Fixes code according to modern code style. Fixes a few expression bugs.
This commit is contained in:
parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
|
|
@ -4,83 +4,81 @@ using Server.Accounting;
|
|||
|
||||
namespace Server.Misc
|
||||
{
|
||||
public enum GiftResult
|
||||
{
|
||||
Backpack,
|
||||
BankBox
|
||||
}
|
||||
public enum GiftResult
|
||||
{
|
||||
Backpack,
|
||||
BankBox
|
||||
}
|
||||
|
||||
public class GiftGiving
|
||||
{
|
||||
private static List<GiftGiver> m_Givers = new List<GiftGiver>();
|
||||
public class GiftGiving
|
||||
{
|
||||
private static List<GiftGiver> m_Givers = new List<GiftGiver>();
|
||||
|
||||
public static void Register( GiftGiver giver )
|
||||
{
|
||||
m_Givers.Add( giver );
|
||||
}
|
||||
public static void Register(GiftGiver giver)
|
||||
{
|
||||
m_Givers.Add(giver);
|
||||
}
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
EventSink.Login += EventSink_Login;
|
||||
}
|
||||
public static void Initialize()
|
||||
{
|
||||
EventSink.Login += EventSink_Login;
|
||||
}
|
||||
|
||||
private static void EventSink_Login( LoginEventArgs e )
|
||||
{
|
||||
Account acct = e.Mobile.Account as Account;
|
||||
private static void EventSink_Login(LoginEventArgs e)
|
||||
{
|
||||
Account acct = e.Mobile.Account as Account;
|
||||
|
||||
if ( acct == null )
|
||||
return;
|
||||
if (acct == null)
|
||||
return;
|
||||
|
||||
DateTime now = DateTime.UtcNow;
|
||||
DateTime now = DateTime.UtcNow;
|
||||
|
||||
for ( int i = 0; i < m_Givers.Count; ++i )
|
||||
{
|
||||
GiftGiver giver = m_Givers[i];
|
||||
for (int i = 0; i < m_Givers.Count; ++i)
|
||||
{
|
||||
GiftGiver giver = m_Givers[i];
|
||||
|
||||
if ( now < giver.Start || now >= giver.Finish )
|
||||
continue; // not in the correct timefream
|
||||
if (now < giver.Start || now >= giver.Finish)
|
||||
continue; // not in the correct timefream
|
||||
|
||||
if ( acct.Created > (giver.Start - giver.MinimumAge) )
|
||||
continue; // newly created account
|
||||
if (acct.Created > giver.Start - giver.MinimumAge)
|
||||
continue; // newly created account
|
||||
|
||||
if ( acct.LastLogin >= giver.Start )
|
||||
continue; // already got one
|
||||
if (acct.LastLogin >= giver.Start)
|
||||
continue; // already got one
|
||||
|
||||
giver.DelayGiveGift( TimeSpan.FromSeconds( 5.0 ), e.Mobile );
|
||||
}
|
||||
giver.DelayGiveGift(TimeSpan.FromSeconds(5.0), e.Mobile);
|
||||
}
|
||||
|
||||
acct.LastLogin = now;
|
||||
}
|
||||
}
|
||||
acct.LastLogin = now;
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class GiftGiver
|
||||
{
|
||||
public virtual TimeSpan MinimumAge => TimeSpan.FromDays( 30.0 );
|
||||
public abstract class GiftGiver
|
||||
{
|
||||
public virtual TimeSpan MinimumAge => TimeSpan.FromDays(30.0);
|
||||
|
||||
public abstract DateTime Start{ get; }
|
||||
public abstract DateTime Finish{ get; }
|
||||
public abstract void GiveGift( Mobile mob );
|
||||
public abstract DateTime Start{ get; }
|
||||
public abstract DateTime Finish{ get; }
|
||||
public abstract void GiveGift(Mobile mob);
|
||||
|
||||
public virtual void DelayGiveGift( TimeSpan delay, Mobile mob )
|
||||
{
|
||||
Timer.DelayCall( delay, new TimerStateCallback( DelayGiveGift_Callback ), mob );
|
||||
}
|
||||
public virtual void DelayGiveGift(TimeSpan delay, Mobile mob)
|
||||
{
|
||||
Timer.DelayCall(delay, new TimerStateCallback(DelayGiveGift_Callback), mob);
|
||||
}
|
||||
|
||||
protected virtual void DelayGiveGift_Callback( object state )
|
||||
{
|
||||
GiveGift( (Mobile) state );
|
||||
}
|
||||
protected virtual void DelayGiveGift_Callback(object state)
|
||||
{
|
||||
GiveGift((Mobile)state);
|
||||
}
|
||||
|
||||
public virtual GiftResult GiveGift( Mobile mob, Item item )
|
||||
{
|
||||
if ( mob.PlaceInBackpack( item ) )
|
||||
{
|
||||
if ( !WeightOverloading.IsOverloaded( mob ) )
|
||||
return GiftResult.Backpack;
|
||||
}
|
||||
public virtual GiftResult GiveGift(Mobile mob, Item item)
|
||||
{
|
||||
if (mob.PlaceInBackpack(item))
|
||||
if (!WeightOverloading.IsOverloaded(mob))
|
||||
return GiftResult.Backpack;
|
||||
|
||||
mob.BankBox.DropItem( item );
|
||||
return GiftResult.BankBox;
|
||||
}
|
||||
}
|
||||
mob.BankBox.DropItem(item);
|
||||
return GiftResult.BankBox;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,16 +1,16 @@
|
|||
namespace Server.Misc
|
||||
{
|
||||
public static class ItemFixes
|
||||
{
|
||||
public static void Initialize()
|
||||
{
|
||||
// Missing NoShoot flags
|
||||
TileData.ItemTable[0x2A0].Flags |= TileFlag.NoShoot;
|
||||
TileData.ItemTable[0x3E0].Flags |= TileFlag.NoShoot;
|
||||
TileData.ItemTable[0x3E1].Flags |= TileFlag.NoShoot;
|
||||
public static class ItemFixes
|
||||
{
|
||||
public static void Initialize()
|
||||
{
|
||||
// Missing NoShoot flags
|
||||
TileData.ItemTable[0x2A0].Flags |= TileFlag.NoShoot;
|
||||
TileData.ItemTable[0x3E0].Flags |= TileFlag.NoShoot;
|
||||
TileData.ItemTable[0x3E1].Flags |= TileFlag.NoShoot;
|
||||
|
||||
// Incorrect height
|
||||
TileData.ItemTable[0x34D2].Height = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Incorrect height
|
||||
TileData.ItemTable[0x34D2].Height = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,87 +2,89 @@ using System.Collections.Generic;
|
|||
|
||||
namespace Server.Misc
|
||||
{
|
||||
/*
|
||||
* This system prevents the inability for server staff to
|
||||
* access their server due to data overflows during login.
|
||||
*
|
||||
* Whenever a staff character's NetState is disposed right after
|
||||
* the login process, the character is moved to and logged out
|
||||
* at a "safe" alternative.
|
||||
*
|
||||
* The location the character was moved from will be reported
|
||||
* to the player upon the next successful login.
|
||||
*
|
||||
* This system does not affect non-staff players.
|
||||
*/
|
||||
public static class PreventInaccess
|
||||
{
|
||||
public static readonly bool Enabled = true;
|
||||
/*
|
||||
* This system prevents the inability for server staff to
|
||||
* access their server due to data overflows during login.
|
||||
*
|
||||
* Whenever a staff character's NetState is disposed right after
|
||||
* the login process, the character is moved to and logged out
|
||||
* at a "safe" alternative.
|
||||
*
|
||||
* The location the character was moved from will be reported
|
||||
* to the player upon the next successful login.
|
||||
*
|
||||
* This system does not affect non-staff players.
|
||||
*/
|
||||
public static class PreventInaccess
|
||||
{
|
||||
public static readonly bool Enabled = true;
|
||||
|
||||
private static readonly LocationInfo[] m_Destinations = {
|
||||
new LocationInfo( new Point3D( 5275, 1163, 0 ), Map.Felucca ), // Jail
|
||||
new LocationInfo( new Point3D( 5275, 1163, 0 ), Map.Trammel ),
|
||||
new LocationInfo( new Point3D( 5445, 1153, 0 ), Map.Felucca ), // Green acres
|
||||
new LocationInfo( new Point3D( 5445, 1153, 0 ), Map.Trammel )
|
||||
};
|
||||
private static readonly LocationInfo[] m_Destinations =
|
||||
{
|
||||
new LocationInfo(new Point3D(5275, 1163, 0), Map.Felucca), // Jail
|
||||
new LocationInfo(new Point3D(5275, 1163, 0), Map.Trammel),
|
||||
new LocationInfo(new Point3D(5445, 1153, 0), Map.Felucca), // Green acres
|
||||
new LocationInfo(new Point3D(5445, 1153, 0), Map.Trammel)
|
||||
};
|
||||
|
||||
private static Dictionary<Mobile, LocationInfo> m_MoveHistory;
|
||||
private static Dictionary<Mobile, LocationInfo> m_MoveHistory;
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
m_MoveHistory = new Dictionary<Mobile, LocationInfo>();
|
||||
public static void Initialize()
|
||||
{
|
||||
m_MoveHistory = new Dictionary<Mobile, LocationInfo>();
|
||||
|
||||
if ( Enabled )
|
||||
EventSink.Login += OnLogin;
|
||||
}
|
||||
if (Enabled)
|
||||
EventSink.Login += OnLogin;
|
||||
}
|
||||
|
||||
public static void OnLogin( LoginEventArgs e )
|
||||
{
|
||||
Mobile from = e.Mobile;
|
||||
public static void OnLogin(LoginEventArgs e)
|
||||
{
|
||||
Mobile from = e.Mobile;
|
||||
|
||||
if ( from == null || from.AccessLevel < AccessLevel.Counselor )
|
||||
return;
|
||||
if (from == null || from.AccessLevel < AccessLevel.Counselor)
|
||||
return;
|
||||
|
||||
if ( HasDisconnected( from ) )
|
||||
{
|
||||
if ( !m_MoveHistory.ContainsKey( from ) )
|
||||
m_MoveHistory[from] = new LocationInfo( from.Location, from.Map );
|
||||
if (HasDisconnected(from))
|
||||
{
|
||||
if (!m_MoveHistory.ContainsKey(from))
|
||||
m_MoveHistory[from] = new LocationInfo(from.Location, from.Map);
|
||||
|
||||
LocationInfo dest = GetRandomDestination();
|
||||
LocationInfo dest = GetRandomDestination();
|
||||
|
||||
from.Location = dest.Location;
|
||||
from.Map = dest.Map;
|
||||
}
|
||||
else if ( m_MoveHistory.ContainsKey( from ) )
|
||||
{
|
||||
LocationInfo orig = m_MoveHistory[from];
|
||||
from.SendMessage( "Your character was moved from {0} ({1}) due to a detected client crash.", orig.Location, orig.Map );
|
||||
from.Location = dest.Location;
|
||||
from.Map = dest.Map;
|
||||
}
|
||||
else if (m_MoveHistory.ContainsKey(from))
|
||||
{
|
||||
LocationInfo orig = m_MoveHistory[from];
|
||||
from.SendMessage("Your character was moved from {0} ({1}) due to a detected client crash.", orig.Location,
|
||||
orig.Map);
|
||||
|
||||
m_MoveHistory.Remove( from );
|
||||
}
|
||||
}
|
||||
m_MoveHistory.Remove(from);
|
||||
}
|
||||
}
|
||||
|
||||
private static bool HasDisconnected( Mobile m )
|
||||
{
|
||||
return ( m.NetState?.Socket == null );
|
||||
}
|
||||
private static bool HasDisconnected(Mobile m)
|
||||
{
|
||||
return m.NetState?.Socket == null;
|
||||
}
|
||||
|
||||
private static LocationInfo GetRandomDestination()
|
||||
{
|
||||
return m_Destinations[Utility.Random( m_Destinations.Length )];
|
||||
}
|
||||
private static LocationInfo GetRandomDestination()
|
||||
{
|
||||
return m_Destinations[Utility.Random(m_Destinations.Length)];
|
||||
}
|
||||
|
||||
private class LocationInfo
|
||||
{
|
||||
public Point3D Location { get; }
|
||||
private class LocationInfo
|
||||
{
|
||||
public LocationInfo(Point3D loc, Map map)
|
||||
{
|
||||
Location = loc;
|
||||
Map = map;
|
||||
}
|
||||
|
||||
public Map Map { get; }
|
||||
public Point3D Location{ get; }
|
||||
|
||||
public LocationInfo( Point3D loc, Map map )
|
||||
{
|
||||
Location = loc;
|
||||
Map = map;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
public Map Map{ get; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,236 +1,233 @@
|
|||
using System;
|
||||
using System.Text;
|
||||
using Server.Commands;
|
||||
using Server.Gumps;
|
||||
using Server.Network;
|
||||
