Fixes code according to modern code style. Fixes a few expression bugs.
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89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -5,151 +5,153 @@ using Server.Targeting;
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namespace Server.Spells.Mysticism
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{
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public class NetherCycloneSpell : MysticSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Nether Cyclone", "Grav Hur",
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-1,
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9002,
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Reagent.MandrakeRoot,
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Reagent.Nightshade,
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Reagent.SulfurousAsh,
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Reagent.Bloodmoss
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);
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public class NetherCycloneSpell : MysticSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Nether Cyclone", "Grav Hur",
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-1,
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9002,
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Reagent.MandrakeRoot,
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Reagent.Nightshade,
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Reagent.SulfurousAsh,
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Reagent.Bloodmoss
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);
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public override TimeSpan CastDelayBase => TimeSpan.FromSeconds( 2.5 );
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public NetherCycloneSpell(Mobile caster, Item scroll)
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: base(caster, scroll, m_Info)
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{
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}
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public override double RequiredSkill => 83.0;
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public override int RequiredMana => 50;
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public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(2.5);
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public NetherCycloneSpell( Mobile caster, Item scroll )
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: base( caster, scroll, m_Info )
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{
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}
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public override double RequiredSkill => 83.0;
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public override int RequiredMana => 50;
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public override void OnCast()
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{
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Caster.Target = new InternalTarget( this );
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}
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public override void OnCast()
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{
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Caster.Target = new InternalTarget(this);
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}
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public void Target( IPoint3D p )
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{
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if ( SpellHelper.CheckTown( p, Caster ) && CheckSequence() )
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{
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/* Summons a gale of lethal winds that strikes all Targets within a radius around
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* the Target's Location, dealing chaos damage. In addition to inflicting damage,
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* each Target of the Nether Cyclone temporarily loses a percentage of mana and
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* stamina. The effectiveness of the Nether Cyclone is determined by a comparison
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* between the Caster's Mysticism and either Focus or Imbuing (whichever is greater)
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* skills and the Resisting Spells skill of the Target.
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*/
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public void Target(IPoint3D p)
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{
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if (SpellHelper.CheckTown(p, Caster) && CheckSequence())
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{
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/* Summons a gale of lethal winds that strikes all Targets within a radius around
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* the Target's Location, dealing chaos damage. In addition to inflicting damage,
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* each Target of the Nether Cyclone temporarily loses a percentage of mana and
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* stamina. The effectiveness of the Nether Cyclone is determined by a comparison
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* between the Caster's Mysticism and either Focus or Imbuing (whichever is greater)
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* skills and the Resisting Spells skill of the Target.
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*/
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SpellHelper.Turn( Caster, p );
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SpellHelper.Turn(Caster, p);
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if ( p is Item )
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p = ( (Item) p ).GetWorldLocation();
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if (p is Item)
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p = ((Item)p).GetWorldLocation();
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var targets = new List<Mobile>();
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List<Mobile> targets = new List<Mobile>();
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var map = Caster.Map;
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Map map = Caster.Map;
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var pvp = false;
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bool pvp = false;
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if ( map != null )
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{
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PlayEffect( p, Caster.Map );
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if (map != null)
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{
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PlayEffect(p, Caster.Map);
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foreach ( var m in map.GetMobilesInRange( new Point3D( p ), 2 ) )
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{
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if ( m == Caster )
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continue;
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foreach (Mobile m in map.GetMobilesInRange(new Point3D(p), 2))
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{
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if (m == Caster)
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continue;
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if ( SpellHelper.ValidIndirectTarget( Caster, m ) && Caster.CanBeHarmful( m, false ) && Caster.CanSee( m ) )
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{
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if ( !Caster.InLOS( m ) )
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continue;
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if (SpellHelper.ValidIndirectTarget(Caster, m) && Caster.CanBeHarmful(m, false) && Caster.CanSee(m))
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{
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if (!Caster.InLOS(m))
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continue;
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targets.Add( m );
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targets.Add(m);
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if ( m.Player )
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pvp = true;
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}
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}
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}
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if (m.Player)
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pvp = true;
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}
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}
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}
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var damage = GetNewAosDamage( 51, 1, 5, pvp );
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var reduction = ( GetBaseSkill( Caster ) + GetBoostSkill( Caster ) ) / 1200.0;
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int damage = GetNewAosDamage(51, 1, 5, pvp);
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double reduction = (GetBaseSkill(Caster) + GetBoostSkill(Caster)) / 1200.0;
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foreach ( var m in targets )
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{
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Caster.DoHarmful( m );
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foreach (Mobile m in targets)
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{
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Caster.DoHarmful(m);
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var types = new int[4];
