Fixes code according to modern code style. Fixes a few expression bugs.
This commit is contained in:
parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
|
|
@ -3,103 +3,105 @@ using Server.Targeting;
|
|||
|
||||
namespace Server.Spells.Sixth
|
||||
{
|
||||
public class MassCurseSpell : MagerySpell
|
||||
{
|
||||
private static SpellInfo m_Info = new SpellInfo(
|
||||
"Mass Curse", "Vas Des Sanct",
|
||||
218,
|
||||
9031,
|
||||
false,
|
||||
Reagent.Garlic,
|
||||
Reagent.Nightshade,
|
||||
Reagent.MandrakeRoot,
|
||||
Reagent.SulfurousAsh
|
||||
);
|
||||
public class MassCurseSpell : MagerySpell
|
||||
{
|
||||
private static SpellInfo m_Info = new SpellInfo(
|
||||
"Mass Curse", "Vas Des Sanct",
|
||||
218,
|
||||
9031,
|
||||
false,
|
||||
Reagent.Garlic,
|
||||
Reagent.Nightshade,
|
||||
Reagent.MandrakeRoot,
|
||||
Reagent.SulfurousAsh
|
||||
);
|
||||
|
||||
public override SpellCircle Circle => SpellCircle.Sixth;
|
||||
public MassCurseSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info)
|
||||
{
|
||||
}
|
||||
|
||||
public MassCurseSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
|
||||
{
|
||||
}
|
||||
public override SpellCircle Circle => SpellCircle.Sixth;
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
Caster.Target = new InternalTarget( this );
|
||||
}
|
||||
public override void OnCast()
|
||||
{
|
||||
Caster.Target = new InternalTarget(this);
|
||||
}
|
||||
|
||||
public void Target( IPoint3D p )
|
||||
{
|
||||
if ( !Caster.CanSee( p ) )
|
||||
{
|
||||
Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
|
||||
}
|
||||
else if ( SpellHelper.CheckTown( p, Caster ) && CheckSequence() )
|
||||
{
|
||||
SpellHelper.Turn( Caster, p );
|
||||
public void Target(IPoint3D p)
|
||||
{
|
||||
if (!Caster.CanSee(p))
|
||||
{
|
||||
Caster.SendLocalizedMessage(500237); // Target can not be seen.
|
||||
}
|
||||
else if (SpellHelper.CheckTown(p, Caster) && CheckSequence())
|
||||
{
|
||||
SpellHelper.Turn(Caster, p);
|
||||
|
||||
SpellHelper.GetSurfaceTop( ref p );
|
||||
SpellHelper.GetSurfaceTop(ref p);
|
||||
|
||||
List<Mobile> targets = new List<Mobile>();
|
||||
List<Mobile> targets = new List<Mobile>();
|
||||
|
||||
Map map = Caster.Map;
|
||||
Map map = Caster.Map;
|
||||
|
||||
if ( map != null )
|
||||
{
|
||||
IPooledEnumerable<Mobile> eable = map.GetMobilesInRange( new Point3D( p ), 2 );
|
||||
if (map != null)
|
||||
{
|
||||
IPooledEnumerable<Mobile> eable = map.GetMobilesInRange(new Point3D(p), 2);
|
||||
|
||||
foreach ( Mobile m in eable )
|
||||
{
|
||||
if ( Core.AOS && m == Caster )
|
||||
continue;
|
||||
foreach (Mobile m in eable)
|
||||
{
|
||||
if (Core.AOS && m == Caster)
|
||||
continue;
|
||||
|
||||
if ( SpellHelper.ValidIndirectTarget( Caster, m ) && Caster.CanSee( m ) && Caster.CanBeHarmful( m, false ) )
|
||||
targets.Add( m );
|
||||
}
|
||||
if (SpellHelper.ValidIndirectTarget(Caster, m) && Caster.CanSee(m) && Caster.CanBeHarmful(m, false))
|
||||
targets.Add(m);
|
||||
}
|
||||
|
||||
eable.Free();
|
||||
}
|
||||
eable.Free();
|
||||
}
|
||||
|
||||
for ( int i = 0; i < targets.Count; ++i )
|
||||
{
|
||||
Mobile m = targets[i];
|
||||
for (int i = 0; i < targets.Count; ++i)
|
||||
{
|
||||
Mobile m = targets[i];
|
||||
|
||||
Caster.DoHarmful( m );
|
||||
Caster.DoHarmful(m);
|
||||
|
||||
SpellHelper.AddStatCurse( Caster, m, StatType.Str ); SpellHelper.DisableSkillCheck = true;
|
||||
SpellHelper.AddStatCurse( Caster, m, StatType.Dex );
|
||||
SpellHelper.AddStatCurse( Caster, m, StatType.Int ); SpellHelper.DisableSkillCheck = false;
|
||||
SpellHelper.AddStatCurse(Caster, m, StatType.Str);
|
||||
SpellHelper.DisableSkillCheck = true;
|
||||
SpellHelper.AddStatCurse(Caster, m, StatType.Dex);
|
||||
SpellHelper.AddStatCurse(Caster, m, StatType.Int);
|
||||
SpellHelper.DisableSkillCheck = false;
|
||||
|
||||
m.FixedParticles( 0x374A, 10, 15, 5028, EffectLayer.Waist );
|
||||
m.PlaySound( 0x1FB );
|
||||
m.FixedParticles(0x374A, 10, 15, 5028, EffectLayer.Waist);
|
||||
m.PlaySound(0x1FB);
|
||||
|
||||
HarmfulSpell( m );
|
||||
}
|
||||
}
|
||||
HarmfulSpell(m);
|
||||
}
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
}
|
||||
FinishSequence();
|
||||
}
|
||||
|
||||
private class InternalTarget : Target
|
||||
{
|
||||
private MassCurseSpell m_Owner;
|
||||
private class InternalTarget : Target
|
||||
{
|
||||
private MassCurseSpell m_Owner;
|
||||
|
||||
public InternalTarget( MassCurseSpell owner ) : base( Core.ML ? 10 : 12, true, TargetFlags.None )
|
||||
{
|
||||
m_Owner = owner;
|
||||
}
|
||||
public InternalTarget(MassCurseSpell owner) : base(Core.ML ? 10 : 12, true, TargetFlags.None)
|
||||
{
|
||||
m_Owner = owner;
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object o )
|
||||
{
|
||||
IPoint3D p = o as IPoint3D;
|
||||
protected override void OnTarget(Mobile from, object o)
|
||||
{
|
||||
IPoint3D p = o as IPoint3D;
|
||||
|
||||
if ( p != null )
|
||||
m_Owner.Target( p );
|
||||
}
|
||||
if (p != null)
|
||||
m_Owner.Target(p);
|
||||
}
|
||||
|
||||
protected override void OnTargetFinish( Mobile from )
|
||||
{
|
||||
m_Owner.FinishSequence();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
protected override void OnTargetFinish(Mobile from)
|
||||
{
|
||||
m_Owner.FinishSequence();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue