Fixes code according to modern code style. Fixes a few expression bugs.
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89eea25e5f
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3324 changed files with 441118 additions and 433755 deletions
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@ -3,152 +3,152 @@ using Server.Targeting;
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namespace Server.Spells.Fifth
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{
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public class MindBlastSpell : MagerySpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Mind Blast", "Por Corp Wis",
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218,
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Core.AOS ? 9002 : 9032,
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Reagent.BlackPearl,
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Reagent.MandrakeRoot,
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Reagent.Nightshade,
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Reagent.SulfurousAsh
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);
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public class MindBlastSpell : MagerySpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Mind Blast", "Por Corp Wis",
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218,
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Core.AOS ? 9002 : 9032,
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Reagent.BlackPearl,
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Reagent.MandrakeRoot,
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Reagent.Nightshade,
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Reagent.SulfurousAsh
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);
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public override SpellCircle Circle => SpellCircle.Fifth;
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public MindBlastSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info)
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{
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if (Core.AOS)
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m_Info.LeftHandEffect = m_Info.RightHandEffect = 9002;
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}
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public MindBlastSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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if ( Core.AOS )
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m_Info.LeftHandEffect = m_Info.RightHandEffect = 9002;
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}
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public override SpellCircle Circle => SpellCircle.Fifth;
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public override void OnCast()
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{
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Caster.Target = new InternalTarget( this );
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}
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public override bool DelayedDamage => !Core.AOS;
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private void AosDelay_Callback( object state )
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{
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object[] states = (object[])state;
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Mobile caster = (Mobile)states[0];
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Mobile target = (Mobile)states[1];
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Mobile defender = (Mobile)states[2];
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int damage = (int)states[3];
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public override void OnCast()
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{
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Caster.Target = new InternalTarget(this);
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}
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if ( caster.HarmfulCheck( defender ) )
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{
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SpellHelper.Damage( this, target, Utility.RandomMinMax( damage, damage + 4 ), 0, 0, 100, 0, 0 );
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private void AosDelay_Callback(object state)
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{
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object[] states = (object[])state;
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Mobile caster = (Mobile)states[0];
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Mobile target = (Mobile)states[1];
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Mobile defender = (Mobile)states[2];
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int damage = (int)states[3];
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target.FixedParticles( 0x374A, 10, 15, 5038, 1181, 2, EffectLayer.Head );
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target.PlaySound( 0x213 );
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}
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}
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if (caster.HarmfulCheck(defender))
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{
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SpellHelper.Damage(this, target, Utility.RandomMinMax(damage, damage + 4), 0, 0, 100, 0, 0);
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public override bool DelayedDamage => !Core.AOS;
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target.FixedParticles(0x374A, 10, 15, 5038, 1181, 2, EffectLayer.Head);
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target.PlaySound(0x213);
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}
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}
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public void Target( Mobile m )
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{
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if ( !Caster.CanSee( m ) )
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{
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Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
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}
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else if ( Core.AOS )
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{
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if ( Caster.CanBeHarmful( m ) && CheckSequence() )
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{
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Mobile from = Caster, target = m;
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public void Target(Mobile m)
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{
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if (!Caster.CanSee(m))
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{
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Caster.SendLocalizedMessage(500237); // Target can not be seen.
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}
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else if (Core.AOS)
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{
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if (Caster.CanBeHarmful(m) && CheckSequence())
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{
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Mobile from = Caster, target = m;
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SpellHelper.Turn( from, target );
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SpellHelper.Turn(from, target);
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SpellHelper.CheckReflect( (int)Circle, ref from, ref target );
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SpellHelper.CheckReflect((int)Circle, ref from, ref target);
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int damage = (int)((Caster.Skills[SkillName.Magery].Value + Caster.Int) / 5);
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int damage = (int)((Caster.Skills[SkillName.Magery].Value + Caster.Int) / 5);
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if ( damage > 60 )
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damage = 60;
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if (damage > 60)
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damage = 60;
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Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ),
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new TimerStateCallback( AosDelay_Callback ),
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new object[]{ Caster, target, m, damage } );
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}
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}
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else if ( CheckHSequence( m ) )
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{
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Mobile from = Caster, target = m;
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Timer.DelayCall(TimeSpan.FromSeconds(1.0),
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new TimerStateCallback(AosDelay_Callback),
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new object[] { Caster, target, m, damage });
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}
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}
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else if (CheckHSequence(m))
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{
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Mobile from = Caster, target = m;
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SpellHelper.Turn( from, target );
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SpellHelper.Turn(from, target);
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SpellHelper.CheckReflect( (int)Circle, ref from, ref target );
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SpellHelper.CheckReflect((int)Circle, ref from, ref target);
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// Algorithm: (highestStat - lowestStat) / 2 [- 50% if resisted]
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// Algorithm: (highestStat - lowestStat) / 2 [- 50% if resisted]
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int highestStat = target.Str, lowestStat = target.Str;
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int highestStat = target.Str, lowestStat = target.Str;
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if ( target.Dex > highestStat )
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highestStat = target.Dex;
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if (target.Dex > highestStat)
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highestStat = target.Dex;
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if ( target.Dex < lowestStat )
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lowestStat = target.Dex;
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if (target.Dex < lowestStat)
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lowestStat = target.Dex;
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if ( target.Int > highestStat )
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highestStat = target.Int;
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if (target.Int > highestStat)
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highestStat = target.Int;
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if ( target.Int < lowestStat )
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lowestStat = target.Int;
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if (target.Int < lowestStat)
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lowestStat = target.Int;
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if ( highestStat > 150 )
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highestStat = 150;
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if (highestStat > 150)
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highestStat = 150;
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if ( lowestStat > 150 )
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lowestStat = 150;
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if (lowestStat > 150)
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lowestStat = 150;
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double damage = GetDamageScalar(m)*(highestStat - lowestStat) / 2; // Many users prefer 3 or 4
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double damage = GetDamageScalar(m) * (highestStat - lowestStat) / 2; // Many users prefer 3 or 4
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if ( damage > 45 )
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damage = 45;
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if (damage > 45)
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damage = 45;
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if ( CheckResisted( target ) )
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{
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damage /= 2;
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target.SendLocalizedMessage( 501783 ); // You feel yourself resisting magical energy.
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}
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if (CheckResisted(target))
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{
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damage /= 2;
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target.SendLocalizedMessage(501783); // You feel yourself resisting magical energy.
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}
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from.FixedParticles( 0x374A, 10, 15, 2038, EffectLayer.Head );
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from.FixedParticles(0x374A, 10, 15, 2038, EffectLayer.Head);
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target.FixedParticles( 0x374A, 10, 15, 5038, EffectLayer.Head );
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target.PlaySound( 0x213 );
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target.FixedParticles(0x374A, 10, 15, 5038, EffectLayer.Head);
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target.PlaySound(0x213);
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SpellHelper.Damage( this, target, damage, 0, 0, 100, 0, 0 );
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}
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SpellHelper.Damage(this, target, damage, 0, 0, 100, 0, 0);
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}
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FinishSequence();
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}
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FinishSequence();
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}
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public override double GetSlayerDamageScalar( Mobile target )
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{
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return 1.0; //This spell isn't affected by slayer spellbooks
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}
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public override double GetSlayerDamageScalar(Mobile target)
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{
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return 1.0; //This spell isn't affected by slayer spellbooks
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}
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private class InternalTarget : Target
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{
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private MindBlastSpell m_Owner;
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private class InternalTarget : Target
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{
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private MindBlastSpell m_Owner;
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public InternalTarget( MindBlastSpell owner ) : base( Core.ML ? 10 : 12, false, TargetFlags.Harmful )
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{
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m_Owner = owner;
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}
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public InternalTarget(MindBlastSpell owner) : base(Core.ML ? 10 : 12, false, TargetFlags.Harmful)
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{
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m_Owner = owner;
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}
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protected override void OnTarget( Mobile from, object o )
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{
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if ( o is Mobile )
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m_Owner.Target( (Mobile)o );
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}
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protected override void OnTarget(Mobile from, object o)
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{
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if (o is Mobile)
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m_Owner.Target((Mobile)o);
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}
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protected override void OnTargetFinish( Mobile from )
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{
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m_Owner.FinishSequence();
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}
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}
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}
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}
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protected override void OnTargetFinish(Mobile from)
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{
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m_Owner.FinishSequence();
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}
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}
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}
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}
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