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types[Utility.Random( types.Length )] = 100;
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int[] types = new int[4];
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types[Utility.Random(types.Length)] = 100;
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SpellHelper.Damage( this, m, damage, 0, types[0], types[1], types[2], types[3] );
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SpellHelper.Damage(this, m, damage, 0, types[0], types[1], types[2], types[3]);
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var resistedReduction = reduction - ( m.Skills[SkillName.MagicResist].Value / 800.0 );
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double resistedReduction = reduction - m.Skills[SkillName.MagicResist].Value / 800.0;
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m.Stam -= (int) ( m.StamMax * resistedReduction );
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m.Mana -= (int) ( m.ManaMax * resistedReduction );
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}
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}
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m.Stam -= (int)(m.StamMax * resistedReduction);
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m.Mana -= (int)(m.ManaMax * resistedReduction);
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}
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}
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FinishSequence();
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}
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FinishSequence();
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}
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private static void PlayEffect( IPoint3D p, Map map )
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{
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Effects.PlaySound( p, map, 0x64F );
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private static void PlayEffect(IPoint3D p, Map map)
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{
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Effects.PlaySound(p, map, 0x64F);
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PlaySingleEffect( p, map, -1, 1, -1, 1 );
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PlaySingleEffect( p, map, -2, 0, -3, -1 );
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PlaySingleEffect( p, map, -3, -1, -1, 1 );
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PlaySingleEffect( p, map, 1, 3, -1, 1 );
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PlaySingleEffect( p, map, -1, 1, 1, 3 );
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}
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PlaySingleEffect(p, map, -1, 1, -1, 1);
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PlaySingleEffect(p, map, -2, 0, -3, -1);
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PlaySingleEffect(p, map, -3, -1, -1, 1);
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PlaySingleEffect(p, map, 1, 3, -1, 1);
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PlaySingleEffect(p, map, -1, 1, 1, 3);
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}
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private static void PlaySingleEffect( IPoint3D p, Map map, int a, int b, int c, int d )
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{
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int x = p.X, y = p.Y, z = p.Z + 18;
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private static void PlaySingleEffect(IPoint3D p, Map map, int a, int b, int c, int d)
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{
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int x = p.X, y = p.Y, z = p.Z + 18;
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SendEffectPacket( p, map, new Point3D( x + a, y + c, z ), new Point3D( x + a, y + c, z ) );
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SendEffectPacket( p, map, new Point3D( x + b, y + c, z ), new Point3D( x + b, y + c, z ) );
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SendEffectPacket( p, map, new Point3D( x + b, y + d, z ), new Point3D( x + b, y + d, z ) );
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SendEffectPacket( p, map, new Point3D( x + a, y + d, z ), new Point3D( x + a, y + d, z ) );
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SendEffectPacket(p, map, new Point3D(x + a, y + c, z), new Point3D(x + a, y + c, z));
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SendEffectPacket(p, map, new Point3D(x + b, y + c, z), new Point3D(x + b, y + c, z));
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SendEffectPacket(p, map, new Point3D(x + b, y + d, z), new Point3D(x + b, y + d, z));
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SendEffectPacket(p, map, new Point3D(x + a, y + d, z), new Point3D(x + a, y + d, z));
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SendEffectPacket( p, map, new Point3D( x + b, y + c, z ), new Point3D( x + a, y + c, z ) );
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SendEffectPacket( p, map, new Point3D( x + b, y + d, z ), new Point3D( x + b, y + c, z ) );
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SendEffectPacket( p, map, new Point3D( x + a, y + d, z ), new Point3D( x + b, y + d, z ) );
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SendEffectPacket( p, map, new Point3D( x + a, y + c, z ), new Point3D( x + a, y + d, z ) );
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}
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SendEffectPacket(p, map, new Point3D(x + b, y + c, z), new Point3D(x + a, y + c, z));
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SendEffectPacket(p, map, new Point3D(x + b, y + d, z), new Point3D(x + b, y + c, z));
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SendEffectPacket(p, map, new Point3D(x + a, y + d, z), new Point3D(x + b, y + d, z));
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SendEffectPacket(p, map, new Point3D(x + a, y + c, z), new Point3D(x + a, y + d, z));
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}
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private static void SendEffectPacket( IPoint3D p, Map map, Point3D orig, Point3D dest )
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{
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Effects.SendPacket( p, map, new HuedEffect( EffectType.Moving, Serial.Zero, Serial.Zero, 0x375A, orig, dest, 0, 0, false, false, 0x49A, 0x4 ) );
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}
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private static void SendEffectPacket(IPoint3D p, Map map, Point3D orig, Point3D dest)
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{
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Effects.SendPacket(p, map,
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new HuedEffect(EffectType.Moving, Serial.Zero, Serial.Zero, 0x375A, orig, dest, 0, 0, false, false, 0x49A,
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0x4));
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}
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private class InternalTarget : Target
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{
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private NetherCycloneSpell m_Owner;
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private class InternalTarget : Target
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{
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private NetherCycloneSpell m_Owner;
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public InternalTarget( NetherCycloneSpell owner )
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: base( 12, true, TargetFlags.None )
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{
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m_Owner = owner;
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}
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public InternalTarget(NetherCycloneSpell owner)
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: base(12, true, TargetFlags.None)
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{
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m_Owner = owner;
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}
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protected override void OnTarget( Mobile from, object o )
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{
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if ( o is IPoint3D p )
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m_Owner.Target( p );
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}
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protected override void OnTarget(Mobile from, object o)
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{
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if (o is IPoint3D p)
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m_Owner.Target(p);
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}
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protected override void OnTargetFinish( Mobile from )
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{
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m_Owner.FinishSequence();
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}
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}
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}
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}
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protected override void OnTargetFinish(Mobile from)
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{
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m_Owner.FinishSequence();
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}
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}
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}
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}
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