Fixes code according to modern code style. Fixes a few expression bugs.
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89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -1,196 +1,202 @@
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using System;
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using System.Collections.Generic;
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using Server.Items;
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using Server.Engines.CannedEvil;
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using Server.Guilds;
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using Server.Factions;
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using Server.Engines.PartySystem;
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using Server.Factions;
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using Server.Guilds;
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using Server.Items;
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using Server.Regions;
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namespace Server.Spells.Necromancy
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{
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public class ExorcismSpell : NecromancerSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Exorcism", "Ort Corp Grav",
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203,
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9031,
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Reagent.NoxCrystal,
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Reagent.GraveDust
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);
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public class ExorcismSpell : NecromancerSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Exorcism", "Ort Corp Grav",
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203,
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9031,
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Reagent.NoxCrystal,
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Reagent.GraveDust
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);
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public override TimeSpan CastDelayBase => TimeSpan.FromSeconds( 2.0 );
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private static readonly int Range = Core.ML ? 48 : 18;
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public override double RequiredSkill => 80.0;
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public override int RequiredMana => 40;
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private static readonly Point3D[] m_BritanniaLocs =
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{
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new Point3D(1470, 843, 0),
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new Point3D(1857, 865, -1),
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new Point3D(4220, 563, 36),
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new Point3D(1732, 3528, 0),
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new Point3D(1300, 644, 8),
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new Point3D(3355, 302, 9),
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new Point3D(1606, 2490, 5),
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new Point3D(2500, 3931, 3),
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new Point3D(4264, 3707, 0)
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};
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public ExorcismSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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private static readonly Point3D[] m_IllshLocs =
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{
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new Point3D(1222, 474, -17),
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new Point3D(718, 1360, -60),
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new Point3D(297, 1014, -19),
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new Point3D(986, 1006, -36),
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new Point3D(1180, 1288, -30),
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new Point3D(1538, 1341, -3),
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new Point3D(528, 223, -38)
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};
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public override bool CheckCast()
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{
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if ( Caster.Skills.SpiritSpeak.Value < 100.0 )
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{
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Caster.SendLocalizedMessage( 1072112 ); // You must have GM Spirit Speak to use this spell
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return false;
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}
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private static readonly Point3D[] m_MalasLocs =
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{
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new Point3D(976, 517, -30)
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};
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return base.CheckCast();
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}
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private static readonly Point3D[] m_TokunoLocs =
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{
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new Point3D(710, 1162, 25),
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new Point3D(1034, 515, 18),
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new Point3D(295, 712, 55)
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};
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public ExorcismSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info)
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{
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}
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public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(2.0);
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public override double RequiredSkill => 80.0;
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public override int RequiredMana => 40;
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public override bool DelayedDamage => false;
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public override bool DelayedDamage => false;
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private static readonly int Range = (Core.ML ? 48 : 18);
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public override bool CheckCast()
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{
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if (Caster.Skills.SpiritSpeak.Value < 100.0)
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{
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Caster.SendLocalizedMessage(1072112); // You must have GM Spirit Speak to use this spell
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return false;
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}
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public override int ComputeKarmaAward()
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{
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return 0; //no karma lost from this spell!
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}
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return base.CheckCast();
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}
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public override void OnCast()
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{
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ChampionSpawnRegion r = Caster.Region.GetRegion( typeof( ChampionSpawnRegion ) ) as ChampionSpawnRegion;
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public override int ComputeKarmaAward()
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{
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return 0; //no karma lost from this spell!
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}
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if ( r == null || !Caster.InRange( r.ChampionSpawn, Range ) )
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{
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Caster.SendLocalizedMessage( 1072111 ); // You are not in a valid exorcism region.
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}
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else if ( CheckSequence() )
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{
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Map map = Caster.Map;
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public override void OnCast()
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{
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ChampionSpawnRegion r = Caster.Region.GetRegion(typeof(ChampionSpawnRegion)) as ChampionSpawnRegion;
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if ( map != null )
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{
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List<Mobile> targets = new List<Mobile>();
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if (r == null || !Caster.InRange(r.ChampionSpawn, Range))
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{
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Caster.SendLocalizedMessage(1072111); // You are not in a valid exorcism region.
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}
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else if (CheckSequence())
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{
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Map map = Caster.Map;
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foreach( Mobile m in r.ChampionSpawn.GetMobilesInRange( Range ) )
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if ( IsValidTarget( m ) )
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targets.Add( m );
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if (map != null)
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{
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List<Mobile> targets = new List<Mobile>();
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for( int i = 0; i < targets.Count; ++i )
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{
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Mobile m = targets[i];
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foreach (Mobile m in r.ChampionSpawn.GetMobilesInRange(Range))
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if (IsValidTarget(m))
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targets.Add(m);
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//Suprisingly, no sparkle type effects
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for (int i = 0; i < targets.Count; ++i)
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{
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Mobile m = targets[i];
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m.Location = GetNearestShrine( m );
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}
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}
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}
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//Suprisingly, no sparkle type effects
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FinishSequence();
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}
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m.Location = GetNearestShrine(m);
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}
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}
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}
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private bool IsValidTarget( Mobile m )
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{
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if ( !m.Player || m.Alive )
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return false;
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FinishSequence();
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}
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Corpse c = m.Corpse as Corpse;
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Map map = m.Map;
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private bool IsValidTarget(Mobile m)
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{
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if (!m.Player || m.Alive)
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return false;
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if ( c != null && !c.Deleted && map != null && c.Map == map )
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{
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if ( SpellHelper.IsAnyT2A( map, c.Location ) && SpellHelper.IsAnyT2A( map, m.Location ) )
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return false; //Same Map, both in T2A, ie, same 'sub server'.
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Corpse c = m.Corpse as Corpse;
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Map map = m.Map;
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if ( m.Region.IsPartOf( typeof( DungeonRegion ) ) == Region.Find( c.Location, map ).IsPartOf( typeof( DungeonRegion ) ) )
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return false; //Same Map, both in Dungeon region OR They're both NOT in a dungeon region.
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if (c != null && !c.Deleted && map != null && c.Map == map)
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{
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if (SpellHelper.IsAnyT2A(map, c.Location) && SpellHelper.IsAnyT2A(map, m.Location))
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return false; //Same Map, both in T2A, ie, same 'sub server'.
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//Just an approximation cause RunUO doens't divide up the world the same way OSI does ;p
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if (m.Region.IsPartOf(typeof(DungeonRegion)) == Region.Find(c.Location, map).IsPartOf(typeof(DungeonRegion)))
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return false; //Same Map, both in Dungeon region OR They're both NOT in a dungeon region.
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}
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//Just an approximation cause RunUO doens't divide up the world the same way OSI does ;p
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}
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Party p = Party.Get( m );
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Party p = Party.Get(m);
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if ( p != null && p.Contains( Caster ) )
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return false;
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if (p != null && p.Contains(Caster))
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return false;
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if ( m.Guild != null && Caster.Guild != null )
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{
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Guild mGuild = m.Guild as Guild;
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Guild cGuild = Caster.Guild as Guild;
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if (m.Guild != null && Caster.Guild != null)
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{
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Guild mGuild = m.Guild as Guild;
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Guild cGuild = Caster.Guild as Guild;
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if ( mGuild.IsAlly( cGuild ) )
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return false;
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if (mGuild.IsAlly(cGuild))
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return false;
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if ( mGuild == cGuild )
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return false;
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}
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if (mGuild == cGuild)
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return false;
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}
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Faction f = Faction.Find( m );
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Faction f = Faction.Find(m);
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if ( Faction.Facet == m.Map && f != null && f == Faction.Find( Caster ) )
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return false;
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if (Faction.Facet == m.Map && f != null && f == Faction.Find(Caster))
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return false;
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return true;
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}
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return true;
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}
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private static Point3D GetNearestShrine( Mobile m )
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{
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Map map = m.Map;
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private static Point3D GetNearestShrine(Mobile m)
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{
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Map map = m.Map;
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Point3D[] locList;
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Point3D[] locList;
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if ( map == Map.Felucca || map == Map.Trammel )
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locList = m_BritanniaLocs;
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else if ( map == Map.Ilshenar )
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locList = m_IllshLocs;
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else if ( map == Map.Tokuno )
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locList = m_TokunoLocs;
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else if ( map == Map.Malas )
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locList = m_MalasLocs;
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else
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locList = new Point3D[0];
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if (map == Map.Felucca || map == Map.Trammel)
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locList = m_BritanniaLocs;
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else if (map == Map.Ilshenar)
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locList = m_IllshLocs;
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else if (map == Map.Tokuno)
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locList = m_TokunoLocs;
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else if (map == Map.Malas)
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locList = m_MalasLocs;
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else
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locList = new Point3D[0];
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Point3D closest = Point3D.Zero;
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double minDist = double.MaxValue;
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Point3D closest = Point3D.Zero;
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double minDist = double.MaxValue;
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for( int i = 0; i < locList.Length; i++ )
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{
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Point3D p = locList[i];
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for (int i = 0; i < locList.Length; i++)
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{
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Point3D p = locList[i];
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double dist = m.GetDistanceToSqrt( p );
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if ( minDist > dist )
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{
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closest = p;
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minDist = dist;
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}
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}
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double dist = m.GetDistanceToSqrt(p);
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if (minDist > dist)
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{
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closest = p;
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minDist = dist;
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}
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}
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return closest;
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}
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private static readonly Point3D[] m_BritanniaLocs = {
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new Point3D( 1470, 843, 0 ),
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new Point3D( 1857, 865, -1 ),
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new Point3D( 4220, 563, 36 ),
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new Point3D( 1732, 3528, 0 ),
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new Point3D( 1300, 644, 8 ),
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new Point3D( 3355, 302, 9 ),
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new Point3D( 1606, 2490, 5 ),
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new Point3D( 2500, 3931, 3 ),
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new Point3D( 4264, 3707, 0 )
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};
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private static readonly Point3D[] m_IllshLocs = {
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new Point3D( 1222, 474, -17 ),
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new Point3D( 718, 1360, -60),
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new Point3D( 297, 1014, -19 ),
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new Point3D( 986, 1006, -36 ),
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new Point3D( 1180, 1288, -30 ),
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new Point3D( 1538, 1341, -3 ),
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new Point3D( 528, 223, -38 )
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};
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private static readonly Point3D[] m_MalasLocs = {
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new Point3D ( 976, 517, -30 )
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};
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private static readonly Point3D[] m_TokunoLocs = {
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new Point3D( 710, 1162, 25 ),
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new Point3D( 1034, 515, 18 ),
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new Point3D( 295, 712, 55 )
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};
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}
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}
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return closest;
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}
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}
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}
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