Fixes code according to modern code style. Fixes a few expression bugs.
This commit is contained in:
parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -1,40 +1,40 @@
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namespace Server.Items
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{
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public class AlchemyStone : Item
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{
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public override string DefaultName => "an Alchemist Supply Stone";
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public class AlchemyStone : Item
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{
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[Constructible]
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public AlchemyStone() : base(0xED4)
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{
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Movable = false;
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Hue = 0x250;
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}
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[Constructible]
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public AlchemyStone() : base( 0xED4 )
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{
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Movable = false;
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Hue = 0x250;
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}
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public AlchemyStone(Serial serial) : base(serial)
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{
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}
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public override void OnDoubleClick( Mobile from )
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{
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AlchemyBag alcBag = new AlchemyBag();
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public override string DefaultName => "an Alchemist Supply Stone";
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if ( !from.AddToBackpack( alcBag ) )
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alcBag.Delete();
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}
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public override void OnDoubleClick(Mobile from)
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{
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AlchemyBag alcBag = new AlchemyBag();
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public AlchemyStone( Serial serial ) : base( serial )
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{
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}
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if (!from.AddToBackpack(alcBag))
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alcBag.Delete();
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,126 +1,126 @@
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namespace Server.Items
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{
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public class GamblingStone : Item
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{
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private int m_GamblePot = 2500;
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public class GamblingStone : Item
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{
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private int m_GamblePot = 2500;
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[CommandProperty( AccessLevel.GameMaster )]
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public int GamblePot
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{
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get => m_GamblePot;
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set
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{
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m_GamblePot = value;
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InvalidateProperties();
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}
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}
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[Constructible]
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public GamblingStone()
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: base(0xED4)
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{
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Movable = false;
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Hue = 0x56;
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}
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public override string DefaultName => "a gambling stone";
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public GamblingStone(Serial serial)
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: base(serial)
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{
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}
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[Constructible]
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public GamblingStone()
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: base( 0xED4 )
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{
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Movable = false;
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Hue = 0x56;
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int GamblePot
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{
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get => m_GamblePot;
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set
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{
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m_GamblePot = value;
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InvalidateProperties();
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}
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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public override string DefaultName => "a gambling stone";
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list.Add( "Jackpot: {0}gp", m_GamblePot );
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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public override void OnSingleClick( Mobile from )
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{
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base.OnSingleClick( from );
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LabelTo( from, "Jackpot: {0}gp", m_GamblePot );
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}
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list.Add("Jackpot: {0}gp", m_GamblePot);
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}
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public override void OnDoubleClick( Mobile from )
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{
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Container pack = from.Backpack;
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public override void OnSingleClick(Mobile from)
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{
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base.OnSingleClick(from);
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LabelTo(from, "Jackpot: {0}gp", m_GamblePot);
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}
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if ( pack != null && pack.ConsumeTotal( typeof( Gold ), 250 ) )
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{
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m_GamblePot += 150;
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InvalidateProperties();
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public override void OnDoubleClick(Mobile from)
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{
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Container pack = from.Backpack;
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int roll = Utility.Random( 1200 );
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if (pack != null && pack.ConsumeTotal(typeof(Gold), 250))
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{
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m_GamblePot += 150;
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InvalidateProperties();
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if ( roll == 0 ) // Jackpot
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{
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int maxCheck = 1000000;
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int roll = Utility.Random(1200);
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from.SendMessage( 0x35, "You win the {0}gp jackpot!", m_GamblePot );
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if (roll == 0) // Jackpot
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{
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int maxCheck = 1000000;
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while( m_GamblePot > maxCheck )
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{
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from.AddToBackpack( new BankCheck( maxCheck ) );
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from.SendMessage(0x35, "You win the {0}gp jackpot!", m_GamblePot);
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m_GamblePot -= maxCheck;
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}
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while (m_GamblePot > maxCheck)
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{
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from.AddToBackpack(new BankCheck(maxCheck));
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from.AddToBackpack( new BankCheck( m_GamblePot ) );
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m_GamblePot -= maxCheck;
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}
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m_GamblePot = 2500;
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}
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else if ( roll <= 20 ) // Chance for a regbag
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{
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from.SendMessage( 0x35, "You win a bag of reagents!" );
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from.AddToBackpack( new BagOfReagents( 50 ) );
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}
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else if ( roll <= 40 ) // Chance for gold
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{
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from.SendMessage( 0x35, "You win 1500gp!" );
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from.AddToBackpack( new BankCheck( 1500 ) );
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}
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else if ( roll <= 100 ) // Another chance for gold
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{
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from.SendMessage( 0x35, "You win 1000gp!" );
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from.AddToBackpack( new BankCheck( 1000 ) );
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}
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else // Loser!
