Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,89 +1,89 @@
using System;
using Server.Targeting;
using Server.Mobiles;
using Server.Targeting;
namespace Server.Spells.Mysticism
{
public class AnimatedWeaponSpell : MysticSpell
{
private static SpellInfo m_Info = new SpellInfo(
"Animated Weapon", "In Jux Por Ylem",
-1,
9002,
Reagent.Bone,
Reagent.BlackPearl,
Reagent.MandrakeRoot,
Reagent.Nightshade
);
public class AnimatedWeaponSpell : MysticSpell
{
private static SpellInfo m_Info = new SpellInfo(
"Animated Weapon", "In Jux Por Ylem",
-1,
9002,
Reagent.Bone,
Reagent.BlackPearl,
Reagent.MandrakeRoot,
Reagent.Nightshade
);
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds( 1.5 );
public AnimatedWeaponSpell(Mobile caster, Item scroll)
: base(caster, scroll, m_Info)
{
}
public override double RequiredSkill => 33.0;
public override int RequiredMana => 11;
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.5);
public AnimatedWeaponSpell( Mobile caster, Item scroll )
: base( caster, scroll, m_Info )
{
}
public override double RequiredSkill => 33.0;
public override int RequiredMana => 11;
public override void OnCast()
{
Caster.Target = new InternalTarget( this );
}
public override void OnCast()
{
Caster.Target = new InternalTarget(this);
}
public void Target( IPoint3D p )
{
if ( ( Caster.Followers + 4 ) > Caster.FollowersMax )
{
Caster.SendLocalizedMessage( 1049645 ); // You have too many followers to summon that creature.
return;
}
public void Target(IPoint3D p)
{
if (Caster.Followers + 4 > Caster.FollowersMax)
{
Caster.SendLocalizedMessage(1049645); // You have too many followers to summon that creature.
return;
}
var map = Caster.Map;
Map map = Caster.Map;
SpellHelper.GetSurfaceTop( ref p );
SpellHelper.GetSurfaceTop(ref p);
if ( map == null || ( Caster.Player && !map.CanSpawnMobile( p.X, p.Y, p.Z ) ) )
{
Caster.SendLocalizedMessage( 501942 ); // That location is blocked.
}
else if ( SpellHelper.CheckTown( p, Caster ) && CheckSequence() )
{
var level = (int) ( ( GetBaseSkill( Caster ) + GetBoostSkill( Caster ) ) / 2.0 );
if (map == null || Caster.Player && !map.CanSpawnMobile(p.X, p.Y, p.Z))
{
Caster.SendLocalizedMessage(501942); // That location is blocked.
}
else if (SpellHelper.CheckTown(p, Caster) && CheckSequence())
{
int level = (int)((GetBaseSkill(Caster) + GetBoostSkill(Caster)) / 2.0);
var duration = TimeSpan.FromSeconds( 10 + level );
TimeSpan duration = TimeSpan.FromSeconds(10 + level);
var summon = new AnimatedWeapon( Caster, level );
BaseCreature.Summon( summon, false, Caster, new Point3D( p ), 0x212, duration );
AnimatedWeapon summon = new AnimatedWeapon(Caster, level);
BaseCreature.Summon(summon, false, Caster, new Point3D(p), 0x212, duration);
summon.PlaySound( 0x64A );
summon.PlaySound(0x64A);
Effects.SendTargetParticles( summon, 0x3728, 10, 10, 0x13AA, (EffectLayer) 255 );
}
Effects.SendTargetParticles(summon, 0x3728, 10, 10, 0x13AA, (EffectLayer)255);
}
FinishSequence();
}
FinishSequence();
}
public class InternalTarget : Target
{
private AnimatedWeaponSpell m_Owner;
public class InternalTarget : Target
{
private AnimatedWeaponSpell m_Owner;
public InternalTarget( AnimatedWeaponSpell owner )
: base( 12, true, TargetFlags.None )
{
m_Owner = owner;
}
public InternalTarget(AnimatedWeaponSpell owner)
: base(12, true, TargetFlags.None)
{
m_Owner = owner;
}
protected override void OnTarget( Mobile from, object o )
{
if ( o is IPoint3D )
m_Owner.Target( (IPoint3D) o );
}
protected override void OnTarget(Mobile from, object o)
{
if (o is IPoint3D)
m_Owner.Target((IPoint3D)o);
}
protected override void OnTargetFinish( Mobile from )
{
m_Owner.FinishSequence();
}
}
}
}
protected override void OnTargetFinish(Mobile from)
{
m_Owner.FinishSequence();
}
}
}
}

View file

@ -3,86 +3,86 @@ using Server.Targeting;
namespace Server.Spells.Mysticism
{
public class EagleStrikeSpell : MysticSpell
{
private static SpellInfo m_Info = new SpellInfo(
"Eagle Strike", "Kal Por Xen",
-1,
9002,
Reagent.Bloodmoss,
Reagent.Bone,
Reagent.SpidersSilk,
Reagent.MandrakeRoot
);
public class EagleStrikeSpell : MysticSpell
{
private static SpellInfo m_Info = new SpellInfo(
"Eagle Strike", "Kal Por Xen",
-1,
9002,
Reagent.Bloodmoss,
Reagent.Bone,
Reagent.SpidersSilk,
Reagent.MandrakeRoot
);
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds( 1.25 );
public EagleStrikeSpell(Mobile caster, Item scroll)
: base(caster, scroll, m_Info)
{
}
public override double RequiredSkill => 20.0;
public override int RequiredMana => 9;
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.25);
public EagleStrikeSpell( Mobile caster, Item scroll )
: base( caster, scroll, m_Info )
{
}
public override double RequiredSkill => 20.0;
public override int RequiredMana => 9;
public override void OnCast()
{
Caster.Target = new InternalTarget( this );
}
public override void OnCast()
{
Caster.Target = new InternalTarget(this);
}
public void Target( Mobile m )
{
if ( CheckHSequence( m ) )
{
/* Conjures a magical eagle that assaults the Target with
* its talons, dealing energy damage.
*/
public void Target(Mobile m)
{
if (CheckHSequence(m))
{
/* Conjures a magical eagle that assaults the Target with
* its talons, dealing energy damage.
*/
SpellHelper.Turn( Caster, m );
SpellHelper.Turn(Caster, m);
SpellHelper.CheckReflect( 2, Caster, ref m );
SpellHelper.CheckReflect(2, Caster, ref m);
Caster.MovingParticles( m, 0x407A, 7, 0, false, true, 0, 0, 0xBBE, 0xFA6, 0xFFFF, 0 );
Caster.PlaySound( 0x2EE );
Caster.MovingParticles(m, 0x407A, 7, 0, false, true, 0, 0, 0xBBE, 0xFA6, 0xFFFF, 0);
Caster.PlaySound(0x2EE);
Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), Damage, m );
}
Timer.DelayCall(TimeSpan.FromSeconds(1.0), Damage, m);
}
FinishSequence();
}
FinishSequence();
}
private void Damage( Mobile to )
{
if ( to == null )
return;
private void Damage(Mobile to)
{
if (to == null)
return;
double damage = GetNewAosDamage( 19, 1, 5, to );
double damage = GetNewAosDamage(19, 1, 5, to);
SpellHelper.Damage( this, to, damage, 0, 0, 0, 0, 100 );
SpellHelper.Damage(this, to, damage, 0, 0, 0, 0, 100);
to.PlaySound( 0x64D );
}
to.PlaySound(0x64D);
}
private class InternalTarget : Target
{
private EagleStrikeSpell m_Owner;
private class InternalTarget : Target
{
private EagleStrikeSpell m_Owner;
public InternalTarget( EagleStrikeSpell owner )
: base( 12, false, TargetFlags.Harmful )
{
m_Owner = owner;
}
public InternalTarget(EagleStrikeSpell owner)
: base(12, false, TargetFlags.Harmful)
{
m_Owner = owner;
}
protected override void OnTarget( Mobile from, object o )
{
if ( o is Mobile )
m_Owner.Target( (Mobile) o );
}
protected override void OnTarget(Mobile from, object o)
{
if (o is Mobile)
m_Owner.Target((Mobile)o);
}
protected override void OnTargetFinish( Mobile from )
{
m_Owner.FinishSequence();
}
}
}
}
protected override void OnTargetFinish(Mobile from)
{
m_Owner.FinishSequence();
}
}
}
}

View file

@ -5,140 +5,142 @@ using Server.Targeting;
namespace Server.Spells.Mysticism
{
public class HailStormSpell : MysticSpell
{
private static SpellInfo m_Info = new SpellInfo(
"Hail Storm", "Kal Des Ylem",
-1,
9002,
Reagent.DragonsBlood,
Reagent.Bloodmoss,
Reagent.BlackPearl,
Reagent.MandrakeRoot
);
public class HailStormSpell : MysticSpell
{
private static SpellInfo m_Info = new SpellInfo(
"Hail Storm", "Kal Des Ylem",
-1,
9002,
Reagent.DragonsBlood,
Reagent.Bloodmoss,
Reagent.BlackPearl,
Reagent.MandrakeRoot
);
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds( 2.25 );
public HailStormSpell(Mobile caster, Item scroll)
: base(caster, scroll, m_Info)
{
}
public override double RequiredSkill => 70.0;
public override int RequiredMana => 40;
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(2.25);
public HailStormSpell( Mobile caster, Item scroll )
: base( caster, scroll, m_Info )
{
}
public override double RequiredSkill => 70.0;
public override int RequiredMana => 40;
public override void OnCast()
{
Caster.Target = new InternalTarget( this );
}
public override void OnCast()
{
Caster.Target = new InternalTarget(this);
}
public void Target( IPoint3D p )
{
if ( SpellHelper.CheckTown( p, Caster ) && CheckSequence() )
{
/* Summons a storm of hailstones that strikes all Targets
* within a radius around the Target's Location, dealing
* cold damage.
*/
public void Target(IPoint3D p)
{
if (SpellHelper.CheckTown(p, Caster) && CheckSequence())
{
/* Summons a storm of hailstones that strikes all Targets
* within a radius around the Target's Location, dealing
* cold damage.
*/
SpellHelper.Turn( Caster, p );
SpellHelper.Turn(Caster, p);
if ( p is Item )
p = ( (Item) p ).GetWorldLocation();
if (p is Item)
p = ((Item)p).GetWorldLocation();
var targets = new List<Mobile>();
List<Mobile> targets = new List<Mobile>();
var map = Caster.Map;
Map map = Caster.Map;
var pvp = false;
bool pvp = false;
if ( map != null )
{
PlayEffect( p, Caster.Map );
if (map != null)
{
PlayEffect(p, Caster.Map);
foreach ( var m in map.GetMobilesInRange( new Point3D( p ), 2 ) )
{
if ( m == Caster )
continue;
foreach (Mobile m in map.GetMobilesInRange(new Point3D(p), 2))
{
if (m == Caster)
continue;
if ( SpellHelper.ValidIndirectTarget( Caster, m ) && Caster.CanBeHarmful( m, false ) && Caster.CanSee( m ) )
{
if ( !Caster.InLOS( m ) )
continue;
if (SpellHelper.ValidIndirectTarget(Caster, m) && Caster.CanBeHarmful(m, false) && Caster.CanSee(m))
{
if (!Caster.InLOS(m))
continue;
targets.Add( m );
targets.Add(m);
if ( m.Player )
pvp = true;
}
}
}
if (m.Player)
pvp = true;
}
}
}
double damage = GetNewAosDamage( 51, 1, 5, pvp );
double damage = GetNewAosDamage(51, 1, 5, pvp);
foreach ( var m in targets )
{
Caster.DoHarmful( m );
SpellHelper.Damage( this, m, damage, 0, 0, 100, 0, 0 );
}
}
foreach (Mobile m in targets)
{
Caster.DoHarmful(m);
SpellHelper.Damage(this, m, damage, 0, 0, 100, 0, 0);
}
}
FinishSequence();
}
FinishSequence();
}
private static void PlayEffect( IPoint3D p, Map map )
{
Effects.PlaySound( p, map, 0x64F );
private static void PlayEffect(IPoint3D p, Map map)
{
Effects.PlaySound(p, map, 0x64F);
PlaySingleEffect( p, map, -1, 1, -1, 1 );
PlaySingleEffect( p, map, -2, 0, -3, -1 );
PlaySingleEffect( p, map, -3, -1, -1, 1 );
PlaySingleEffect( p, map, 1, 3, -1, 1 );
PlaySingleEffect( p, map, -1, 1, 1, 3 );
}
PlaySingleEffect(p, map, -1, 1, -1, 1);
PlaySingleEffect(p, map, -2, 0, -3, -1);
PlaySingleEffect(p, map, -3, -1, -1, 1);
PlaySingleEffect(p, map, 1, 3, -1, 1);
PlaySingleEffect(p, map, -1, 1, 1, 3);
}
private static void PlaySingleEffect( IPoint3D p, Map map, int a, int b, int c, int d )
{
int x = p.X, y = p.Y, z = p.Z + 18;
private static void PlaySingleEffect(IPoint3D p, Map map, int a, int b, int c, int d)
{
int x = p.X, y = p.Y, z = p.Z + 18;
SendEffectPacket( p, map, new Point3D( x + a, y + c, z ), new Point3D( x + a, y + c, z ) );
SendEffectPacket( p, map, new Point3D( x + b, y + c, z ), new Point3D( x + b, y + c, z ) );
SendEffectPacket( p, map, new Point3D( x + b, y + d, z ), new Point3D( x + b, y + d, z ) );
SendEffectPacket( p, map, new Point3D( x + a, y + d, z ), new Point3D( x + a, y + d, z ) );
SendEffectPacket(p, map, new Point3D(x + a, y + c, z), new Point3D(x + a, y + c, z));
SendEffectPacket(p, map, new Point3D(x + b, y + c, z), new Point3D(x + b, y + c, z));
SendEffectPacket(p, map, new Point3D(x + b, y + d, z), new Point3D(x + b, y + d, z));
SendEffectPacket(p, map, new Point3D(x + a, y + d, z), new Point3D(x + a, y + d, z));
SendEffectPacket( p, map, new Point3D( x + b, y + c, z ), new Point3D( x + a, y + c, z ) );
SendEffectPacket( p, map, new Point3D( x + b, y + d, z ), new Point3D( x + b, y + c, z ) );
SendEffectPacket( p, map, new Point3D( x + a, y + d, z ), new Point3D( x + b, y + d, z ) );
SendEffectPacket( p, map, new Point3D( x + a, y + c, z ), new Point3D( x + a, y + d, z ) );
}
SendEffectPacket(p, map, new Point3D(x + b, y + c, z), new Point3D(x + a, y + c, z));
SendEffectPacket(p, map, new Point3D(x + b, y + d, z), new Point3D(x + b, y + c, z));
SendEffectPacket(p, map, new Point3D(x + a, y + d, z), new Point3D(x + b, y + d, z));
SendEffectPacket(p, map, new Point3D(x + a, y + c, z), new Point3D(x + a, y + d, z));
}
private static void SendEffectPacket( IPoint3D p, Map map, Point3D orig, Point3D dest )
{
Effects.SendPacket( p, map, new HuedEffect( EffectType.Moving, Serial.Zero, Serial.Zero, 0x36D4, orig, dest, 0, 0, false, false, 0x63, 0x4 ) );
}
private static void SendEffectPacket(IPoint3D p, Map map, Point3D orig, Point3D dest)
{
Effects.SendPacket(p, map,
new HuedEffect(EffectType.Moving, Serial.Zero, Serial.Zero, 0x36D4, orig, dest, 0, 0, false, false, 0x63,
0x4));
}
private class InternalTarget : Target
{
private HailStormSpell m_Owner;
private class InternalTarget : Target
{
private HailStormSpell m_Owner;
public InternalTarget( HailStormSpell owner )
: base( 12, true, TargetFlags.None )
{
m_Owner = owner;
}
public InternalTarget(HailStormSpell owner)
: base(12, true, TargetFlags.None)
{
m_Owner = owner;
}
protected override void OnTarget( Mobile from, object o )
{
var p = o as IPoint3D;
protected override void OnTarget(Mobile from, object o)
{
IPoint3D p = o as IPoint3D;
if ( p != null )
m_Owner.Target( p );
}
if (p != null)
m_Owner.Target(p);
}
protected override void OnTargetFinish( Mobile from )
{
m_Owner.FinishSequence();
}
}
}
}
protected override void OnTargetFinish(Mobile from)
{
m_Owner.FinishSequence();
}
}
}
}

View file

@ -2,90 +2,92 @@
namespace Server.Spells.Mysticism
{
public abstract class MysticSpell : Spell
{
public abstract double RequiredSkill { get; }
public abstract int RequiredMana { get; }
public abstract class MysticSpell : Spell
{
public MysticSpell(Mobile caster, Item scroll, SpellInfo info)
: base(caster, scroll, info)
{
}
public override SkillName CastSkill => SkillName.Mysticism;
public abstract double RequiredSkill{ get; }
public abstract int RequiredMana{ get; }
/*
* As per OSI Publish 64:
* Imbuing is not the only skill associated with Mysticism now.
* Players can use EITHER their Focus skill or Imbuing skill.
* Evaluate Intelligence no longer has any effect on a Mystic’s spell power.
*/
public override double GetDamageSkill( Mobile m )
{
return Math.Max( m.Skills[SkillName.Imbuing].Value, m.Skills[SkillName.Focus].Value );
}
public override SkillName CastSkill => SkillName.Mysticism;
public override int GetDamageFixed( Mobile m )
{
return Math.Max( m.Skills[SkillName.Imbuing].Fixed, m.Skills[SkillName.Focus].Fixed );
}
/*
* As per OSI Publish 64:
* Imbuing is not the only skill associated with Mysticism now.
* Players can use EITHER their Focus skill or Imbuing skill.
* Evaluate Intelligence no longer has any effect on a Mystic’s spell power.
*/
public override double GetDamageSkill(Mobile m)
{
return Math.Max(m.Skills[SkillName.Imbuing].Value, m.Skills[SkillName.Focus].Value);
}
public MysticSpell( Mobile caster, Item scroll, SpellInfo info )
: base( caster, scroll, info )
{
}
public override int GetDamageFixed(Mobile m)
{
return Math.Max(m.Skills[SkillName.Imbuing].Fixed, m.Skills[SkillName.Focus].Fixed);
}
public override void GetCastSkills( out double min, out double max )
{
// As per Mysticism page at the UO Herald Playguide
// This means that we have 25% success chance at min Required Skill
public override void GetCastSkills(out double min, out double max)
{
// As per Mysticism page at the UO Herald Playguide
// This means that we have 25% success chance at min Required Skill
min = RequiredSkill - 12.5;
max = RequiredSkill + 37.5;
}
min = RequiredSkill - 12.5;
max = RequiredSkill + 37.5;
}
public override int GetMana()
{
return RequiredMana;
}
public override int GetMana()
{
return RequiredMana;
}
public override bool CheckCast()
{
if ( !base.CheckCast() )
return false;
public override bool CheckCast()
{
if (!base.CheckCast())
return false;
int mana = ScaleMana( RequiredMana );
int mana = ScaleMana(RequiredMana);
if ( Caster.Mana < mana )
{
Caster.SendLocalizedMessage( 1060174, mana.ToString() ); // You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability.
return false;
}
if (Caster.Mana < mana)
{
Caster.SendLocalizedMessage(1060174,
mana.ToString()); // You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability.
return false;
}
if ( Caster.Skills[CastSkill].Value < RequiredSkill )
{
Caster.SendLocalizedMessage( 1063013, $"{RequiredSkill.ToString("F1")}\t{CastSkill.ToString()}\t "); // You need at least ~1_SKILL_REQUIREMENT~ ~2_SKILL_NAME~ skill to use that ability.
return false;
}
if (Caster.Skills[CastSkill].Value < RequiredSkill)
{
Caster.SendLocalizedMessage(1063013,
$"{RequiredSkill.ToString("F1")}\t{CastSkill.ToString()}\t "); // You need at least ~1_SKILL_REQUIREMENT~ ~2_SKILL_NAME~ skill to use that ability.
return false;
}
return true;
}
return true;
}
public override void OnBeginCast()
{
base.OnBeginCast();
public override void OnBeginCast()
{
base.OnBeginCast();
SendCastEffect();
}
SendCastEffect();
}
public virtual void SendCastEffect()
{
Caster.FixedEffect( 0x37C4, 10, (int) ( GetCastDelay().TotalSeconds * 28 ), 0x66C, 3 );
}
public virtual void SendCastEffect()
{
Caster.FixedEffect(0x37C4, 10, (int)(GetCastDelay().TotalSeconds * 28), 0x66C, 3);
}
public static double GetBaseSkill( Mobile m )
{
return m.Skills[SkillName.Mysticism].Value;
}
public static double GetBaseSkill(Mobile m)
{
return m.Skills[SkillName.Mysticism].Value;
}
public static double GetBoostSkill( Mobile m )
{
return Math.Max( m.Skills[SkillName.Imbuing].Value, m.Skills[SkillName.Focus].Value );
}
}
}
public static double GetBoostSkill(Mobile m)
{
return Math.Max(m.Skills[SkillName.Imbuing].Value, m.Skills[SkillName.Focus].Value);
}
}
}

View file

@ -5,151 +5,153 @@ using Server.Targeting;
namespace Server.Spells.Mysticism
{
public class NetherCycloneSpell : MysticSpell
{
private static SpellInfo m_Info = new SpellInfo(
"Nether Cyclone", "Grav Hur",
-1,
9002,
Reagent.MandrakeRoot,
Reagent.Nightshade,
Reagent.SulfurousAsh,
Reagent.Bloodmoss
);
public class NetherCycloneSpell : MysticSpell
{
private static SpellInfo m_Info = new SpellInfo(
"Nether Cyclone", "Grav Hur",
-1,
9002,
Reagent.MandrakeRoot,
Reagent.Nightshade,
Reagent.SulfurousAsh,
Reagent.Bloodmoss
);
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds( 2.5 );
public NetherCycloneSpell(Mobile caster, Item scroll)
: base(caster, scroll, m_Info)
{
}
public override double RequiredSkill => 83.0;
public override int RequiredMana => 50;
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(2.5);
public NetherCycloneSpell( Mobile caster, Item scroll )
: base( caster, scroll, m_Info )
{
}
public override double RequiredSkill => 83.0;
public override int RequiredMana => 50;
public override void OnCast()
{
Caster.Target = new InternalTarget( this );
}
public override void OnCast()
{
Caster.Target = new InternalTarget(this);
}
public void Target( IPoint3D p )
{
if ( SpellHelper.CheckTown( p, Caster ) && CheckSequence() )
{
/* Summons a gale of lethal winds that strikes all Targets within a radius around
* the Target's Location, dealing chaos damage. In addition to inflicting damage,
* each Target of the Nether Cyclone temporarily loses a percentage of mana and
* stamina. The effectiveness of the Nether Cyclone is determined by a comparison
* between the Caster's Mysticism and either Focus or Imbuing (whichever is greater)
* skills and the Resisting Spells skill of the Target.
*/
public void Target(IPoint3D p)
{
if (SpellHelper.CheckTown(p, Caster) && CheckSequence())
{
/* Summons a gale of lethal winds that strikes all Targets within a radius around
* the Target's Location, dealing chaos damage. In addition to inflicting damage,
* each Target of the Nether Cyclone temporarily loses a percentage of mana and
* stamina. The effectiveness of the Nether Cyclone is determined by a comparison
* between the Caster's Mysticism and either Focus or Imbuing (whichever is greater)
* skills and the Resisting Spells skill of the Target.
