spells;
namespace Server.SkillHandlers
{
class SpiritSpeak
{
public static void Initialize()
{
SkillInfo.Table[32].Callback = OnUse;
}
internal class SpiritSpeak
{
public static void Initialize()
{
SkillInfo.Table[32].Callback = OnUse;
}
public static TimeSpan OnUse( Mobile m )
{
if ( Core.AOS )
{
Spell spell = new SpiritSpeakSpell( m );
public static TimeSpan OnUse(Mobile m)
{
if (Core.AOS)
{
Spell spell = new SpiritSpeakSpell(m);
spell.Cast();
spell.Cast();
if ( spell.IsCasting )
return TimeSpan.FromSeconds( 5.0 );
if (spell.IsCasting)
return TimeSpan.FromSeconds(5.0);
return TimeSpan.Zero;
}
return TimeSpan.Zero;
}
m.RevealingAction();
m.RevealingAction();
if ( m.CheckSkill( SkillName.SpiritSpeak, 0, 100 ) )
{
if ( !m.CanHearGhosts )
{
Timer t = new SpiritSpeakTimer( m );
double secs = m.Skills[SkillName.SpiritSpeak].Base / 50;
secs *= 90;
if ( secs < 15 )
secs = 15;
if (m.CheckSkill(SkillName.SpiritSpeak, 0, 100))
{
if (!m.CanHearGhosts)
{
Timer t = new SpiritSpeakTimer(m);
double secs = m.Skills[SkillName.SpiritSpeak].Base / 50;
secs *= 90;
if (secs < 15)
secs = 15;
t.Delay = TimeSpan.FromSeconds( secs );//15seconds to 3 minutes
t.Start();
m.CanHearGhosts = true;
}
t.Delay = TimeSpan.FromSeconds(secs); //15seconds to 3 minutes
t.Start();
m.CanHearGhosts = true;
}
m.PlaySound( 0x24A );
m.SendLocalizedMessage( 502444 );//You contact the neitherworld.
}
else
{
m.SendLocalizedMessage( 502443 );//You fail to contact the neitherworld.
m.CanHearGhosts = false;
}
m.PlaySound(0x24A);
m.SendLocalizedMessage(502444); //You contact the neitherworld.
}
else
{
m.SendLocalizedMessage(502443); //You fail to contact the neitherworld.
m.CanHearGhosts = false;
}
return TimeSpan.FromSeconds( 1.0 );
}
return TimeSpan.FromSeconds(1.0);
}
private class SpiritSpeakTimer : Timer
{
private Mobile m_Owner;
public SpiritSpeakTimer( Mobile m ) : base( TimeSpan.FromMinutes( 2.0 ) )
{
m_Owner = m;
Priority = TimerPriority.FiveSeconds;
}
private class SpiritSpeakTimer : Timer
{
private Mobile m_Owner;
protected override void OnTick()
{
m_Owner.CanHearGhosts = false;
m_Owner.SendLocalizedMessage( 502445 );//You feel your contact with the neitherworld fading.
}
}
public SpiritSpeakTimer(Mobile m) : base(TimeSpan.FromMinutes(2.0))
{
m_Owner = m;
Priority = TimerPriority.FiveSeconds;
}
private class SpiritSpeakSpell : Spell
{
private static SpellInfo m_Info = new SpellInfo( "Spirit Speak", "", 269 );
protected override void OnTick()
{
m_Owner.CanHearGhosts = false;
m_Owner.SendLocalizedMessage(502445); //You feel your contact with the neitherworld fading.
}
}
public override bool BlockedByHorrificBeast => false;
private class SpiritSpeakSpell : Spell
{
private static SpellInfo m_Info = new SpellInfo("Spirit Speak", "", 269);
public SpiritSpeakSpell( Mobile caster ) : base( caster, null, m_Info )
{
}
public SpiritSpeakSpell(Mobile caster) : base(caster, null, m_Info)
{
}
public override bool ClearHandsOnCast => false;
public override bool BlockedByHorrificBeast => false;
public override double CastDelayFastScalar => 0;
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds( 1.0 );
public override bool ClearHandsOnCast => false;
public override int GetMana()
{
return 0;
}
public override double CastDelayFastScalar => 0;
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.0);
public override void OnCasterHurt()
{
if ( IsCasting )
Disturb( DisturbType.Hurt, false, true );
}
public override bool CheckNextSpellTime => false;
public override bool ConsumeReagents()
{
return true;
}
public override int GetMana()
{
return 0;
}
public override bool CheckFizzle()
{
return true;
}
public override void OnCasterHurt()
{
if (IsCasting)
Disturb(DisturbType.Hurt, false, true);
}
public override bool CheckNextSpellTime => false;
public override bool ConsumeReagents()
{
return true;
}
public override void OnDisturb( DisturbType type, bool message )
{
Caster.NextSkillTime = Core.TickCount;
public override bool CheckFizzle()
{
return true;
}
base.OnDisturb( type, message );
}
public override void OnDisturb(DisturbType type, bool message)
{
Caster.NextSkillTime = Core.TickCount;
public override bool CheckDisturb( DisturbType type, bool checkFirst, bool resistable )
{
if ( type == DisturbType.EquipRequest || type == DisturbType.UseRequest )
return false;
base.OnDisturb(type, message);
}
return true;
}
public override bool CheckDisturb(DisturbType type, bool checkFirst, bool resistable)
{
if (type == DisturbType.EquipRequest || type == DisturbType.UseRequest)
return false;
public override void SayMantra()
{
// Anh Mi Sah Ko
Caster.PublicOverheadMessage( MessageType.Regular, 0x3B2, 1062074, "", false );
Caster.PlaySound( 0x24A );
}
return true;
}
public override void OnCast()
{
Corpse toChannel = null;
public override void SayMantra()
{
// Anh Mi Sah Ko
Caster.PublicOverheadMessage(MessageType.Regular, 0x3B2, 1062074, "", false);
Caster.PlaySound(0x24A);
}
foreach ( Item item in Caster.GetItemsInRange( 3 ) )
{
if ( item is Corpse && !( (Corpse)item ).Channeled )
{
toChannel = (Corpse)item;
break;
}
}
public override void OnCast()
{
Corpse toChannel = null;
int max, min, mana, number;
foreach (Item item in Caster.GetItemsInRange(3))
if (item is Corpse && !((Corpse)item).Channeled)
{
toChannel = (Corpse)item;
break;
}
if ( toChannel != null )
{
min = 1 + (int)(Caster.Skills[SkillName.SpiritSpeak].Value * 0.25);
max = min + 4;
mana = 0;
number = 1061287; // You channel energy from a nearby corpse to heal your wounds.
}
else
{
min = 1 + (int)(Caster.Skills[SkillName.SpiritSpeak].Value * 0.25);
max = min + 4;
mana = 10;
number = 1061286; // You channel your own spiritual energy to heal your wounds.
}
int max, min, mana, number;
if ( Caster.Mana < mana )
{
Caster.SendLocalizedMessage( 1061285 ); // You lack the mana required to use this skill.
}
else
{
Caster.CheckSkill( SkillName.SpiritSpeak, 0.0, 120.0 );
if (toChannel != null)
{
min = 1 + (int)(Caster.Skills[SkillName.SpiritSpeak].Value * 0.25);
max = min + 4;
mana = 0;
number = 1061287; // You channel energy from a nearby corpse to heal your wounds.
}
else
{
min = 1 + (int)(Caster.Skills[SkillName.SpiritSpeak].Value * 0.25);
max = min + 4;
mana = 10;
number = 1061286; // You channel your own spiritual energy to heal your wounds.
}
if ( Utility.RandomDouble() > (Caster.Skills[SkillName.SpiritSpeak].Value / 100.0) )
{
Caster.SendLocalizedMessage( 502443 ); // You fail your attempt at contacting the netherworld.
}
else
{
if ( toChannel != null )
{
toChannel.Channeled = true;
toChannel.Hue = 0x835;
}
if (Caster.Mana < mana)
{
Caster.SendLocalizedMessage(1061285); // You lack the mana required to use this skill.
}
else
{
Caster.CheckSkill(SkillName.SpiritSpeak, 0.0, 120.0);
Caster.Mana -= mana;
Caster.SendLocalizedMessage( number );
if (Utility.RandomDouble() > Caster.Skills[SkillName.SpiritSpeak].Value / 100.0)
{
Caster.SendLocalizedMessage(502443); // You fail your attempt at contacting the netherworld.
}
else
{
if (toChannel != null)
{
toChannel.Channeled = true;
toChannel.Hue = 0x835;
}
if ( min > max )
min = max;
Caster.Mana -= mana;
Caster.SendLocalizedMessage(number);
Caster.Hits += Utility.RandomMinMax( min, max );
if (min > max)
min = max;
Caster.FixedParticles( 0x375A, 1, 15, 9501, 2100, 4, EffectLayer.Waist );
}
}
Caster.Hits += Utility.RandomMinMax(min, max);
FinishSequence();
}
}
}
}
Caster.FixedParticles(0x375A, 1, 15, 9501, 2100, 4, EffectLayer.Waist);
}
}
FinishSequence();
}
}
}
}