Fixes code according to modern code style. Fixes a few expression bugs.
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89eea25e5f
commit
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3324 changed files with 441118 additions and 433755 deletions
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@ -1,89 +1,89 @@
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using System;
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using Server.Targeting;
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using Server.Mobiles;
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using Server.Targeting;
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namespace Server.Spells.Mysticism
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{
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public class AnimatedWeaponSpell : MysticSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Animated Weapon", "In Jux Por Ylem",
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-1,
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9002,
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Reagent.Bone,
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Reagent.BlackPearl,
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Reagent.MandrakeRoot,
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Reagent.Nightshade
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);
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public class AnimatedWeaponSpell : MysticSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Animated Weapon", "In Jux Por Ylem",
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-1,
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9002,
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Reagent.Bone,
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Reagent.BlackPearl,
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Reagent.MandrakeRoot,
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Reagent.Nightshade
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);
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public override TimeSpan CastDelayBase => TimeSpan.FromSeconds( 1.5 );
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public AnimatedWeaponSpell(Mobile caster, Item scroll)
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: base(caster, scroll, m_Info)
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{
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}
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public override double RequiredSkill => 33.0;
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public override int RequiredMana => 11;
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public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.5);
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public AnimatedWeaponSpell( Mobile caster, Item scroll )
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: base( caster, scroll, m_Info )
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{
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}
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public override double RequiredSkill => 33.0;
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public override int RequiredMana => 11;
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public override void OnCast()
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{
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Caster.Target = new InternalTarget( this );
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}
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public override void OnCast()
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{
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Caster.Target = new InternalTarget(this);
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}
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public void Target( IPoint3D p )
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{
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if ( ( Caster.Followers + 4 ) > Caster.FollowersMax )
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{
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Caster.SendLocalizedMessage( 1049645 ); // You have too many followers to summon that creature.
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return;
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}
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public void Target(IPoint3D p)
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{
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if (Caster.Followers + 4 > Caster.FollowersMax)
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{
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Caster.SendLocalizedMessage(1049645); // You have too many followers to summon that creature.
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return;
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}
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var map = Caster.Map;
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Map map = Caster.Map;
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SpellHelper.GetSurfaceTop( ref p );
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SpellHelper.GetSurfaceTop(ref p);
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if ( map == null || ( Caster.Player && !map.CanSpawnMobile( p.X, p.Y, p.Z ) ) )
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{
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Caster.SendLocalizedMessage( 501942 ); // That location is blocked.
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}
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else if ( SpellHelper.CheckTown( p, Caster ) && CheckSequence() )
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{
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var level = (int) ( ( GetBaseSkill( Caster ) + GetBoostSkill( Caster ) ) / 2.0 );
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if (map == null || Caster.Player && !map.CanSpawnMobile(p.X, p.Y, p.Z))
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{
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Caster.SendLocalizedMessage(501942); // That location is blocked.
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}
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else if (SpellHelper.CheckTown(p, Caster) && CheckSequence())
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{
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int level = (int)((GetBaseSkill(Caster) + GetBoostSkill(Caster)) / 2.0);
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var duration = TimeSpan.FromSeconds( 10 + level );
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TimeSpan duration = TimeSpan.FromSeconds(10 + level);
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var summon = new AnimatedWeapon( Caster, level );
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BaseCreature.Summon( summon, false, Caster, new Point3D( p ), 0x212, duration );
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AnimatedWeapon summon = new AnimatedWeapon(Caster, level);
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BaseCreature.Summon(summon, false, Caster, new Point3D(p), 0x212, duration);
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summon.PlaySound( 0x64A );
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summon.PlaySound(0x64A);
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Effects.SendTargetParticles( summon, 0x3728, 10, 10, 0x13AA, (EffectLayer) 255 );
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}
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Effects.SendTargetParticles(summon, 0x3728, 10, 10, 0x13AA, (EffectLayer)255);
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}
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FinishSequence();
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}
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FinishSequence();
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}
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public class InternalTarget : Target
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{
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private AnimatedWeaponSpell m_Owner;
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public class InternalTarget : Target
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{
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private AnimatedWeaponSpell m_Owner;
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public InternalTarget( AnimatedWeaponSpell owner )
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: base( 12, true, TargetFlags.None )
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{
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m_Owner = owner;
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}
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public InternalTarget(AnimatedWeaponSpell owner)
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: base(12, true, TargetFlags.None)
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{
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m_Owner = owner;
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}
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protected override void OnTarget( Mobile from, object o )
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{
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if ( o is IPoint3D )
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m_Owner.Target( (IPoint3D) o );
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}
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protected override void OnTarget(Mobile from, object o)
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{
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if (o is IPoint3D)
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m_Owner.Target((IPoint3D)o);
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}
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protected override void OnTargetFinish( Mobile from )
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{
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m_Owner.FinishSequence();
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}
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}
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}
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}
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protected override void OnTargetFinish(Mobile from)
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{
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m_Owner.FinishSequence();
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}
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}
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}
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}
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