Fixes code according to modern code style. Fixes a few expression bugs.
This commit is contained in:
parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -1,311 +1,306 @@
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using System;
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using System.Collections;
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using Server.Targeting;
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using Server.Misc;
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using Server.Items;
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using Server.Misc;
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using Server.Mobiles;
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using Server.Targeting;
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namespace Server.Spells.Fourth
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{
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public class FireFieldSpell : MagerySpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Fire Field", "In Flam Grav",
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215,
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9041,
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false,
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Reagent.BlackPearl,
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Reagent.SpidersSilk,
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Reagent.SulfurousAsh
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);
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public override SpellCircle Circle => SpellCircle.Fourth;
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public FireFieldSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override void OnCast()
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{
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Caster.Target = new InternalTarget( this );
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}
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public void Target( IPoint3D p )
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{
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if ( !Caster.CanSee( p ) )
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{
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Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
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}
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else if ( SpellHelper.CheckTown( p, Caster ) && CheckSequence() )
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{
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SpellHelper.Turn( Caster, p );
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SpellHelper.GetSurfaceTop( ref p );
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int dx = Caster.Location.X - p.X;
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int dy = Caster.Location.Y - p.Y;
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int rx = (dx - dy) * 44;
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int ry = (dx + dy) * 44;
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bool eastToWest;
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if ( rx >= 0 && ry >= 0 )
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{
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eastToWest = false;
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}
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else if ( rx >= 0 )
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{
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eastToWest = true;
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}
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else if ( ry >= 0 )
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{
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eastToWest = true;
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}
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else
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{
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eastToWest = false;
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}
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Effects.PlaySound( p, Caster.Map, 0x20C );
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int itemID = eastToWest ? 0x398C : 0x3996;
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TimeSpan duration;
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if ( Core.AOS )
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duration = TimeSpan.FromSeconds( (15 + (Caster.Skills.Magery.Fixed / 5)) / 4 );
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else
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duration = TimeSpan.FromSeconds( 4.0 + (Caster.Skills[SkillName.Magery].Value * 0.5) );
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for ( int i = -2; i <= 2; ++i )
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{
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Point3D loc = new Point3D( eastToWest ? p.X + i : p.X, eastToWest ? p.Y : p.Y + i, p.Z );
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new FireFieldItem( itemID, loc, Caster, Caster.Map, duration, i );
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}
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}
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FinishSequence();
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}
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[DispellableField]
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public class FireFieldItem : Item
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{
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private Timer m_Timer;
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private DateTime m_End;
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private Mobile m_Caster;
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private int m_Damage;
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public override bool BlocksFit => true;
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public FireFieldItem( int itemID, Point3D loc, Mobile caster, Map map, TimeSpan duration, int val )
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: this( itemID, loc, caster, map, duration, val, 2 )
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{
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}
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public FireFieldItem( int itemID, Point3D loc, Mobile caster, Map map, TimeSpan duration, int val, int damage ) : base( itemID )
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{
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bool canFit = SpellHelper.AdjustField( ref loc, map, 12, false );
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Visible = false;
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Movable = false;
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Light = LightType.Circle300;
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MoveToWorld( loc, map );
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m_Caster = caster;
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m_Damage = damage;
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m_End = DateTime.UtcNow + duration;
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public class FireFieldSpell : MagerySpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Fire Field", "In Flam Grav",
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215,
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9041,
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false,
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Reagent.BlackPearl,
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Reagent.SpidersSilk,
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Reagent.SulfurousAsh
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);
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public FireFieldSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info)
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{
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}
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public override SpellCircle Circle => SpellCircle.Fourth;
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public override void OnCast()
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{
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Caster.Target = new InternalTarget(this);
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}
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public void Target(IPoint3D p)
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{
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if (!Caster.CanSee(p))
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{
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Caster.SendLocalizedMessage(500237); // Target can not be seen.
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}
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else if (SpellHelper.CheckTown(p, Caster) && CheckSequence())
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{
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SpellHelper.Turn(Caster, p);
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SpellHelper.GetSurfaceTop(ref p);
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m_Timer = new InternalTimer( this, TimeSpan.FromSeconds( Math.Abs( val ) * 0.2 ), caster.InLOS( this ), canFit );
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m_Timer.Start();
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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m_Timer?.Stop();
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}
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public FireFieldItem( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 2 ); // version
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writer.Write( m_Damage );
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writer.Write( m_Caster );
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writer.WriteDeltaTime( m_End );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 2:
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{
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m_Damage = reader.ReadInt();
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goto case 1;
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}
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case 1:
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{
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m_Caster = reader.ReadMobile();
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goto case 0;
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}
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case 0:
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{
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m_End = reader.ReadDeltaTime();
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m_Timer = new InternalTimer( this, TimeSpan.Zero, true, true );
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m_Timer.Start();
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break;
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}
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}
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if ( version < 2 )
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m_Damage = 2;
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}
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public override bool OnMoveOver( Mobile m )
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{
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if ( Visible && m_Caster != null && (!Core.AOS || m != m_Caster) && SpellHelper.ValidIndirectTarget( m_Caster, m ) && m_Caster.CanBeHarmful( m, false ) )
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{
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if ( SpellHelper.CanRevealCaster( m ) )
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m_Caster.RevealingAction();
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m_Caster.DoHarmful( m );
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int damage = m_Damage;
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if ( !Core.AOS && m.CheckSkill( SkillName.MagicResist, 0.0, 30.0 ) )
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{
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damage = 1;
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m.SendLocalizedMessage( 501783 ); // You feel yourself resisting magical energy.
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}
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AOS.Damage( m, m_Caster, damage, 0, 100, 0, 0, 0 );
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m.PlaySound( 0x208 );
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(m as BaseCreature)?.OnHarmfulSpell( m_Caster );
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}
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return true;
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}
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private class InternalTimer : Timer
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{
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private FireFieldItem m_Item;
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private bool m_InLOS, m_CanFit;
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private static Queue m_Queue = new Queue();
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public InternalTimer( FireFieldItem item, TimeSpan delay, bool inLOS, bool canFit ) : base( delay, TimeSpan.FromSeconds( 1.0 ) )
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{
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m_Item = item;
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m_InLOS = inLOS;
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m_CanFit = canFit;
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Priority = TimerPriority.FiftyMS;
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}
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protected override void OnTick()
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{
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if ( m_Item.Deleted )
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return;
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if ( !m_Item.Visible )
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{
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if ( m_InLOS && m_CanFit )
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m_Item.Visible = true;
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else
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m_Item.Delete();
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if ( !m_Item.Deleted )
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{
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m_Item.ProcessDelta();
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Effects.SendLocationParticles( EffectItem.Create( m_Item.Location, m_Item.Map, EffectItem.DefaultDuration ), 0x376A, 9, 10, 5029 );
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}
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}
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else if ( DateTime.UtcNow > m_Item.m_End )
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{
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m_Item.Delete();
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Stop();
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}
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else
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{
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Map map = m_Item.Map;
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Mobile caster = m_Item.m_Caster;
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if ( map != null && caster != null )
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{
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foreach ( Mobile m in m_Item.GetMobilesInRange( 0 ) )
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{
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if ( (m.Z + 16) > m_Item.Z && (m_Item.Z + 12) > m.Z && (!Core.AOS || m != caster) && SpellHelper.ValidIndirectTarget( caster, m ) && caster.CanBeHarmful( m, false ) )
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m_Queue.Enqueue( m );
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}
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while ( m_Queue.Count > 0 )
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{
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Mobile m = (Mobile)m_Queue.Dequeue();
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if ( SpellHelper.CanRevealCaster( m ) )
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caster.RevealingAction();
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caster.DoHarmful( m );
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int damage = m_Item.m_Damage;
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if ( !Core.AOS && m.CheckSkill( SkillName.MagicResist, 0.0, 30.0 ) )
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{
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damage = 1;
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m.SendLocalizedMessage( 501783 ); // You feel yourself resisting magical energy.
