Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,12 +1,12 @@
namespace Server.Spells
{
public enum DisturbType
{
Unspecified,
EquipRequest,
UseRequest,
Hurt,
Kill,
NewCast
}
public enum DisturbType
{
Unspecified,
EquipRequest,
UseRequest,
Hurt,
Kill,
NewCast
}
}

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@ -3,107 +3,109 @@ using Server.Items;
namespace Server.Spells
{
public abstract class MagerySpell : Spell
{
public MagerySpell( Mobile caster, Item scroll, SpellInfo info )
: base( caster, scroll, info )
{
}
public abstract class MagerySpell : Spell
{
private const double ChanceOffset = 20.0, ChanceLength = 100.0 / 7.0;
public abstract SpellCircle Circle { get; }
private static int[] m_ManaTable = { 4, 6, 9, 11, 14, 20, 40, 50 };
public override bool ConsumeReagents()
{
if ( base.ConsumeReagents() )
return true;
public MagerySpell(Mobile caster, Item scroll, SpellInfo info)
: base(caster, scroll, info)
{
}
if ( ArcaneGem.ConsumeCharges( Caster, (Core.SE ? 1 : 1 + (int)Circle) ) )
return true;
public abstract SpellCircle Circle{ get; }
return false;
}
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds((3 + (int)Circle) * CastDelaySecondsPerTick);
private const double ChanceOffset = 20.0, ChanceLength = 100.0 / 7.0;
public override bool ConsumeReagents()
{
if (base.ConsumeReagents())
return true;
public override void GetCastSkills( out double min, out double max )
{
int circle = (int)Circle;
if (ArcaneGem.ConsumeCharges(Caster, Core.SE ? 1 : 1 + (int)Circle))
return true;
if ( Scroll != null )
circle -= 2;
return false;
}
double avg = ChanceLength * circle;
public override void GetCastSkills(out double min, out double max)
{
int circle = (int)Circle;
min = avg - ChanceOffset;
max = avg + ChanceOffset;
}
if (Scroll != null)
circle -= 2;
private static int[] m_ManaTable = { 4, 6, 9, 11, 14, 20, 40, 50 };
double avg = ChanceLength * circle;
public override int GetMana()
{
if ( Scroll is BaseWand )
return 0;
min = avg - ChanceOffset;
max = avg + ChanceOffset;
}
return m_ManaTable[(int)Circle];
}
public override int GetMana()
{
if (Scroll is BaseWand)
return 0;
public override double GetResistSkill( Mobile m )
{
int maxSkill = (1 + (int)Circle) * 10;
maxSkill += (1 + ((int)Circle / 6)) * 25;
return m_ManaTable[(int)Circle];
}
if ( m.Skills[SkillName.MagicResist].Value < maxSkill )
m.CheckSkill( SkillName.MagicResist, 0.0, m.Skills[SkillName.MagicResist].Cap );
public override double GetResistSkill(Mobile m)
{
int maxSkill = (1 + (int)Circle) * 10;
maxSkill += (1 + (int)Circle / 6) * 25;
return m.Skills[SkillName.MagicResist].Value;
}
if (m.Skills[SkillName.MagicResist].Value < maxSkill)
m.CheckSkill(SkillName.MagicResist, 0.0, m.Skills[SkillName.MagicResist].Cap);
public virtual bool CheckResisted( Mobile target )
{
double n = GetResistPercent( target );
return m.Skills[SkillName.MagicResist].Value;
}
n /= 100.0;
public virtual bool CheckResisted(Mobile target)
{
double n = GetResistPercent(target);
if ( n <= 0.0 )
return false;
n /= 100.0;
if ( n >= 1.0 )
return true;
if (n <= 0.0)
return false;
int maxSkill = (1 + (int)Circle) * 10;
maxSkill += (1 + ((int)Circle / 6)) * 25;
if (n >= 1.0)
return true;
if ( target.Skills[SkillName.MagicResist].Value < maxSkill )
target.CheckSkill( SkillName.MagicResist, 0.0, target.Skills[SkillName.MagicResist].Cap );
int maxSkill = (1 + (int)Circle) * 10;
maxSkill += (1 + (int)Circle / 6) * 25;
return (n >= Utility.RandomDouble());
}
if (target.Skills[SkillName.MagicResist].Value < maxSkill)
target.CheckSkill(SkillName.MagicResist, 0.0, target.Skills[SkillName.MagicResist].Cap);
public virtual double GetResistPercentForCircle( Mobile target, SpellCircle circle )
{
double firstPercent = target.Skills[SkillName.MagicResist].Value / 5.0;
double secondPercent = target.Skills[SkillName.MagicResist].Value - (((Caster.Skills[CastSkill].Value - 20.0) / 5.0) + (1 + (int)circle) * 5.0);
return n >= Utility.RandomDouble();
}
return (firstPercent > secondPercent ? firstPercent : secondPercent) / 2.0; // Seems should be about half of what stratics says.
