Fixes code according to modern code style. Fixes a few expression bugs.
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89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -4,62 +4,66 @@ using Server.Items;
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namespace Server.Spells.Chivalry
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{
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public class HolyLightSpell : PaladinSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Holy Light", "Augus Luminos",
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-1,
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9002
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);
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public class HolyLightSpell : PaladinSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Holy Light", "Augus Luminos",
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-1,
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9002
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);
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public override TimeSpan CastDelayBase => TimeSpan.FromSeconds( 1.75 );
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public HolyLightSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info)
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{
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}
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public override double RequiredSkill => 55.0;
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public override int RequiredMana => 10;
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public override int RequiredTithing => 10;
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public override int MantraNumber => 1060724; // Augus Luminos
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public override bool BlocksMovement => false;
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public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.75);
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public HolyLightSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override double RequiredSkill => 55.0;
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public override int RequiredMana => 10;
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public override int RequiredTithing => 10;
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public override int MantraNumber => 1060724; // Augus Luminos
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public override bool BlocksMovement => false;
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public override bool DelayedDamage => false;
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public override bool DelayedDamage => false;
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public override void OnCast()
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{
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if ( CheckSequence() )
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{
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List<Mobile> targets = new List<Mobile>();
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public override void OnCast()
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{
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if (CheckSequence())
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{
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List<Mobile> targets = new List<Mobile>();
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foreach ( Mobile m in Caster.GetMobilesInRange( 3 ) )
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if ( Caster != m && SpellHelper.ValidIndirectTarget( Caster, m ) && Caster.CanBeHarmful( m, false ) && ( !Core.AOS || Caster.InLOS( m ) ) )
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targets.Add( m );
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foreach (Mobile m in Caster.GetMobilesInRange(3))
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if (Caster != m && SpellHelper.ValidIndirectTarget(Caster, m) && Caster.CanBeHarmful(m, false) &&
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(!Core.AOS || Caster.InLOS(m)))
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targets.Add(m);
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Caster.PlaySound( 0x212 );
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Caster.PlaySound( 0x206 );
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Caster.PlaySound(0x212);
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Caster.PlaySound(0x206);
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Effects.SendLocationParticles( EffectItem.Create( Caster.Location, Caster.Map, EffectItem.DefaultDuration ), 0x376A, 1, 29, 0x47D, 2, 9962, 0 );
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Effects.SendLocationParticles( EffectItem.Create( new Point3D( Caster.X, Caster.Y, Caster.Z - 7 ), Caster.Map, EffectItem.DefaultDuration ), 0x37C4, 1, 29, 0x47D, 2, 9502, 0 );
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Effects.SendLocationParticles(EffectItem.Create(Caster.Location, Caster.Map, EffectItem.DefaultDuration),
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0x376A, 1, 29, 0x47D, 2, 9962, 0);
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Effects.SendLocationParticles(
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EffectItem.Create(new Point3D(Caster.X, Caster.Y, Caster.Z - 7), Caster.Map, EffectItem.DefaultDuration),
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0x37C4, 1, 29, 0x47D, 2, 9502, 0);
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for ( int i = 0; i < targets.Count; ++i )
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{
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Mobile m = targets[i];
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for (int i = 0; i < targets.Count; ++i)
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{
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Mobile m = targets[i];
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int damage = ComputePowerValue( 10 ) + Utility.RandomMinMax( 0, 2 );
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int damage = ComputePowerValue(10) + Utility.RandomMinMax(0, 2);
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// TODO: Should caps be applied?
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if ( damage < 8 )
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damage = 8;
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else if ( damage > 24 )
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damage = 24;
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// TODO: Should caps be applied?
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if (damage < 8)
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damage = 8;
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else if (damage > 24)
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damage = 24;
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Caster.DoHarmful( m );
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SpellHelper.Damage( this, m, damage, 0, 0, 0, 0, 100 );
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}
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}
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Caster.DoHarmful(m);
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SpellHelper.Damage(this, m, damage, 0, 0, 0, 0, 100);
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}
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}
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FinishSequence();
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}
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}
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}
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FinishSequence();
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}
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}
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}
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