*/
SpellHelper.Turn( Caster, p );
SpellHelper.Turn(Caster, p);
if ( p is Item )
p = ( (Item) p ).GetWorldLocation();
if (p is Item)
p = ((Item)p).GetWorldLocation();
var targets = new List<Mobile>();
List<Mobile> targets = new List<Mobile>();
var map = Caster.Map;
Map map = Caster.Map;
var pvp = false;
bool pvp = false;
if ( map != null )
{
PlayEffect( p, Caster.Map );
if (map != null)
{
PlayEffect(p, Caster.Map);
foreach ( var m in map.GetMobilesInRange( new Point3D( p ), 2 ) )
{
if ( m == Caster )
continue;
foreach (Mobile m in map.GetMobilesInRange(new Point3D(p), 2))
{
if (m == Caster)
continue;
if ( SpellHelper.ValidIndirectTarget( Caster, m ) && Caster.CanBeHarmful( m, false ) && Caster.CanSee( m ) )
{
if ( !Caster.InLOS( m ) )
continue;
if (SpellHelper.ValidIndirectTarget(Caster, m) && Caster.CanBeHarmful(m, false) && Caster.CanSee(m))
{
if (!Caster.InLOS(m))
continue;
targets.Add( m );
targets.Add(m);
if ( m.Player )
pvp = true;
}
}
}
if (m.Player)
pvp = true;
}
}
}
var damage = GetNewAosDamage( 51, 1, 5, pvp );
var reduction = ( GetBaseSkill( Caster ) + GetBoostSkill( Caster ) ) / 1200.0;
int damage = GetNewAosDamage(51, 1, 5, pvp);
double reduction = (GetBaseSkill(Caster) + GetBoostSkill(Caster)) / 1200.0;
foreach ( var m in targets )
{
Caster.DoHarmful( m );
foreach (Mobile m in targets)
{
Caster.DoHarmful(m);
var types = new int[4];
types[Utility.Random( types.Length )] = 100;
int[] types = new int[4];
types[Utility.Random(types.Length)] = 100;
SpellHelper.Damage( this, m, damage, 0, types[0], types[1], types[2], types[3] );
SpellHelper.Damage(this, m, damage, 0, types[0], types[1], types[2], types[3]);
var resistedReduction = reduction - ( m.Skills[SkillName.MagicResist].Value / 800.0 );
double resistedReduction = reduction - m.Skills[SkillName.MagicResist].Value / 800.0;
m.Stam -= (int) ( m.StamMax * resistedReduction );
m.Mana -= (int) ( m.ManaMax * resistedReduction );
}
}
m.Stam -= (int)(m.StamMax * resistedReduction);
m.Mana -= (int)(m.ManaMax * resistedReduction);
}
}
FinishSequence();
}
FinishSequence();
}
private static void PlayEffect( IPoint3D p, Map map )
{
Effects.PlaySound( p, map, 0x64F );
private static void PlayEffect(IPoint3D p, Map map)
{
Effects.PlaySound(p, map, 0x64F);
PlaySingleEffect( p, map, -1, 1, -1, 1 );
PlaySingleEffect( p, map, -2, 0, -3, -1 );
PlaySingleEffect( p, map, -3, -1, -1, 1 );
PlaySingleEffect( p, map, 1, 3, -1, 1 );
PlaySingleEffect( p, map, -1, 1, 1, 3 );
}
PlaySingleEffect(p, map, -1, 1, -1, 1);
PlaySingleEffect(p, map, -2, 0, -3, -1);
PlaySingleEffect(p, map, -3, -1, -1, 1);
PlaySingleEffect(p, map, 1, 3, -1, 1);
PlaySingleEffect(p, map, -1, 1, 1, 3);
}
private static void PlaySingleEffect( IPoint3D p, Map map, int a, int b, int c, int d )
{
int x = p.X, y = p.Y, z = p.Z + 18;
private static void PlaySingleEffect(IPoint3D p, Map map, int a, int b, int c, int d)
{
int x = p.X, y = p.Y, z = p.Z + 18;
SendEffectPacket( p, map, new Point3D( x + a, y + c, z ), new Point3D( x + a, y + c, z ) );
SendEffectPacket( p, map, new Point3D( x + b, y + c, z ), new Point3D( x + b, y + c, z ) );
SendEffectPacket( p, map, new Point3D( x + b, y + d, z ), new Point3D( x + b, y + d, z ) );
SendEffectPacket( p, map, new Point3D( x + a, y + d, z ), new Point3D( x + a, y + d, z ) );
SendEffectPacket(p, map, new Point3D(x + a, y + c, z), new Point3D(x + a, y + c, z));
SendEffectPacket(p, map, new Point3D(x + b, y + c, z), new Point3D(x + b, y + c, z));
SendEffectPacket(p, map, new Point3D(x + b, y + d, z), new Point3D(x + b, y + d, z));
SendEffectPacket(p, map, new Point3D(x + a, y + d, z), new Point3D(x + a, y + d, z));
SendEffectPacket( p, map, new Point3D( x + b, y + c, z ), new Point3D( x + a, y + c, z ) );
SendEffectPacket( p, map, new Point3D( x + b, y + d, z ), new Point3D( x + b, y + c, z ) );
SendEffectPacket( p, map, new Point3D( x + a, y + d, z ), new Point3D( x + b, y + d, z ) );
SendEffectPacket( p, map, new Point3D( x + a, y + c, z ), new Point3D( x + a, y + d, z ) );
}
SendEffectPacket(p, map, new Point3D(x + b, y + c, z), new Point3D(x + a, y + c, z));
SendEffectPacket(p, map, new Point3D(x + b, y + d, z), new Point3D(x + b, y + c, z));
SendEffectPacket(p, map, new Point3D(x + a, y + d, z), new Point3D(x + b, y + d, z));
SendEffectPacket(p, map, new Point3D(x + a, y + c, z), new Point3D(x + a, y + d, z));
}
private static void SendEffectPacket( IPoint3D p, Map map, Point3D orig, Point3D dest )
{
Effects.SendPacket( p, map, new HuedEffect( EffectType.Moving, Serial.Zero, Serial.Zero, 0x375A, orig, dest, 0, 0, false, false, 0x49A, 0x4 ) );
}
private static void SendEffectPacket(IPoint3D p, Map map, Point3D orig, Point3D dest)
{
Effects.SendPacket(p, map,
new HuedEffect(EffectType.Moving, Serial.Zero, Serial.Zero, 0x375A, orig, dest, 0, 0, false, false, 0x49A,
0x4));
}
private class InternalTarget : Target
{
private NetherCycloneSpell m_Owner;
private class InternalTarget : Target
{
private NetherCycloneSpell m_Owner;
public InternalTarget( NetherCycloneSpell owner )
: base( 12, true, TargetFlags.None )
{
m_Owner = owner;
}
public InternalTarget(NetherCycloneSpell owner)
: base(12, true, TargetFlags.None)
{
m_Owner = owner;
}
protected override void OnTarget( Mobile from, object o )
{
if ( o is IPoint3D p )
m_Owner.Target( p );
}
protected override void OnTarget(Mobile from, object o)
{
if (o is IPoint3D p)
m_Owner.Target(p);
}
protected override void OnTargetFinish( Mobile from )
{
m_Owner.FinishSequence();
}
}
}
}
protected override void OnTargetFinish(Mobile from)
{
m_Owner.FinishSequence();
}
}
}
}

View file

@ -4,231 +4,232 @@ using Server.Targeting;
namespace Server.Spells.Mysticism
{
public class SpellPlagueSpell : MysticSpell
{
public static void Initialize()
{
EventSink.PlayerDeath += OnPlayerDeath;
}
public class SpellPlagueSpell : MysticSpell
{
private static SpellInfo m_Info = new SpellInfo(
"Spell Plague", "Vas Rel Jux Ort",
-1,
9002,
Reagent.DaemonBone,
Reagent.DragonsBlood,
Reagent.Nightshade,
Reagent.SulfurousAsh
);
private static SpellInfo m_Info = new SpellInfo(
"Spell Plague", "Vas Rel Jux Ort",
-1,
9002,
Reagent.DaemonBone,
Reagent.DragonsBlood,
Reagent.Nightshade,
Reagent.SulfurousAsh
);
private static Dictionary<Mobile, SpellPlagueContext> m_Table = new Dictionary<Mobile, SpellPlagueContext>();
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds( 2.25 );
public SpellPlagueSpell(Mobile caster, Item scroll)
: base(caster, scroll, m_Info)
{
}
public override double RequiredSkill => 70.0;
public override int RequiredMana => 40;
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(2.25);
public SpellPlagueSpell( Mobile caster, Item scroll )
: base( caster, scroll, m_Info )
{
}
public override double RequiredSkill => 70.0;
public override int RequiredMana => 40;
public override void OnCast()
{
Caster.Target = new InternalTarget( this );
}
public static void Initialize()
{
EventSink.PlayerDeath += OnPlayerDeath;
}
public void Target( Mobile targeted )
{
if ( !Caster.CanSee( targeted ) )
{
Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
}
else if ( CheckHSequence( targeted ) )
{
SpellHelper.Turn( Caster, targeted );
public override void OnCast()
{
Caster.Target = new InternalTarget(this);
}
SpellHelper.CheckReflect( 6, Caster, ref targeted );
public void Target(Mobile targeted)
{
if (!Caster.CanSee(targeted))
{
Caster.SendLocalizedMessage(500237); // Target can not be seen.
}
else if (CheckHSequence(targeted))
{
SpellHelper.Turn(Caster, targeted);
/* The target is hit with an explosion of chaos damage and then inflicted
* with the spell plague curse. Each time the target is damaged while under
* the effect of the spell plague, they may suffer an explosion of chaos
* damage. The initial chance to trigger the explosion starts at 90% and
* reduces by 30% every time an explosion occurs. Once the target is
* afflicted by 3 explosions or 8 seconds have passed, that spell plague
* is removed from the target. Spell Plague will stack with other spell
* plagues so that they are applied one after the other.
*/
SpellHelper.CheckReflect(6, Caster, ref targeted);
VisualEffect( targeted );
/* The target is hit with an explosion of chaos damage and then inflicted
* with the spell plague curse. Each time the target is damaged while under
* the effect of the spell plague, they may suffer an explosion of chaos
* damage. The initial chance to trigger the explosion starts at 90% and
* reduces by 30% every time an explosion occurs. Once the target is
* afflicted by 3 explosions or 8 seconds have passed, that spell plague
* is removed from the target. Spell Plague will stack with other spell
* plagues so that they are applied one after the other.
*/
var damage = GetNewAosDamage( 33, 1, 5, targeted );
VisualEffect(targeted);
var types = new int[4];
types[Utility.Random( types.Length )] = 100;
int damage = GetNewAosDamage(33, 1, 5, targeted);
SpellHelper.Damage( this, targeted, damage, 0, types[0], types[1], types[2], types[3] );
int[] types = new int[4];
types[Utility.Random(types.Length)] = 100;
var context = new SpellPlagueContext( this, targeted );
SpellHelper.Damage(this, targeted, damage, 0, types[0], types[1], types[2], types[3]);
if ( m_Table.ContainsKey( targeted ) )
{
var oldContext = m_Table[targeted];
oldContext.SetNext( context );
}
else
{
m_Table[targeted] = context;
context.Start();
}
}
SpellPlagueContext context = new SpellPlagueContext(this, targeted);
FinishSequence();
}
if (m_Table.ContainsKey(targeted))
{
SpellPlagueContext oldContext = m_Table[targeted];
oldContext.SetNext(context);
}
else
{
m_Table[targeted] = context;
context.Start();
}
}
public static bool UnderEffect( Mobile m )
{
return m_Table.ContainsKey( m );
}
FinishSequence();
}
public static void RemoveEffect( Mobile m )
{
if ( !m_Table.ContainsKey( m ) )
return;
public static bool UnderEffect(Mobile m)
{
return m_Table.ContainsKey(m);
}
var context = m_Table[m];
public static void RemoveEffect(Mobile m)
{
if (!m_Table.ContainsKey(m))
return;
context.EndPlague( false );
}
SpellPlagueContext context = m_Table[m];
public static void CheckPlague( Mobile m )
{
if ( !m_Table.ContainsKey( m ) )
return;
context.EndPlague(false);
}
var context = m_Table[m];
public static void CheckPlague(Mobile m)
{
if (!m_Table.ContainsKey(m))
return;
context.OnDamage();
}
SpellPlagueContext context = m_Table[m];
private static void OnPlayerDeath( PlayerDeathEventArgs e )
{
RemoveEffect( e.Mobile );
}
context.OnDamage();
}
private static Dictionary<Mobile, SpellPlagueContext> m_Table = new Dictionary<Mobile, SpellPlagueContext>();
private static void OnPlayerDeath(PlayerDeathEventArgs e)
{
RemoveEffect(e.Mobile);
}
protected void VisualEffect( Mobile to )
{
to.PlaySound( 0x658 );
protected void VisualEffect(Mobile to)
{
to.PlaySound(0x658);
to.FixedParticles( 0x3728, 1, 13, 0x26B8, 0x47E, 7, EffectLayer.Head, 0 );
to.FixedParticles( 0x3779, 1, 15, 0x251E, 0x43, 7, EffectLayer.Head, 0 );
}
to.FixedParticles(0x3728, 1, 13, 0x26B8, 0x47E, 7, EffectLayer.Head, 0);
to.FixedParticles(0x3779, 1, 15, 0x251E, 0x43, 7, EffectLayer.Head, 0);
}
private class SpellPlagueContext
{
private SpellPlagueSpell m_Owner;
private Mobile m_Target;
private DateTime m_LastExploded;
private int m_Explosions;
private Timer m_Timer;
private SpellPlagueContext m_Next;
private class SpellPlagueContext
{
private int m_Explosions;
private DateTime m_LastExploded;
private SpellPlagueContext m_Next;
private SpellPlagueSpell m_Owner;
private Mobile m_Target;
private Timer m_Timer;
public SpellPlagueContext( SpellPlagueSpell owner, Mobile target )
{
m_Owner = owner;
m_Target = target;
}
public SpellPlagueContext(SpellPlagueSpell owner, Mobile target)
{
m_Owner = owner;
m_Target = target;
}
public void SetNext( SpellPlagueContext context )
{
if ( m_Next == null )
m_Next = context;
else
m_Next.SetNext( context );
}
public void SetNext(SpellPlagueContext context)
{
if (m_Next == null)
m_Next = context;
else
m_Next.SetNext(context);
}
public void Start()
{
m_Timer = Timer.DelayCall( TimeSpan.FromSeconds( 8.0 ), EndPlague );
m_Timer.Start();
public void Start()
{
m_Timer = Timer.DelayCall(TimeSpan.FromSeconds(8.0), EndPlague);
m_Timer.Start();
BuffInfo.AddBuff( m_Target, new BuffInfo( BuffIcon.SpellPlague, 1031690, 1080167, TimeSpan.FromSeconds( 8.5 ), m_Target ) );
}
BuffInfo.AddBuff(m_Target,
new BuffInfo(BuffIcon.SpellPlague, 1031690, 1080167, TimeSpan.FromSeconds(8.5), m_Target));
}
public void OnDamage()
{
if ( DateTime.Now > ( m_LastExploded + TimeSpan.FromSeconds( 2.0 ) ) )
{
var exploChance = 90 - ( m_Explosions * 30 );
public void OnDamage()
{
if (DateTime.Now > m_LastExploded + TimeSpan.FromSeconds(2.0))
{
int exploChance = 90 - m_Explosions * 30;
var resist = m_Target.Skills[SkillName.MagicResist].Value;
double resist = m_Target.Skills[SkillName.MagicResist].Value;
if ( resist >= 70 )
exploChance -= (int) ( ( resist - 70.0 ) * 3.0 / 10.0 );
if (resist >= 70)
exploChance -= (int)((resist - 70.0) * 3.0 / 10.0);
if ( exploChance > Utility.Random( 100 ) )
{
m_Owner.VisualEffect( m_Target );
if (exploChance > Utility.Random(100))
{
m_Owner.VisualEffect(m_Target);
var damage = m_Owner.GetNewAosDamage( 15 + ( m_Explosions * 3 ), 1, 5, m_Target );
int damage = m_Owner.GetNewAosDamage(15 + m_Explosions * 3, 1, 5, m_Target);
m_Explosions++;
m_LastExploded = DateTime.Now;
m_Explosions++;
m_LastExploded = DateTime.Now;
var types = new int[4];
types[Utility.Random( types.Length )] = 100;
int[] types = new int[4];
types[Utility.Random(types.Length)] = 100;
SpellHelper.Damage( m_Owner, m_Target, damage, 0, types[0], types[1], types[2], types[3] );
SpellHelper.Damage(m_Owner, m_Target, damage, 0, types[0], types[1], types[2], types[3]);
if ( m_Explosions >= 3 )
EndPlague();
}
}
}
if (m_Explosions >= 3)
EndPlague();
}
}
}
private void EndPlague()
{
EndPlague( true );
}
private void EndPlague()
{
EndPlague(true);
}
public void EndPlague( bool restart )
{
m_Timer?.Stop();
public void EndPlague(bool restart)
{
m_Timer?.Stop();
if ( restart && m_Next != null )
{
m_Table[m_Target] = m_Next;
m_Next.Start();
}
else
{
m_Table.Remove( m_Target );
if (restart && m_Next != null)
{
m_Table[m_Target] = m_Next;
m_Next.Start();
}
else
{
m_Table.Remove(m_Target);
BuffInfo.RemoveBuff( m_Target, BuffIcon.SpellPlague );
}
}
}
BuffInfo.RemoveBuff(m_Target, BuffIcon.SpellPlague);
}
}
}
private class InternalTarget : Target
{
private SpellPlagueSpell m_Owner;
private class InternalTarget : Target
{
private SpellPlagueSpell m_Owner;
public InternalTarget( SpellPlagueSpell owner )
: base( 12, false, TargetFlags.Harmful )
{
m_Owner = owner;
}
public InternalTarget(SpellPlagueSpell owner)
: base(12, false, TargetFlags.Harmful)
{
m_Owner = owner;
}
protected override void OnTarget( Mobile from, object o )
{
if ( o is Mobile )
m_Owner.Target( (Mobile) o );
}
protected override void OnTarget(Mobile from, object o)
{
if (o is Mobile)
m_Owner.Target((Mobile)o);
}
protected override void OnTargetFinish( Mobile from )
{
m_Owner.FinishSequence();
}
}
}
}
protected override void OnTargetFinish(Mobile from)
{
m_Owner.FinishSequence();
}
}
}
}

View file

@ -1,162 +1,167 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server.Factions;
using Server.Mobiles;
using Server.Spells.Fifth;
using Server.Spells.Ninjitsu;
using Server.Spells.Seventh;
namespace Server.Spells.Mysticism
{
public class StoneFormSpell : MysticSpell
{
public static void Initialize()
{
EventSink.PlayerDeath += OnPlayerDeath;
}
public class StoneFormSpell : MysticSpell
{
private static SpellInfo m_Info = new SpellInfo(
"Stone Form", "In Rel Ylem",
-1,
9002,
Reagent.Bloodmoss,
Reagent.FertileDirt,
Reagent.Garlic
);
private static SpellInfo m_Info = new SpellInfo(
"Stone Form", "In Rel Ylem",
-1,
9002,
Reagent.Bloodmoss,
Reagent.FertileDirt,
Reagent.Garlic
);
private static Hashtable m_Table = new Hashtable();
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds( 1.5 );
public StoneFormSpell(Mobile caster, Item scroll)
: base(caster, scroll, m_Info)
{
}
public override double RequiredSkill => 33.0;
public override int RequiredMana => 11;
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.5);
private static Hashtable m_Table = new Hashtable();
public override double RequiredSkill => 33.0;
public override int RequiredMana => 11;
public static bool UnderEffect( Mobile m )
{
return m_Table.Contains( m );
}
public static void Initialize()
{
EventSink.PlayerDeath += OnPlayerDeath;
}
public StoneFormSpell( Mobile caster, Item scroll )
: base( caster, scroll, m_Info )
{
}
public static bool UnderEffect(Mobile m)
{
return m_Table.Contains(m);
}
public override bool CheckCast()
{
if ( Factions.Sigil.ExistsOn( Caster ) )
{
Caster.SendLocalizedMessage( 1061632 ); // You can't do that while carrying the sigil.
return false;
}
public override bool CheckCast()
{
if (Sigil.ExistsOn(Caster))
{
Caster.SendLocalizedMessage(1061632); // You can't do that while carrying the sigil.
return false;
}
if ( !Caster.CanBeginAction( typeof( PolymorphSpell ) ) )
{
Caster.SendLocalizedMessage( 1061628 ); // You can't do that while polymorphed.
return false;
}
if ( Ninjitsu.AnimalForm.UnderTransformation( Caster ) )
{
Caster.SendLocalizedMessage( 1063218 ); // You cannot use that ability in this form.
return false;
}
if ( Caster.Flying )
{
Caster.SendLocalizedMessage( 1113415 ); // You cannot use this ability while flying.
return false;
}
if (!Caster.CanBeginAction(typeof(PolymorphSpell)))
{
Caster.SendLocalizedMessage(1061628); // You can't do that while polymorphed.
return false;
}
return base.CheckCast();
}
if (AnimalForm.UnderTransformation(Caster))
{
Caster.SendLocalizedMessage(1063218); // You cannot use that ability in this form.
return false;
}
public override void OnCast()
{
if ( Factions.Sigil.ExistsOn( Caster ) )
{
Caster.SendLocalizedMessage( 1061632 ); // You can't do that while carrying the sigil.
}
else if ( !Caster.CanBeginAction( typeof( PolymorphSpell ) ) )
{
Caster.SendLocalizedMessage( 1061628 ); // You can't do that while polymorphed.
}
else if ( !Caster.CanBeginAction( typeof( IncognitoSpell ) ) || ( Caster.IsBodyMod && !UnderEffect( Caster ) ) )
{
Caster.SendLocalizedMessage( 1063218 ); // You cannot use that ability in this form.
}
else if ( CheckSequence() )
{
if ( UnderEffect( Caster ) )
{
RemoveEffects( Caster );
if (Caster.Flying)
{
Caster.SendLocalizedMessage(1113415); // You cannot use this ability while flying.
return false;
}
Caster.PlaySound( 0xFA );
Caster.Delta( MobileDelta.Resistances );
}
else
{
var mount = Caster.Mount;
return base.CheckCast();
}
if ( mount != null )
mount.Rider = null;
public override void OnCast()
{
if (Sigil.ExistsOn(Caster))
{
Caster.SendLocalizedMessage(1061632); // You can't do that while carrying the sigil.
}
else if (!Caster.CanBeginAction(typeof(PolymorphSpell)))
{
Caster.SendLocalizedMessage(1061628); // You can't do that while polymorphed.
}
else if (!Caster.CanBeginAction(typeof(IncognitoSpell)) || Caster.IsBodyMod && !UnderEffect(Caster))
{
Caster.SendLocalizedMessage(1063218); // You cannot use that ability in this form.
}
else if (CheckSequence())
{
if (UnderEffect(Caster))
{
RemoveEffects(Caster);
Caster.BodyMod = 0x2C1;
Caster.HueMod = 0;
Caster.PlaySound(0xFA);
Caster.Delta(MobileDelta.Resistances);
}
else
{
IMount mount = Caster.Mount;
var offset = (int) ( ( GetBaseSkill( Caster ) + GetBoostSkill( Caster ) ) / 24.0 );
if (mount != null)
mount.Rider = null;
var mods = new List<ResistanceMod>
{
new ResistanceMod( ResistanceType.Physical, offset ),
new ResistanceMod( ResistanceType.Fire, offset ),
new ResistanceMod( ResistanceType.Cold, offset ),
new ResistanceMod( ResistanceType.Poison, offset ),
new ResistanceMod( ResistanceType.Energy, offset )
};
Caster.BodyMod = 0x2C1;
Caster.HueMod = 0;
foreach ( var mod in mods )
Caster.AddResistanceMod( mod );
int offset = (int)((GetBaseSkill(Caster) + GetBoostSkill(Caster)) / 24.0);
m_Table[Caster] = mods;
List<ResistanceMod> mods = new List<ResistanceMod>
{
new ResistanceMod(ResistanceType.Physical, offset),
new ResistanceMod(ResistanceType.Fire, offset),
new ResistanceMod(ResistanceType.Cold, offset),
new ResistanceMod(ResistanceType.Poison, offset),
new ResistanceMod(ResistanceType.Energy, offset)
};
Caster.PlaySound( 0x65A );
Caster.Delta( MobileDelta.Resistances );
foreach (ResistanceMod mod in mods)
Caster.AddResistanceMod(mod);
BuffInfo.AddBuff( Caster, new BuffInfo( BuffIcon.StoneForm, 1080145, 1080146,
$"-10\t-2\t{offset}\t{GetResistCapBonus(Caster)}\t{GetDIBonus(Caster)}", false ) );
}
}
m_Table[Caster] = mods;
FinishSequence();
}
Caster.PlaySound(0x65A);
Caster.Delta(MobileDelta.Resistances);
public static int GetDIBonus( Mobile m )
{
return (int) ( ( GetBaseSkill( m ) + GetBoostSkill( m ) ) / 12.0 );
}
BuffInfo.AddBuff(Caster, new BuffInfo(BuffIcon.StoneForm, 1080145, 1080146,
$"-10\t-2\t{offset}\t{GetResistCapBonus(Caster)}\t{GetDIBonus(Caster)}", false));
}
}
public static int GetResistCapBonus( Mobile m )
{
return (int) ( ( GetBaseSkill( m ) + GetBoostSkill( m ) ) / 48.0 );
}
FinishSequence();
}
public static void RemoveEffects( Mobile m )
{
var mods = (List<ResistanceMod>) m_Table[m];
public static int GetDIBonus(Mobile m)
{
return (int)((GetBaseSkill(m) + GetBoostSkill(m)) / 12.0);
}
foreach ( var mod in mods )
m.RemoveResistanceMod( mod );
public static int GetResistCapBonus(Mobile m)
{
return (int)((GetBaseSkill(m) + GetBoostSkill(m)) / 48.0);
}
m.BodyMod = 0;
m.HueMod = -1;
public static void RemoveEffects(Mobile m)
{
List<ResistanceMod> mods = (List<ResistanceMod>)m_Table[m];
m_Table.Remove( m );
foreach (ResistanceMod mod in mods)
m.RemoveResistanceMod(mod);
BuffInfo.RemoveBuff( m, BuffIcon.StoneForm );
}
m.BodyMod = 0;
m.HueMod = -1;
private static void OnPlayerDeath( PlayerDeathEventArgs e )
{
var m = e.Mobile;
m_Table.Remove(m);
if ( UnderEffect( m ) )
RemoveEffects( m );
}
}
}
BuffInfo.RemoveBuff(m, BuffIcon.StoneForm);
}
private static void OnPlayerDeath(PlayerDeathEventArgs e)
{
Mobile m = e.Mobile;
if (UnderEffect(m))
RemoveEffects(m);
}
}
}