Fixes code according to modern code style. Fixes a few expression bugs.
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3324 changed files with 441118 additions and 433755 deletions
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@ -6,112 +6,107 @@ using Server.Spells.Necromancy;
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namespace Server.Spells.Chivalry
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{
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public class DispelEvilSpell : PaladinSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Dispel Evil", "Dispiro Malas",
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-1,
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9002
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);
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public class DispelEvilSpell : PaladinSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Dispel Evil", "Dispiro Malas",
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-1,
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9002
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);
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public override TimeSpan CastDelayBase => TimeSpan.FromSeconds( 0.25 );
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public DispelEvilSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info)
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{
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}
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public override double RequiredSkill => 35.0;
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public override int RequiredMana => 10;
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public override int RequiredTithing => 10;
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public override int MantraNumber => 1060721; // Dispiro Malas
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public override bool BlocksMovement => false;
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public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(0.25);
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public DispelEvilSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override double RequiredSkill => 35.0;
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public override int RequiredMana => 10;
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public override int RequiredTithing => 10;
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public override int MantraNumber => 1060721; // Dispiro Malas
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public override bool BlocksMovement => false;
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public override bool DelayedDamage => false;
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public override bool DelayedDamage => false;
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public override void SendCastEffect()
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{
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Caster.FixedEffect( 0x37C4, 10, 7, 4, 3 ); // At player
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}
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public override void SendCastEffect()
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{
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Caster.FixedEffect(0x37C4, 10, 7, 4, 3); // At player
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}
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public override void OnCast()
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{
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if ( CheckSequence() )
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{
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List<Mobile> targets = new List<Mobile>();
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public override void OnCast()
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{
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if (CheckSequence())
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{
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List<Mobile> targets = new List<Mobile>();
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foreach ( Mobile m in Caster.GetMobilesInRange( 8 ) )
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{
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if ( Caster != m && SpellHelper.ValidIndirectTarget( Caster, m ) && Caster.CanBeHarmful( m, false ) )
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targets.Add( m );
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}
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foreach (Mobile m in Caster.GetMobilesInRange(8))
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if (Caster != m && SpellHelper.ValidIndirectTarget(Caster, m) && Caster.CanBeHarmful(m, false))
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targets.Add(m);
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Caster.PlaySound( 0xF5 );
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Caster.PlaySound( 0x299 );
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Caster.FixedParticles( 0x37C4, 1, 25, 9922, 14, 3, EffectLayer.Head );
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Caster.PlaySound(0xF5);
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Caster.PlaySound(0x299);
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Caster.FixedParticles(0x37C4, 1, 25, 9922, 14, 3, EffectLayer.Head);
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int dispelSkill = ComputePowerValue( 2 );
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int dispelSkill = ComputePowerValue(2);
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double chiv = Caster.Skills.Chivalry.Value;
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double chiv = Caster.Skills.Chivalry.Value;
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for ( int i = 0; i < targets.Count; ++i )
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{
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Mobile m = targets[i];
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BaseCreature bc = m as BaseCreature;
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for (int i = 0; i < targets.Count; ++i)
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{
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Mobile m = targets[i];
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BaseCreature bc = m as BaseCreature;
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if ( bc != null )
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{
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bool dispellable = bc.Summoned && !bc.IsAnimatedDead;
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if (bc != null)
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{
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bool dispellable = bc.Summoned && !bc.IsAnimatedDead;
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if ( dispellable )
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{
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double dispelChance = (50.0 + ((100 * (chiv - bc.DispelDifficulty)) / (bc.DispelFocus*2))) / 100;
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dispelChance *= dispelSkill / 100.0;
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if (dispellable)
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{
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double dispelChance = (50.0 + 100 * (chiv - bc.DispelDifficulty) / (bc.DispelFocus * 2)) / 100;
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dispelChance *= dispelSkill / 100.0;
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if ( dispelChance > Utility.RandomDouble() )
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{
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Effects.SendLocationParticles( EffectItem.Create( m.Location, m.Map, EffectItem.DefaultDuration ), 0x3728, 8, 20, 5042 );
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Effects.PlaySound( m, m.Map, 0x201 );
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if (dispelChance > Utility.RandomDouble())
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{
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Effects.SendLocationParticles(
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EffectItem.Create(m.Location, m.Map, EffectItem.DefaultDuration), 0x3728, 8, 20, 5042);
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Effects.PlaySound(m, m.Map, 0x201);
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m.Delete();
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continue;
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}
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}
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m.Delete();
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continue;
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}
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}
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bool evil = !bc.Controlled && bc.Karma < 0;
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bool evil = !bc.Controlled && bc.Karma < 0;
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if ( evil )
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{
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// TODO: Is this right?
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double fleeChance = (100 - Math.Sqrt( m.Fame / 2 )) * chiv * dispelSkill;
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fleeChance /= 1000000;
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if (evil)
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{
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// TODO: Is this right?
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double fleeChance = (100 - Math.Sqrt(m.Fame / 2)) * chiv * dispelSkill;
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fleeChance /= 1000000;
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if ( fleeChance > Utility.RandomDouble() )
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{
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// guide says 2 seconds, it's longer
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bc.BeginFlee( TimeSpan.FromSeconds( 30.0 ) );
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}
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}
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}
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if (fleeChance > Utility.RandomDouble()) bc.BeginFlee(TimeSpan.FromSeconds(30.0));
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}
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}
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TransformContext context = TransformationSpellHelper.GetContext( m );
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if ( context?.Spell is NecromancerSpell ) //Trees are not evil! TODO: OSI confirm?
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{
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// transformed ..
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TransformContext context = TransformationSpellHelper.GetContext(m);
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if (context?.Spell is NecromancerSpell) //Trees are not evil! TODO: OSI confirm?
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{
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// transformed ..
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double drainChance = 0.5 * (Caster.Skills.Chivalry.Value / Math.Max( m.Skills.Necromancy.Value, 1 ));
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double drainChance = 0.5 * (Caster.Skills.Chivalry.Value / Math.Max(m.Skills.Necromancy.Value, 1));
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if ( drainChance > Utility.RandomDouble() )
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{
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int drain = (5 * dispelSkill) / 100;
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if (drainChance > Utility.RandomDouble())
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{
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int drain = 5 * dispelSkill / 100;
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m.Stam -= drain;
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m.Mana -= drain;
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}
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}
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}
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}
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m.Stam -= drain;
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m.Mana -= drain;
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}
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}
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}
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}
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FinishSequence();
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}
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}
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}
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FinishSequence();
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}
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}
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}
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