Fixes code according to modern code style. Fixes a few expression bugs.
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89eea25e5f
commit
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3324 changed files with 441118 additions and 433755 deletions
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@ -1,126 +1,126 @@
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namespace Server.Items
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{
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public class GamblingStone : Item
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{
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private int m_GamblePot = 2500;
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public class GamblingStone : Item
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{
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private int m_GamblePot = 2500;
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[CommandProperty( AccessLevel.GameMaster )]
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public int GamblePot
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{
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get => m_GamblePot;
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set
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{
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m_GamblePot = value;
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InvalidateProperties();
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}
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}
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[Constructible]
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public GamblingStone()
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: base(0xED4)
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{
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Movable = false;
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Hue = 0x56;
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}
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public override string DefaultName => "a gambling stone";
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public GamblingStone(Serial serial)
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: base(serial)
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{
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}
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[Constructible]
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public GamblingStone()
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: base( 0xED4 )
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{
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Movable = false;
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Hue = 0x56;
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int GamblePot
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{
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get => m_GamblePot;
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set
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{
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m_GamblePot = value;
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InvalidateProperties();
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}
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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public override string DefaultName => "a gambling stone";
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list.Add( "Jackpot: {0}gp", m_GamblePot );
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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public override void OnSingleClick( Mobile from )
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{
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base.OnSingleClick( from );
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LabelTo( from, "Jackpot: {0}gp", m_GamblePot );
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}
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list.Add("Jackpot: {0}gp", m_GamblePot);
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}
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public override void OnDoubleClick( Mobile from )
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{
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Container pack = from.Backpack;
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public override void OnSingleClick(Mobile from)
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{
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base.OnSingleClick(from);
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LabelTo(from, "Jackpot: {0}gp", m_GamblePot);
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}
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if ( pack != null && pack.ConsumeTotal( typeof( Gold ), 250 ) )
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{
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m_GamblePot += 150;
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InvalidateProperties();
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public override void OnDoubleClick(Mobile from)
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{
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Container pack = from.Backpack;
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int roll = Utility.Random( 1200 );
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if (pack != null && pack.ConsumeTotal(typeof(Gold), 250))
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{
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m_GamblePot += 150;
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InvalidateProperties();
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if ( roll == 0 ) // Jackpot
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{
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int maxCheck = 1000000;
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int roll = Utility.Random(1200);
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from.SendMessage( 0x35, "You win the {0}gp jackpot!", m_GamblePot );
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if (roll == 0) // Jackpot
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{
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int maxCheck = 1000000;
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while( m_GamblePot > maxCheck )
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{
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from.AddToBackpack( new BankCheck( maxCheck ) );
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from.SendMessage(0x35, "You win the {0}gp jackpot!", m_GamblePot);
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m_GamblePot -= maxCheck;
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}
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while (m_GamblePot > maxCheck)
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{
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from.AddToBackpack(new BankCheck(maxCheck));
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from.AddToBackpack( new BankCheck( m_GamblePot ) );
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m_GamblePot -= maxCheck;
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}
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m_GamblePot = 2500;
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}
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else if ( roll <= 20 ) // Chance for a regbag
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{
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from.SendMessage( 0x35, "You win a bag of reagents!" );
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from.AddToBackpack( new BagOfReagents( 50 ) );
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}
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else if ( roll <= 40 ) // Chance for gold
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{
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from.SendMessage( 0x35, "You win 1500gp!" );
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from.AddToBackpack( new BankCheck( 1500 ) );
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}
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else if ( roll <= 100 ) // Another chance for gold
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{
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from.SendMessage( 0x35, "You win 1000gp!" );
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from.AddToBackpack( new BankCheck( 1000 ) );
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}
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else // Loser!
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{
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from.SendMessage( 0x22, "You lose!" );
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}
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}
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else
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{
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from.SendMessage( 0x22, "You need at least 250gp in your backpack to use this." );
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}
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}
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from.AddToBackpack(new BankCheck(m_GamblePot));
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public GamblingStone( Serial serial )
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: base( serial )
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{
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}
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m_GamblePot = 2500;
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}
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else if (roll <= 20) // Chance for a regbag
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{
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from.SendMessage(0x35, "You win a bag of reagents!");
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from.AddToBackpack(new BagOfReagents(50));
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}
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else if (roll <= 40) // Chance for gold
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{
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from.SendMessage(0x35, "You win 1500gp!");
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from.AddToBackpack(new BankCheck(1500));
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}
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else if (roll <= 100) // Another chance for gold
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{
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from.SendMessage(0x35, "You win 1000gp!");
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from.AddToBackpack(new BankCheck(1000));
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}
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else // Loser!
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{
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from.SendMessage(0x22, "You lose!");
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}
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}
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else
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{
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from.SendMessage(0x22, "You need at least 250gp in your backpack to use this.");
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}
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int)0 ); // version
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writer.Write(0); // version
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writer.Write( (int)m_GamblePot );
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}
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writer.Write(m_GamblePot);
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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int version = reader.ReadInt();
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switch( version )
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{
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case 0:
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{
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m_GamblePot = reader.ReadInt();
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switch (version)
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{
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case 0:
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{
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m_GamblePot = reader.ReadInt();
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break;
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}
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}
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}
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}
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}
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break;
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}
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}
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}
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}
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}
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