using Server.Commands;
|
||||
|
||||
namespace Server.Misc
|
||||
{
|
||||
public class TestCenter
|
||||
{
|
||||
private const bool m_Enabled = false;
|
||||
public static bool Enabled => m_Enabled;
|
||||
public class TestCenter
|
||||
{
|
||||
private const bool m_Enabled = false;
|
||||
public static bool Enabled => m_Enabled;
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
// Register our speech handler
|
||||
if ( Enabled )
|
||||
EventSink.Speech += EventSink_Speech;
|
||||
}
|
||||
public static void Initialize()
|
||||
{
|
||||
// Register our speech handler
|
||||
if (Enabled)
|
||||
EventSink.Speech += EventSink_Speech;
|
||||
}
|
||||
|
||||
private static void EventSink_Speech( SpeechEventArgs args )
|
||||
{
|
||||
if ( !args.Handled )
|
||||
{
|
||||
if ( Insensitive.StartsWith( args.Speech, "set" ) )
|
||||
{
|
||||
Mobile from = args.Mobile;
|
||||
private static void EventSink_Speech(SpeechEventArgs args)
|
||||
{
|
||||
if (!args.Handled)
|
||||
{
|
||||
if (Insensitive.StartsWith(args.Speech, "set"))
|
||||
{
|
||||
Mobile from = args.Mobile;
|
||||
|
||||
string[] split = args.Speech.Split( ' ' );
|
||||
string[] split = args.Speech.Split(' ');
|
||||
|
||||
if ( split.Length == 3 )
|
||||
{
|
||||
try
|
||||
{
|
||||
string name = split[1];
|
||||
double value = Convert.ToDouble( split[2] );
|
||||
if (split.Length == 3)
|
||||
try
|
||||
{
|
||||
string name = split[1];
|
||||
double value = Convert.ToDouble(split[2]);
|
||||
|
||||
if ( Insensitive.Equals( name, "str" ) )
|
||||
ChangeStrength( from, (int)value );
|
||||
else if ( Insensitive.Equals( name, "dex" ) )
|
||||
ChangeDexterity( from, (int)value );
|
||||
else if ( Insensitive.Equals( name, "int" ) )
|
||||
ChangeIntelligence( from, (int)value );
|
||||
else
|
||||
ChangeSkill( from, name, value );
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
else if ( Insensitive.Equals( args.Speech, "help" ) )
|
||||
{
|
||||
args.Mobile.SendGump( new TCHelpGump() );
|
||||
if (Insensitive.Equals(name, "str"))
|
||||
ChangeStrength(from, (int)value);
|
||||
else if (Insensitive.Equals(name, "dex"))
|
||||
ChangeDexterity(from, (int)value);
|
||||
else if (Insensitive.Equals(name, "int"))
|
||||
ChangeIntelligence(from, (int)value);
|
||||
else
|
||||
ChangeSkill(from, name, value);
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
}
|
||||
else if (Insensitive.Equals(args.Speech, "help"))
|
||||
{
|
||||
args.Mobile.SendGump(new TCHelpGump());
|
||||
|
||||
args.Handled = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
args.Handled = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void ChangeStrength( Mobile from, int value )
|
||||
{
|
||||
if ( value < 10 || value > 125 )
|
||||
{
|
||||
from.SendLocalizedMessage( 1005628 ); // Stats range between 10 and 125.
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( (value + from.RawDex + from.RawInt) > from.StatCap )
|
||||
{
|
||||
from.SendLocalizedMessage( 1005629 ); // You can not exceed the stat cap. Try setting another stat lower first.
|
||||
}
|
||||
else
|
||||
{
|
||||
from.RawStr = value;
|
||||
from.SendLocalizedMessage( 1005630 ); // Your stats have been adjusted.
|
||||
}
|
||||
}
|
||||
}
|
||||
private static void ChangeStrength(Mobile from, int value)
|
||||
{
|
||||
if (value < 10 || value > 125)
|
||||
{
|
||||
from.SendLocalizedMessage(1005628); // Stats range between 10 and 125.
|
||||
}
|
||||
else
|
||||
{
|
||||
if (value + from.RawDex + from.RawInt > from.StatCap)
|
||||
{
|
||||
from.SendLocalizedMessage(
|
||||
1005629); // You can not exceed the stat cap. Try setting another stat lower first.
|
||||
}
|
||||
else
|
||||
{
|
||||
from.RawStr = value;
|
||||
from.SendLocalizedMessage(1005630); // Your stats have been adjusted.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void ChangeDexterity( Mobile from, int value )
|
||||
{
|
||||
if ( value < 10 || value > 125 )
|
||||
{
|
||||
from.SendLocalizedMessage( 1005628 ); // Stats range between 10 and 125.
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( (from.RawStr + value + from.RawInt) > from.StatCap )
|
||||
{
|
||||
from.SendLocalizedMessage( 1005629 ); // You can not exceed the stat cap. Try setting another stat lower first.
|
||||
}
|
||||
else
|
||||
{
|
||||
from.RawDex = value;
|
||||
from.SendLocalizedMessage( 1005630 ); // Your stats have been adjusted.
|
||||
}
|
||||
}
|
||||
}
|
||||
private static void ChangeDexterity(Mobile from, int value)
|
||||
{
|
||||
if (value < 10 || value > 125)
|
||||
{
|
||||
from.SendLocalizedMessage(1005628); // Stats range between 10 and 125.
|
||||
}
|
||||
else
|
||||
{
|
||||
if (from.RawStr + value + from.RawInt > from.StatCap)
|
||||
{
|
||||
from.SendLocalizedMessage(
|
||||
1005629); // You can not exceed the stat cap. Try setting another stat lower first.
|
||||
}
|
||||
else
|
||||
{
|
||||
from.RawDex = value;
|
||||
from.SendLocalizedMessage(1005630); // Your stats have been adjusted.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void ChangeIntelligence( Mobile from, int value )
|
||||
{
|
||||
if ( value < 10 || value > 125 )
|
||||
{
|
||||
from.SendLocalizedMessage( 1005628 ); // Stats range between 10 and 125.
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( (from.RawStr + from.RawDex + value) > from.StatCap )
|
||||
{
|
||||
from.SendLocalizedMessage( 1005629 ); // You can not exceed the stat cap. Try setting another stat lower first.
|
||||
}
|
||||
else
|
||||
{
|
||||
from.RawInt = value;
|
||||
from.SendLocalizedMessage( 1005630 ); // Your stats have been adjusted.
|
||||
}
|
||||
}
|
||||
}
|
||||
private static void ChangeIntelligence(Mobile from, int value)
|
||||
{
|
||||
if (value < 10 || value > 125)
|
||||
{
|
||||
from.SendLocalizedMessage(1005628); // Stats range between 10 and 125.
|
||||
}
|
||||
else
|
||||
{
|
||||
if (from.RawStr + from.RawDex + value > from.StatCap)
|
||||
{
|
||||
from.SendLocalizedMessage(
|
||||
1005629); // You can not exceed the stat cap. Try setting another stat lower first.
|
||||
}
|
||||
else
|
||||
{
|
||||
from.RawInt = value;
|
||||
from.SendLocalizedMessage(1005630); // Your stats have been adjusted.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void ChangeSkill( Mobile from, string name, double value )
|
||||
{
|
||||
SkillName index;
|
||||
private static void ChangeSkill(Mobile from, string name, double value)
|
||||
{
|
||||
SkillName index;
|
||||
|
||||
if ( !Enum.TryParse( name, true, out index ) || (!Core.SE && (int)index > 51) || (!Core.AOS && (int)index > 48) )
|
||||
{
|
||||
from.SendLocalizedMessage( 1005631 ); // You have specified an invalid skill to set.
|
||||
return;
|
||||
}
|
||||
if (!Enum.TryParse(name, true, out index) || !Core.SE && (int)index > 51 || !Core.AOS && (int)index > 48)
|
||||
{
|
||||
from.SendLocalizedMessage(1005631); // You have specified an invalid skill to set.
|
||||
return;
|
||||
}
|
||||
|
||||
Skill skill = from.Skills[index];
|
||||
Skill skill = from.Skills[index];
|
||||
|
||||
if ( skill != null )
|
||||
{
|
||||
if ( value < 0 || value > skill.Cap )
|
||||
{
|
||||
from.SendMessage($"Your skill in {skill.Info.Name} is capped at {skill.Cap:F1}.");
|
||||
}
|
||||
else
|
||||
{
|
||||
int newFixedPoint = (int)(value * 10.0);
|
||||
int oldFixedPoint = skill.BaseFixedPoint;
|
||||
if (skill != null)
|
||||
{
|
||||
if (value < 0 || value > skill.Cap)
|
||||
{
|
||||
from.SendMessage($"Your skill in {skill.Info.Name} is capped at {skill.Cap:F1}.");
|
||||
}
|
||||
else
|
||||
{
|
||||
int newFixedPoint = (int)(value * 10.0);
|
||||
int oldFixedPoint = skill.BaseFixedPoint;
|
||||
|
||||
if ( ((skill.Owner.Total - oldFixedPoint) + newFixedPoint) > skill.Owner.Cap )
|
||||
{
|
||||
from.SendMessage( "You can not exceed the skill cap. Try setting another skill lower first." );
|
||||
}
|
||||
else
|
||||
{
|
||||
skill.BaseFixedPoint = newFixedPoint;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 1005631 ); // You have specified an invalid skill to set.
|
||||
}
|
||||
}
|
||||
if (skill.Owner.Total - oldFixedPoint + newFixedPoint > skill.Owner.Cap)
|
||||
from.SendMessage("You can not exceed the skill cap. Try setting another skill lower first.");
|
||||
else
|
||||
skill.BaseFixedPoint = newFixedPoint;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(1005631); // You have specified an invalid skill to set.
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public class TCHelpGump : Gump
|
||||
{
|
||||
public TCHelpGump() : base( 40, 40 )
|
||||
{
|
||||
AddPage( 0 );
|
||||
AddBackground( 0, 0, 160, 120, 5054 );
|
||||
public class TCHelpGump : Gump
|
||||
{
|
||||
public TCHelpGump() : base(40, 40)
|
||||
{
|
||||
AddPage(0);
|
||||
AddBackground(0, 0, 160, 120, 5054);
|
||||
|
||||
AddButton( 10, 10, 0xFB7, 0xFB9, 1, GumpButtonType.Reply, 0 );
|
||||
AddLabel( 45, 10, 0x34, "RunUO" );
|
||||
AddButton(10, 10, 0xFB7, 0xFB9, 1, GumpButtonType.Reply, 0);
|
||||
AddLabel(45, 10, 0x34, "RunUO");
|
||||
|
||||
AddButton( 10, 35, 0xFB7, 0xFB9, 2, GumpButtonType.Reply, 0 );
|
||||
AddLabel( 45, 35, 0x34, "List of skills" );
|
||||
AddButton(10, 35, 0xFB7, 0xFB9, 2, GumpButtonType.Reply, 0);
|
||||
AddLabel(45, 35, 0x34, "List of skills");
|
||||
|
||||
AddButton( 10, 60, 0xFB7, 0xFB9, 3, GumpButtonType.Reply, 0 );
|
||||
AddLabel( 45, 60, 0x34, "Command list" );
|
||||
AddButton(10, 60, 0xFB7, 0xFB9, 3, GumpButtonType.Reply, 0);
|
||||
AddLabel(45, 60, 0x34, "Command list");
|
||||
|
||||
AddButton( 10, 85, 0xFB1, 0xFB3, 0, GumpButtonType.Reply, 0 );
|
||||
AddLabel( 45, 85, 0x34, "Close" );
|
||||
}
|
||||
AddButton(10, 85, 0xFB1, 0xFB3, 0, GumpButtonType.Reply, 0);
|
||||
AddLabel(45, 85, 0x34, "Close");
|
||||
}
|
||||
|
||||
public override void OnResponse( NetState sender, RelayInfo info )
|
||||
{
|
||||
switch ( info.ButtonID )
|
||||
{
|
||||
case 1: // RunUO
|
||||
{
|
||||
sender.LaunchBrowser("https://github.com/runuo/");
|
||||
break;
|
||||
}
|
||||
case 2: // List of skills
|
||||
{
|
||||
string[] strings = Enum.GetNames( typeof( SkillName ) );
|
||||
public override void OnResponse(NetState sender, RelayInfo info)
|
||||
{
|
||||
switch (info.ButtonID)
|
||||
{
|
||||
case 1: // RunUO
|
||||
{
|
||||
sender.LaunchBrowser("https://github.com/runuo/");
|
||||
break;
|
||||
}
|
||||
case 2: // List of skills
|
||||
{
|
||||
string[] strings = Enum.GetNames(typeof(SkillName));
|
||||
|
||||
Array.Sort( strings );
|
||||
Array.Sort(strings);
|
||||
|
||||
StringBuilder sb = new StringBuilder();
|
||||
StringBuilder sb = new StringBuilder();
|
||||
|
||||
if ( strings.Length > 0 )
|
||||
sb.Append( strings[0] );
|
||||
if (strings.Length > 0)
|
||||
sb.Append(strings[0]);
|
||||
|
||||
for ( int i = 1; i < strings.Length; ++i )
|
||||
{
|
||||
string v = strings[i];
|
||||
for (int i = 1; i < strings.Length; ++i)
|
||||
{
|
||||
string v = strings[i];
|
||||
|
||||
if ( (sb.Length + 1 + v.Length) >= 256 )
|
||||
{
|
||||
sender.Send( new AsciiMessage( Server.Serial.MinusOne, -1, MessageType.Label, 0x35, 3, "System", sb.ToString() ) );
|
||||
sb = new StringBuilder();
|
||||
sb.Append( v );
|
||||
}
|
||||
else
|
||||
{
|
||||
sb.Append( ' ' );
|
||||
sb.Append( v );
|
||||
}
|
||||
}
|
||||
if (sb.Length + 1 + v.Length >= 256)
|
||||
{
|
||||
sender.Send(new AsciiMessage(Server.Serial.MinusOne, -1, MessageType.Label, 0x35, 3,
|
||||
"System", sb.ToString()));
|
||||
sb = new StringBuilder();
|
||||
sb.Append(v);
|
||||
}
|
||||
else
|
||||
{
|
||||
sb.Append(' ');
|
||||
sb.Append(v);
|
||||
}
|
||||
}
|
||||
|
||||
if ( sb.Length > 0 )
|
||||
{
|
||||
sender.Send( new AsciiMessage( Server.Serial.MinusOne, -1, MessageType.Label, 0x35, 3, "System", sb.ToString() ) );
|
||||
}
|
||||
if (sb.Length > 0)
|
||||
sender.Send(new AsciiMessage(Server.Serial.MinusOne, -1, MessageType.Label, 0x35, 3, "System",
|
||||
sb.ToString()));
|
||||
|
||||
break;
|
||||
}
|
||||
case 3: // Command list
|
||||
{
|
||||
sender.Mobile.SendAsciiMessage( 0x482, "The command prefix is \"{0}\"", CommandSystem.Prefix );
|
||||
CommandHandlers.Help_OnCommand( new CommandEventArgs( sender.Mobile, "help", "", new string[0] ) );
|
||||
break;
|
||||
}
|
||||
case 3: // Command list
|
||||
{
|
||||
sender.Mobile.SendAsciiMessage(0x482, "The command prefix is \"{0}\"", CommandSystem.Prefix);
|
||||
CommandHandlers.Help_OnCommand(new CommandEventArgs(sender.Mobile, "help", "", new string[0]));
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,52 +2,52 @@ using Server.Gumps;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class ResGate : Item
|
||||
{
|
||||
public override string DefaultName => "a resurrection gate";
|
||||
public class ResGate : Item
|
||||
{
|
||||
[Constructible]
|
||||
public ResGate() : base(0xF6C)
|
||||
{
|
||||
Movable = false;
|
||||
Hue = 0x2D1;
|
||||
Light = LightType.Circle300;
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public ResGate() : base( 0xF6C )
|
||||
{
|
||||
Movable = false;
|
||||
Hue = 0x2D1;
|
||||
Light = LightType.Circle300;
|
||||
}
|
||||
public ResGate(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public ResGate( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override string DefaultName => "a resurrection gate";
|
||||
|
||||
public override bool OnMoveOver( Mobile m )
|
||||
{
|
||||
if ( !m.Alive && m.Map != null && m.Map.CanFit( m.Location, 16, false, false ) )
|
||||
{
|
||||
m.PlaySound( 0x214 );
|
||||
m.FixedEffect( 0x376A, 10, 16 );
|
||||
public override bool OnMoveOver(Mobile m)
|
||||
{
|
||||
if (!m.Alive && m.Map != null && m.Map.CanFit(m.Location, 16, false, false))
|
||||
{
|
||||
m.PlaySound(0x214);
|
||||
m.FixedEffect(0x376A, 10, 16);
|
||||
|
||||
m.CloseGump( typeof( ResurrectGump ) );
|
||||
m.SendGump( new ResurrectGump( m ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
m.SendLocalizedMessage( 502391 ); // Thou can not be resurrected there!
|
||||
}
|
||||
m.CloseGump(typeof(ResurrectGump));
|
||||
m.SendGump(new ResurrectGump(m));
|
||||
}
|
||||
else
|
||||
{
|
||||
m.SendLocalizedMessage(502391); // Thou can not be resurrected there!
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,40 +1,40 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class AlchemyStone : Item
|
||||
{
|
||||
public override string DefaultName => "an Alchemist Supply Stone";
|
||||
public class AlchemyStone : Item
|
||||
{
|
||||
[Constructible]
|
||||
public AlchemyStone() : base(0xED4)
|
||||
{
|
||||
Movable = false;
|
||||
Hue = 0x250;
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public AlchemyStone() : base( 0xED4 )
|
||||
{
|
||||
Movable = false;
|
||||
Hue = 0x250;
|
||||
}
|
||||
public AlchemyStone(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
AlchemyBag alcBag = new AlchemyBag();
|
||||
public override string DefaultName => "an Alchemist Supply Stone";
|
||||
|
||||
if ( !from.AddToBackpack( alcBag ) )
|
||||
alcBag.Delete();
|
||||
}
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
AlchemyBag alcBag = new AlchemyBag();
|
||||
|
||||
public AlchemyStone( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
if (!from.AddToBackpack(alcBag))
|
||||
alcBag.Delete();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,126 +1,126 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class GamblingStone : Item
|
||||
{
|
||||
private int m_GamblePot = 2500;
|
||||
public class GamblingStone : Item
|
||||
{
|
||||
private int m_GamblePot = 2500;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int GamblePot
|
||||
{
|
||||
get => m_GamblePot;
|
||||
set
|
||||
{
|
||||
m_GamblePot = value;
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
[Constructible]
|
||||
public GamblingStone()
|
||||
: base(0xED4)
|
||||
{
|
||||
Movable = false;
|
||||
Hue = 0x56;
|
||||
}
|
||||
|
||||
public override string DefaultName => "a gambling stone";
|
||||
public GamblingStone(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public GamblingStone()
|
||||
: base( 0xED4 )
|
||||
{
|
||||
Movable = false;
|
||||
Hue = 0x56;
|
||||
}
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int GamblePot
|
||||
{
|
||||
get => m_GamblePot;
|
||||
set
|
||||
{
|
||||
m_GamblePot = value;
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
public override string DefaultName => "a gambling stone";
|
||||
|
||||
list.Add( "Jackpot: {0}gp", m_GamblePot );
|
||||
}
|
||||
public override void GetProperties(ObjectPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
public override void OnSingleClick( Mobile from )
|
||||
{
|
||||
base.OnSingleClick( from );
|
||||
LabelTo( from, "Jackpot: {0}gp", m_GamblePot );
|
||||
}
|
||||
list.Add("Jackpot: {0}gp", m_GamblePot);
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
Container pack = from.Backpack;
|
||||
public override void OnSingleClick(Mobile from)
|
||||
{
|
||||
base.OnSingleClick(from);
|
||||
LabelTo(from, "Jackpot: {0}gp", m_GamblePot);
|
||||
}
|
||||
|
||||
if ( pack != null && pack.ConsumeTotal( typeof( Gold ), 250 ) )
|
||||
{
|
||||
m_GamblePot += 150;
|
||||
InvalidateProperties();
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
Container pack = from.Backpack;
|
||||
|
||||
int roll = Utility.Random( 1200 );
|
||||
if (pack != null && pack.ConsumeTotal(typeof(Gold), 250))
|
||||
{
|
||||
m_GamblePot += 150;
|
||||
InvalidateProperties();
|
||||
|
||||
if ( roll == 0 ) // Jackpot
|
||||
{
|
||||
int maxCheck = 1000000;
|
||||
int roll = Utility.Random(1200);
|
||||
|
||||
from.SendMessage( 0x35, "You win the {0}gp jackpot!", m_GamblePot );
|
||||
if (roll == 0) // Jackpot
|
||||
{
|
||||
int maxCheck = 1000000;
|
||||
|
||||
while( m_GamblePot > maxCheck )
|
||||
{
|
||||
from.AddToBackpack( new BankCheck( maxCheck ) );
|
||||
from.SendMessage(0x35, "You win the {0}gp jackpot!", m_GamblePot);
|
||||
|
||||
m_GamblePot -= maxCheck;
|
||||
}
|
||||
while (m_GamblePot > maxCheck)
|
||||
{
|
||||
from.AddToBackpack(new BankCheck(maxCheck));
|
||||
|
||||
from.AddToBackpack( new BankCheck( m_GamblePot ) );
|
||||
m_GamblePot -= maxCheck;
|
||||
}
|
||||
|
||||
m_GamblePot = 2500;
|
||||
}
|
||||
else if ( roll <= 20 ) // Chance for a regbag
|
||||
{
|
||||
from.SendMessage( 0x35, "You win a bag of reagents!" );
|
||||
from.AddToBackpack( new BagOfReagents( 50 ) );
|
||||
}
|
||||
else if ( roll <= 40 ) // Chance for gold
|
||||
{
|
||||
from.SendMessage( 0x35, "You win 1500gp!" );
|
||||
from.AddToBackpack( new BankCheck( 1500 ) );
|
||||
}
|
||||
else if ( roll <= 100 ) // Another chance for gold
|
||||
{
|
||||
from.SendMessage( 0x35, "You win 1000gp!" );
|
||||
from.AddToBackpack( new BankCheck( 1000 ) );
|
||||
}
|
||||
else // Loser!
|
||||
{
|
||||
from.SendMessage( 0x22, "You lose!" );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendMessage( 0x22, "You need at least 250gp in your backpack to use this." );
|
||||
}
|
||||
}
|
||||
from.AddToBackpack(new BankCheck(m_GamblePot));
|
||||
|
||||
public GamblingStone( Serial serial )
|
||||
: base( serial )
|
||||
{
|
||||
}
|
||||
m_GamblePot = 2500;
|
||||
}
|
||||
else if (roll <= 20) // Chance for a regbag
|
||||
{
|
||||
from.SendMessage(0x35, "You win a bag of reagents!");
|
||||
from.AddToBackpack(new BagOfReagents(50));
|
||||
}
|
||||
else if (roll <= 40) // Chance for gold
|
||||
{
|
||||
from.SendMessage(0x35, "You win 1500gp!");
|
||||
from.AddToBackpack(new BankCheck(1500));
|
||||
}
|
||||
else if (roll <= 100) // Another chance for gold
|
||||
{
|
||||
from.SendMessage(0x35, "You win 1000gp!");
|
||||
from.AddToBackpack(new BankCheck(1000));
|
||||
}
|
||||
else // Loser!
|
||||
{
|
||||
from.SendMessage(0x22, "You lose!");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendMessage(0x22, "You need at least 250gp in your backpack to use this.");
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int)0 ); // version
|
||||
writer.Write(0); // version
|
||||
|
||||
writer.Write( (int)m_GamblePot );
|
||||
}
|
||||
writer.Write(m_GamblePot);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch( version )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_GamblePot = reader.ReadInt();
|
||||
switch (version)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_GamblePot = reader.ReadInt();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,40 +1,40 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class IngotStone : Item
|
||||
{
|
||||
public override string DefaultName => "an Ingot stone";
|
||||
public class IngotStone : Item
|
||||
{
|
||||
[Constructible]
|
||||
public IngotStone() : base(0xED4)
|
||||
{
|
||||
Movable = false;
|
||||
Hue = 0x480;
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public IngotStone() : base( 0xED4 )
|
||||
{
|
||||
Movable = false;
|
||||
Hue = 0x480;
|
||||
}
|
||||
public IngotStone(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
BagOfingots ingotBag = new BagOfingots( 5000 );
|
||||
public override string DefaultName => "an Ingot stone";
|
||||
|
||||
if ( !from.AddToBackpack( ingotBag ) )
|
||||
ingotBag.Delete();
|
||||
}
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
BagOfingots ingotBag = new BagOfingots(5000);
|
||||
|
||||
public IngotStone( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
if (!from.AddToBackpack(ingotBag))
|
||||
ingotBag.Delete();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,40 +1,40 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class RegStone : Item
|
||||
{
|
||||
public override string DefaultName => "a reagent stone";
|
||||
public class RegStone : Item
|
||||
{
|
||||
[Constructible]
|
||||
public RegStone() : base(0xED4)
|
||||
{
|
||||
Movable = false;
|
||||
Hue = 0x2D1;
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public RegStone() : base( 0xED4 )
|
||||
{
|
||||
Movable = false;
|
||||
Hue = 0x2D1;
|
||||
}
|
||||
public RegStone(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
BagOfReagents regBag = new BagOfReagents( 50 );
|
||||
public override string DefaultName => "a reagent stone";
|
||||
|
||||
if ( !from.AddToBackpack( regBag ) )
|
||||
regBag.Delete();
|
||||
}
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
BagOfReagents regBag = new BagOfReagents(50);
|
||||
|
||||
public RegStone( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
if (!from.AddToBackpack(regBag))
|
||||
regBag.Delete();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,40 +1,40 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class ScribeStone : Item
|
||||
{
|
||||
public override string DefaultName => "a Scribe Supply Stone";
|
||||
public class ScribeStone : Item
|
||||
{
|
||||
[Constructible]
|
||||
public ScribeStone() : base(0xED4)
|
||||
{
|
||||
Movable = false;
|
||||
Hue = 0x105;
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public ScribeStone() : base( 0xED4 )
|
||||
{
|
||||
Movable = false;
|
||||
Hue = 0x105;
|
||||
}
|
||||
public ScribeStone(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
ScribeBag scribeBag = new ScribeBag();
|
||||
public override string DefaultName => "a Scribe Supply Stone";
|
||||
|
||||
if ( !from.AddToBackpack( scribeBag ) )
|
||||
scribeBag.Delete();
|
||||
}
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
ScribeBag scribeBag = new ScribeBag();
|
||||
|
||||
public ScribeStone( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
if (!from.AddToBackpack(scribeBag))
|
||||
scribeBag.Delete();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,40 +1,40 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class SmithStone : Item
|
||||
{
|
||||
public override string DefaultName => "a Blacksmith Supply Stone";
|
||||
public class SmithStone : Item
|
||||
{
|
||||
[Constructible]
|
||||
public SmithStone() : base(0xED4)
|
||||
{
|
||||
Movable = false;
|
||||
Hue = 0x476;
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public SmithStone() : base( 0xED4 )
|
||||
{
|
||||
Movable = false;
|
||||
Hue = 0x476;
|
||||
}
|
||||
public SmithStone(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
SmithBag SmithBag = new SmithBag( 5000 );
|
||||
public override string DefaultName => "a Blacksmith Supply Stone";
|
||||
|
||||
if ( !from.AddToBackpack( SmithBag ) )
|
||||
SmithBag.Delete();
|
||||
}
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
SmithBag SmithBag = new SmithBag(5000);
|
||||
|
||||
public SmithStone( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
if (!from.AddToBackpack(SmithBag))
|
||||
SmithBag.Delete();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,40 +1,40 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class TailorStone : Item
|
||||
{
|
||||
public override string DefaultName => "a Tailor Supply Stone";
|
||||
public class TailorStone : Item
|
||||
{
|
||||
[Constructible]
|
||||
public TailorStone() : base(0xED4)
|
||||
{
|
||||
Movable = false;
|
||||
Hue = 0x315;
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public TailorStone() : base( 0xED4 )
|
||||
{
|
||||
Movable = false;
|
||||
Hue = 0x315;
|
||||
}
|
||||
public TailorStone(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
TailorBag tailorBag = new TailorBag();
|
||||
public override string DefaultName => "a Tailor Supply Stone";
|
||||
|
||||
if ( !from.AddToBackpack( tailorBag ) )
|
||||
tailorBag.Delete();
|
||||
}
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
TailorBag tailorBag = new TailorBag();
|
||||
|
||||
public TailorStone( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
if (!from.AddToBackpack(tailorBag))
|
||||
tailorBag.Delete();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,40 +1,40 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class AlchemyBag : Bag
|
||||
{
|
||||
public override string DefaultName => "an Alchemy Kit";
|
||||
public class AlchemyBag : Bag
|
||||
{
|
||||
[Constructible]
|
||||
public AlchemyBag() : this(1)
|
||||
{
|
||||
Movable = true;
|
||||
Hue = 0x250;
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public AlchemyBag() : this( 1 )
|
||||
{
|
||||
Movable = true;
|
||||
Hue = 0x250;
|
||||
}
|
||||
[Constructible]
|
||||
public AlchemyBag(int amount)
|
||||
{
|
||||
DropItem(new MortarPestle(5));
|
||||
DropItem(new BagOfReagents(5000));
|
||||
DropItem(new Bottle(5000));
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public AlchemyBag( int amount )
|
||||
{
|
||||
DropItem( new MortarPestle( 5 ) );
|
||||
DropItem( new BagOfReagents( 5000 ) );
|
||||
DropItem( new Bottle( 5000 ) );
|
||||
}
|
||||
public AlchemyBag(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public AlchemyBag( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override string DefaultName => "an Alchemy Kit";
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,45 +1,44 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class BagOfingots : Bag
|
||||
{
|
||||
[Constructible]
|
||||
public BagOfingots() : this( 5000 )
|
||||
{
|
||||
}
|
||||
namespace Server.Items
|
||||
{
|
||||
public class BagOfingots : Bag
|
||||
{
|
||||
[Constructible]
|
||||
public BagOfingots() : this(5000)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public BagOfingots( int amount )
|
||||
{
|
||||
DropItem( new DullCopperIngot ( amount ) );
|
||||
DropItem( new ShadowIronIngot ( amount ) );
|
||||
DropItem( new CopperIngot ( amount ) );
|
||||
DropItem( new BronzeIngot ( amount ) );
|
||||
DropItem( new GoldIngot ( amount ) );
|
||||
DropItem( new AgapiteIngot ( amount ) );
|
||||
DropItem( new VeriteIngot ( amount ) );
|
||||
DropItem( new ValoriteIngot ( amount ) );
|
||||
DropItem( new IronIngot ( amount ) );
|
||||
DropItem( new Tongs() );
|
||||
DropItem( new TinkerTools() );
|
||||
[Constructible]
|
||||
public BagOfingots(int amount)
|
||||
{
|
||||
DropItem(new DullCopperIngot(amount));
|
||||
DropItem(new ShadowIronIngot(amount));
|
||||
DropItem(new CopperIngot(amount));
|
||||
DropItem(new BronzeIngot(amount));
|
||||
DropItem(new GoldIngot(amount));
|
||||
DropItem(new AgapiteIngot(amount));
|
||||
DropItem(new VeriteIngot(amount));
|
||||
DropItem(new ValoriteIngot(amount));
|
||||
DropItem(new IronIngot(amount));
|
||||
DropItem(new Tongs());
|
||||
DropItem(new TinkerTools());
|
||||
}
|
||||
|
||||
}
|
||||
public BagOfingots(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public BagOfingots( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,39 +1,39 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class ScribeBag : Bag
|
||||
{
|
||||
public override string DefaultName => "a Scribe Kit";
|
||||
public class ScribeBag : Bag
|
||||
{
|
||||
[Constructible]
|
||||
public ScribeBag() : this(1)
|
||||
{
|
||||
Movable = true;
|
||||
Hue = 0x105;
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public ScribeBag() : this( 1 )
|
||||
{
|
||||
Movable = true;
|
||||
Hue = 0x105;
|
||||
}
|
||||
[Constructible]
|
||||
public ScribeBag(int amount)
|
||||
{
|
||||
DropItem(new BagOfReagents(5000));
|
||||
DropItem(new BlankScroll(500));
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public ScribeBag( int amount )
|
||||
{
|
||||
DropItem( new BagOfReagents( 5000 ) );
|
||||
DropItem( new BlankScroll( 500 ) );
|
||||
}
|
||||
public ScribeBag(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public ScribeBag( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override string DefaultName => "a Scribe Kit";
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,45 +1,44 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class SmithBag : Bag
|
||||
{
|
||||
[Constructible]
|
||||
public SmithBag() : this( 5000 )
|
||||
{
|
||||
}
|
||||
{
|
||||
public class SmithBag : Bag
|
||||
{
|
||||
[Constructible]
|
||||
public SmithBag() : this(5000)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public SmithBag( int amount )
|
||||
{
|
||||
DropItem( new DullCopperIngot ( amount ) );
|
||||
DropItem( new ShadowIronIngot ( amount ) );
|
||||
DropItem( new CopperIngot ( amount ) );
|
||||
DropItem( new BronzeIngot ( amount ) );
|
||||
DropItem( new GoldIngot ( amount ) );
|
||||
DropItem( new AgapiteIngot ( amount ) );
|
||||
DropItem( new VeriteIngot ( amount ) );
|
||||
DropItem( new ValoriteIngot ( amount ) );
|
||||
DropItem( new IronIngot ( amount ) );
|
||||
DropItem( new Tongs ( amount ) );
|
||||
DropItem( new TinkerTools ( amount ) );
|
||||
[Constructible]
|
||||
public SmithBag(int amount)
|
||||
{
|
||||
DropItem(new DullCopperIngot(amount));
|
||||
DropItem(new ShadowIronIngot(amount));
|
||||
DropItem(new CopperIngot(amount));
|
||||
DropItem(new BronzeIngot(amount));
|
||||
DropItem(new GoldIngot(amount));
|
||||
DropItem(new AgapiteIngot(amount));
|
||||
DropItem(new VeriteIngot(amount));
|
||||
DropItem(new ValoriteIngot(amount));
|
||||
DropItem(new IronIngot(amount));
|
||||
DropItem(new Tongs(amount));
|
||||
DropItem(new TinkerTools(amount));
|
||||
}
|
||||
|
||||
}
|
||||
public SmithBag(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public SmithBag( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,45 +1,45 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class TailorBag : Bag
|
||||
{
|
||||
public override string DefaultName => "a Tailoring Kit";
|
||||
public class TailorBag : Bag
|
||||
{
|
||||
[Constructible]
|
||||
public TailorBag() : this(1)
|
||||
{
|
||||
Movable = true;
|
||||
Hue = 0x315;
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public TailorBag() : this( 1 )
|
||||
{
|
||||
Movable = true;
|
||||
Hue = 0x315;
|
||||
}
|
||||
[Constructible]
|
||||
public TailorBag(int amount)
|
||||
{
|
||||
DropItem(new SewingKit(5));
|
||||
DropItem(new Scissors());
|
||||
DropItem(new Hides(500));
|
||||
DropItem(new BoltOfCloth(20));
|
||||
DropItem(new DyeTub());
|
||||
DropItem(new DyeTub());
|
||||
DropItem(new BlackDyeTub());
|
||||
DropItem(new Dyes());
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public TailorBag( int amount )
|
||||
{
|
||||
DropItem( new SewingKit( 5 ) );
|
||||
DropItem( new Scissors() );
|
||||
DropItem( new Hides( 500 ) );
|
||||
DropItem( new BoltOfCloth( 20 ) );
|
||||
DropItem( new DyeTub() );
|
||||
DropItem( new DyeTub() );
|
||||
DropItem( new BlackDyeTub() );
|
||||
DropItem( new Dyes() );
|
||||
}
|
||||
|
||||
public TailorBag( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public TailorBag(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override string DefaultName => "a Tailoring Kit";
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue