Fixes code according to modern code style. Fixes a few expression bugs.
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89eea25e5f
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3324 changed files with 441118 additions and 433755 deletions
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@ -1,128 +1,132 @@
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using System;
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using Server.Network;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Spells.Bushido
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{
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public abstract class SamuraiSpell : Spell
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{
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public abstract double RequiredSkill{ get; }
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public abstract int RequiredMana{ get; }
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public abstract class SamuraiSpell : Spell
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{
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public SamuraiSpell(Mobile caster, Item scroll, SpellInfo info) : base(caster, scroll, info)
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{
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}
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public override SkillName CastSkill => SkillName.Bushido;
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public override SkillName DamageSkill => SkillName.Bushido;
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public abstract double RequiredSkill{ get; }
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public abstract int RequiredMana{ get; }
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public override bool ClearHandsOnCast => false;
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public override bool BlocksMovement => false;
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public override bool ShowHandMovement => false;
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public override SkillName CastSkill => SkillName.Bushido;
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public override SkillName DamageSkill => SkillName.Bushido;
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//public override int CastDelayBase => 1;
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public override double CastDelayFastScalar => 0;
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public override bool ClearHandsOnCast => false;
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public override bool BlocksMovement => false;
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public override bool ShowHandMovement => false;
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public override int CastRecoveryBase => 7;
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//public override int CastDelayBase => 1;
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public override double CastDelayFastScalar => 0;
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public SamuraiSpell( Mobile caster, Item scroll, SpellInfo info ) : base( caster, scroll, info )
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{
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}
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public override int CastRecoveryBase => 7;
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public static bool CheckExpansion( Mobile from )
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{
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if ( !( from is PlayerMobile ) )
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return true;
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public static bool CheckExpansion(Mobile from)
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{
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if (!(from is PlayerMobile))
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return true;
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if ( from.NetState == null )
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return false;
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if (from.NetState == null)
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return false;
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return from.NetState.SupportsExpansion( Expansion.SE );
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}
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return from.NetState.SupportsExpansion(Expansion.SE);
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}
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public override bool CheckCast()
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{
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int mana = ScaleMana ( RequiredMana );
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public override bool CheckCast()
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{
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int mana = ScaleMana(RequiredMana);
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if ( !base.CheckCast() )
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return false;
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if (!base.CheckCast())
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return false;
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if ( !CheckExpansion( Caster ) )
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{
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Caster.SendLocalizedMessage( 1063456 ); // You must upgrade to Samurai Empire in order to use that ability.
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return false;
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}
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if (!CheckExpansion(Caster))
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{
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Caster.SendLocalizedMessage(1063456); // You must upgrade to Samurai Empire in order to use that ability.
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return false;
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}
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if ( Caster.Skills[CastSkill].Value < RequiredSkill )
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{
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string args = $"{RequiredSkill.ToString("F1")}\t{CastSkill.ToString()}\t ";
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Caster.SendLocalizedMessage( 1063013, args ); // You need at least ~1_SKILL_REQUIREMENT~ ~2_SKILL_NAME~ skill to use that ability.
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return false;
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}
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if (Caster.Skills[CastSkill].Value < RequiredSkill)
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{
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string args = $"{RequiredSkill.ToString("F1")}\t{CastSkill.ToString()}\t ";
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Caster.SendLocalizedMessage(1063013,
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args); // You need at least ~1_SKILL_REQUIREMENT~ ~2_SKILL_NAME~ skill to use that ability.
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return false;
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}
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if ( Caster.Mana < mana )
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{
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Caster.SendLocalizedMessage( 1060174, mana.ToString() ); // You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability.
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return false;
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}
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if (Caster.Mana < mana)
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{
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Caster.SendLocalizedMessage(1060174,
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mana.ToString()); // You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability.
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return false;
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}
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return true;
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}
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return true;
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}
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public override bool CheckFizzle()
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{
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int mana = ScaleMana( RequiredMana );
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public override bool CheckFizzle()
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{
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int mana = ScaleMana(RequiredMana);
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if ( Caster.Skills[CastSkill].Value < RequiredSkill )
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{
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Caster.SendLocalizedMessage( 1070768, RequiredSkill.ToString( "F1" ) ); // You need ~1_SKILL_REQUIREMENT~ Bushido skill to perform that attack!
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return false;
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}
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if (Caster.Skills[CastSkill].Value < RequiredSkill)
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{
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Caster.SendLocalizedMessage(1070768,
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RequiredSkill.ToString("F1")); // You need ~1_SKILL_REQUIREMENT~ Bushido skill to perform that attack!
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return false;
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}
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if ( Caster.Mana < mana )
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{
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Caster.SendLocalizedMessage( 1060174, mana.ToString() ); // You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability.
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return false;
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}
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if (Caster.Mana < mana)
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{
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Caster.SendLocalizedMessage(1060174,
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mana.ToString()); // You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability.
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return false;
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}
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if ( !base.CheckFizzle() )
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return false;
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if (!base.CheckFizzle())
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return false;
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Caster.Mana -= mana;
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Caster.Mana -= mana;
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return true;
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}
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return true;
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}
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public override void GetCastSkills( out double min, out double max )
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{
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min = RequiredSkill - 12.5; //per 5 on friday, 2/16/07
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max = RequiredSkill + 37.5;
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}
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public override void GetCastSkills(out double min, out double max)
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{
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min = RequiredSkill - 12.5; //per 5 on friday, 2/16/07
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max = RequiredSkill + 37.5;
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}
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public override int GetMana()
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{
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return 0;
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}
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public override int GetMana()
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{
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return 0;
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}
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public virtual void OnCastSuccessful( Mobile caster )
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{
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if ( Evasion.IsEvading( caster ) )
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Evasion.EndEvasion( caster );
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public virtual void OnCastSuccessful(Mobile caster)
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{
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if (Evasion.IsEvading(caster))
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Evasion.EndEvasion(caster);
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if ( Confidence.IsConfident( caster ) )
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Confidence.EndConfidence( caster );
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if (Confidence.IsConfident(caster))
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Confidence.EndConfidence(caster);
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if ( CounterAttack.IsCountering( caster ) )
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CounterAttack.StopCountering( caster );
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if (CounterAttack.IsCountering(caster))
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CounterAttack.StopCountering(caster);
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int spellID = SpellRegistry.GetRegistryNumber( this );
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int spellID = SpellRegistry.GetRegistryNumber(this);
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if ( spellID > 0 )
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caster.Send( new ToggleSpecialAbility( spellID + 1, true ) );
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}
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if (spellID > 0)
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caster.Send(new ToggleSpecialAbility(spellID + 1, true));
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}
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public static void OnEffectEnd( Mobile caster, Type type )
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{
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int spellID = SpellRegistry.GetRegistryNumber( type );
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public static void OnEffectEnd(Mobile caster, Type type)
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{
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int spellID = SpellRegistry.GetRegistryNumber(type);
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if ( spellID > 0 )
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caster.Send( new ToggleSpecialAbility( spellID + 1, false ) );
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}
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}
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}
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if (spellID > 0)
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caster.Send(new ToggleSpecialAbility(spellID + 1, false));
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}
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}
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}
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