Fixes code according to modern code style. Fixes a few expression bugs.
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89eea25e5f
commit
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3324 changed files with 441118 additions and 433755 deletions
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@ -4,108 +4,108 @@ using Server.Items;
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namespace Server.Spells.Bushido
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{
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public class CounterAttack : SamuraiSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"CounterAttack", null,
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-1,
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9002
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);
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public class CounterAttack : SamuraiSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"CounterAttack", null,
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-1,
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9002
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);
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public override TimeSpan CastDelayBase => TimeSpan.FromSeconds( 0.25 );
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private static Hashtable m_Table = new Hashtable();
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public override double RequiredSkill => 40.0;
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public override int RequiredMana => 5;
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public CounterAttack(Mobile caster, Item scroll) : base(caster, scroll, m_Info)
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{
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}
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public override bool CheckCast()
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{
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if ( !base.CheckCast() )
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return false;
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public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(0.25);
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if ( Caster.FindItemOnLayer( Layer.TwoHanded ) as BaseShield != null )
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return true;
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public override double RequiredSkill => 40.0;
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public override int RequiredMana => 5;
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if ( Caster.FindItemOnLayer( Layer.OneHanded ) as BaseWeapon != null )
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return true;
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public override bool CheckCast()
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{
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if (!base.CheckCast())
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return false;
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if ( Caster.FindItemOnLayer( Layer.TwoHanded ) as BaseWeapon != null )
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return true;
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if (Caster.FindItemOnLayer(Layer.TwoHanded) as BaseShield != null)
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return true;
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Caster.SendLocalizedMessage( 1062944 ); // You must have a weapon or a shield equipped to use this ability!
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return false;
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}
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if (Caster.FindItemOnLayer(Layer.OneHanded) as BaseWeapon != null)
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return true;
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public CounterAttack( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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if (Caster.FindItemOnLayer(Layer.TwoHanded) as BaseWeapon != null)
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return true;
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public override void OnBeginCast()
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{
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base.OnBeginCast();
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Caster.SendLocalizedMessage(1062944); // You must have a weapon or a shield equipped to use this ability!
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return false;
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}
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Caster.FixedEffect( 0x37C4, 10, 7, 4, 3 );
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}
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public override void OnBeginCast()
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{
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base.OnBeginCast();
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public override void OnCast()
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{
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if ( CheckSequence() )
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{
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Caster.SendLocalizedMessage( 1063118 ); // You prepare to respond immediately to the next blocked blow.
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Caster.FixedEffect(0x37C4, 10, 7, 4, 3);
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}
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OnCastSuccessful( Caster );
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public override void OnCast()
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{
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if (CheckSequence())
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{
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Caster.SendLocalizedMessage(1063118); // You prepare to respond immediately to the next blocked blow.
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StartCountering( Caster );
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}
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OnCastSuccessful(Caster);
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FinishSequence();
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}
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StartCountering(Caster);
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}
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private static Hashtable m_Table = new Hashtable();
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FinishSequence();
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}
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public static bool IsCountering( Mobile m )
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{
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return m_Table.Contains( m );
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}
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public static bool IsCountering(Mobile m)
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{
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return m_Table.Contains(m);
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}
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public static void StartCountering( Mobile m )
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{
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Timer t = (Timer)m_Table[m];
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public static void StartCountering(Mobile m)
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{
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Timer t = (Timer)m_Table[m];
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t?.Stop();
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t?.Stop();
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t = new InternalTimer( m );
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t = new InternalTimer(m);
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m_Table[m] = t;
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m_Table[m] = t;
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t.Start();
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}
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t.Start();
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}
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public static void StopCountering( Mobile m )
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{
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Timer t = (Timer)m_Table[m];
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public static void StopCountering(Mobile m)
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{
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Timer t = (Timer)m_Table[m];
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t?.Stop();
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t?.Stop();
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m_Table.Remove( m );
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m_Table.Remove(m);
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OnEffectEnd( m, typeof( CounterAttack ) );
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}
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OnEffectEnd(m, typeof(CounterAttack));
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}
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private class InternalTimer : Timer
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{
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private Mobile m_Mobile;
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private class InternalTimer : Timer
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{
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private Mobile m_Mobile;
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public InternalTimer( Mobile m ) : base( TimeSpan.FromSeconds( 30.0 ) )
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{
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m_Mobile = m;
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Priority = TimerPriority.TwoFiftyMS;
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}
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public InternalTimer(Mobile m) : base(TimeSpan.FromSeconds(30.0))
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{
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m_Mobile = m;
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Priority = TimerPriority.TwoFiftyMS;
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}
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protected override void OnTick()
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{
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StopCountering( m_Mobile );
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m_Mobile.SendLocalizedMessage( 1063119 ); // You return to your normal stance.
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}
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}
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}
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}
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protected override void OnTick()
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{
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StopCountering(m_Mobile);
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m_Mobile.SendLocalizedMessage(1063119); // You return to your normal stance.
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}
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}
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}
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}
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