Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,157 +1,156 @@
using System;
using System.Collections;
namespace Server.Spells.First
{
public class ReactiveArmorSpell : MagerySpell
{
private static SpellInfo m_Info = new SpellInfo(
"Reactive Armor", "Flam Sanct",
236,
9011,
Reagent.Garlic,
Reagent.SpidersSilk,
Reagent.SulfurousAsh
);
public class ReactiveArmorSpell : MagerySpell
{
private static SpellInfo m_Info = new SpellInfo(
"Reactive Armor", "Flam Sanct",
236,
9011,
Reagent.Garlic,
Reagent.SpidersSilk,
Reagent.SulfurousAsh
);
public override SpellCircle Circle => SpellCircle.First;
private static Hashtable m_Table = new Hashtable();
public ReactiveArmorSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
{
}
public ReactiveArmorSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info)
{
}
public override bool CheckCast()
{
if ( Core.AOS )
return true;
public override SpellCircle Circle => SpellCircle.First;
if ( Caster.MeleeDamageAbsorb > 0 )
{
Caster.SendLocalizedMessage( 1005559 ); // This spell is already in effect.
return false;
}
public override bool CheckCast()
{
if (Core.AOS)
return true;
if ( !Caster.CanBeginAction( typeof( DefensiveSpell ) ) )
{
Caster.SendLocalizedMessage( 1005385 ); // The spell will not adhere to you at this time.
return false;
}
if (Caster.MeleeDamageAbsorb > 0)
{
Caster.SendLocalizedMessage(1005559); // This spell is already in effect.
return false;
}
return true;
}
if (!Caster.CanBeginAction(typeof(DefensiveSpell)))
{
Caster.SendLocalizedMessage(1005385); // The spell will not adhere to you at this time.
return false;
}
private static Hashtable m_Table = new Hashtable();
return true;
}
public override void OnCast()
{
if ( Core.AOS )
{
/* The reactive armor spell increases the caster's physical resistance, while lowering the caster's elemental resistances.
* 15 + (Inscription/20) Physcial bonus
* -5 Elemental
* The reactive armor spell has an indefinite duration, becoming active when cast, and deactivated when re-cast.
* Reactive Armor, Protection, and Magic Reflection will stay on<EFBFBD>even after logging out, even after dying<EFBFBD>until you <EFBFBD>turn them off<EFBFBD> by casting them again.
* (+20 physical -5 elemental at 100 Inscription)
*/
public override void OnCast()
{
if (Core.AOS)
{
/* The reactive armor spell increases the caster's physical resistance, while lowering the caster's elemental resistances.
* 15 + (Inscription/20) Physcial bonus
* -5 Elemental
* The reactive armor spell has an indefinite duration, becoming active when cast, and deactivated when re-cast.
* Reactive Armor, Protection, and Magic Reflection will stay on<EFBFBD>even after logging out, even after dying<EFBFBD>until you <EFBFBD>turn them off<EFBFBD> by casting them again.
* (+20 physical -5 elemental at 100 Inscription)
*/
if ( CheckSequence() )
{
Mobile targ = Caster;
if (CheckSequence())
{
Mobile targ = Caster;
ResistanceMod[] mods = (ResistanceMod[])m_Table[targ];
ResistanceMod[] mods = (ResistanceMod[])m_Table[targ];
if ( mods == null )
{
targ.PlaySound( 0x1E9 );
targ.FixedParticles( 0x376A, 9, 32, 5008, EffectLayer.Waist );
if (mods == null)
{
targ.PlaySound(0x1E9);
targ.FixedParticles(0x376A, 9, 32, 5008, EffectLayer.Waist);
mods = new ResistanceMod[5]
{
new ResistanceMod( ResistanceType.Physical, 15 + (int)(targ.Skills[SkillName.Inscribe].Value / 20) ),
new ResistanceMod( ResistanceType.Fire, -5 ),
new ResistanceMod( ResistanceType.Cold, -5 ),
new ResistanceMod( ResistanceType.Poison, -5 ),
new ResistanceMod( ResistanceType.Energy, -5 )
};
mods = new ResistanceMod[5]
{
new ResistanceMod(ResistanceType.Physical,
15 + (int)(targ.Skills[SkillName.Inscribe].Value / 20)),
new ResistanceMod(ResistanceType.Fire, -5),
new ResistanceMod(ResistanceType.Cold, -5),
new ResistanceMod(ResistanceType.Poison, -5),
new ResistanceMod(ResistanceType.Energy, -5)
};
m_Table[targ] = mods;
m_Table[targ] = mods;
for ( int i = 0; i < mods.Length; ++i )
targ.AddResistanceMod( mods[i] );
for (int i = 0; i < mods.Length; ++i)
targ.AddResistanceMod(mods[i]);
int physresist = 15 + (int)(targ.Skills[SkillName.Inscribe].Value / 20);
string args = $"{physresist}\t{5}\t{5}\t{5}\t{5}";
int physresist = 15 + (int)(targ.Skills[SkillName.Inscribe].Value / 20);
string args = $"{physresist}\t{5}\t{5}\t{5}\t{5}";
BuffInfo.AddBuff(Caster, new BuffInfo(BuffIcon.ReactiveArmor, 1075812, 1075813, args.ToString()));
}
else
{
targ.PlaySound( 0x1ED );
targ.FixedParticles( 0x376A, 9, 32, 5008, EffectLayer.Waist );
BuffInfo.AddBuff(Caster, new BuffInfo(BuffIcon.ReactiveArmor, 1075812, 1075813, args));
}
else
{
targ.PlaySound(0x1ED);
targ.FixedParticles(0x376A, 9, 32, 5008, EffectLayer.Waist);
m_Table.Remove( targ );
m_Table.Remove(targ);
for ( int i = 0; i < mods.Length; ++i )
targ.RemoveResistanceMod( mods[i] );
for (int i = 0; i < mods.Length; ++i)
targ.RemoveResistanceMod(mods[i]);
BuffInfo.RemoveBuff(Caster, BuffIcon.ReactiveArmor);
}
}
BuffInfo.RemoveBuff(Caster, BuffIcon.ReactiveArmor);
}
}
FinishSequence();
}
else
{
if ( Caster.MeleeDamageAbsorb > 0 )
{
Caster.SendLocalizedMessage( 1005559 ); // This spell is already in effect.
}
else if ( !Caster.CanBeginAction( typeof( DefensiveSpell ) ) )
{
Caster.SendLocalizedMessage( 1005385 ); // The spell will not adhere to you at this time.
}
else if ( CheckSequence() )
{
if ( Caster.BeginAction( typeof( DefensiveSpell ) ) )
{
int value = (int)(Caster.Skills[SkillName.Magery].Value + Caster.Skills[SkillName.Meditation].Value + Caster.Skills[SkillName.Inscribe].Value);
value /= 3;
FinishSequence();
}
else
{
if (Caster.MeleeDamageAbsorb > 0)
{
Caster.SendLocalizedMessage(1005559); // This spell is already in effect.
}
else if (!Caster.CanBeginAction(typeof(DefensiveSpell)))
{
Caster.SendLocalizedMessage(1005385); // The spell will not adhere to you at this time.
}
else if (CheckSequence())
{
if (Caster.BeginAction(typeof(DefensiveSpell)))
{
int value = (int)(Caster.Skills[SkillName.Magery].Value + Caster.Skills[SkillName.Meditation].Value +
Caster.Skills[SkillName.Inscribe].Value);
value /= 3;
if ( value < 0 )
value = 1;
else if ( value > 75 )
value = 75;
if (value < 0)
value = 1;
else if (value > 75)
value = 75;
Caster.MeleeDamageAbsorb = value;
Caster.MeleeDamageAbsorb = value;
Caster.FixedParticles( 0x376A, 9, 32, 5008, EffectLayer.Waist );
Caster.PlaySound( 0x1F2 );
}
else
{
Caster.SendLocalizedMessage( 1005385 ); // The spell will not adhere to you at this time.
}
}
Caster.FixedParticles(0x376A, 9, 32, 5008, EffectLayer.Waist);
Caster.PlaySound(0x1F2);
}
else
{
Caster.SendLocalizedMessage(1005385); // The spell will not adhere to you at this time.
}
}
FinishSequence();
}
}
FinishSequence();
}
}
public static void EndArmor( Mobile m )
{
if ( m_Table.Contains( m ) )
{
ResistanceMod[] mods = (ResistanceMod[]) m_Table[ m ];
public static void EndArmor(Mobile m)
{
if (m_Table.Contains(m))
{
ResistanceMod[] mods = (ResistanceMod[])m_Table[m];
if ( mods != null )
{
for ( int i = 0; i < mods.Length; ++i )
m.RemoveResistanceMod( mods[ i ] );
}
if (mods != null)
for (int i = 0; i < mods.Length; ++i)
m.RemoveResistanceMod(mods[i]);
m_Table.Remove( m );
BuffInfo.RemoveBuff( m, BuffIcon.ReactiveArmor );
}
}
}
}
m_Table.Remove(m);
BuffInfo.RemoveBuff(m, BuffIcon.ReactiveArmor);
}
}
}
}