Fixes code according to modern code style. Fixes a few expression bugs.
This commit is contained in:
parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
|
|
@ -5,183 +5,184 @@ using Server.Targeting;
|
|||
|
||||
namespace Server.Spells.Necromancy
|
||||
{
|
||||
public class BloodOathSpell : NecromancerSpell
|
||||
{
|
||||
private static SpellInfo m_Info = new SpellInfo(
|
||||
"Blood Oath", "In Jux Mani Xen",
|
||||
203,
|
||||
9031,
|
||||
Reagent.DaemonBlood
|
||||
);
|
||||
public class BloodOathSpell : NecromancerSpell
|
||||
{
|
||||
private static SpellInfo m_Info = new SpellInfo(
|
||||
"Blood Oath", "In Jux Mani Xen",
|
||||
203,
|
||||
9031,
|
||||
Reagent.DaemonBlood
|
||||
);
|
||||
|
||||
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds( 1.5 );
|
||||
private static Hashtable m_OathTable = new Hashtable();
|
||||
private static Hashtable m_Table = new Hashtable();
|
||||
|
||||
public override double RequiredSkill => 20.0;
|
||||
public override int RequiredMana => 13;
|
||||
public BloodOathSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info)
|
||||
{
|
||||
}
|
||||
|
||||
public BloodOathSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
|
||||
{
|
||||
}
|
||||
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.5);
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
Caster.Target = new InternalTarget( this );
|
||||
}
|
||||
public override double RequiredSkill => 20.0;
|
||||
public override int RequiredMana => 13;
|
||||
|
||||
public void Target( Mobile m )
|
||||
{
|
||||
if ( Caster == m || !(m is PlayerMobile || m is BaseCreature) ) // only PlayerMobile and BaseCreature implement blood oath checking
|
||||
{
|
||||
Caster.SendLocalizedMessage( 1060508 ); // You can't curse that.
|
||||
}
|
||||
else if ( m_OathTable.Contains( Caster ) )
|
||||
{
|
||||
Caster.SendLocalizedMessage( 1061607 ); // You are already bonded in a Blood Oath.
|
||||
}
|
||||
else if ( m_OathTable.Contains( m ) )
|
||||
{
|
||||
if ( m.Player )
|
||||
Caster.SendLocalizedMessage( 1061608 ); // That player is already bonded in a Blood Oath.
|
||||
else
|
||||
Caster.SendLocalizedMessage( 1061609 ); // That creature is already bonded in a Blood Oath.
|
||||
}
|
||||
else if ( CheckHSequence( m ) )
|
||||
{
|
||||
SpellHelper.Turn( Caster, m );
|
||||
public override void OnCast()
|
||||
{
|
||||
Caster.Target = new InternalTarget(this);
|
||||
}
|
||||
|
||||
/* Temporarily creates a dark pact between the caster and the target.
|
||||
* Any damage dealt by the target to the caster is increased, but the target receives the same amount of damage.
|
||||
* The effect lasts for ((Spirit Speak skill level - target's Resist Magic skill level) / 80 ) + 8 seconds.
|
||||
*
|
||||
* NOTE: The above algorithm must be fixed point, it should be:
|
||||
* ((ss-rm)/8)+8
|
||||
*/
|
||||
public void Target(Mobile m)
|
||||
{
|
||||
if (Caster == m || !(m is PlayerMobile || m is BaseCreature)
|
||||
) // only PlayerMobile and BaseCreature implement blood oath checking
|
||||
{
|
||||
Caster.SendLocalizedMessage(1060508); // You can't curse that.
|
||||
}
|
||||
else if (m_OathTable.Contains(Caster))
|
||||
{
|
||||
Caster.SendLocalizedMessage(1061607); // You are already bonded in a Blood Oath.
|
||||
}
|
||||
else if (m_OathTable.Contains(m))
|
||||
{
|
||||
if (m.Player)
|
||||
Caster.SendLocalizedMessage(1061608); // That player is already bonded in a Blood Oath.
|
||||
else
|
||||
Caster.SendLocalizedMessage(1061609); // That creature is already bonded in a Blood Oath.
|
||||
}
|
||||
else if (CheckHSequence(m))
|
||||
{
|
||||
SpellHelper.Turn(Caster, m);
|
||||
|
||||
ExpireTimer timer = (ExpireTimer)m_Table[m];
|
||||
timer?.DoExpire();
|
||||
/* Temporarily creates a dark pact between the caster and the target.
|
||||
* Any damage dealt by the target to the caster is increased, but the target receives the same amount of damage.
|
||||
* The effect lasts for ((Spirit Speak skill level - target's Resist Magic skill level) / 80 ) + 8 seconds.
|
||||
*
|
||||
* NOTE: The above algorithm must be fixed point, it should be:
|
||||
* ((ss-rm)/8)+8
|
||||
*/
|
||||
|
||||
m_OathTable[Caster] = Caster;
|
||||
m_OathTable[m] = Caster;
|
||||
ExpireTimer timer = (ExpireTimer)m_Table[m];
|
||||
timer?.DoExpire();
|
||||
|
||||
m.Spell?.OnCasterHurt();
|
||||
m_OathTable[Caster] = Caster;
|
||||
m_OathTable[m] = Caster;
|
||||
|
||||
Caster.PlaySound( 0x175 );
|
||||
m.Spell?.OnCasterHurt();
|
||||
|
||||
Caster.FixedParticles( 0x375A, 1, 17, 9919, 33, 7, EffectLayer.Waist );
|
||||
Caster.FixedParticles( 0x3728, 1, 13, 9502, 33, 7, (EffectLayer)255 );
|
||||
Caster.PlaySound(0x175);
|
||||
|
||||
m.FixedParticles( 0x375A, 1, 17, 9919, 33, 7, EffectLayer.Waist );
|
||||
m.FixedParticles( 0x3728, 1, 13, 9502, 33, 7, (EffectLayer)255 );
|
||||
Caster.FixedParticles(0x375A, 1, 17, 9919, 33, 7, EffectLayer.Waist);
|
||||
Caster.FixedParticles(0x3728, 1, 13, 9502, 33, 7, (EffectLayer)255);
|
||||
|
||||
TimeSpan duration = TimeSpan.FromSeconds( ((GetDamageSkill( Caster ) - GetResistSkill( m )) / 8) + 8 );
|
||||
m.CheckSkill( SkillName.MagicResist, 0.0, 120.0 ); //Skill check for gain
|
||||
m.FixedParticles(0x375A, 1, 17, 9919, 33, 7, EffectLayer.Waist);
|
||||
m.FixedParticles(0x3728, 1, 13, 9502, 33, 7, (EffectLayer)255);
|
||||
|
||||
timer = new ExpireTimer ( Caster, m, duration );
|
||||
timer.Start ();
|
||||
TimeSpan duration = TimeSpan.FromSeconds((GetDamageSkill(Caster) - GetResistSkill(m)) / 8 + 8);
|
||||
m.CheckSkill(SkillName.MagicResist, 0.0, 120.0); //Skill check for gain
|
||||
|
||||
BuffInfo.AddBuff ( Caster, new BuffInfo ( BuffIcon.BloodOathCaster, 1075659, duration, Caster, m.Name.ToString () ) );
|
||||
BuffInfo.AddBuff ( m, new BuffInfo ( BuffIcon.BloodOathCurse, 1075661, duration, m, Caster.Name.ToString () ) );
|
||||
timer = new ExpireTimer(Caster, m, duration);
|
||||
timer.Start();
|
||||
|
||||
m_Table[m] = timer;
|
||||
HarmfulSpell( m );
|
||||
}
|
||||
BuffInfo.AddBuff(Caster, new BuffInfo(BuffIcon.BloodOathCaster, 1075659, duration, Caster, m.Name));
|
||||
BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.BloodOathCurse, 1075661, duration, m, Caster.Name));
|
||||
|
||||
FinishSequence();
|
||||
}
|
||||
m_Table[m] = timer;
|
||||
HarmfulSpell(m);
|
||||
}
|
||||
|
||||
public static bool RemoveCurse( Mobile m )
|
||||
{
|
||||
ExpireTimer t = (ExpireTimer)m_Table[m];
|
||||
FinishSequence();
|
||||
}
|
||||
|
||||
if ( t == null )
|
||||
return false;
|
||||
public static bool RemoveCurse(Mobile m)
|
||||
{
|
||||
ExpireTimer t = (ExpireTimer)m_Table[m];
|
||||
|
||||
t.DoExpire();
|
||||
return true;
|
||||
}
|
||||
if (t == null)
|
||||
return false;
|
||||
|
||||
private static Hashtable m_OathTable = new Hashtable();
|
||||
private static Hashtable m_Table = new Hashtable ();
|
||||
t.DoExpire();
|
||||
return true;
|
||||
}
|
||||
|
||||
public static Mobile GetBloodOath( Mobile m )
|
||||
{
|
||||
if ( m == null )
|
||||
return null;
|
||||
public static Mobile GetBloodOath(Mobile m)
|
||||
{
|
||||
if (m == null)
|
||||
return null;
|
||||
|
||||
Mobile oath = (Mobile)m_OathTable[m];
|
||||
Mobile oath = (Mobile)m_OathTable[m];
|
||||
|
||||
if ( oath == m )
|
||||
oath = null;
|
||||
if (oath == m)
|
||||
oath = null;
|
||||
|
||||
return oath;
|
||||
}
|
||||
return oath;
|
||||
}
|
||||
|
||||
private class ExpireTimer : Timer
|
||||
{
|
||||
private Mobile m_Caster;
|
||||
private Mobile m_Target;
|
||||
private DateTime m_End;
|
||||
private class ExpireTimer : Timer
|
||||
{
|
||||
private Mobile m_Caster;
|
