Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -3,152 +3,152 @@ using Server.Targeting;
namespace Server.Spells.Fifth
{
public class MindBlastSpell : MagerySpell
{
private static SpellInfo m_Info = new SpellInfo(
"Mind Blast", "Por Corp Wis",
218,
Core.AOS ? 9002 : 9032,
Reagent.BlackPearl,
Reagent.MandrakeRoot,
Reagent.Nightshade,
Reagent.SulfurousAsh
);
public class MindBlastSpell : MagerySpell
{
private static SpellInfo m_Info = new SpellInfo(
"Mind Blast", "Por Corp Wis",
218,
Core.AOS ? 9002 : 9032,
Reagent.BlackPearl,
Reagent.MandrakeRoot,
Reagent.Nightshade,
Reagent.SulfurousAsh
);
public override SpellCircle Circle => SpellCircle.Fifth;
public MindBlastSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info)
{
if (Core.AOS)
m_Info.LeftHandEffect = m_Info.RightHandEffect = 9002;
}
public MindBlastSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
{
if ( Core.AOS )
m_Info.LeftHandEffect = m_Info.RightHandEffect = 9002;
}
public override SpellCircle Circle => SpellCircle.Fifth;
public override void OnCast()
{
Caster.Target = new InternalTarget( this );
}
public override bool DelayedDamage => !Core.AOS;
private void AosDelay_Callback( object state )
{
object[] states = (object[])state;
Mobile caster = (Mobile)states[0];
Mobile target = (Mobile)states[1];
Mobile defender = (Mobile)states[2];
int damage = (int)states[3];
public override void OnCast()
{
Caster.Target = new InternalTarget(this);
}
if ( caster.HarmfulCheck( defender ) )
{
SpellHelper.Damage( this, target, Utility.RandomMinMax( damage, damage + 4 ), 0, 0, 100, 0, 0 );
private void AosDelay_Callback(object state)
{
object[] states = (object[])state;
Mobile caster = (Mobile)states[0];
Mobile target = (Mobile)states[1];
Mobile defender = (Mobile)states[2];
int damage = (int)states[3];
target.FixedParticles( 0x374A, 10, 15, 5038, 1181, 2, EffectLayer.Head );
target.PlaySound( 0x213 );
}
}
if (caster.HarmfulCheck(defender))
{
SpellHelper.Damage(this, target, Utility.RandomMinMax(damage, damage + 4), 0, 0, 100, 0, 0);
public override bool DelayedDamage => !Core.AOS;
target.FixedParticles(0x374A, 10, 15, 5038, 1181, 2, EffectLayer.Head);
target.PlaySound(0x213);
}
}
public void Target( Mobile m )
{
if ( !Caster.CanSee( m ) )
{
Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
}
else if ( Core.AOS )
{
if ( Caster.CanBeHarmful( m ) && CheckSequence() )
{
Mobile from = Caster, target = m;
public void Target(Mobile m)
{
if (!Caster.CanSee(m))
{
Caster.SendLocalizedMessage(500237); // Target can not be seen.
}
else if (Core.AOS)
{
if (Caster.CanBeHarmful(m) && CheckSequence())
{
Mobile from = Caster, target = m;
SpellHelper.Turn( from, target );
SpellHelper.Turn(from, target);
SpellHelper.CheckReflect( (int)Circle, ref from, ref target );
SpellHelper.CheckReflect((int)Circle, ref from, ref target);
int damage = (int)((Caster.Skills[SkillName.Magery].Value + Caster.Int) / 5);
int damage = (int)((Caster.Skills[SkillName.Magery].Value + Caster.Int) / 5);
if ( damage > 60 )
damage = 60;
if (damage > 60)
damage = 60;
Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ),
new TimerStateCallback( AosDelay_Callback ),
new object[]{ Caster, target, m, damage } );
}
}
else if ( CheckHSequence( m ) )
{
Mobile from = Caster, target = m;
Timer.DelayCall(TimeSpan.FromSeconds(1.0),
new TimerStateCallback(AosDelay_Callback),
new object[] { Caster, target, m, damage });
}
}
else if (CheckHSequence(m))
{
Mobile from = Caster, target = m;
SpellHelper.Turn( from, target );
SpellHelper.Turn(from, target);
SpellHelper.CheckReflect( (int)Circle, ref from, ref target );
SpellHelper.CheckReflect((int)Circle, ref from, ref target);
// Algorithm: (highestStat - lowestStat) / 2 [- 50% if resisted]
// Algorithm: (highestStat - lowestStat) / 2 [- 50% if resisted]
int highestStat = target.Str, lowestStat = target.Str;
int highestStat = target.Str, lowestStat = target.Str;
if ( target.Dex > highestStat )
highestStat = target.Dex;
if (target.Dex > highestStat)
highestStat = target.Dex;
if ( target.Dex < lowestStat )
lowestStat = target.Dex;
if (target.Dex < lowestStat)
lowestStat = target.Dex;
if ( target.Int > highestStat )
highestStat = target.Int;
if (target.Int > highestStat)
highestStat = target.Int;
if ( target.Int < lowestStat )
lowestStat = target.Int;
if (target.Int < lowestStat)
lowestStat = target.Int;
if ( highestStat > 150 )
highestStat = 150;
if (highestStat > 150)
highestStat = 150;
if ( lowestStat > 150 )
lowestStat = 150;
if (lowestStat > 150)
lowestStat = 150;
double damage = GetDamageScalar(m)*(highestStat - lowestStat) / 2; // Many users prefer 3 or 4
double damage = GetDamageScalar(m) * (highestStat - lowestStat) / 2; // Many users prefer 3 or 4
if ( damage > 45 )
damage = 45;
if (damage > 45)
damage = 45;
if ( CheckResisted( target ) )
{
damage /= 2;
target.SendLocalizedMessage( 501783 ); // You feel yourself resisting magical energy.
}
if (CheckResisted(target))
{
damage /= 2;
target.SendLocalizedMessage(501783); // You feel yourself resisting magical energy.
}
from.FixedParticles( 0x374A, 10, 15, 2038, EffectLayer.Head );
from.FixedParticles(0x374A, 10, 15, 2038, EffectLayer.Head);
target.FixedParticles( 0x374A, 10, 15, 5038, EffectLayer.Head );
target.PlaySound( 0x213 );
target.FixedParticles(0x374A, 10, 15, 5038, EffectLayer.Head);
target.PlaySound(0x213);
SpellHelper.Damage( this, target, damage, 0, 0, 100, 0, 0 );
}
SpellHelper.Damage(this, target, damage, 0, 0, 100, 0, 0);
}
FinishSequence();
}
FinishSequence();
}
public override double GetSlayerDamageScalar( Mobile target )
{
return 1.0; //This spell isn't affected by slayer spellbooks
}
public override double GetSlayerDamageScalar(Mobile target)
{
return 1.0; //This spell isn't affected by slayer spellbooks
}
private class InternalTarget : Target
{
private MindBlastSpell m_Owner;
private class InternalTarget : Target
{
private MindBlastSpell m_Owner;
public InternalTarget( MindBlastSpell owner ) : base( Core.ML ? 10 : 12, false, TargetFlags.Harmful )
{
m_Owner = owner;
}
public InternalTarget(MindBlastSpell owner) : base(Core.ML ? 10 : 12, false, TargetFlags.Harmful)
{
m_Owner = owner;
}
protected override void OnTarget( Mobile from, object o )
{
if ( o is Mobile )
m_Owner.Target( (Mobile)o );
}
protected override void OnTarget(Mobile from, object o)
{
if (o is Mobile)
m_Owner.Target((Mobile)o);
}
protected override void OnTargetFinish( Mobile from )
{
m_Owner.FinishSequence();
}
}
}
}
protected override void OnTargetFinish(Mobile from)
{
m_Owner.FinishSequence();
}
}
}
}