Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -3,138 +3,139 @@ using Server.Targeting;
namespace Server.Spells.Seventh
{
public class ChainLightningSpell : MagerySpell
{
private static SpellInfo m_Info = new SpellInfo(
"Chain Lightning", "Vas Ort Grav",
209,
9022,
false,
Reagent.BlackPearl,
Reagent.Bloodmoss,
Reagent.MandrakeRoot,
Reagent.SulfurousAsh
);
public class ChainLightningSpell : MagerySpell
{
private static SpellInfo m_Info = new SpellInfo(
"Chain Lightning", "Vas Ort Grav",
209,
9022,
false,
Reagent.BlackPearl,
Reagent.Bloodmoss,
Reagent.MandrakeRoot,
Reagent.SulfurousAsh
);
public override SpellCircle Circle => SpellCircle.Seventh;
public ChainLightningSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info)
{
}
public ChainLightningSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
{
}
public override SpellCircle Circle => SpellCircle.Seventh;
public override void OnCast()
{
Caster.Target = new InternalTarget( this );
}
public override bool DelayedDamage => true;
public override bool DelayedDamage => true;
public override void OnCast()
{
Caster.Target = new InternalTarget(this);
}
public void Target( IPoint3D p )
{
if ( !Caster.CanSee( p ) )
{
Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
}
else if ( SpellHelper.CheckTown( p, Caster ) && CheckSequence() )
{
SpellHelper.Turn( Caster, p );
public void Target(IPoint3D p)
{
if (!Caster.CanSee(p))
{
Caster.SendLocalizedMessage(500237); // Target can not be seen.
}
else if (SpellHelper.CheckTown(p, Caster) && CheckSequence())
{
SpellHelper.Turn(Caster, p);
if ( p is Item )
p = ((Item)p).GetWorldLocation();
if (p is Item)
p = ((Item)p).GetWorldLocation();
List<Mobile> targets = new List<Mobile>();
List<Mobile> targets = new List<Mobile>();
Map map = Caster.Map;
Map map = Caster.Map;
bool playerVsPlayer = false;
bool playerVsPlayer = false;
if ( map != null )
{
IPooledEnumerable<Mobile> eable = map.GetMobilesInRange( new Point3D( p ), 2 );
if (map != null)
{
IPooledEnumerable<Mobile> eable = map.GetMobilesInRange(new Point3D(p), 2);
foreach ( Mobile m in eable )
{
if ( Core.AOS && m == Caster )
continue;
foreach (Mobile m in eable)
{
if (Core.AOS && m == Caster)
continue;
if ( SpellHelper.ValidIndirectTarget( Caster, m ) && Caster.CanBeHarmful( m, false ) )
{
if ( Core.AOS && !Caster.InLOS( m ) )
continue;
if (SpellHelper.ValidIndirectTarget(Caster, m) && Caster.CanBeHarmful(m, false))
{
if (Core.AOS && !Caster.InLOS(m))
continue;
targets.Add( m );
targets.Add(m);
if ( m.Player )
playerVsPlayer = true;
}
}
if (m.Player)
playerVsPlayer = true;
}
}
eable.Free();
}
eable.Free();
}
double damage;
double damage;
if ( Core.AOS )
damage = GetNewAosDamage( 51, 1, 5, playerVsPlayer );
else
damage = Utility.Random( 27, 22 );
if (Core.AOS)
damage = GetNewAosDamage(51, 1, 5, playerVsPlayer);
else
damage = Utility.Random(27, 22);
if ( targets.Count > 0 )
{
if ( Core.AOS && targets.Count > 2 )
damage = (damage * 2) / targets.Count;
else if ( !Core.AOS )
damage /= targets.Count;
if (targets.Count > 0)
{
if (Core.AOS && targets.Count > 2)
damage = damage * 2 / targets.Count;
else if (!Core.AOS)
damage /= targets.Count;
double toDeal;
for ( int i = 0; i < targets.Count; ++i )
{
toDeal = damage;
Mobile m = targets[i];
double toDeal;
for (int i = 0; i < targets.Count; ++i)
{
toDeal = damage;
Mobile m = targets[i];
if ( !Core.AOS && CheckResisted( m ) )
{
toDeal *= 0.5;
if (!Core.AOS && CheckResisted(m))
{
toDeal *= 0.5;
m.SendLocalizedMessage( 501783 ); // You feel yourself resisting magical energy.
}
toDeal *= GetDamageScalar( m );
Caster.DoHarmful( m );
SpellHelper.Damage( this, m, toDeal, 0, 0, 0, 0, 100 );
m.SendLocalizedMessage(501783); // You feel yourself resisting magical energy.
}
m.BoltEffect( 0 );
}
}
else
{
Caster.PlaySound ( 0x29 );
}
}
toDeal *= GetDamageScalar(m);
Caster.DoHarmful(m);
SpellHelper.Damage(this, m, toDeal, 0, 0, 0, 0, 100);
FinishSequence();
}
m.BoltEffect(0);
}
}
else
{
Caster.PlaySound(0x29);
}
}
private class InternalTarget : Target
{
private ChainLightningSpell m_Owner;
FinishSequence();
}
public InternalTarget( ChainLightningSpell owner ) : base( Core.ML ? 10 : 12, true, TargetFlags.None )
{
m_Owner = owner;
}
private class InternalTarget : Target
{
private ChainLightningSpell m_Owner;
protected override void OnTarget( Mobile from, object o )
{
IPoint3D p = o as IPoint3D;
public InternalTarget(ChainLightningSpell owner) : base(Core.ML ? 10 : 12, true, TargetFlags.None)
{
m_Owner = owner;
}
if ( p != null )
m_Owner.Target( p );
}
protected override void OnTarget(Mobile from, object o)
{
IPoint3D p = o as IPoint3D;
protected override void OnTargetFinish( Mobile from )
{
m_Owner.FinishSequence();
}
}
}
}
if (p != null)
m_Owner.Target(p);
}
protected override void OnTargetFinish(Mobile from)
{
m_Owner.FinishSequence();
}
}
}
}