Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -2,63 +2,69 @@ using System;
namespace Server.Spells
{
public class SpellInfo
{
public SpellInfo( string name, string mantra, params Type[] regs ) : this( name, mantra, 16, 0, 0, true, regs )
{
}
public class SpellInfo
{
public SpellInfo(string name, string mantra, params Type[] regs) : this(name, mantra, 16, 0, 0, true, regs)
{
}
public SpellInfo( string name, string mantra, bool allowTown, params Type[] regs ) : this( name, mantra, 16, 0, 0, allowTown, regs )
{
}
public SpellInfo(string name, string mantra, bool allowTown, params Type[] regs) : this(name, mantra, 16, 0, 0,
allowTown, regs)
{
}
public SpellInfo( string name, string mantra, int action, params Type[] regs ) : this( name, mantra, action, 0, 0, true, regs )
{
}
public SpellInfo(string name, string mantra, int action, params Type[] regs) : this(name, mantra, action, 0, 0, true,
regs)
{
}
public SpellInfo( string name, string mantra, int action, bool allowTown, params Type[] regs ) : this( name, mantra, action, 0, 0, allowTown, regs )
{
}
public SpellInfo(string name, string mantra, int action, bool allowTown, params Type[] regs) : this(name, mantra,
action, 0, 0, allowTown, regs)
{
}
public SpellInfo( string name, string mantra, int action, int handEffect, params Type[] regs ) : this( name, mantra, action, handEffect, handEffect, true, regs )
{
}
public SpellInfo(string name, string mantra, int action, int handEffect, params Type[] regs) : this(name, mantra,
action, handEffect, handEffect, true, regs)
{
}
public SpellInfo( string name, string mantra, int action, int handEffect, bool allowTown, params Type[] regs ) : this( name, mantra, action, handEffect, handEffect, allowTown, regs )
{
}
public SpellInfo(string name, string mantra, int action, int handEffect, bool allowTown, params Type[] regs) : this(
name, mantra, action, handEffect, handEffect, allowTown, regs)
{
}
public SpellInfo( string name, string mantra, int action, int leftHandEffect, int rightHandEffect, bool allowTown, params Type[] regs )
{
Name = name;
Mantra = mantra;
Action = action;
Reagents = regs;
AllowTown = allowTown;
public SpellInfo(string name, string mantra, int action, int leftHandEffect, int rightHandEffect, bool allowTown,
params Type[] regs)
{
Name = name;
Mantra = mantra;
Action = action;
Reagents = regs;
AllowTown = allowTown;
LeftHandEffect = leftHandEffect;
RightHandEffect = rightHandEffect;
LeftHandEffect = leftHandEffect;
RightHandEffect = rightHandEffect;
Amounts = new int[regs.Length];
Amounts = new int[regs.Length];
for ( int i = 0; i < regs.Length; ++i )
Amounts[i] = 1;
}
for (int i = 0; i < regs.Length; ++i)
Amounts[i] = 1;
}
public int Action { get; set; }
public int Action{ get; set; }
public bool AllowTown { get; set; }
public bool AllowTown{ get; set; }
public int[] Amounts { get; set; }
public int[] Amounts{ get; set; }
public string Mantra { get; set; }
public string Mantra{ get; set; }
public string Name { get; set; }
public string Name{ get; set; }
public Type[] Reagents { get; set; }
public Type[] Reagents{ get; set; }
public int LeftHandEffect { get; set; }
public int LeftHandEffect{ get; set; }
public int RightHandEffect { get; set; }
}
public int RightHandEffect{ get; set; }
}
}