Fixes code according to modern code style. Fixes a few expression bugs.
This commit is contained in:
parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
|
|
@ -2,94 +2,94 @@ using Server.Targeting;
|
|||
|
||||
namespace Server.Spells.Sixth
|
||||
{
|
||||
public class EnergyBoltSpell : MagerySpell
|
||||
{
|
||||
private static SpellInfo m_Info = new SpellInfo(
|
||||
"Energy Bolt", "Corp Por",
|
||||
230,
|
||||
9022,
|
||||
Reagent.BlackPearl,
|
||||
Reagent.Nightshade
|
||||
);
|
||||
public class EnergyBoltSpell : MagerySpell
|
||||
{
|
||||
private static SpellInfo m_Info = new SpellInfo(
|
||||
"Energy Bolt", "Corp Por",
|
||||
230,
|
||||
9022,
|
||||
Reagent.BlackPearl,
|
||||
Reagent.Nightshade
|
||||
);
|
||||
|
||||
public override SpellCircle Circle => SpellCircle.Sixth;
|
||||
public EnergyBoltSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info)
|
||||
{
|
||||
}
|
||||
|
||||
public EnergyBoltSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
|
||||
{
|
||||
}
|
||||
public override SpellCircle Circle => SpellCircle.Sixth;
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
Caster.Target = new InternalTarget( this );
|
||||
}
|
||||
public override bool DelayedDamage => true;
|
||||
|
||||
public override bool DelayedDamage => true;
|
||||
public override void OnCast()
|
||||
{
|
||||
Caster.Target = new InternalTarget(this);
|
||||
}
|
||||
|
||||
public void Target( Mobile m )
|
||||
{
|
||||
if ( !Caster.CanSee( m ) )
|
||||
{
|
||||
Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
|
||||
}
|
||||
else if ( CheckHSequence( m ) )
|
||||
{
|
||||
Mobile source = Caster;
|
||||
public void Target(Mobile m)
|
||||
{
|
||||
if (!Caster.CanSee(m))
|
||||
{
|
||||
Caster.SendLocalizedMessage(500237); // Target can not be seen.
|
||||
}
|
||||
else if (CheckHSequence(m))
|
||||
{
|
||||
Mobile source = Caster;
|
||||
|
||||
SpellHelper.Turn( Caster, m );
|
||||
SpellHelper.Turn(Caster, m);
|
||||
|
||||
SpellHelper.CheckReflect( (int)Circle, ref source, ref m );
|
||||
SpellHelper.CheckReflect((int)Circle, ref source, ref m);
|
||||
|
||||
double damage;
|
||||
double damage;
|
||||
|
||||
if ( Core.AOS )
|
||||
{
|
||||
damage = GetNewAosDamage( 40, 1, 5, m );
|
||||
}
|
||||
else
|
||||
{
|
||||
damage = Utility.Random( 24, 18 );
|
||||
if (Core.AOS)
|
||||
{
|
||||
damage = GetNewAosDamage(40, 1, 5, m);
|
||||
}
|
||||
else
|
||||
{
|
||||
damage = Utility.Random(24, 18);
|
||||
|
||||
if ( CheckResisted( m ) )
|
||||
{
|
||||
damage *= 0.75;
|
||||
if (CheckResisted(m))
|
||||
{
|
||||
damage *= 0.75;
|
||||
|
||||
m.SendLocalizedMessage( 501783 ); // You feel yourself resisting magical energy.
|
||||
}
|
||||
m.SendLocalizedMessage(501783); // You feel yourself resisting magical energy.
|
||||
}
|
||||
|
||||
// Scale damage based on evalint and resist
|
||||
damage *= GetDamageScalar( m );
|
||||
}
|
||||
// Scale damage based on evalint and resist
|
||||
damage *= GetDamageScalar(m);
|
||||
}
|
||||
|
||||
// Do the effects
|
||||
source.MovingParticles( m, 0x379F, 7, 0, false, true, 3043, 4043, 0x211 );
|
||||
source.PlaySound( 0x20A );
|
||||
// Do the effects
|
||||
source.MovingParticles(m, 0x379F, 7, 0, false, true, 3043, 4043, 0x211);
|
||||
source.PlaySound(0x20A);
|
||||
|
||||
// Deal the damage
|
||||
SpellHelper.Damage( this, m, damage, 0, 0, 0, 0, 100 );
|
||||
}
|
||||
// Deal the damage
|
||||
SpellHelper.Damage(this, m, damage, 0, 0, 0, 0, 100);
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
}
|
||||
FinishSequence();
|
||||
}
|
||||
|
||||
private class InternalTarget : Target
|
||||
{
|
||||
private EnergyBoltSpell m_Owner;
|
||||
private class InternalTarget : Target
|
||||
{
|
||||
private EnergyBoltSpell m_Owner;
|
||||
|
||||
public InternalTarget( EnergyBoltSpell owner ) : base( Core.ML ? 10 : 12, false, TargetFlags.Harmful )
|
||||
{
|
||||
m_Owner = owner;
|
||||
}
|
||||
public InternalTarget(EnergyBoltSpell owner) : base(Core.ML ? 10 : 12, false, TargetFlags.Harmful)
|
||||
{
|
||||
m_Owner = owner;
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object o )
|
||||
{
|
||||
if ( o is Mobile )
|
||||
m_Owner.Target( (Mobile)o );
|
||||
}
|
||||
protected override void OnTarget(Mobile from, object o)
|
||||
{
|
||||
if (o is Mobile)
|
||||
m_Owner.Target((Mobile)o);
|
||||
}
|
||||
|
||||
protected override void OnTargetFinish( Mobile from )
|
||||
{
|
||||
m_Owner.FinishSequence();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
protected override void OnTargetFinish(Mobile from)
|
||||
{
|
||||
m_Owner.FinishSequence();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue