Fixes code according to modern code style. Fixes a few expression bugs.
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parent
89eea25e5f
commit
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3324 changed files with 441118 additions and 433755 deletions
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@ -4,108 +4,111 @@ using Server.Targeting;
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namespace Server.Spells.Fourth
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{
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public class CurseSpell : MagerySpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Curse", "Des Sanct",
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227,
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9031,
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Reagent.Nightshade,
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Reagent.Garlic,
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Reagent.SulfurousAsh
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);
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public class CurseSpell : MagerySpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Curse", "Des Sanct",
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227,
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9031,
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Reagent.Nightshade,
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Reagent.Garlic,
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Reagent.SulfurousAsh
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);
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public override SpellCircle Circle => SpellCircle.Fourth;
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private static Hashtable m_UnderEffect = new Hashtable();
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public CurseSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public CurseSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info)
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{
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}
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public override void OnCast()
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{
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Caster.Target = new InternalTarget( this );
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}
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public override SpellCircle Circle => SpellCircle.Fourth;
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private static Hashtable m_UnderEffect = new Hashtable();
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public override void OnCast()
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{
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Caster.Target = new InternalTarget(this);
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}
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public static void RemoveEffect( object state )
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{
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Mobile m = (Mobile)state;
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public static void RemoveEffect(object state)
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{
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Mobile m = (Mobile)state;
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m_UnderEffect.Remove( m );
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m_UnderEffect.Remove(m);
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m.UpdateResistances();
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}
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m.UpdateResistances();
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}
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public static bool UnderEffect( Mobile m )
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{
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return m_UnderEffect.Contains( m );
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}
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public static bool UnderEffect(Mobile m)
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{
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return m_UnderEffect.Contains(m);
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}
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public void Target( Mobile m )
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{
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if ( !Caster.CanSee( m ) )
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{
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Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
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}
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else if ( CheckHSequence( m ) )
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{
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SpellHelper.Turn( Caster, m );
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public void Target(Mobile m)
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{
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if (!Caster.CanSee(m))
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{
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Caster.SendLocalizedMessage(500237); // Target can not be seen.
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}
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else if (CheckHSequence(m))
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{
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SpellHelper.Turn(Caster, m);
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SpellHelper.CheckReflect( (int)Circle, Caster, ref m );
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SpellHelper.CheckReflect((int)Circle, Caster, ref m);
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SpellHelper.AddStatCurse( Caster, m, StatType.Str ); SpellHelper.DisableSkillCheck = true;
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SpellHelper.AddStatCurse( Caster, m, StatType.Dex );
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SpellHelper.AddStatCurse( Caster, m, StatType.Int ); SpellHelper.DisableSkillCheck = false;
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SpellHelper.AddStatCurse(Caster, m, StatType.Str);
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SpellHelper.DisableSkillCheck = true;
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SpellHelper.AddStatCurse(Caster, m, StatType.Dex);
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SpellHelper.AddStatCurse(Caster, m, StatType.Int);
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SpellHelper.DisableSkillCheck = false;
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Timer t = (Timer)m_UnderEffect[m];
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Timer t = (Timer)m_UnderEffect[m];
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if ( Caster.Player && m.Player /*&& Caster != m */ && t == null ) //On OSI you CAN curse yourself and get this effect.
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{
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TimeSpan duration = SpellHelper.GetDuration( Caster, m );
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m_UnderEffect[m] = t = Timer.DelayCall( duration, new TimerStateCallback( RemoveEffect ), m );
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m.UpdateResistances();
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}
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if (Caster.Player && m.Player /*&& Caster != m */ && t == null
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) //On OSI you CAN curse yourself and get this effect.
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{
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TimeSpan duration = SpellHelper.GetDuration(Caster, m);
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m_UnderEffect[m] = t = Timer.DelayCall(duration, new TimerStateCallback(RemoveEffect), m);
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m.UpdateResistances();
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}
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m.Spell?.OnCasterHurt();
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m.Spell?.OnCasterHurt();
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m.Paralyzed = false;
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m.Paralyzed = false;
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m.FixedParticles( 0x374A, 10, 15, 5028, EffectLayer.Waist );
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m.PlaySound( 0x1E1 );
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m.FixedParticles(0x374A, 10, 15, 5028, EffectLayer.Waist);
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m.PlaySound(0x1E1);
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int percentage = (int)(SpellHelper.GetOffsetScalar(Caster, m, true) * 100);
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TimeSpan length = SpellHelper.GetDuration(Caster, m);
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int percentage = (int)(SpellHelper.GetOffsetScalar(Caster, m, true) * 100);
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TimeSpan length = SpellHelper.GetDuration(Caster, m);
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string args = $"{percentage}\t{percentage}\t{percentage}\t{10}\t{10}\t{10}\t{10}";
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string args = $"{percentage}\t{percentage}\t{percentage}\t{10}\t{10}\t{10}\t{10}";
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BuffInfo.AddBuff( m, new BuffInfo( BuffIcon.Curse, 1075835, 1075836, length, m, args.ToString() ) );
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BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.Curse, 1075835, 1075836, length, m, args));
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HarmfulSpell( m );
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}
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HarmfulSpell(m);
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}
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FinishSequence();
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}
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FinishSequence();
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}
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private class InternalTarget : Target
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{
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private CurseSpell m_Owner;
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private class InternalTarget : Target
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{
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private CurseSpell m_Owner;
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public InternalTarget( CurseSpell owner ) : base( Core.ML? 10 : 12, false, TargetFlags.Harmful )
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{
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m_Owner = owner;
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}
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public InternalTarget(CurseSpell owner) : base(Core.ML ? 10 : 12, false, TargetFlags.Harmful)
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{
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m_Owner = owner;
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}
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protected override void OnTarget( Mobile from, object o )
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{
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if ( o is Mobile )
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m_Owner.Target( (Mobile)o );
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}
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protected override void OnTarget(Mobile from, object o)
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{
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if (o is Mobile)
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m_Owner.Target((Mobile)o);
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}
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protected override void OnTargetFinish( Mobile from )
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{
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m_Owner.FinishSequence();
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}
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}
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}
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}
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protected override void OnTargetFinish(Mobile from)
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{
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m_Owner.FinishSequence();
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}
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}
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}
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}
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