Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,206 +1,201 @@
using System;
using Server.Targeting;
using Server.Misc;
using Server.Items;
using Server.Misc;
using Server.Mobiles;
using Server.Targeting;
namespace Server.Spells.Seventh
{
public class EnergyFieldSpell : MagerySpell
{
private static SpellInfo m_Info = new SpellInfo(
"Energy Field", "In Sanct Grav",
221,
9022,
false,
Reagent.BlackPearl,
Reagent.MandrakeRoot,
Reagent.SpidersSilk,
Reagent.SulfurousAsh
);
public class EnergyFieldSpell : MagerySpell
{
private static SpellInfo m_Info = new SpellInfo(
"Energy Field", "In Sanct Grav",
221,
9022,
false,
Reagent.BlackPearl,
Reagent.MandrakeRoot,
Reagent.SpidersSilk,
Reagent.SulfurousAsh
);
public override SpellCircle Circle => SpellCircle.Seventh;
public EnergyFieldSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info)
{
}
public EnergyFieldSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
{
}
public override SpellCircle Circle => SpellCircle.Seventh;
public override void OnCast()
{
Caster.Target = new InternalTarget( this );
}
public override void OnCast()
{
Caster.Target = new InternalTarget(this);
}
public void Target( IPoint3D p )
{
if ( !Caster.CanSee( p ) )
{
Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
}
else if ( SpellHelper.CheckTown( p, Caster ) && CheckSequence() )
{
SpellHelper.Turn( Caster, p );
public void Target(IPoint3D p)
{
if (!Caster.CanSee(p))
{
Caster.SendLocalizedMessage(500237); // Target can not be seen.
}
else if (SpellHelper.CheckTown(p, Caster) && CheckSequence())
{
SpellHelper.Turn(Caster, p);
SpellHelper.GetSurfaceTop( ref p );
SpellHelper.GetSurfaceTop(ref p);
int dx = Caster.Location.X - p.X;
int dy = Caster.Location.Y - p.Y;
int rx = (dx - dy) * 44;
int ry = (dx + dy) * 44;
int dx = Caster.Location.X - p.X;
int dy = Caster.Location.Y - p.Y;
int rx = (dx - dy) * 44;
int ry = (dx + dy) * 44;
bool eastToWest;
bool eastToWest;
if ( rx >= 0 && ry >= 0 )
{
eastToWest = false;
}
else if ( rx >= 0 )
{
eastToWest = true;
}
else if ( ry >= 0 )
{
eastToWest = true;
}
else
{
eastToWest = false;
}
if (rx >= 0 && ry >= 0)
eastToWest = false;
else if (rx >= 0)
eastToWest = true;
else if (ry >= 0)
eastToWest = true;
else
eastToWest = false;
Effects.PlaySound( p, Caster.Map, 0x20B );
Effects.PlaySound(p, Caster.Map, 0x20B);
TimeSpan duration;
TimeSpan duration;
if ( Core.AOS )
duration = TimeSpan.FromSeconds( (15 + (Caster.Skills.Magery.Fixed / 5)) / 7 );
else
duration = TimeSpan.FromSeconds( Caster.Skills[SkillName.Magery].Value * 0.28 + 2.0 ); // (28% of magery) + 2.0 seconds
if (Core.AOS)
duration = TimeSpan.FromSeconds((15 + Caster.Skills.Magery.Fixed / 5) / 7);
else
duration = TimeSpan.FromSeconds(Caster.Skills[SkillName.Magery].Value * 0.28 +
2.0); // (28% of magery) + 2.0 seconds
int itemID = eastToWest ? 0x3946 : 0x3956;
int itemID = eastToWest ? 0x3946 : 0x3956;
for ( int i = -2; i <= 2; ++i )
{
Point3D loc = new Point3D( eastToWest ? p.X + i : p.X, eastToWest ? p.Y : p.Y + i, p.Z );
bool canFit = SpellHelper.AdjustField( ref loc, Caster.Map, 12, false );
for (int i = -2; i <= 2; ++i)
{
Point3D loc = new Point3D(eastToWest ? p.X + i : p.X, eastToWest ? p.Y : p.Y + i, p.Z);
bool canFit = SpellHelper.AdjustField(ref loc, Caster.Map, 12, false);
if ( !canFit )
continue;
if (!canFit)
continue;
Item item = new InternalItem( loc, Caster.Map, duration, itemID, Caster );
item.ProcessDelta();
Item item = new InternalItem(loc, Caster.Map, duration, itemID, Caster);
item.ProcessDelta();
Effects.SendLocationParticles( EffectItem.Create( loc, Caster.Map, EffectItem.DefaultDuration ), 0x376A, 9, 10, 5051 );
}
}
Effects.SendLocationParticles(EffectItem.Create(loc, Caster.Map, EffectItem.DefaultDuration), 0x376A, 9,
10, 5051);
}
}
FinishSequence();
}
FinishSequence();
}
[DispellableField]
private class InternalItem : Item
{
private Timer m_Timer;
private Mobile m_Caster;
[DispellableField]
private class InternalItem : Item
{
private Mobile m_Caster;
private Timer m_Timer;
public override bool BlocksFit => true;
public InternalItem(Point3D loc, Map map, TimeSpan duration, int itemID, Mobile caster) : base(itemID)
{
Visible = false;
Movable = false;
Light = LightType.Circle300;
public InternalItem( Point3D loc, Map map, TimeSpan duration, int itemID, Mobile caster ) : base( itemID )
{
Visible = false;
Movable = false;
Light = LightType.Circle300;
MoveToWorld(loc, map);
MoveToWorld( loc, map );
m_Caster = caster;
m_Caster = caster;
if (caster.InLOS(this))
Visible = true;
else
Delete();
if ( caster.InLOS( this ) )
Visible = true;
else
Delete();
if (Deleted)
return;
if ( Deleted )
return;
m_Timer = new InternalTimer(this, duration);
m_Timer.Start();
}
m_Timer = new InternalTimer( this, duration );
m_Timer.Start();
}
public InternalItem(Serial serial) : base(serial)
{
m_Timer = new InternalTimer(this, TimeSpan.FromSeconds(5.0));
m_Timer.Start();
}
public InternalItem( Serial serial ) : base( serial )
{
m_Timer = new InternalTimer( this, TimeSpan.FromSeconds( 5.0 ) );
m_Timer.Start();
}
public override bool BlocksFit => true;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
int version = reader.ReadInt();
}
public override bool OnMoveOver( Mobile m )
{
int noto;
public override bool OnMoveOver(Mobile m)
{
int noto;
if ( m is PlayerMobile )
{
noto = Notoriety.Compute( m_Caster, m );
if ( noto == Notoriety.Enemy || noto == Notoriety.Ally )
return false;
}
return base.OnMoveOver( m );
}
if (m is PlayerMobile)
{
noto = Notoriety.Compute(m_Caster, m);
if (noto == Notoriety.Enemy || noto == Notoriety.Ally)
return false;
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
return base.OnMoveOver(m);
}
m_Timer?.Stop();
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
private class InternalTimer : Timer
{
private InternalItem m_Item;
m_Timer?.Stop();
}
public InternalTimer( InternalItem item, TimeSpan duration ) : base( duration )
{
Priority = TimerPriority.OneSecond;
m_Item = item;
}
private class InternalTimer : Timer
{
private InternalItem m_Item;
protected override void OnTick()
{
m_Item.Delete();
}
}
}
public InternalTimer(InternalItem item, TimeSpan duration) : base(duration)
{
Priority = TimerPriority.OneSecond;
m_Item = item;
}
private class InternalTarget : Target
{
private EnergyFieldSpell m_Owner;
protected override void OnTick()
{
m_Item.Delete();
}
}
}
public InternalTarget( EnergyFieldSpell owner ) : base( Core.ML ? 10 : 12, true, TargetFlags.None )
{
m_Owner = owner;
}
private class InternalTarget : Target
{
private EnergyFieldSpell m_Owner;
protected override void OnTarget( Mobile from, object o )
{
if ( o is IPoint3D )
m_Owner.Target( (IPoint3D)o );
}
public InternalTarget(EnergyFieldSpell owner) : base(Core.ML ? 10 : 12, true, TargetFlags.None)
{
m_Owner = owner;
}
protected override void OnTargetFinish( Mobile from )
{
m_Owner.FinishSequence();
}
}
}
}
protected override void OnTarget(Mobile from, object o)
{
if (o is IPoint3D)
m_Owner.Target((IPoint3D)o);
}
protected override void OnTargetFinish(Mobile from)
{
m_Owner.FinishSequence();
}
}
}
}