Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,119 +1,122 @@
using System;
using Server.Network;
using Server.Engines.ConPVP;
using Server.Items;
using Server.Mobiles;
using Server.Network;
using Server.Targeting;
namespace Server.Spells.Chivalry
{
public class CloseWoundsSpell : PaladinSpell
{
private static SpellInfo m_Info = new SpellInfo(
"Close Wounds", "Obsu Vulni",
-1,
9002
);
public class CloseWoundsSpell : PaladinSpell
{
private static SpellInfo m_Info = new SpellInfo(
"Close Wounds", "Obsu Vulni",
-1,
9002
);
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds( 1.5 );
public CloseWoundsSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info)
{
}
public override double RequiredSkill => 0.0;
public override int RequiredMana => 10;
public override int RequiredTithing => 10;
public override int MantraNumber => 1060719; // Obsu Vulni
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.5);
public CloseWoundsSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
{
}
public override double RequiredSkill => 0.0;
public override int RequiredMana => 10;
public override int RequiredTithing => 10;
public override int MantraNumber => 1060719; // Obsu Vulni
public override bool CheckCast()
{
if ( Engines.ConPVP.DuelContext.CheckSuddenDeath( Caster ) )
{
Caster.SendMessage( 0x22, "You cannot cast this spell when in sudden death." );
return false;
}
public override bool CheckCast()
{
if (DuelContext.CheckSuddenDeath(Caster))
{
Caster.SendMessage(0x22, "You cannot cast this spell when in sudden death.");
return false;
}
return base.CheckCast();
}
return base.CheckCast();
}
public override void OnCast()
{
Caster.Target = new InternalTarget( this );
}
public override void OnCast()
{
Caster.Target = new InternalTarget(this);
}
public void Target( Mobile m )
{
if ( !Caster.InRange( m, 2 ) )
{
Caster.SendLocalizedMessage( 1060178 ); // You are too far away to perform that action!
}
else if ( m is BaseCreature && ((BaseCreature)m).IsAnimatedDead )
{
Caster.SendLocalizedMessage( 1061654 ); // You cannot heal that which is not alive.
}
else if ( m.IsDeadBondedPet )
{
Caster.SendLocalizedMessage( 1060177 ); // You cannot heal a creature that is already dead!
}
else if ( m.Hits >= m.HitsMax )
{
Caster.SendLocalizedMessage( 500955 ); // That being is not damaged!
}
else if ( m.Poisoned || Items.MortalStrike.IsWounded( m ) )
{
Caster.LocalOverheadMessage( MessageType.Regular, 0x3B2, (Caster == m) ? 1005000 : 1010398 );
}
else if ( CheckBSequence( m ) )
{
SpellHelper.Turn( Caster, m );
public void Target(Mobile m)
{
if (!Caster.InRange(m, 2))
{
Caster.SendLocalizedMessage(1060178); // You are too far away to perform that action!
}
else if (m is BaseCreature && ((BaseCreature)m).IsAnimatedDead)
{
Caster.SendLocalizedMessage(1061654); // You cannot heal that which is not alive.
}
else if (m.IsDeadBondedPet)
{
Caster.SendLocalizedMessage(1060177); // You cannot heal a creature that is already dead!
}
else if (m.Hits >= m.HitsMax)
{
Caster.SendLocalizedMessage(500955); // That being is not damaged!
}
else if (m.Poisoned || MortalStrike.IsWounded(m))
{
Caster.LocalOverheadMessage(MessageType.Regular, 0x3B2, Caster == m ? 1005000 : 1010398);
}
else if (CheckBSequence(m))
{
SpellHelper.Turn(Caster, m);
/* Heals the target for 7 to 39 points of damage.
* The caster's Karma affects the amount of damage healed.
*/
/* Heals the target for 7 to 39 points of damage.
* The caster's Karma affects the amount of damage healed.
*/
int toHeal = ComputePowerValue( 6 ) + Utility.RandomMinMax( 0, 2 );
int toHeal = ComputePowerValue(6) + Utility.RandomMinMax(0, 2);
// TODO: Should caps be applied?
if ( toHeal < 7 )
toHeal = 7;
else if ( toHeal > 39 )
toHeal = 39;
// TODO: Should caps be applied?
if (toHeal < 7)
toHeal = 7;
else if (toHeal > 39)
toHeal = 39;
if ( (m.Hits + toHeal) > m.HitsMax )
toHeal = m.HitsMax - m.Hits;
if (m.Hits + toHeal > m.HitsMax)
toHeal = m.HitsMax - m.Hits;
//m.Hits += toHeal; //Was previously due to the message
//m.Heal( toHeal, Caster, false );
SpellHelper.Heal( toHeal, m, Caster, false );
//m.Hits += toHeal; //Was previously due to the message
//m.Heal( toHeal, Caster, false );
SpellHelper.Heal(toHeal, m, Caster, false);
m.SendLocalizedMessage( 1060203, toHeal.ToString() ); // You have had ~1_HEALED_AMOUNT~ hit points of damage healed.
m.SendLocalizedMessage(1060203,
toHeal.ToString()); // You have had ~1_HEALED_AMOUNT~ hit points of damage healed.
m.PlaySound( 0x202 );
m.FixedParticles( 0x376A, 1, 62, 9923, 3, 3, EffectLayer.Waist );
m.FixedParticles( 0x3779, 1, 46, 9502, 5, 3, EffectLayer.Waist );
}
m.PlaySound(0x202);
m.FixedParticles(0x376A, 1, 62, 9923, 3, 3, EffectLayer.Waist);
m.FixedParticles(0x3779, 1, 46, 9502, 5, 3, EffectLayer.Waist);
}
FinishSequence();
}
FinishSequence();
}
private class InternalTarget : Target
{
private CloseWoundsSpell m_Owner;
private class InternalTarget : Target
{
private CloseWoundsSpell m_Owner;
public InternalTarget( CloseWoundsSpell owner ) : base( 12, false, TargetFlags.Beneficial )
{
m_Owner = owner;
}
public InternalTarget(CloseWoundsSpell owner) : base(12, false, TargetFlags.Beneficial)
{
m_Owner = owner;
}
protected override void OnTarget( Mobile from, object o )
{
if ( o is Mobile )
m_Owner.Target( (Mobile) o );
}
protected override void OnTarget(Mobile from, object o)
{
if (o is Mobile)
m_Owner.Target((Mobile)o);
}
protected override void OnTargetFinish( Mobile from )
{
m_Owner.FinishSequence();
}
}
}
}
protected override void OnTargetFinish(Mobile from)
{
m_Owner.FinishSequence();
}
}
}
}