Fixes code according to modern code style. Fixes a few expression bugs.
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89eea25e5f
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3324 changed files with 441118 additions and 433755 deletions
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@ -3,47 +3,47 @@ using Server.Mobiles;
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namespace Server.Spells.Necromancy
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{
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public class WraithFormSpell : TransformationSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Wraith Form", "Rel Xen Um",
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203,
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9031,
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Reagent.NoxCrystal,
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Reagent.PigIron
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);
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public class WraithFormSpell : TransformationSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Wraith Form", "Rel Xen Um",
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203,
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9031,
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Reagent.NoxCrystal,
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Reagent.PigIron
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);
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public override TimeSpan CastDelayBase => TimeSpan.FromSeconds( 2.0 );
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public WraithFormSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info)
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{
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}
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public override double RequiredSkill => 20.0;
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public override int RequiredMana => 17;
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public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(2.0);
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public override int Body => Caster.Female ? 747 : 748;
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public override int Hue => Caster.Female ? 0 : 0x4001;
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public override double RequiredSkill => 20.0;
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public override int RequiredMana => 17;
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public override int PhysResistOffset => +15;
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public override int FireResistOffset => -5;
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public override int ColdResistOffset => 0;
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public override int PoisResistOffset => 0;
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public override int NrgyResistOffset => -5;
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public override int Body => Caster.Female ? 747 : 748;
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public override int Hue => Caster.Female ? 0 : 0x4001;
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public WraithFormSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override int PhysResistOffset => +15;
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public override int FireResistOffset => -5;
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public override int ColdResistOffset => 0;
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public override int PoisResistOffset => 0;
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public override int NrgyResistOffset => -5;
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public override void DoEffect( Mobile m )
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{
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if ( m is PlayerMobile )
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((PlayerMobile)m).IgnoreMobiles = true;
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public override void DoEffect(Mobile m)
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{
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if (m is PlayerMobile)
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((PlayerMobile)m).IgnoreMobiles = true;
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m.PlaySound( 0x17F );
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m.FixedParticles( 0x374A, 1, 15, 9902, 1108, 4, EffectLayer.Waist );
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}
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m.PlaySound(0x17F);
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m.FixedParticles(0x374A, 1, 15, 9902, 1108, 4, EffectLayer.Waist);
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}
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public override void RemoveEffect( Mobile m )
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{
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if ( m is PlayerMobile && m.AccessLevel == AccessLevel.Player )
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((PlayerMobile)m).IgnoreMobiles = false;
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}
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}
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}
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public override void RemoveEffect(Mobile m)
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{
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if (m is PlayerMobile && m.AccessLevel == AccessLevel.Player)
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((PlayerMobile)m).IgnoreMobiles = false;
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}
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}
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}
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