Fixes code according to modern code style. Fixes a few expression bugs.
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89eea25e5f
commit
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3324 changed files with 441118 additions and 433755 deletions
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@ -2,72 +2,76 @@ using Server.Targeting;
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namespace Server.Spells.First
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{
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public class NightSightSpell : MagerySpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Night Sight", "In Lor",
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236,
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9031,
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Reagent.SulfurousAsh,
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Reagent.SpidersSilk
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);
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public class NightSightSpell : MagerySpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Night Sight", "In Lor",
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236,
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9031,
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Reagent.SulfurousAsh,
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Reagent.SpidersSilk
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);
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public override SpellCircle Circle => SpellCircle.First;
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public NightSightSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info)
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{
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}
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public NightSightSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override SpellCircle Circle => SpellCircle.First;
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public override void OnCast()
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{
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Caster.Target = new NightSightTarget( this );
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}
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public override void OnCast()
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{
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Caster.Target = new NightSightTarget(this);
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}
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private class NightSightTarget : Target
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{
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private Spell m_Spell;
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private class NightSightTarget : Target
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{
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private Spell m_Spell;
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public NightSightTarget( Spell spell ) : base( 12, false, TargetFlags.Beneficial )
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{
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m_Spell = spell;
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}
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public NightSightTarget(Spell spell) : base(12, false, TargetFlags.Beneficial)
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{
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m_Spell = spell;
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}
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protected override void OnTarget( Mobile from, object targeted )
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{
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if ( targeted is Mobile && m_Spell.CheckBSequence( (Mobile) targeted ) )
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{
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Mobile targ = (Mobile)targeted;
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protected override void OnTarget(Mobile from, object targeted)
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{
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if (targeted is Mobile && m_Spell.CheckBSequence((Mobile)targeted))
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{
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Mobile targ = (Mobile)targeted;
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SpellHelper.Turn( m_Spell.Caster, targ );
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SpellHelper.Turn(m_Spell.Caster, targ);
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if ( targ.BeginAction( typeof( LightCycle ) ) )
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{
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new LightCycle.NightSightTimer( targ ).Start();
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int level = (int)( LightCycle.DungeonLevel * ( (Core.AOS ? targ.Skills[SkillName.Magery].Value : from.Skills[SkillName.Magery].Value )/ 100 ) );
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if (targ.BeginAction(typeof(LightCycle)))
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{
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new LightCycle.NightSightTimer(targ).Start();
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int level = (int)(LightCycle.DungeonLevel *
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((Core.AOS
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? targ.Skills[SkillName.Magery].Value
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: from.Skills[SkillName.Magery].Value) / 100));
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if ( level < 0 )
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level = 0;
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if (level < 0)
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level = 0;
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targ.LightLevel = level;
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targ.LightLevel = level;
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targ.FixedParticles( 0x376A, 9, 32, 5007, EffectLayer.Waist );
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targ.PlaySound( 0x1E3 );
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targ.FixedParticles(0x376A, 9, 32, 5007, EffectLayer.Waist);
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targ.PlaySound(0x1E3);
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BuffInfo.AddBuff( targ, new BuffInfo( BuffIcon.NightSight, 1075643 ) ); //Night Sight/You ignore lighting effects
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}
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else
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{
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from.SendMessage( "{0} already have nightsight.", from == targ ? "You" : "They" );
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}
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}
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BuffInfo.AddBuff(targ,
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new BuffInfo(BuffIcon.NightSight, 1075643)); //Night Sight/You ignore lighting effects
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}
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else
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{
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from.SendMessage("{0} already have nightsight.", from == targ ? "You" : "They");
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}
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}
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m_Spell.FinishSequence();
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}
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m_Spell.FinishSequence();
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}
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protected override void OnTargetFinish( Mobile from )
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{
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m_Spell.FinishSequence();
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}
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}
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}
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}
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protected override void OnTargetFinish(Mobile from)
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{
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m_Spell.FinishSequence();
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}
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}
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}
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}
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