||||
private DateTime m_End;
|
||||
private Mobile m_Target;
|
||||
|
||||
public ExpireTimer( Mobile caster, Mobile target, TimeSpan delay ) : base( TimeSpan.FromSeconds( 1.0 ), TimeSpan.FromSeconds( 1.0 ) )
|
||||
{
|
||||
m_Caster = caster;
|
||||
m_Target = target;
|
||||
m_End = DateTime.UtcNow + delay;
|
||||
public ExpireTimer(Mobile caster, Mobile target, TimeSpan delay) : base(TimeSpan.FromSeconds(1.0),
|
||||
TimeSpan.FromSeconds(1.0))
|
||||
{
|
||||
m_Caster = caster;
|
||||
m_Target = target;
|
||||
m_End = DateTime.UtcNow + delay;
|
||||
|
||||
Priority = TimerPriority.TwoFiftyMS;
|
||||
}
|
||||
Priority = TimerPriority.TwoFiftyMS;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
if ( m_Caster.Deleted || m_Target.Deleted || !m_Caster.Alive || !m_Target.Alive || DateTime.UtcNow >= m_End )
|
||||
{
|
||||
DoExpire ();
|
||||
}
|
||||
}
|
||||
public void DoExpire()
|
||||
{
|
||||
if ( m_OathTable.Contains( m_Caster ) )
|
||||
{
|
||||
m_Caster.SendLocalizedMessage( 1061620 ); // Your Blood Oath has been broken.
|
||||
m_OathTable.Remove ( m_Caster );
|
||||
}
|
||||
protected override void OnTick()
|
||||
{
|
||||
if (m_Caster.Deleted || m_Target.Deleted || !m_Caster.Alive || !m_Target.Alive ||
|
||||
DateTime.UtcNow >= m_End) DoExpire();
|
||||
}
|
||||
|
||||
if ( m_OathTable.Contains( m_Target ) )
|
||||
{
|
||||
m_Target.SendLocalizedMessage( 1061620 ); // Your Blood Oath has been broken.
|
||||
m_OathTable.Remove ( m_Target );
|
||||
}
|
||||
public void DoExpire()
|
||||
{
|
||||
if (m_OathTable.Contains(m_Caster))
|
||||
{
|
||||
m_Caster.SendLocalizedMessage(1061620); // Your Blood Oath has been broken.
|
||||
m_OathTable.Remove(m_Caster);
|
||||
}
|
||||
|
||||
Stop ();
|
||||
if (m_OathTable.Contains(m_Target))
|
||||
{
|
||||
m_Target.SendLocalizedMessage(1061620); // Your Blood Oath has been broken.
|
||||
m_OathTable.Remove(m_Target);
|
||||
}
|
||||
|
||||
BuffInfo.RemoveBuff ( m_Caster, BuffIcon.BloodOathCaster );
|
||||
BuffInfo.RemoveBuff ( m_Target, BuffIcon.BloodOathCurse );
|
||||
Stop();
|
||||
|
||||
m_Table.Remove ( m_Caster );
|
||||
}
|
||||
}
|
||||
BuffInfo.RemoveBuff(m_Caster, BuffIcon.BloodOathCaster);
|
||||
BuffInfo.RemoveBuff(m_Target, BuffIcon.BloodOathCurse);
|
||||
|
||||
private class InternalTarget : Target
|
||||
{
|
||||
private BloodOathSpell m_Owner;
|
||||
m_Table.Remove(m_Caster);
|
||||
}
|
||||
}
|
||||
|
||||
public InternalTarget( BloodOathSpell owner ) : base( Core.ML ? 10 : 12, false, TargetFlags.Harmful )
|
||||
{
|
||||
m_Owner = owner;
|
||||
}
|
||||
private class InternalTarget : Target
|
||||
{
|
||||
private BloodOathSpell m_Owner;
|
||||
|
||||
protected override void OnTarget( Mobile from, object o )
|
||||
{
|
||||
if ( o is Mobile )
|
||||
m_Owner.Target( (Mobile) o );
|
||||
else
|
||||
from.SendLocalizedMessage( 1060508 ); // You can't curse that.
|
||||
}
|
||||
public InternalTarget(BloodOathSpell owner) : base(Core.ML ? 10 : 12, false, TargetFlags.Harmful)
|
||||
{
|
||||
m_Owner = owner;
|
||||
}
|
||||
|
||||
protected override void OnTargetFinish( Mobile from )
|
||||
{
|
||||
m_Owner.FinishSequence();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
protected override void OnTarget(Mobile from, object o)
|
||||
{
|
||||
if (o is Mobile)
|
||||
m_Owner.Target((Mobile)o);
|
||||
else
|
||||
from.SendLocalizedMessage(1060508); // You can't curse that.
|
||||
}
|
||||
|
||||
protected override void OnTargetFinish(Mobile from)
|
||||
{
|
||||
m_Owner.FinishSequence();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue