Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,49 +1,48 @@
namespace Server.Spells.Necromancy
{
public abstract class TransformationSpell : NecromancerSpell, ITransformationSpell
{
public abstract int Body{ get; }
public virtual int Hue => 0;
public abstract class TransformationSpell : NecromancerSpell, ITransformationSpell
{
public TransformationSpell(Mobile caster, Item scroll, SpellInfo info) : base(caster, scroll, info)
{
}
public virtual int PhysResistOffset => 0;
public virtual int FireResistOffset => 0;
public virtual int ColdResistOffset => 0;
public virtual int PoisResistOffset => 0;
public virtual int NrgyResistOffset => 0;
public override bool BlockedByHorrificBeast => false;
public abstract int Body{ get; }
public virtual int Hue => 0;
public TransformationSpell( Mobile caster, Item scroll, SpellInfo info ) : base( caster, scroll, info )
{
}
public virtual int PhysResistOffset => 0;
public virtual int FireResistOffset => 0;
public virtual int ColdResistOffset => 0;
public virtual int PoisResistOffset => 0;
public virtual int NrgyResistOffset => 0;
public override bool BlockedByHorrificBeast => false;
public virtual double TickRate => 1.0;
public override bool CheckCast()
{
if ( !TransformationSpellHelper.CheckCast( Caster, this ) )
return false;
public virtual void OnTick(Mobile m)
{
}
return base.CheckCast();
}
public virtual void DoEffect(Mobile m)
{
}
public override void OnCast()
{
TransformationSpellHelper.OnCast( Caster, this );
public virtual void RemoveEffect(Mobile m)
{
}
FinishSequence();
}
public override bool CheckCast()
{
if (!TransformationSpellHelper.CheckCast(Caster, this))
return false;
public virtual double TickRate => 1.0;
return base.CheckCast();
}
public virtual void OnTick( Mobile m )
{
}
public override void OnCast()
{
TransformationSpellHelper.OnCast(Caster, this);
public virtual void DoEffect( Mobile m )
{
}
public virtual void RemoveEffect( Mobile m )
{
}
}
}
FinishSequence();
}
}
}