}
public virtual double GetResistPercentForCircle(Mobile target, SpellCircle circle)
{
double firstPercent = target.Skills[SkillName.MagicResist].Value / 5.0;
double secondPercent = target.Skills[SkillName.MagicResist].Value -
((Caster.Skills[CastSkill].Value - 20.0) / 5.0 + (1 + (int)circle) * 5.0);
public virtual double GetResistPercent( Mobile target )
{
return GetResistPercentForCircle( target, Circle );
}
return (firstPercent > secondPercent ? firstPercent : secondPercent) /
2.0; // Seems should be about half of what stratics says.
}
public override TimeSpan GetCastDelay()
{
if ( !Core.ML && Scroll is BaseWand )
return TimeSpan.Zero;
public virtual double GetResistPercent(Mobile target)
{
return GetResistPercentForCircle(target, Circle);
}
if ( !Core.AOS )
return TimeSpan.FromSeconds( 0.5 + (0.25 * (int)Circle) );
public override TimeSpan GetCastDelay()
{
if (!Core.ML && Scroll is BaseWand)
return TimeSpan.Zero;
return base.GetCastDelay();
}
if (!Core.AOS)
return TimeSpan.FromSeconds(0.5 + 0.25 * (int)Circle);
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds( (3 + (int)Circle) * CastDelaySecondsPerTick );
}
}
return base.GetCastDelay();
}
}
}

View file

@ -1,353 +1,352 @@
using System;
using System.Collections.Generic;
using Server.Engines.ConPVP;
using Server.Items;
using Server.Network;
using Server.Spells.Ninjitsu;
using Server.Spells.Bushido;
using Server.Spells.Necromancy;
using Server.Spells.Ninjitsu;
namespace Server.Spells
{
public abstract class SpecialMove
{
public virtual int BaseMana => 0;
public virtual SkillName MoveSkill => SkillName.Bushido;
public virtual double RequiredSkill => 0.0;
public virtual TextDefinition AbilityMessage => 0;
public virtual bool BlockedByAnimalForm => true;
public virtual bool DelayedContext => false;
public virtual int GetAccuracyBonus( Mobile attacker )
{
return 0;
}
public virtual double GetDamageScalar( Mobile attacker, Mobile defender )
{
return 1.0;
}
// Called before swinging, to make sure the accuracy scalar is to be computed.
public virtual bool OnBeforeSwing( Mobile attacker, Mobile defender )
{
return true;
}
// Called when a hit connects, but before damage is calculated.
public virtual bool OnBeforeDamage( Mobile attacker, Mobile defender )
{
return true;
}
// Called as soon as the ability is used.
public virtual void OnUse( Mobile from )
{
}
// Called when a hit connects, at the end of the weapon.OnHit() method.
public virtual void OnHit( Mobile attacker, Mobile defender, int damage )
{
}
// Called when a hit misses.
public virtual void OnMiss( Mobile attacker, Mobile defender )
{
}
// Called when the move is cleared.
public virtual void OnClearMove( Mobile from )
{
}
public virtual bool IgnoreArmor( Mobile attacker )
{
return false;
}
public virtual double GetPropertyBonus( Mobile attacker )
{
return 1.0;
}
public virtual bool CheckSkills( Mobile m )
{
if ( m.Skills[MoveSkill].Value < RequiredSkill )
{
string args = $"{RequiredSkill.ToString("F1")}\t{MoveSkill.ToString()}\t ";
m.SendLocalizedMessage( 1063013, args ); // You need at least ~1_SKILL_REQUIREMENT~ ~2_SKILL_NAME~ skill to use that ability.
return false;
}
return true;
}
public virtual int ScaleMana( Mobile m, int mana )
{
double scalar = 1.0;
if ( !Necromancy.MindRotSpell.GetMindRotScalar( m, ref scalar ) )
scalar = 1.0;
// Lower Mana Cost = 40%
int lmc = Math.Min( AosAttributes.GetValue( m, AosAttribute.LowerManaCost ), 40 );
scalar -= (double)lmc / 100;
int total = (int)(mana * scalar);
if ( m.Skills[MoveSkill].Value < 50.0 && GetContext( m ) != null )
total *= 2;
return total;
}
public virtual bool CheckMana( Mobile from, bool consume )
{
int mana = ScaleMana( from, BaseMana );
if ( from.Mana < mana )
{
from.SendLocalizedMessage( 1060181, mana.ToString() ); // You need ~1_MANA_REQUIREMENT~ mana to perform that attack
return false;
}
if ( consume )
{
if ( !DelayedContext )
SetContext( from );
from.Mana -= mana;
}
return true;
}
public virtual void SetContext( Mobile from )
{
if ( GetContext( from ) == null )
{
if ( DelayedContext || from.Skills[MoveSkill].Value < 50.0 )
{
Timer timer = new SpecialMoveTimer( from );
timer.Start();
AddContext( from, new SpecialMoveContext( timer, GetType() ) );
}
}
}
public virtual bool Validate( Mobile from )
{
if ( !from.Player )
return true;
if ( HonorableExecution.IsUnderPenalty( from ) )
{
from.SendLocalizedMessage( 1063024 ); // You cannot perform this special move right now.
return false;
}
if ( AnimalForm.UnderTransformation( from ) )
{
from.SendLocalizedMessage( 1063024 ); // You cannot perform this special move right now.
return false;
}
#region Dueling
string option = null;
if ( this is Backstab )
option = "Backstab";
else if ( this is DeathStrike )
option = "Death Strike";
else if ( this is FocusAttack )
option = "Focus Attack";
else if ( this is KiAttack )
option = "Ki Attack";
else if ( this is SurpriseAttack )
option = "Surprise Attack";
else if ( this is HonorableExecution )
option = "Honorable Execution";
else if ( this is LightningStrike )
option = "Lightning Strike";
else if ( this is MomentumStrike )
option = "Momentum Strike";
if ( option != null && !Engines.ConPVP.DuelContext.AllowSpecialMove( from, option, this ) )
return false;
#endregion
return CheckSkills( from ) && CheckMana( from, false );
}
public virtual void CheckGain( Mobile m )
{
m.CheckSkill( MoveSkill, RequiredSkill, RequiredSkill + 37.5 );
}
public abstract class SpecialMove
{
private static Dictionary<Mobile, SpecialMoveContext> m_PlayersTable = new Dictionary<Mobile, SpecialMoveContext>();
public static Dictionary<Mobile, SpecialMove> Table { get; } = new Dictionary<Mobile, SpecialMove>();
public virtual int BaseMana => 0;
public static void ClearAllMoves( Mobile m )
{
foreach ( KeyValuePair<int, SpecialMove> kvp in SpellRegistry.SpecialMoves )
{
int moveID = kvp.Key;
if ( moveID != -1 )
m.Send( new ToggleSpecialAbility( moveID + 1, false ) );
}
}
public virtual bool ValidatesDuringHit => true;
public static SpecialMove GetCurrentMove( Mobile m )
{
if ( m == null )
return null;
if ( !Core.SE )
{
ClearCurrentMove( m );
return null;
}
Table.TryGetValue( m, out SpecialMove move );
if ( move != null && move.ValidatesDuringHit && !move.Validate( m ) )
{
ClearCurrentMove( m );
return null;
}
return move;
}
public static bool SetCurrentMove( Mobile m, SpecialMove move )
{
if ( !Core.SE )
{
ClearCurrentMove( m );
return false;
}
public virtual SkillName MoveSkill => SkillName.Bushido;
public virtual double RequiredSkill => 0.0;
if ( move != null && !move.Validate( m ) )
{
ClearCurrentMove( m );
return false;
}
public virtual TextDefinition AbilityMessage => 0;
bool sameMove = ( move == GetCurrentMove( m ) );
ClearCurrentMove( m );
public virtual bool BlockedByAnimalForm => true;
public virtual bool DelayedContext => false;
if ( sameMove )
return true;
public static Dictionary<Mobile, SpecialMove> Table{ get; } = new Dictionary<Mobile, SpecialMove>();
public virtual bool ValidatesDuringHit => true;
public virtual int GetAccuracyBonus(Mobile attacker)
{
return 0;
}
if ( move != null )
{
WeaponAbility.ClearCurrentAbility( m );
public virtual double GetDamageScalar(Mobile attacker, Mobile defender)
{
return 1.0;
}
// Called before swinging, to make sure the accuracy scalar is to be computed.
public virtual bool OnBeforeSwing(Mobile attacker, Mobile defender)
{
return true;
}
// Called when a hit connects, but before damage is calculated.
public virtual bool OnBeforeDamage(Mobile attacker, Mobile defender)
{
return true;
}
// Called as soon as the ability is used.
public virtual void OnUse(Mobile from)
{
}
// Called when a hit connects, at the end of the weapon.OnHit() method.
public virtual void OnHit(Mobile attacker, Mobile defender, int damage)
{
}
// Called when a hit misses.
public virtual void OnMiss(Mobile attacker, Mobile defender)
{
}
// Called when the move is cleared.
public virtual void OnClearMove(Mobile from)
{
}
public virtual bool IgnoreArmor(Mobile attacker)
{
return false;
}
public virtual double GetPropertyBonus(Mobile attacker)
{
return 1.0;
}
public virtual bool CheckSkills(Mobile m)
{
if (m.Skills[MoveSkill].Value < RequiredSkill)
{
string args = $"{RequiredSkill.ToString("F1")}\t{MoveSkill.ToString()}\t ";
m.SendLocalizedMessage(1063013,
args); // You need at least ~1_SKILL_REQUIREMENT~ ~2_SKILL_NAME~ skill to use that ability.
return false;
}
return true;
}
public virtual int ScaleMana(Mobile m, int mana)
{
double scalar = 1.0;
if (!MindRotSpell.GetMindRotScalar(m, ref scalar))
scalar = 1.0;
// Lower Mana Cost = 40%
int lmc = Math.Min(AosAttributes.GetValue(m, AosAttribute.LowerManaCost), 40);
scalar -= (double)lmc / 100;
int total = (int)(mana * scalar);
if (m.Skills[MoveSkill].Value < 50.0 && GetContext(m) != null)
total *= 2;
return total;
}
public virtual bool CheckMana(Mobile from, bool consume)
{
int mana = ScaleMana(from, BaseMana);
if (from.Mana < mana)
{
from.SendLocalizedMessage(1060181,
mana.ToString()); // You need ~1_MANA_REQUIREMENT~ mana to perform that attack
return false;
}
if (consume)
{
if (!DelayedContext)
SetContext(from);
from.Mana -= mana;
}
return true;
}
public virtual void SetContext(Mobile from)
{
if (GetContext(from) == null)
if (DelayedContext || from.Skills[MoveSkill].Value < 50.0)
{
Timer timer = new SpecialMoveTimer(from);
timer.Start();
AddContext(from, new SpecialMoveContext(timer, GetType()));
}
}
public virtual bool Validate(Mobile from)
{
if (!from.Player)
return true;
if (HonorableExecution.IsUnderPenalty(from))
{
from.SendLocalizedMessage(1063024); // You cannot perform this special move right now.
return false;
}
if (AnimalForm.UnderTransformation(from))
{
from.SendLocalizedMessage(1063024); // You cannot perform this special move right now.
return false;
}
#region Dueling
string option = null;
if (this is Backstab)
option = "Backstab";
else if (this is DeathStrike)
option = "Death Strike";
else if (this is FocusAttack)
option = "Focus Attack";
else if (this is KiAttack)
option = "Ki Attack";
else if (this is SurpriseAttack)
option = "Surprise Attack";
else if (this is HonorableExecution)
option = "Honorable Execution";
else if (this is LightningStrike)
option = "Lightning Strike";
else if (this is MomentumStrike)
option = "Momentum Strike";
if (option != null && !DuelContext.AllowSpecialMove(from, option, this))
return false;
Table[m] = move;
move.OnUse( m );
#endregion
int moveID = SpellRegistry.GetRegistryNumber( move );
return CheckSkills(from) && CheckMana(from, false);
}
if ( moveID > 0 )
m.Send( new ToggleSpecialAbility( moveID + 1, true ) );
public virtual void CheckGain(Mobile m)
{
m.CheckSkill(MoveSkill, RequiredSkill, RequiredSkill + 37.5);
}
public static void ClearAllMoves(Mobile m)
{
foreach (KeyValuePair<int, SpecialMove> kvp in SpellRegistry.SpecialMoves)
{
int moveID = kvp.Key;
if (moveID != -1)
m.Send(new ToggleSpecialAbility(moveID + 1, false));
}
}
public static SpecialMove GetCurrentMove(Mobile m)
{
if (m == null)
return null;
if (!Core.SE)
{
ClearCurrentMove(m);
return null;
}
Table.TryGetValue(m, out SpecialMove move);
if (move != null && move.ValidatesDuringHit && !move.Validate(m))
{
ClearCurrentMove(m);
return null;
}
return move;
}
public static bool SetCurrentMove(Mobile m, SpecialMove move)
{
if (!Core.SE)
{
ClearCurrentMove(m);
return false;
}
if (move != null && !move.Validate(m))
{
ClearCurrentMove(m);
return false;
}
bool sameMove = move == GetCurrentMove(m);
ClearCurrentMove(m);
if (sameMove)
return true;
if (move != null)
{
WeaponAbility.ClearCurrentAbility(m);
Table[m] = move;
move.OnUse(m);
int moveID = SpellRegistry.GetRegistryNumber(move);
if (moveID > 0)
m.Send(new ToggleSpecialAbility(moveID + 1, true));
TextDefinition.SendMessageTo(m, move.AbilityMessage);
}
return true;
}
public static void ClearCurrentMove(Mobile m)
{
Table.TryGetValue(m, out SpecialMove move);
if (move != null)
{
move.OnClearMove(m);
TextDefinition.SendMessageTo( m, move.AbilityMessage );
}
int moveID = SpellRegistry.GetRegistryNumber(move);
return true;
}
if (moveID > 0)
m.Send(new ToggleSpecialAbility(moveID + 1, false));
}
public static void ClearCurrentMove( Mobile m )
{
Table.TryGetValue( m, out SpecialMove move );
Table.Remove(m);
}
if ( move != null )
{
move.OnClearMove( m );
private static void AddContext(Mobile m, SpecialMoveContext context)
{
m_PlayersTable[m] = context;
}
int moveID = SpellRegistry.GetRegistryNumber( move );
private static void RemoveContext(Mobile m)
{
SpecialMoveContext context = GetContext(m);
if ( moveID > 0 )
m.Send( new ToggleSpecialAbility( moveID + 1, false ) );
}
if (context != null)
{
m_PlayersTable.Remove(m);
Table.Remove( m );
}
context.Timer.Stop();
}
}
public SpecialMove()
{
}
private static SpecialMoveContext GetContext(Mobile m)
{
return m_PlayersTable.ContainsKey(m) ? m_PlayersTable[m] : null;
}
public static bool GetContext(Mobile m, Type type)
{
m_PlayersTable.TryGetValue(m, out SpecialMoveContext context);
private static Dictionary<Mobile, SpecialMoveContext> m_PlayersTable = new Dictionary<Mobile, SpecialMoveContext>();
if (context == null)
return false;
private static void AddContext( Mobile m, SpecialMoveContext context )
{
m_PlayersTable[m] = context;
}
return context.Type == type;
}
private static void RemoveContext( Mobile m )
{
SpecialMoveContext context = GetContext( m );
private class SpecialMoveTimer : Timer
{
private Mobile m_Mobile;
if ( context != null )
{
m_PlayersTable.Remove( m );
public SpecialMoveTimer(Mobile from) : base(TimeSpan.FromSeconds(3.0))
{
m_Mobile = from;
context.Timer.Stop();
}
}
Priority = TimerPriority.TwentyFiveMS;
}
private static SpecialMoveContext GetContext( Mobile m )
{
return ( m_PlayersTable.ContainsKey( m ) ? m_PlayersTable[m] : null );
}
protected override void OnTick()
{
RemoveContext(m_Mobile);
}
}
public static bool GetContext( Mobile m, Type type )
{
m_PlayersTable.TryGetValue( m, out SpecialMoveContext context );
public class SpecialMoveContext
{
public SpecialMoveContext(Timer timer, Type type)
{
Timer = timer;
Type = type;
}
if ( context == null )
return false;
public Timer Timer{ get; }
return ( context.Type == type );
}
private class SpecialMoveTimer : Timer
{
private Mobile m_Mobile;
public SpecialMoveTimer( Mobile from ) : base ( TimeSpan.FromSeconds( 3.0 ) )
{
m_Mobile = from;
Priority = TimerPriority.TwentyFiveMS;
}
protected override void OnTick()
{
RemoveContext( m_Mobile );
}
}
public class SpecialMoveContext
{
public Timer Timer { get; }
public Type Type { get; }
public SpecialMoveContext( Timer timer, Type type )
{
Timer = timer;
Type = type;
}
}
}
}
public Type Type{ get; }
}
}
}

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@ -1,14 +1,14 @@
namespace Server.Spells
{
public enum SpellCircle
{
First,
Second,
Third,
Fourth,
Fifth,
Sixth,
Seventh,
Eighth
}
public enum SpellCircle
{
First,
Second,
Third,
Fourth,
Fifth,
Sixth,
Seventh,
Eighth
}
}

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@ -2,63 +2,69 @@ using System;
namespace Server.Spells
{
public class SpellInfo
{
public SpellInfo( string name, string mantra, params Type[] regs ) : this( name, mantra, 16, 0, 0, true, regs )
{
}
public class SpellInfo
{
public SpellInfo(string name, string mantra, params Type[] regs) : this(name, mantra, 16, 0, 0, true, regs)
{
}
public SpellInfo( string name, string mantra, bool allowTown, params Type[] regs ) : this( name, mantra, 16, 0, 0, allowTown, regs )
{
}
public SpellInfo(string name, string mantra, bool allowTown, params Type[] regs) : this(name, mantra, 16, 0, 0,
allowTown, regs)
{
}
public SpellInfo( string name, string mantra, int action, params Type[] regs ) : this( name, mantra, action, 0, 0, true, regs )
{
}
public SpellInfo(string name, string mantra, int action, params Type[] regs) : this(name, mantra, action, 0, 0, true,
regs)
{
}
public SpellInfo( string name, string mantra, int action, bool allowTown, params Type[] regs ) : this( name, mantra, action, 0, 0, allowTown, regs )
{
}
public SpellInfo(string name, string mantra, int action, bool allowTown, params Type[] regs) : this(name, mantra,
action, 0, 0, allowTown, regs)
{
}
public SpellInfo( string name, string mantra, int action, int handEffect, params Type[] regs ) : this( name, mantra, action, handEffect, handEffect, true, regs )
{
}
public SpellInfo(string name, string mantra, int action, int handEffect, params Type[] regs) : this(name, mantra,
action, handEffect, handEffect, true, regs)
{
}
public SpellInfo( string name, string mantra, int action, int handEffect, bool allowTown, params Type[] regs ) : this( name, mantra, action, handEffect, handEffect, allowTown, regs )
{
}
public SpellInfo(string name, string mantra, int action, int handEffect, bool allowTown, params Type[] regs) : this(
name, mantra, action, handEffect, handEffect, allowTown, regs)
{
}
public SpellInfo( string name, string mantra, int action, int leftHandEffect, int rightHandEffect, bool allowTown, params Type[] regs )
{
Name = name;
Mantra = mantra;
Action = action;
Reagents = regs;
AllowTown = allowTown;
public SpellInfo(string name, string mantra, int action, int leftHandEffect, int rightHandEffect, bool allowTown,
params Type[] regs)
{
Name = name;
Mantra = mantra;
Action = action;
Reagents = regs;
AllowTown = allowTown;
LeftHandEffect = leftHandEffect;
RightHandEffect = rightHandEffect;
LeftHandEffect = leftHandEffect;
RightHandEffect = rightHandEffect;
Amounts = new int[regs.Length];
Amounts = new int[regs.Length];
for ( int i = 0; i < regs.Length; ++i )
Amounts[i] = 1;
}
for (int i = 0; i < regs.Length; ++i)
Amounts[i] = 1;
}
public int Action { get; set; }
public int Action{ get; set; }
public bool AllowTown { get; set; }
public bool AllowTown{ get; set; }
public int[] Amounts { get; set; }
public int[] Amounts{ get; set; }
public string Mantra { get; set; }
public string Mantra{ get; set; }
public string Name { get; set; }
public string Name{ get; set; }
public Type[] Reagents { get; set; }
public Type[] Reagents{ get; set; }
public int LeftHandEffect { get; set; }
public int LeftHandEffect{ get; set; }
public int RightHandEffect { get; set; }
}
public int RightHandEffect{ get; set; }
}
}

View file

@ -3,167 +3,168 @@ using System.Collections.Generic;
namespace Server.Spells
{
public class SpellRegistry
{
private static Type[] m_Types = new Type[700];
private static int m_Count;
public class SpellRegistry
{
private static Type[] m_Types = new Type[700];
private static int m_Count;
public static Type[] Types
{
get
{
m_Count = -1;
return m_Types;
}
}
private static Dictionary<Type, int> m_IDsFromTypes = new Dictionary<Type, int>(m_Types.Length);
//What IS this used for anyways.
public static int Count
{
get
{
if ( m_Count == -1 )
{
m_Count = 0;
private static object[] m_Params = new object[2];
for ( int i = 0; i < m_Types.Length; ++i )
if ( m_Types[i] != null )
++m_Count;
}
private static string[] m_CircleNames =
{
"First",
"Second",
"Third",
"Fourth",
"Fifth",
"Sixth",
"Seventh",
"Eighth",
"Necromancy",
"Chivalry",
"Bushido",
"Ninjitsu",
"Spellweaving"
};
return m_Count;
}
}
public static Type[] Types
{
get
{
m_Count = -1;
return m_Types;
}
}
private static Dictionary<Type, int> m_IDsFromTypes = new Dictionary<Type, int>( m_Types.Length );
//What IS this used for anyways.
public static int Count
{
get
{
if (m_Count == -1)
{
m_Count = 0;
public static Dictionary<int, SpecialMove> SpecialMoves { get; } = new Dictionary<int, SpecialMove>();
for (int i = 0; i < m_Types.Length; ++i)
if (m_Types[i] != null)
++m_Count;
}
public static int GetRegistryNumber( ISpell s )
{
return GetRegistryNumber( s.GetType() );
}
return m_Count;
}
}
public static int GetRegistryNumber( SpecialMove s )
{
return GetRegistryNumber( s.GetType() );
}
public static Dictionary<int, SpecialMove> SpecialMoves{ get; } = new Dictionary<int, SpecialMove>();
public static int GetRegistryNumber( Type type )
{
if ( m_IDsFromTypes.ContainsKey( type ) )
return m_IDsFromTypes[type];
public static int GetRegistryNumber(ISpell s)
{
return GetRegistryNumber(s.GetType());
}
return -1;
}
public static int GetRegistryNumber(SpecialMove s)
{
return GetRegistryNumber(s.GetType());
}
public static void Register( int spellID, Type type )
{
if ( spellID < 0 || spellID >= m_Types.Length )
return;
public static int GetRegistryNumber(Type type)
{
if (m_IDsFromTypes.ContainsKey(type))
return m_IDsFromTypes[type];
if ( m_Types[spellID] == null )
++m_Count;
return -1;
}
m_Types[spellID] = type;
public static void Register(int spellID, Type type)
{
if (spellID < 0 || spellID >= m_Types.Length)
return;
if ( !m_IDsFromTypes.ContainsKey( type ) )
m_IDsFromTypes.Add( type, spellID );
if (m_Types[spellID] == null)
++m_Count;
if ( type.IsSubclassOf( typeof( SpecialMove ) ) )
{
SpecialMove spm = null;
m_Types[spellID] = type;
try
{
spm = Activator.CreateInstance( type ) as SpecialMove;
}
catch
{
}
if (!m_IDsFromTypes.ContainsKey(type))
m_IDsFromTypes.Add(type, spellID);
if ( spm != null )
SpecialMoves.Add( spellID, spm );
}
}
if (type.IsSubclassOf(typeof(SpecialMove)))
{
SpecialMove spm = null;
public static SpecialMove GetSpecialMove( int spellID )
{
if ( spellID < 0 || spellID >= m_Types.Length )
return null;
try
{
spm = Activator.CreateInstance(type) as SpecialMove;
}
catch
{
}
Type t = m_Types[spellID];
if (spm != null)
SpecialMoves.Add(spellID, spm);
}
}
if ( t == null || !t.IsSubclassOf( typeof( SpecialMove ) ) || !SpecialMoves.ContainsKey( spellID ) )
return null;
public static SpecialMove GetSpecialMove(int spellID)
{
if (spellID < 0 || spellID >= m_Types.Length)
return null;
return SpecialMoves[spellID];
}
Type t = m_Types[spellID];
private static object[] m_Params = new object[2];
if (t == null || !t.IsSubclassOf(typeof(SpecialMove)) || !SpecialMoves.ContainsKey(spellID))
return null;
public static Spell NewSpell( int spellID, Mobile caster, Item scroll )
{
if ( spellID < 0 || spellID >= m_Types.Length )
return null;
return SpecialMoves[spellID];
}
Type t = m_Types[spellID];
public static Spell NewSpell(int spellID, Mobile caster, Item scroll)
{
if (spellID < 0 || spellID >= m_Types.Length)
return null;
if ( t != null && !t.IsSubclassOf( typeof( SpecialMove ) ) )
{
m_Params[0] = caster;
m_Params[1] = scroll;
Type t = m_Types[spellID];
try
{
return (Spell)Activator.CreateInstance( t, m_Params );
}
catch
{
}
}
if (t != null && !t.IsSubclassOf(typeof(SpecialMove)))
{
m_Params[0] = caster;
m_Params[1] = scroll;
return null;
}
try
{
return (Spell)Activator.CreateInstance(t, m_Params);
}
catch
{
}
}
private static string[] m_CircleNames = {
"First",
"Second",
"Third",
"Fourth",
"Fifth",
"Sixth",
"Seventh",
"Eighth",
"Necromancy",
"Chivalry",
"Bushido",
"Ninjitsu",
"Spellweaving"
};
return null;
}
public static Spell NewSpell( string name, Mobile caster, Item scroll )
{
for ( int i = 0; i < m_CircleNames.Length; ++i )
{
Type t = ScriptCompiler.FindTypeByFullName($"Server.Spells.{m_CircleNames[i]}.{name}");
public static Spell NewSpell(string name, Mobile caster, Item scroll)
{
for (int i = 0; i < m_CircleNames.Length; ++i)
{
Type t = ScriptCompiler.FindTypeByFullName($"Server.Spells.{m_CircleNames[i]}.{name}");
if ( t != null && !t.IsSubclassOf( typeof( SpecialMove ) ) )
{
m_Params[0] = caster;
m_Params[1] = scroll;
if (t != null && !t.IsSubclassOf(typeof(SpecialMove)))
{
m_Params[0] = caster;
m_Params[1] = scroll;
try
{
return (Spell)Activator.CreateInstance( t, m_Params );
}
catch
{
}
}
}
try
{
return (Spell)Activator.CreateInstance(t, m_Params);
}
catch
{
}
}
}
return null;
}
}
}
return null;
}
}
}

View file

@ -1,9 +1,13 @@
namespace Server.Spells
{
public enum SpellState
{
None = 0,
Casting = 1, // We are in the process of casting (that is, waiting GetCastTime() and doing animations). Spell casting may be interupted in this state.
Sequencing = 2 // Casting completed, but the full spell sequence isn't. Usually waiting for a target response. Some actions are restricted in this state (using skills for example).
}
public enum SpellState
{
None = 0,
Casting =
1, // We are in the process of casting (that is, waiting GetCastTime() and doing animations). Spell casting may be interupted in this state.
Sequencing =
2 // Casting completed, but the full spell sequence isn't. Usually waiting for a target response. Some actions are restricted in this state (using skills for example).
}
}