Fixes code according to modern code style. Fixes a few expression bugs.
This commit is contained in:
parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
|
|
@ -1,85 +1,83 @@
|
|||
using System;
|
||||
using Server.Engines.ConPVP;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Spells.Second
|
||||
{
|
||||
public class StrengthSpell : MagerySpell
|
||||
{
|
||||
private static SpellInfo m_Info = new SpellInfo(
|
||||
"Strength", "Uus Mani",
|
||||
212,
|
||||
9061,
|
||||
Reagent.MandrakeRoot,
|
||||
Reagent.Nightshade
|
||||
);
|
||||
public class StrengthSpell : MagerySpell
|
||||
{
|
||||
private static SpellInfo m_Info = new SpellInfo(
|
||||
"Strength", "Uus Mani",
|
||||
212,
|
||||
9061,
|
||||
Reagent.MandrakeRoot,
|
||||
Reagent.Nightshade
|
||||
);
|
||||
|
||||
public override SpellCircle Circle => SpellCircle.Second;
|
||||
public StrengthSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info)
|
||||
{
|
||||
}
|
||||
|
||||
public StrengthSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
|
||||
{
|
||||
}
|
||||
public override SpellCircle Circle => SpellCircle.Second;
|
||||
|
||||
public override bool CheckCast()
|
||||
{
|
||||
if ( Engines.ConPVP.DuelContext.CheckSuddenDeath( Caster ) )
|
||||
{
|
||||
Caster.SendMessage( 0x22, "You cannot cast this spell when in sudden death." );
|
||||
return false;
|
||||
}
|
||||
public override bool CheckCast()
|
||||
{
|
||||
if (DuelContext.CheckSuddenDeath(Caster))
|
||||
{
|
||||
Caster.SendMessage(0x22, "You cannot cast this spell when in sudden death.");
|
||||
return false;
|
||||
}
|
||||
|
||||
return base.CheckCast();
|
||||
}
|
||||
return base.CheckCast();
|
||||
}
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
Caster.Target = new InternalTarget( this );
|
||||
}
|
||||
public override void OnCast()
|
||||
{
|
||||
Caster.Target = new InternalTarget(this);
|
||||
}
|
||||
|
||||
public void Target( Mobile m )
|
||||
{
|
||||
if ( !Caster.CanSee( m ) )
|
||||
{
|
||||
Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
|
||||
}
|
||||
else if ( CheckBSequence( m ) )
|
||||
{
|
||||
SpellHelper.Turn( Caster, m );
|
||||
public void Target(Mobile m)
|
||||
{
|
||||
if (!Caster.CanSee(m))
|
||||
{
|
||||
Caster.SendLocalizedMessage(500237); // Target can not be seen.
|
||||
}
|
||||
else if (CheckBSequence(m))
|
||||
{
|
||||
SpellHelper.Turn(Caster, m);
|
||||
|
||||
SpellHelper.AddStatBonus( Caster, m, StatType.Str );
|
||||
SpellHelper.AddStatBonus(Caster, m, StatType.Str);
|
||||
|
||||
m.FixedParticles( 0x375A, 10, 15, 5017, EffectLayer.Waist );
|
||||
m.PlaySound( 0x1EE );
|
||||
m.FixedParticles(0x375A, 10, 15, 5017, EffectLayer.Waist);
|
||||
m.PlaySound(0x1EE);
|
||||
|
||||
int percentage = (int)(SpellHelper.GetOffsetScalar( Caster, m, false )*100);
|
||||
TimeSpan length = SpellHelper.GetDuration( Caster, m );
|
||||
int percentage = (int)(SpellHelper.GetOffsetScalar(Caster, m, false) * 100);
|
||||
TimeSpan length = SpellHelper.GetDuration(Caster, m);
|
||||
|
||||
BuffInfo.AddBuff( m, new BuffInfo( BuffIcon.Strength, 1075845, length, m, percentage.ToString() ) );
|
||||
}
|
||||
BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.Strength, 1075845, length, m, percentage.ToString()));
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
}
|
||||
FinishSequence();
|
||||
}
|
||||
|
||||
private class InternalTarget : Target
|
||||
{
|
||||
private StrengthSpell m_Owner;
|
||||
private class InternalTarget : Target
|
||||
{
|
||||
private StrengthSpell m_Owner;
|
||||
|
||||
public InternalTarget( StrengthSpell owner ) : base( Core.ML ? 10 : 12, false, TargetFlags.Beneficial )
|
||||
{
|
||||
m_Owner = owner;
|
||||
}
|
||||
public InternalTarget(StrengthSpell owner) : base(Core.ML ? 10 : 12, false, TargetFlags.Beneficial)
|
||||
{
|
||||
m_Owner = owner;
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object o )
|
||||
{
|
||||
if ( o is Mobile )
|
||||
{
|
||||
m_Owner.Target( (Mobile)o );
|
||||
}
|
||||
}
|
||||
protected override void OnTarget(Mobile from, object o)
|
||||
{
|
||||
if (o is Mobile) m_Owner.Target((Mobile)o);
|
||||
}
|
||||
|
||||
protected override void OnTargetFinish( Mobile from )
|
||||
{
|
||||
m_Owner.FinishSequence();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
protected override void OnTargetFinish(Mobile from)
|
||||
{
|
||||
m_Owner.FinishSequence();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue