Fixes code according to modern code style. Fixes a few expression bugs.
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89eea25e5f
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3324 changed files with 441118 additions and 433755 deletions
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@ -1,206 +1,201 @@
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using System;
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using Server.Targeting;
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using Server.Misc;
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using Server.Items;
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using Server.Misc;
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using Server.Mobiles;
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using Server.Targeting;
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namespace Server.Spells.Seventh
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{
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public class EnergyFieldSpell : MagerySpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Energy Field", "In Sanct Grav",
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221,
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9022,
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false,
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Reagent.BlackPearl,
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Reagent.MandrakeRoot,
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Reagent.SpidersSilk,
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Reagent.SulfurousAsh
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);
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public class EnergyFieldSpell : MagerySpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Energy Field", "In Sanct Grav",
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221,
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9022,
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false,
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Reagent.BlackPearl,
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Reagent.MandrakeRoot,
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Reagent.SpidersSilk,
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Reagent.SulfurousAsh
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);
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public override SpellCircle Circle => SpellCircle.Seventh;
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public EnergyFieldSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info)
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{
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}
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public EnergyFieldSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override SpellCircle Circle => SpellCircle.Seventh;
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public override void OnCast()
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{
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Caster.Target = new InternalTarget( this );
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}
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public override void OnCast()
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{
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Caster.Target = new InternalTarget(this);
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}
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public void Target( IPoint3D p )
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{
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if ( !Caster.CanSee( p ) )
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{
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Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
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}
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else if ( SpellHelper.CheckTown( p, Caster ) && CheckSequence() )
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{
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SpellHelper.Turn( Caster, p );
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public void Target(IPoint3D p)
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{
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if (!Caster.CanSee(p))
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{
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Caster.SendLocalizedMessage(500237); // Target can not be seen.
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}
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else if (SpellHelper.CheckTown(p, Caster) && CheckSequence())
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{
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SpellHelper.Turn(Caster, p);
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SpellHelper.GetSurfaceTop( ref p );
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SpellHelper.GetSurfaceTop(ref p);
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int dx = Caster.Location.X - p.X;
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int dy = Caster.Location.Y - p.Y;
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int rx = (dx - dy) * 44;
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int ry = (dx + dy) * 44;
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int dx = Caster.Location.X - p.X;
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int dy = Caster.Location.Y - p.Y;
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int rx = (dx - dy) * 44;
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int ry = (dx + dy) * 44;
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bool eastToWest;
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bool eastToWest;
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if ( rx >= 0 && ry >= 0 )
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{
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eastToWest = false;
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}
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else if ( rx >= 0 )
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{
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eastToWest = true;
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}
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else if ( ry >= 0 )
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{
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eastToWest = true;
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}
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else
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{
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eastToWest = false;
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}
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if (rx >= 0 && ry >= 0)
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eastToWest = false;
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else if (rx >= 0)
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eastToWest = true;
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else if (ry >= 0)
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eastToWest = true;
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else
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eastToWest = false;
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Effects.PlaySound( p, Caster.Map, 0x20B );
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Effects.PlaySound(p, Caster.Map, 0x20B);
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TimeSpan duration;
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TimeSpan duration;
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if ( Core.AOS )
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duration = TimeSpan.FromSeconds( (15 + (Caster.Skills.Magery.Fixed / 5)) / 7 );
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else
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duration = TimeSpan.FromSeconds( Caster.Skills[SkillName.Magery].Value * 0.28 + 2.0 ); // (28% of magery) + 2.0 seconds
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if (Core.AOS)
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duration = TimeSpan.FromSeconds((15 + Caster.Skills.Magery.Fixed / 5) / 7);
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else
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duration = TimeSpan.FromSeconds(Caster.Skills[SkillName.Magery].Value * 0.28 +
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2.0); // (28% of magery) + 2.0 seconds
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int itemID = eastToWest ? 0x3946 : 0x3956;
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int itemID = eastToWest ? 0x3946 : 0x3956;
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for ( int i = -2; i <= 2; ++i )
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{
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Point3D loc = new Point3D( eastToWest ? p.X + i : p.X, eastToWest ? p.Y : p.Y + i, p.Z );
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bool canFit = SpellHelper.AdjustField( ref loc, Caster.Map, 12, false );
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for (int i = -2; i <= 2; ++i)
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{
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Point3D loc = new Point3D(eastToWest ? p.X + i : p.X, eastToWest ? p.Y : p.Y + i, p.Z);
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bool canFit = SpellHelper.AdjustField(ref loc, Caster.Map, 12, false);
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if ( !canFit )
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continue;
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if (!canFit)
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continue;
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Item item = new InternalItem( loc, Caster.Map, duration, itemID, Caster );
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item.ProcessDelta();
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Item item = new InternalItem(loc, Caster.Map, duration, itemID, Caster);
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item.ProcessDelta();
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Effects.SendLocationParticles( EffectItem.Create( loc, Caster.Map, EffectItem.DefaultDuration ), 0x376A, 9, 10, 5051 );
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}
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}
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Effects.SendLocationParticles(EffectItem.Create(loc, Caster.Map, EffectItem.DefaultDuration), 0x376A, 9,
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10, 5051);
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}
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}
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FinishSequence();
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}
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FinishSequence();
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}
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[DispellableField]
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private class InternalItem : Item
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{
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private Timer m_Timer;
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private Mobile m_Caster;
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[DispellableField]
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private class InternalItem : Item
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{
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private Mobile m_Caster;
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private Timer m_Timer;
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public override bool BlocksFit => true;
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public InternalItem(Point3D loc, Map map, TimeSpan duration, int itemID, Mobile caster) : base(itemID)
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{
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Visible = false;
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Movable = false;
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Light = LightType.Circle300;
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public InternalItem( Point3D loc, Map map, TimeSpan duration, int itemID, Mobile caster ) : base( itemID )
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{
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Visible = false;
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Movable = false;
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Light = LightType.Circle300;
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MoveToWorld(loc, map);
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MoveToWorld( loc, map );
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m_Caster = caster;
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m_Caster = caster;
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if (caster.InLOS(this))
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Visible = true;
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else
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Delete();
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if ( caster.InLOS( this ) )
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Visible = true;
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else
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Delete();
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if (Deleted)
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return;
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if ( Deleted )
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return;
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m_Timer = new InternalTimer(this, duration);
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m_Timer.Start();
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}
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m_Timer = new InternalTimer( this, duration );
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m_Timer.Start();
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}
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public InternalItem(Serial serial) : base(serial)
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{
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m_Timer = new InternalTimer(this, TimeSpan.FromSeconds(5.0));
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m_Timer.Start();
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}
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public InternalItem( Serial serial ) : base( serial )
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{
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m_Timer = new InternalTimer( this, TimeSpan.FromSeconds( 5.0 ) );
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m_Timer.Start();
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}
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public override bool BlocksFit => true;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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int version = reader.ReadInt();
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}
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public override bool OnMoveOver( Mobile m )
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{
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int noto;
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public override bool OnMoveOver(Mobile m)
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{
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int noto;
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if ( m is PlayerMobile )
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{
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noto = Notoriety.Compute( m_Caster, m );
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if ( noto == Notoriety.Enemy || noto == Notoriety.Ally )
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return false;
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}
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return base.OnMoveOver( m );
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}
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if (m is PlayerMobile)
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{
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noto = Notoriety.Compute(m_Caster, m);
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if (noto == Notoriety.Enemy || noto == Notoriety.Ally)
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return false;
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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return base.OnMoveOver(m);
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}
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m_Timer?.Stop();
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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private class InternalTimer : Timer
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{
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private InternalItem m_Item;
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m_Timer?.Stop();
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}
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public InternalTimer( InternalItem item, TimeSpan duration ) : base( duration )
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{
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Priority = TimerPriority.OneSecond;
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m_Item = item;
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}
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private class InternalTimer : Timer
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{
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private InternalItem m_Item;
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protected override void OnTick()
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{
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m_Item.Delete();
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}
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}
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}
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public InternalTimer(InternalItem item, TimeSpan duration) : base(duration)
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{
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Priority = TimerPriority.OneSecond;
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m_Item = item;
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}
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private class InternalTarget : Target
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{
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private EnergyFieldSpell m_Owner;
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protected override void OnTick()
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{
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m_Item.Delete();
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}
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}
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}
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public InternalTarget( EnergyFieldSpell owner ) : base( Core.ML ? 10 : 12, true, TargetFlags.None )
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{
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m_Owner = owner;
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}
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private class InternalTarget : Target
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{
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private EnergyFieldSpell m_Owner;
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protected override void OnTarget( Mobile from, object o )
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{
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if ( o is IPoint3D )
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m_Owner.Target( (IPoint3D)o );
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}
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public InternalTarget(EnergyFieldSpell owner) : base(Core.ML ? 10 : 12, true, TargetFlags.None)
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{
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m_Owner = owner;
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}
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protected override void OnTargetFinish( Mobile from )
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{
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m_Owner.FinishSequence();
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}
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}
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}
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}
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protected override void OnTarget(Mobile from, object o)
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{
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if (o is IPoint3D)
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m_Owner.Target((IPoint3D)o);
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}
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protected override void OnTargetFinish(Mobile from)
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{
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m_Owner.FinishSequence();
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}
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}
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}
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}
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