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}
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AOS.Damage( m, caster, damage, 0, 100, 0, 0, 0 );
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m.PlaySound( 0x208 );
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(m as BaseCreature)?.OnHarmfulSpell( caster );
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}
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}
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}
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}
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}
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}
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private class InternalTarget : Target
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{
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private FireFieldSpell m_Owner;
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public InternalTarget( FireFieldSpell owner ) : base( Core.ML ? 10 : 12, true, TargetFlags.None )
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{
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m_Owner = owner;
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}
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protected override void OnTarget( Mobile from, object o )
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{
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if ( o is IPoint3D )
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m_Owner.Target( (IPoint3D)o );
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}
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protected override void OnTargetFinish( Mobile from )
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{
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m_Owner.FinishSequence();
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}
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}
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}
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}
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int dx = Caster.Location.X - p.X;
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int dy = Caster.Location.Y - p.Y;
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int rx = (dx - dy) * 44;
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int ry = (dx + dy) * 44;
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bool eastToWest;
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if (rx >= 0 && ry >= 0)
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eastToWest = false;
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else if (rx >= 0)
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eastToWest = true;
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else if (ry >= 0)
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eastToWest = true;
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else
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eastToWest = false;
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Effects.PlaySound(p, Caster.Map, 0x20C);
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int itemID = eastToWest ? 0x398C : 0x3996;
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TimeSpan duration;
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if (Core.AOS)
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duration = TimeSpan.FromSeconds((15 + Caster.Skills.Magery.Fixed / 5) / 4);
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else
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duration = TimeSpan.FromSeconds(4.0 + Caster.Skills[SkillName.Magery].Value * 0.5);
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for (int i = -2; i <= 2; ++i)
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{
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Point3D loc = new Point3D(eastToWest ? p.X + i : p.X, eastToWest ? p.Y : p.Y + i, p.Z);
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new FireFieldItem(itemID, loc, Caster, Caster.Map, duration, i);
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}
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}
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FinishSequence();
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}
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[DispellableField]
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public class FireFieldItem : Item
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{
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private Mobile m_Caster;
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private int m_Damage;
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private DateTime m_End;
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private Timer m_Timer;
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public FireFieldItem(int itemID, Point3D loc, Mobile caster, Map map, TimeSpan duration, int val)
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: this(itemID, loc, caster, map, duration, val, 2)
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{
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}
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public FireFieldItem(int itemID, Point3D loc, Mobile caster, Map map, TimeSpan duration, int val,
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int damage) : base(itemID)
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{
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bool canFit = SpellHelper.AdjustField(ref loc, map, 12, false);
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Visible = false;
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Movable = false;
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Light = LightType.Circle300;
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MoveToWorld(loc, map);
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m_Caster = caster;
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m_Damage = damage;
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m_End = DateTime.UtcNow + duration;
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m_Timer = new InternalTimer(this, TimeSpan.FromSeconds(Math.Abs(val) * 0.2), caster.InLOS(this), canFit);
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m_Timer.Start();
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}
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public FireFieldItem(Serial serial) : base(serial)
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{
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}
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public override bool BlocksFit => true;
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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m_Timer?.Stop();
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(2); // version
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writer.Write(m_Damage);
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writer.Write(m_Caster);
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writer.WriteDeltaTime(m_End);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 2:
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{
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m_Damage = reader.ReadInt();
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goto case 1;
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}
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case 1:
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{
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m_Caster = reader.ReadMobile();
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goto case 0;
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}
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case 0:
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{
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m_End = reader.ReadDeltaTime();
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m_Timer = new InternalTimer(this, TimeSpan.Zero, true, true);
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m_Timer.Start();
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break;
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}
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}
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if (version < 2)
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m_Damage = 2;
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}
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public override bool OnMoveOver(Mobile m)
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{
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if (Visible && m_Caster != null && (!Core.AOS || m != m_Caster) &&
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SpellHelper.ValidIndirectTarget(m_Caster, m) && m_Caster.CanBeHarmful(m, false))
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{
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if (SpellHelper.CanRevealCaster(m))
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m_Caster.RevealingAction();
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m_Caster.DoHarmful(m);
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int damage = m_Damage;
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if (!Core.AOS && m.CheckSkill(SkillName.MagicResist, 0.0, 30.0))
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{
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damage = 1;
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m.SendLocalizedMessage(501783); // You feel yourself resisting magical energy.
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}
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AOS.Damage(m, m_Caster, damage, 0, 100, 0, 0, 0);
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m.PlaySound(0x208);
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(m as BaseCreature)?.OnHarmfulSpell(m_Caster);
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}
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return true;
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}
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private class InternalTimer : Timer
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{
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private static Queue m_Queue = new Queue();
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private bool m_InLOS, m_CanFit;
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private FireFieldItem m_Item;
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public InternalTimer(FireFieldItem item, TimeSpan delay, bool inLOS, bool canFit) : base(delay,
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TimeSpan.FromSeconds(1.0))
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{
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m_Item = item;
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m_InLOS = inLOS;
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m_CanFit = canFit;
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Priority = TimerPriority.FiftyMS;
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}
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protected override void OnTick()
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{
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if (m_Item.Deleted)
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return;
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if (!m_Item.Visible)
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{
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if (m_InLOS && m_CanFit)
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m_Item.Visible = true;
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else
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m_Item.Delete();
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if (!m_Item.Deleted)
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{
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m_Item.ProcessDelta();
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Effects.SendLocationParticles(
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EffectItem.Create(m_Item.Location, m_Item.Map, EffectItem.DefaultDuration), 0x376A, 9, 10,
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5029);
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}
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}
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else if (DateTime.UtcNow > m_Item.m_End)
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{
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m_Item.Delete();
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Stop();
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}
|
||||
else
|
||||
{
|
||||
Map map = m_Item.Map;
|
||||
Mobile caster = m_Item.m_Caster;
|
||||
|
||||
if (map != null && caster != null)
|
||||
{
|
||||
foreach (Mobile m in m_Item.GetMobilesInRange(0))
|
||||
if (m.Z + 16 > m_Item.Z && m_Item.Z + 12 > m.Z && (!Core.AOS || m != caster) &&
|
||||
SpellHelper.ValidIndirectTarget(caster, m) && caster.CanBeHarmful(m, false))
|
||||
m_Queue.Enqueue(m);
|
||||
|
||||
while (m_Queue.Count > 0)
|
||||
{
|
||||
Mobile m = (Mobile)m_Queue.Dequeue();
|
||||
|
||||
if (SpellHelper.CanRevealCaster(m))
|
||||
caster.RevealingAction();
|
||||
|
||||
caster.DoHarmful(m);
|
||||
|
||||
int damage = m_Item.m_Damage;
|
||||
|
||||
if (!Core.AOS && m.CheckSkill(SkillName.MagicResist, 0.0, 30.0))
|
||||
{
|
||||
damage = 1;
|
||||
|
||||
m.SendLocalizedMessage(501783); // You feel yourself resisting magical energy.
|
||||
}
|
||||
|
||||
AOS.Damage(m, caster, damage, 0, 100, 0, 0, 0);
|
||||
m.PlaySound(0x208);
|
||||
|
||||
(m as BaseCreature)?.OnHarmfulSpell(caster);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class InternalTarget : Target
|
||||
{
|
||||
private FireFieldSpell m_Owner;
|
||||
|
||||
public InternalTarget(FireFieldSpell owner) : base(Core.ML ? 10 : 12, true, TargetFlags.None)
|
||||
{
|
||||
m_Owner = owner;
|
||||
}
|
||||
|
||||
protected override void OnTarget(Mobile from, object o)
|
||||
{
|
||||
if (o is IPoint3D)
|
||||
m_Owner.Target((IPoint3D)o);
|
||||
}
|
||||
|
||||
protected override void OnTargetFinish(Mobile from)
|
||||
{
|
||||
m_Owner.FinishSequence();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue