Fixes code according to modern code style. Fixes a few expression bugs.
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parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -3,182 +3,186 @@ using System.Collections;
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namespace Server.Spells.Second
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{
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public class ProtectionSpell : MagerySpell
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{
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public static Hashtable Registry { get; } = new Hashtable();
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public class ProtectionSpell : MagerySpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Protection", "Uus Sanct",
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236,
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9011,
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Reagent.Garlic,
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Reagent.Ginseng,
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Reagent.SulfurousAsh
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);
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private static SpellInfo m_Info = new SpellInfo(
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"Protection", "Uus Sanct",
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236,
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9011,
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Reagent.Garlic,
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Reagent.Ginseng,
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Reagent.SulfurousAsh
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);
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private static Hashtable m_Table = new Hashtable();
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public override SpellCircle Circle => SpellCircle.Second;
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public ProtectionSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info)
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{
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}
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public ProtectionSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public static Hashtable Registry{ get; } = new Hashtable();
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public override bool CheckCast()
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{
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if ( Core.AOS )
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return true;
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public override SpellCircle Circle => SpellCircle.Second;
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if ( Registry.ContainsKey( Caster ) )
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{
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Caster.SendLocalizedMessage( 1005559 ); // This spell is already in effect.
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return false;
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}
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public override bool CheckCast()
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{
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if (Core.AOS)
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return true;
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if ( !Caster.CanBeginAction( typeof( DefensiveSpell ) ) )
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{
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Caster.SendLocalizedMessage( 1005385 ); // The spell will not adhere to you at this time.
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return false;
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}
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if (Registry.ContainsKey(Caster))
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{
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Caster.SendLocalizedMessage(1005559); // This spell is already in effect.
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return false;
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}
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return true;
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}
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if (!Caster.CanBeginAction(typeof(DefensiveSpell)))
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{
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Caster.SendLocalizedMessage(1005385); // The spell will not adhere to you at this time.
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return false;
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}
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private static Hashtable m_Table = new Hashtable();
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return true;
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}
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public static void Toggle( Mobile caster, Mobile target )
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{
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/* Players under the protection spell effect can no longer have their spells "disrupted" when hit.
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* Players under the protection spell have decreased physical resistance stat value (-15 + (Inscription/20),
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* a decreased "resisting spells" skill value by -35 + (Inscription/20),
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* and a slower casting speed modifier (technically, a negative "faster cast speed") of 2 points.
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* The protection spell has an indefinite duration, becoming active when cast, and deactivated when re-cast.
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* Reactive Armor, Protection, and Magic Reflection will stay on<EFBFBD>even after logging out,
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* even after dying<EFBFBD>until you <EFBFBD>turn them off<EFBFBD> by casting them again.
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*/
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public static void Toggle(Mobile caster, Mobile target)
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{
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/* Players under the protection spell effect can no longer have their spells "disrupted" when hit.
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* Players under the protection spell have decreased physical resistance stat value (-15 + (Inscription/20),
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* a decreased "resisting spells" skill value by -35 + (Inscription/20),
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* and a slower casting speed modifier (technically, a negative "faster cast speed") of 2 points.
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* The protection spell has an indefinite duration, becoming active when cast, and deactivated when re-cast.
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* Reactive Armor, Protection, and Magic Reflection will stay on<EFBFBD>even after logging out,
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* even after dying<EFBFBD>until you <EFBFBD>turn them off<EFBFBD> by casting them again.
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*/
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object[] mods = (object[])m_Table[target];
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object[] mods = (object[])m_Table[target];
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if ( mods == null )
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{
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target.PlaySound( 0x1E9 );
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target.FixedParticles( 0x375A, 9, 20, 5016, EffectLayer.Waist );
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if (mods == null)
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{
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target.PlaySound(0x1E9);
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target.FixedParticles(0x375A, 9, 20, 5016, EffectLayer.Waist);
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mods = new object[2]
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{
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new ResistanceMod( ResistanceType.Physical, -15 + Math.Min( (int)(caster.Skills[SkillName.Inscribe].Value / 20), 15 ) ),
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new DefaultSkillMod( SkillName.MagicResist, true, -35 + Math.Min( (int)(caster.Skills[SkillName.Inscribe].Value / 20), 35 ) )
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};
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mods = new object[2]
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{
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new ResistanceMod(ResistanceType.Physical,
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-15 + Math.Min((int)(caster.Skills[SkillName.Inscribe].Value / 20), 15)),
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new DefaultSkillMod(SkillName.MagicResist, true,
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-35 + Math.Min((int)(caster.Skills[SkillName.Inscribe].Value / 20), 35))
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};
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m_Table[target] = mods;
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Registry[target] = 100.0;
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m_Table[target] = mods;
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Registry[target] = 100.0;
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target.AddResistanceMod( (ResistanceMod)mods[0] );
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target.AddSkillMod( (SkillMod)mods[1] );
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target.AddResistanceMod((ResistanceMod)mods[0]);
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target.AddSkillMod((SkillMod)mods[1]);
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int physloss = -15 + (int) (caster.Skills[SkillName.Inscribe].Value / 20);
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int resistloss = -35 + (int) (caster.Skills[SkillName.Inscribe].Value / 20);
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string args = $"{physloss}\t{resistloss}";
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BuffInfo.AddBuff(target, new BuffInfo(BuffIcon.Protection, 1075814, 1075815, args.ToString()));
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}
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else
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{
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target.PlaySound( 0x1ED );
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target.FixedParticles( 0x375A, 9, 20, 5016, EffectLayer.Waist );
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int physloss = -15 + (int)(caster.Skills[SkillName.Inscribe].Value / 20);
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int resistloss = -35 + (int)(caster.Skills[SkillName.Inscribe].Value / 20);
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string args = $"{physloss}\t{resistloss}";
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BuffInfo.AddBuff(target, new BuffInfo(BuffIcon.Protection, 1075814, 1075815, args));
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}
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else
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{
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target.PlaySound(0x1ED);
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target.FixedParticles(0x375A, 9, 20, 5016, EffectLayer.Waist);
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m_Table.Remove( target );
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Registry.Remove( target );
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m_Table.Remove(target);
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Registry.Remove(target);
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target.RemoveResistanceMod( (ResistanceMod)mods[0] );
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target.RemoveSkillMod( (SkillMod)mods[1] );
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target.RemoveResistanceMod((ResistanceMod)mods[0]);
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target.RemoveSkillMod((SkillMod)mods[1]);
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BuffInfo.RemoveBuff(target, BuffIcon.Protection);
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}
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}
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BuffInfo.RemoveBuff(target, BuffIcon.Protection);
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}
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}
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public static void EndProtection( Mobile m )
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{
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if ( m_Table.Contains( m ) )
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{
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object[] mods = (object[]) m_Table[ m ];
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public static void EndProtection(Mobile m)
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{
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if (m_Table.Contains(m))
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{
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object[] mods = (object[])m_Table[m];
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m_Table.Remove( m );
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Registry.Remove( m );
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m_Table.Remove(m);
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Registry.Remove(m);
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m.RemoveResistanceMod( (ResistanceMod) mods[ 0 ] );
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m.RemoveSkillMod( (SkillMod) mods[ 1 ] );
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m.RemoveResistanceMod((ResistanceMod)mods[0]);
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m.RemoveSkillMod((SkillMod)mods[1]);
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BuffInfo.RemoveBuff( m, BuffIcon.Protection );
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}
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}
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BuffInfo.RemoveBuff(m, BuffIcon.Protection);
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}
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}
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public override void OnCast()
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{
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if ( Core.AOS )
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{
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if ( CheckSequence() )
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Toggle( Caster, Caster );
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public override void OnCast()
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{
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if (Core.AOS)
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{
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if (CheckSequence())
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Toggle(Caster, Caster);
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FinishSequence();
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}
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else
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{
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if ( Registry.ContainsKey( Caster ) )
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{
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Caster.SendLocalizedMessage( 1005559 ); // This spell is already in effect.
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}
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else if ( !Caster.CanBeginAction( typeof( DefensiveSpell ) ) )
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{
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Caster.SendLocalizedMessage( 1005385 ); // The spell will not adhere to you at this time.
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}
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else if ( CheckSequence() )
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{
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if ( Caster.BeginAction( typeof( DefensiveSpell ) ) )
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{
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double value = (int)(Caster.Skills[SkillName.EvalInt].Value + Caster.Skills[SkillName.Meditation].Value + Caster.Skills[SkillName.Inscribe].Value);
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value /= 4;
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FinishSequence();
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}
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else
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{
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if (Registry.ContainsKey(Caster))
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{
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Caster.SendLocalizedMessage(1005559); // This spell is already in effect.
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}
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else if (!Caster.CanBeginAction(typeof(DefensiveSpell)))
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{
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Caster.SendLocalizedMessage(1005385); // The spell will not adhere to you at this time.
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}
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else if (CheckSequence())
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{
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if (Caster.BeginAction(typeof(DefensiveSpell)))
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{
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double value = (int)(Caster.Skills[SkillName.EvalInt].Value +
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Caster.Skills[SkillName.Meditation].Value +
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Caster.Skills[SkillName.Inscribe].Value);
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value /= 4;
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if ( value < 0 )
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value = 0;
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else if ( value > 75 )
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value = 75.0;
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if (value < 0)
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value = 0;
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else if (value > 75)
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value = 75.0;
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Registry.Add( Caster, value );
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new InternalTimer( Caster ).Start();
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Registry.Add(Caster, value);
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new InternalTimer(Caster).Start();
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Caster.FixedParticles( 0x375A, 9, 20, 5016, EffectLayer.Waist );
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Caster.PlaySound( 0x1ED );
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}
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else
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{
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Caster.SendLocalizedMessage( 1005385 ); // The spell will not adhere to you at this time.
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}
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}
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Caster.FixedParticles(0x375A, 9, 20, 5016, EffectLayer.Waist);
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Caster.PlaySound(0x1ED);
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}
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else
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{
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Caster.SendLocalizedMessage(1005385); // The spell will not adhere to you at this time.
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}
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}
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FinishSequence();
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}
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}
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FinishSequence();
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}
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}
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private class InternalTimer : Timer
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{
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private Mobile m_Caster;
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private class InternalTimer : Timer
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{
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private Mobile m_Caster;
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public InternalTimer( Mobile caster ) : base( TimeSpan.FromSeconds( 0 ) )
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{
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double val = caster.Skills[SkillName.Magery].Value * 2.0;
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if ( val < 15 )
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val = 15;
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else if ( val > 240 )
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val = 240;
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public InternalTimer(Mobile caster) : base(TimeSpan.FromSeconds(0))
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{
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double val = caster.Skills[SkillName.Magery].Value * 2.0;
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if (val < 15)
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val = 15;
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else if (val > 240)
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val = 240;
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m_Caster = caster;
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Delay = TimeSpan.FromSeconds( val );
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Priority = TimerPriority.OneSecond;
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}
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m_Caster = caster;
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Delay = TimeSpan.FromSeconds(val);
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Priority = TimerPriority.OneSecond;
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}
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protected override void OnTick()
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{
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Registry.Remove( m_Caster );
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DefensiveSpell.Nullify( m_Caster );
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}
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}
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}
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}
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protected override void OnTick()
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{
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Registry.Remove(m_Caster);
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DefensiveSpell.Nullify(m_Caster);
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}
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}
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}
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}
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