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{
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from.SendMessage( 0x22, "You lose!" );
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}
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}
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else
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{
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from.SendMessage( 0x22, "You need at least 250gp in your backpack to use this." );
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}
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}
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from.AddToBackpack(new BankCheck(m_GamblePot));
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public GamblingStone( Serial serial )
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: base( serial )
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{
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}
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m_GamblePot = 2500;
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}
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else if (roll <= 20) // Chance for a regbag
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{
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from.SendMessage(0x35, "You win a bag of reagents!");
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from.AddToBackpack(new BagOfReagents(50));
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}
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else if (roll <= 40) // Chance for gold
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{
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from.SendMessage(0x35, "You win 1500gp!");
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from.AddToBackpack(new BankCheck(1500));
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}
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else if (roll <= 100) // Another chance for gold
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{
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from.SendMessage(0x35, "You win 1000gp!");
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from.AddToBackpack(new BankCheck(1000));
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}
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else // Loser!
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{
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from.SendMessage(0x22, "You lose!");
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}
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}
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else
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{
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from.SendMessage(0x22, "You need at least 250gp in your backpack to use this.");
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}
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int)0 ); // version
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writer.Write(0); // version
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writer.Write( (int)m_GamblePot );
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}
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writer.Write(m_GamblePot);
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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int version = reader.ReadInt();
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switch( version )
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{
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case 0:
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{
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m_GamblePot = reader.ReadInt();
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switch (version)
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{
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case 0:
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{
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m_GamblePot = reader.ReadInt();
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break;
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}
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}
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}
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}
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}
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break;
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}
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}
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}
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}
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}
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@ -1,40 +1,40 @@
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namespace Server.Items
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{
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public class IngotStone : Item
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{
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public override string DefaultName => "an Ingot stone";
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public class IngotStone : Item
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{
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[Constructible]
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public IngotStone() : base(0xED4)
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{
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Movable = false;
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Hue = 0x480;
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}
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[Constructible]
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public IngotStone() : base( 0xED4 )
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{
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Movable = false;
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Hue = 0x480;
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}
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public IngotStone(Serial serial) : base(serial)
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{
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}
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public override void OnDoubleClick( Mobile from )
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{
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BagOfingots ingotBag = new BagOfingots( 5000 );
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public override string DefaultName => "an Ingot stone";
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if ( !from.AddToBackpack( ingotBag ) )
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ingotBag.Delete();
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}
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public override void OnDoubleClick(Mobile from)
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{
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BagOfingots ingotBag = new BagOfingots(5000);
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public IngotStone( Serial serial ) : base( serial )
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{
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}
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if (!from.AddToBackpack(ingotBag))
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ingotBag.Delete();
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,40 +1,40 @@
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namespace Server.Items
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{
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public class RegStone : Item
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{
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public override string DefaultName => "a reagent stone";
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public class RegStone : Item
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{
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[Constructible]
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public RegStone() : base(0xED4)
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{
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Movable = false;
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Hue = 0x2D1;
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}
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[Constructible]
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public RegStone() : base( 0xED4 )
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{
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Movable = false;
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Hue = 0x2D1;
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}
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public RegStone(Serial serial) : base(serial)
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{
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}
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public override void OnDoubleClick( Mobile from )
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{
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BagOfReagents regBag = new BagOfReagents( 50 );
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public override string DefaultName => "a reagent stone";
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if ( !from.AddToBackpack( regBag ) )
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regBag.Delete();
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}
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public override void OnDoubleClick(Mobile from)
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{
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BagOfReagents regBag = new BagOfReagents(50);
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public RegStone( Serial serial ) : base( serial )
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{
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}
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if (!from.AddToBackpack(regBag))
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regBag.Delete();
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,40 +1,40 @@
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namespace Server.Items
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{
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public class ScribeStone : Item
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{
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public override string DefaultName => "a Scribe Supply Stone";
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public class ScribeStone : Item
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{
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[Constructible]
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public ScribeStone() : base(0xED4)
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{
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Movable = false;
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Hue = 0x105;
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}
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[Constructible]
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public ScribeStone() : base( 0xED4 )
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{
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Movable = false;
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Hue = 0x105;
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}
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public ScribeStone(Serial serial) : base(serial)
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{
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}
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public override void OnDoubleClick( Mobile from )
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{
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ScribeBag scribeBag = new ScribeBag();
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public override string DefaultName => "a Scribe Supply Stone";
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if ( !from.AddToBackpack( scribeBag ) )
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scribeBag.Delete();
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}
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public override void OnDoubleClick(Mobile from)
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{
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ScribeBag scribeBag = new ScribeBag();
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public ScribeStone( Serial serial ) : base( serial )
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{
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}
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if (!from.AddToBackpack(scribeBag))
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scribeBag.Delete();
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,40 +1,40 @@
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namespace Server.Items
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{
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public class SmithStone : Item
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{
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public override string DefaultName => "a Blacksmith Supply Stone";
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public class SmithStone : Item
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{
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[Constructible]
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public SmithStone() : base(0xED4)
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{
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Movable = false;
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Hue = 0x476;
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}
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[Constructible]
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public SmithStone() : base( 0xED4 )
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{
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Movable = false;
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Hue = 0x476;
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}
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public SmithStone(Serial serial) : base(serial)
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{
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}
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public override void OnDoubleClick( Mobile from )
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{
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SmithBag SmithBag = new SmithBag( 5000 );
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public override string DefaultName => "a Blacksmith Supply Stone";
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if ( !from.AddToBackpack( SmithBag ) )
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SmithBag.Delete();
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}
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public override void OnDoubleClick(Mobile from)
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{
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SmithBag SmithBag = new SmithBag(5000);
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public SmithStone( Serial serial ) : base( serial )
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{
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}
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if (!from.AddToBackpack(SmithBag))
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SmithBag.Delete();
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
|
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{
|
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base.Serialize(writer);
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|
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
|
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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int version = reader.ReadInt();
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}
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}
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||||
}
|
||||
|
|
@ -1,40 +1,40 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class TailorStone : Item
|
||||
{
|
||||
public override string DefaultName => "a Tailor Supply Stone";
|
||||
public class TailorStone : Item
|
||||
{
|
||||
[Constructible]
|
||||
public TailorStone() : base(0xED4)
|
||||
{
|
||||
Movable = false;
|
||||
Hue = 0x315;
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public TailorStone() : base( 0xED4 )
|
||||
{
|
||||
Movable = false;
|
||||
Hue = 0x315;
|
||||
}
|
||||
public TailorStone(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
TailorBag tailorBag = new TailorBag();
|
||||
public override string DefaultName => "a Tailor Supply Stone";
|
||||
|
||||
if ( !from.AddToBackpack( tailorBag ) )
|
||||
tailorBag.Delete();
|
||||
}
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
TailorBag tailorBag = new TailorBag();
|
||||
|
||||
public TailorStone( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
if (!from.AddToBackpack(tailorBag))
|
||||
tailorBag.Delete();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue